Ashaya Post

Game Discussion => Suggestions and Feedback => Topic started by: Cheddar1 on July 16, 2016, 12:23:01 am

Title: Dungeon Queue-ing Suggestion
Post by: Cheddar1 on July 16, 2016, 12:23:01 am
Soo, Idk if this is suggested, but I'll tell anyway.
I'm thinking of that we can 'queue' for a dungeon, to tell that we are interested to do one- and when it's full, everyone who is queued (and still online) would be notified for the dungeon run. Does it sound useful?
Title: Re: Dungeon Queue-ing Suggestion
Post by: Ivyshine on July 16, 2016, 03:07:48 pm
I don't think this is a good idea, because if ONLY damage or only heals queued, and 5 is the limit for a dungeon, the dungeon might not go well, so...
Title: Re: Dungeon Queue-ing Suggestion
Post by: toby on July 17, 2016, 01:24:41 am
Dungeon queues haven't been put in so far, because it gives an incentive to socialize. ;)
A good way to queue for a dungeon is typing:

Code: [Select]
/join main
/main Hey I'd like to do the Hollow Tree, can anyone help?

;P

I don't think this is a good idea, because if ONLY damage or only heals queued, and 5 is the limit for a dungeon, the dungeon might not go well, so...

The trials do have a queue, and there it simply doesn't make a group with five damage dealers. If five damage dealers queued and no one else, it'd make no group. If five damage dealers, a healer and two tanks queued, it'd make one group with three damage dealers, one healer and one tank, and leave the rest queued.

Still, people don't usually use queues. Whenever people do runs, be it trials or dungeons, it's usually because they talked and were like "oh, let's do something together" - not because they spontaneously queued. ;P