Ashaya Post

Game Discussion => General Discussion => Topic started by: toby on March 30, 2014, 01:18:29 am

Title: Changing equipment in combat
Post by: toby on March 30, 2014, 01:18:29 am
I would like to put some restrictions on changing equipment during combat - especially since the next reboot will have equipment sets added in, which allows changing your entire equipment in a second.

What I definitely want to avoid is having players change equipment like a traffic sign while fighting in PvP - or bosses for that matter. That was never planned, and it puts a lot of pressure on players who may think that this is what they're expected to do.

That said, the main issues I have with changing equipment during battles are:

I realize that changing your complete equipment in combat does add depth too, but I do not think it's a good kind of depth for the reasons above. In addition, having a good and fitting set equipped before going into combat (which might not be great DPS or great mitigation, but rather a compromise) is strategic too.



There are several options I am considering:

(A) Prevent changing equipment in combat altogether. This is what most current MMOs seem to do, probably for the reasons above. In WoW you can change your weapon. In FF14 you can't change anything. Instead of changing nothing, it could be okay to change some equipment - such as gloves, or helmets, which are reasonably easily replaced in combat.

(B) Adding a cast time to changing your equip set, similar to switching skills. While considering it, I don't like this option, as I don't see the point of it (during boss fights you are usually hit often, which stops the cast).

(C) Preventing equip set changes in combat altogether, and a short cooldown (1-2 seconds) on switching individual equipment pieces.

(D) As (C), but with an armor penalty while you switch (since you are literally taking your armor off, and something else on).


Input and thoughts are, as always, appreciated.
Title: Re: Changing equipment in combat
Post by: ng-kirkdewinter on March 30, 2014, 05:55:46 pm
I would like to start by saying that I agree that a person in combat should be limited to quick changes and that combat leaves only room for weapons of opportunity. It is the definition of “in combat” that I disagree with. If you have aggro you are “in combat” as this update to equipment change seems to imply. Anyone on the outskirts of the battle has ample time and opportunity to attack, buff up, sit down, or simply not participate if they want to without great consideration for what the target is going to do. Exception being random targeting skills such as Gorath’s frenzied claw. I realize that this creates targeting issues within the game itself and am offering this as a best case scenario. I have no idea how or if it is even possible to implement the idea presented henceforth.
There are similarities in many of our points and ultimately, you are the deciding factor in how you implement the game that we are all just enjoying. I would like to express my gratitude for your efforts again and that I love this game and community. Of the proposed versions of implementation, which I am sure consider the effort also required to do so, I would choose plan A. Changing gloves and helmets still offers a deep and rich experience within battles. It also limits the need to perform multiple tasks and the dependency on it to succeed.

Personally it will lessen my experience of the game and hope that I am the minority.
Title: Re: Changing equipment in combat
Post by: KitsonHeart on March 30, 2014, 08:58:32 pm
Here's the way i see it. Head stuff, such as helms and pins, are ok, as necklaces and loves. earrings would take too long to snap off and on and anklets, imagine having to hop from foot on foot to change them. then the tail ring, well that's just silly, in my eyes like trying to change your underwear in battle :XD: i feel like it's alright on that but i am rather iffy on the whole subject, since a change like this is drastic compared to something minor (don't have any examples, sorry) but let's see.
Title: Re: Changing equipment in combat
Post by: toby on March 30, 2014, 09:20:44 pm
Of the proposed versions of implementation, which I am sure consider the effort also required to do so, I would choose plan A.

The effort of all options is more or less the same. I was actually leaning more against option D - while changing, your armor would be reduced by 50% depending on how many pieces of equipment you change.

This will still make a tank take less damage than a priest, if they get hit while changing armor, and will have no penalty whatsoever if you do not receive damage. If you do receive damage, be prepared for it being higher than usual (however it would not be higher than having no armor at all).


As for the length of the debuff, it could be X seconds per piece of equipment changed. If you change your entire set, it would be multiplied. If you just change one piece or two, you'll have less to worry about than if you change completely - however you would still be able to do so, if you really want to.
Title: Re: Changing equipment in combat
Post by: ng-kirkdewinter on March 30, 2014, 10:23:13 pm
This seems like a fair solution in my opinion. It gives those looking for more depth a place to find it and keeps those options open for exploration. At the same time it keeps to the spirit of the idea that if you change your equipment in the middle of a fight you may suffer the consequences of distraction.

I would say though that not every piece of equipment is as hard to change as another. Perhaps the times of debuff could go something like:
Take everything off and put something on in its place, approximately 20 seconds of debuff. Really fast for an entire equipment change. Implying that warriors are trained in the speedy practice of equipment changes.

Of course I am interested in other's opinions so please add information below if you have an opinion on this topic.

Thanks for reading.
Title: Re: Changing equipment in combat
Post by: toby on March 31, 2014, 01:58:50 am
Those timers seem pretty reasonable.
Especially the longer timers for the tail (which *should* be correctly enchanted and all) I like. I'll probably have a slightly lower earrings cooldown - wouldn't go longer than 10 seconds with the longest debuff.

Also, changing entire equip sets will only count items that actually changed.