Game Discussion > Suggestions and Feedback

[Implemented] Emberberry Fruitbat Respawn Time

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toby:
Yeah, they can be quite pesky in groups. ;P Emberberries are hard enough to just stun you - so why would they let go of a perfectly good strategy to stop someone from escaping? >3

Those bats are smarter than that!

KitsonHeart:
Their only as smart as you let them be! >;D

toby:
A lot of times things evolve beyond what I planned.
For example, the pack right before Noxxara has a Hollow Tree Webmender in it, which has the "Web Shot" ability that webs players in place. Since they're also classified as casters, they'll run out of your melee range if you get stunned or immobilized. Due to its position, it'll run back far enough so that Noxxara notices it and join in. While each one of these was on purpose, the combination (you run in, the webmender webs you, runs back and fetches Noxxara) was completely unintended, and had me quite puzzled the first time it happened to me.

Another time, Web Shot was classified as a beneficial spell, due to a bug. When you entered the third floor, the Hollow Tree Webmender would web you, causing the Poisonbite and Nestguard spiders in its group to attack it instead (because they thought it just used a beneficial spell on a player). The Webmender would defend itself, web one of the two spiders that attack, run away - where other spiders would notice that it's in combat, and assist the Webmender against the presumably crazed Poisonbite and Nestguard spiders. At the end, about a dozen of spiders would be fighting each other. Players could just watch, and pick off whatever spiders survived. None of that was planned, and it all only happened because I incorrectly classified a spell as beneficial.

toby:
Hi,

I have implemented dynamic spawn timers, so fruit bats will spawn more slowly if you're fighting them alone.
Thanks!

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