Ashaya Post
Game Discussion => General Discussion => Topic started by: toby on March 05, 2013, 10:59:55 pm
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Lots of polishing work so far. ;P
Bug Fixes
- Fixed a couple of discontinuities in the introductory event that could occur if players don't stick with the script.
- Razorleaf Swarmers can no longer be possessed during Celeah's encounter.
- Players that sign out during the introductory event no longer respawn at the beginning in their room.
- The Slyheart Amulet now binds immediately after being picked up. (Reported by Dawn)
- The trade window now properly distinguishes between gold and silver.
- Priest characters started out with an additional stack of apples. This has been fixed.
- All loot picked up while the master looter is knocked out was rolled for. This has also been fixed.
- Declining a trade now informs the player that requested it. (Reported by Bramble or Death - I think?)
- - In addition, trades can no longer be spammed.
- - You can no longer trade with players that are hostile to you.
- Spammed minimap pings from the same player no longer play sounds. In addition, if they are spammed a lot, the game clients will begin to ignore the pings.
- Secure (https) links will properly link, just like http links do.
- Fixed a bug where using a hotkey slot with a consumable item that was fully used up could consume another item under certain circumstances.
- Cancelling out of the dialog in the beginner area will no longer cause the event to get stuck.
General Changes
- A lot of the trophies now have proper icons! (some of them were drawn by Caydence, Analyse and Pike)
- - Trophy icons will display in the trophy list, as well as on the popup shown when you earn a trophy.
- A few old chests have been hidden in the .. less common branches of the cave that beginning players explore as a spirit, to give them a purpose. They contain three silver each.
- Aina will break the fourth wall if players jumped down the pit ahead of her twice in a row, and tell them to "wait for [her] this time".
- (De)buffs are more detailed now and, instead of simply saying that you receive (for example) "poison damage over 12 seconds", will tell you the exact amount of damage:
(https://www.pawdgame.com/u/tpbbc.png)
-- In addition, this respects stacking buffs as well - so two stacks of a buff that reduces agility by 10 will state that your agility is reduced by 20 on the tooltip.
- The Freezing Buff debuff on Frostbite should now correctly make characters appear more blue the more stacks of the debuff they get.
- Typing "/option pass" in the chatbox lets you pass on normal loot that isn't rolled for.
- The Flash client on this website now has a "lock"-option, which makes your browser ask for your confirmation before navigating away, if you are logged in.
- In addition, the icon in your browser's tab will now change if someone chats while you are in a different tab.
- Added a "Share" button, which lets you give personalized links to your friends. If they follow them and join, you receive a notification, and you can start the beginner area with them (note: each link is only valid for one character).
- Lady Tempest can now be spawned from cursed branches. Be wary, she is quite strong!
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- New quests and items were added on Sunday to celebrate St. Patrick's day! This event will be live for one week, to give everyone a chance of getting them.
- A glitch in the stealth code that could cause characters show up later than expected was fixed.
- - A second glitch could trigger if two stealthed objects were very close to each other, causing one to only show up sporadically. This has also been fixed.
- Dawn has drawn two dishes, which have been added in. (Thanks go to Dawn, Bramble and Leo!)
- Fixed a bug that caused terrified characters to remain stationary.
- Grouped players that entered Sylvana's house at the very beginning were split up into separate instances. This has been fixed as well. (Reported by Nyssa)
- Feather Bed is now correctly classified as a debuff. (Reported by Caydence)
- The lizards in the Crystalthicket Cave can no longer be targeted with player spells after they are controlled. (Suggested by Pike)
- Clicking on "Feedback" in the "Help" menu no longer suggests that this submits "Beta test feedback", and instead properly describes what it does (namely opening a support ticket).
- Added support for GCS based notifications.
- This concludes revision 10000.
(http://www.pawdgame.com/u/yCbbc.gif)
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- The world map has been revamped, and now shows maps for the Kingdom of Elyssia and Argan Jungle.
-- Many regions in the world map are now concealed, until adventurers explore in the vicinity of each region (in which case the respective part of the map will be revealed).
-- The map for the southern seas has been added as well.
- Dodge no longer causes magic spells to miss. (Reported by Bramble)
- Added support for dynamic sprite sheets.
-- Some minor glitches with the sprite sheets have been fixed. (Reported by Kamemeo)
- The preview for fur dyes now shows the correct sprite sheets.
- COPPA status is now fully enforced.
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- Paw'D is now running on a dedicated service.
- Skip can now be cast in mid-air, allowing mages to get extra distance on their jumps.
- - This resets fall momentum and can be used to avoid fall damage (if there's enough room on the map to land on).
- Scrolls of Skip, Fire Wall and Curse of Roots can now drop from the Old Silver-Plated Chests in the Caverns of Illusion.
- To help the more "lazy" adventurers (their words) cope with the prices of the pattern boxes, Radium now also sells handkerchiefs.
- Several improvements have been made to the map loading code, which should increase loading speed and stability.
- Added support for server redirection.
PvP Changes
- The Ancient Relic in the castle of Schwartzwald now slowly recovers health over time.
- The magic defence from the Ancient Relic has been reduced from 33% to 15%.
- The damage output from the Schwartzwald General has been increased.
- The current health of the Ancient Relic and the Schwartzwald General is no longer sent to players who are out of range.
Bug Fixes
- Sprite sheets are now correctly reset when logging out. (Reported by Nyssa and Kanu)