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		<id>https://www.pawdgame.com/wiki_1_29/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bramble</id>
		<title>PawD - User contributions [en]</title>
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		<updated>2026-04-11T06:39:23Z</updated>
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	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Battlegrounds&amp;diff=1216</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Battlegrounds&amp;diff=1216"/>
				<updated>2014-08-05T05:32:44Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Battlegrounds are team-based (and often referred to as Team vs. Team, or [[TvT]]) maps created for a group of contestants. Players can queue up for any of them, by clicking on &amp;quot;Game&amp;quot; on the top of their screens, then on &amp;quot;Queue&amp;quot;, and then selecting the appropriate battleground. Once enough players are queued (usually eight), everyone is teleported to the battleground. Defeating players in battlegrounds does award experience points, based on the level of the defeated player. At the moment, there are five different battlegrounds:&lt;br /&gt;
&lt;br /&gt;
* Elyssia Ridge (also referred to as CTF) - a classic capture the flag battleground&lt;br /&gt;
* Saliko Outlands (also referred to as SO) - a domination style battleground&lt;br /&gt;
* [[The Battle for Schwartzwald Castle]] (also referred to as TvT) - a king of the hill style PvP event that starts once a day at 6:00 ET.&lt;br /&gt;
* Siege of Brightheart (also referred to SoB) - a battleground in which both teams take turns in attacking and defending Brightheart&lt;br /&gt;
* Cheese Hunt (also referred to as CH) - a tag match, in which players try to avoid getting tagged by whoever has the cheese (&amp;quot;it&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Random Battleground (also referred to as RB or RBG) can be any of the above (except the Battle for Schwartzwald Castle).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The teams for each battleground are selected by the server.&lt;br /&gt;
**In Cheese Hunt, there are no teams, so you are by yourself. Some players choose to ask a friend to alliance. &lt;br /&gt;
*After the end of each battleground, you are able to see everyone in that battleground's statistics. Many of the battleground's statistics shows the quantity of your KO's (how many times you knocked players out), KB's (how many times you were knocked out), Caps (This is different in every battleground. For example, in The Battle for Schwartzwald Castle, it displays how many times you captured the relic), Saved (Like caps, this is different in many every battlegrounds. For example, in Elyssia Ridge, this displays the amount of flags you returned to your base), Damage (how much damage you did), and Healing (how much healing you did.) &lt;br /&gt;
**In Cheese Hunt, since it is a tag type of PvP, it does not show these statistics, since you are not supposed to kill in that battleground. Instead, it shows information about how long you held the cheese, how many times you held the cheese, etc.&lt;br /&gt;
*At the end of each battleground (except Cheese Hunt), you are rewarded with [http://www.pawdgame.com/database/items#item=361 Token of Honour]. The quantity you receive depends on your participation/how well you did in each battleground. &lt;br /&gt;
**You can spend these tokens at the Schwartzwald Shop.&lt;br /&gt;
*On the 'Battles' tab, if you click the 'PvP Stats' button, a tab opens up with all of the battlegrounds. This shows your wins, loses, and rating for each battleground.&lt;br /&gt;
**The rating depends on how well you have been doing in each battleground. If you win a lot of a certain battleground, you are more likely to have a higher rating. If you lose a lot of a certain battleground, then you are more likely to have a lower rating. These ratings will help the server pick the teams, to try and make it balanced.&lt;br /&gt;
*In each battleground (except for CH), you can talk to your teammates by using a chat specifically for your team. If you type in &amp;quot;#BG&amp;quot; into the &amp;quot;Send To&amp;quot; field to the right of the chat box, this allows you to communicate with your teammates. This chat is useful for planning out strategies with your team. &lt;br /&gt;
**The other team will not be able to see what you say in your #BG chat.&lt;br /&gt;
*If you talk in #Main, #Guild, etc. during a BG(except for CH), only the players on your team and the non-participants will be able to see what you say.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Battlegrounds&amp;diff=1215</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Battlegrounds&amp;diff=1215"/>
				<updated>2014-08-05T05:07:32Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Battlegrounds are team-based (and often referred to as Team vs. Team, or [[TvT]]) maps created for a group of contestants. Players can queue up for any of them, by clicking on &amp;quot;Game&amp;quot; on the top of their screens, then on &amp;quot;Queue&amp;quot;, and then selecting the appropriate battleground. Once enough players are queued (usually eight), everyone is teleported to the battleground. Defeating players in battlegrounds does award experience points, based on the level of the defeated player. At the moment, there are five different battlegrounds:&lt;br /&gt;
&lt;br /&gt;
* Elyssia Ridge (also referred to as CTF) - a classic capture the flag battleground&lt;br /&gt;
* Saliko Outlands (also referred to as SO) - a domination style battleground&lt;br /&gt;
* [[The Battle for Schwartzwald Castle]] (also referred to as TvT) - a king of the hill style PvP event that starts once a day at 6:00 ET.&lt;br /&gt;
* Siege of Brightheart (also referred to SoB) - a battleground in which both teams take turns in attacking and defending Brightheart&lt;br /&gt;
* Cheese Hunt (also referred to as CH) - a tag match, in which players try to avoid getting tagged by whoever has the cheese (&amp;quot;it&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Random Battleground (also referred to as RB or RBG) can be any of the above (except the Battle for Schwartzwald Castle).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The teams for each battleground are selected by the server.&lt;br /&gt;
**In Cheese Hunt, there are no teams, so you are by yourself. Some players choose to ask a friend to alliance. &lt;br /&gt;
*After the end of each battleground, you are able to see everyone in that battleground's statistics. Many of the battleground's statistics shows the quantity of your KO's (how many times you knocked players out), KB's (how many times you were knocked out), Caps (This is different in every battleground. For example, in The Battle for Schwartzwald Castle, it displays how many times you captured the relic), Saved (Like caps, this is different in many every battlegrounds. For example, in Elyssia Ridge, this displays the amount of flags you returned to your base), Damage (how much damage you did), and Healing (how much healing you did.) &lt;br /&gt;
**In Cheese Hunt, since it is a tag type of PvP, it does not show these statistics, since you are not supposed to kill in that battleground. Instead, it shows information about how long you held the cheese, how many times you held the cheese, etc.&lt;br /&gt;
*At the end of each battleground (except Cheese Hunt), you are rewarded with [http://www.pawdgame.com/database/items#item=361 Token of Honour]. The quantity you receive depends on your participation/how well you did in each battleground. &lt;br /&gt;
**You can spend these tokens at the Schwartzwald Shop.&lt;br /&gt;
*On the 'Battles' tab, if you click the 'PvP Stats' button, a tab opens up with all of the battlegrounds. This shows your wins, loses, and rating for each battleground.&lt;br /&gt;
**The rating depends on how well you have been doing in each battleground. If you win a lot of a certain battleground, you are more likely to have a higher rating. If you lose a lot of a certain battleground, then you are more likely to have a lower rating. These ratings will help the server pick the teams, to try and make it balanced.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Tokens&amp;diff=1214</id>
		<title>Tokens</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Tokens&amp;diff=1214"/>
				<updated>2014-08-05T04:46:39Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Semi-Tokens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tokens are secondary form of currency in the game used to purchase certain items from particular shops.&lt;br /&gt;
They are often awarded after defeating bosses, completing quests, participating in [http://www.pawdgame.com/wiki/The_Battle_of_Schwartzwald_Castle TvT] events, or found in certain chests.&lt;br /&gt;
&lt;br /&gt;
===Area Tokens===&lt;br /&gt;
Area Tokens are found by completing quests and defeating bosses in certain Zones.&lt;br /&gt;
Currently, there are 4 Area Tokens.&lt;br /&gt;
&lt;br /&gt;
'''Saliko Tokens:'''&lt;br /&gt;
*[http://www.pawdgame.com/database/items#item=162 Token of Accomplishment]&lt;br /&gt;
*[http://www.pawdgame.com/database/items#item=163 Token of Bravery]&lt;br /&gt;
&lt;br /&gt;
'''Ashaya Tokens:'''&lt;br /&gt;
*[http://www.pawdgame.com/database/items#item=347 Token of Heroism]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Argan Tokens:&amp;quot;&lt;br /&gt;
*[http://www.pawdgame.com/database/items#item=674 Silver Leaf]&lt;br /&gt;
&lt;br /&gt;
===Participation Tokens===&lt;br /&gt;
Participation tokens are received after participating in various events.&lt;br /&gt;
Currently, there are 2 Participation Tokens:&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=256 Hunters' Guild Badge] is received from Monster Hunt.&lt;br /&gt;
*They can be used in the Hunter's Guild Shop, which is accessible from Ervin, an NPC in [http://www.pawdgame.com/wiki/Saliko_Village Saliko Village].&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=361 Tokens of Honour] is received from The Castle of Schwartzwald.&lt;br /&gt;
*They can be used in the Schwartzwald Shop.&lt;br /&gt;
&lt;br /&gt;
===Event Tokens===&lt;br /&gt;
Some tokens become usable or obtainable during holiday events.&lt;br /&gt;
Currently, there are 6 Event Tokens:&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=1054 Small Gold Nugget] is found during the St. Patrick's event.&lt;br /&gt;
*They can be used in the Plains Trader's Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=498 Token of Halloween] is found during the Halloween event.&lt;br /&gt;
*They can be used in the Halloween Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=326 Golden Easter Egg] is found during the Easter event.&lt;br /&gt;
*They can be used in the Alyshia's Easter Basket Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=331 Coloured Easter Egg] is found during the Easter event.&lt;br /&gt;
*They can be used in the Alyshia's Easter Basket Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=211 Peppermint Candy Cane] is found during the Christmas event.&lt;br /&gt;
*They can be used in the Christmas Boxes Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=211 Cinnamon Candy Cane] is found during the Christmas event.&lt;br /&gt;
*They can be used in the Christmas Boxes Shop.&lt;br /&gt;
&lt;br /&gt;
===Semi-Tokens===&lt;br /&gt;
Items placed here are only considered tokens because they are used to purchase certain items that cannot be bought from NPCs with gold.&lt;br /&gt;
The primary purpose of Semi-Tokens is not to act as a token.&lt;br /&gt;
As such, the term 'token' refers to the Area Tokens.&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=25 Bug Feelers]&lt;br /&gt;
are used in: &lt;br /&gt;
*Bug Antennae Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=387 Fluff]&lt;br /&gt;
is used in: &lt;br /&gt;
*Bug Antennae Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=449 Bat Wing]&lt;br /&gt;
is used in: &lt;br /&gt;
*Schwartzwald Shop &lt;br /&gt;
*Radium's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=93 Thick Snowhide]&lt;br /&gt;
is used in: &lt;br /&gt;
*Andy's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=533 Frozen Spider Legs]&lt;br /&gt;
are used in: &lt;br /&gt;
*Andy's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=379 Enchanted Crystal Splinter]&lt;br /&gt;
is used in: &lt;br /&gt;
*Kay's Potion Shop &lt;br /&gt;
*Argan Jungle - Alchemy Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=386 Crystaline Dust]&lt;br /&gt;
is used in: &lt;br /&gt;
*Kay's Potion Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=391 Deathbloom]&lt;br /&gt;
is used in: &lt;br /&gt;
*Deathbloom Trade Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=592 Ruby Spirit Plushie]&lt;br /&gt;
is used in: &lt;br /&gt;
*Plushie Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=595 Ice Spirit Plushie]&lt;br /&gt;
is used in: &lt;br /&gt;
*Plushie Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=901 Pawful of Rice]&lt;br /&gt;
is used in: &lt;br /&gt;
*Beach Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=523 Citrine Shard]&lt;br /&gt;
is used in: &lt;br /&gt;
*Lieshy's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=569 Topaz Shard]&lt;br /&gt;
is used in: &lt;br /&gt;
*Lieshy's Shop&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Tokens&amp;diff=1213</id>
		<title>Tokens</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Tokens&amp;diff=1213"/>
				<updated>2014-08-05T04:45:06Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Event Tokens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tokens are secondary form of currency in the game used to purchase certain items from particular shops.&lt;br /&gt;
They are often awarded after defeating bosses, completing quests, participating in [http://www.pawdgame.com/wiki/The_Battle_of_Schwartzwald_Castle TvT] events, or found in certain chests.&lt;br /&gt;
&lt;br /&gt;
===Area Tokens===&lt;br /&gt;
Area Tokens are found by completing quests and defeating bosses in certain Zones.&lt;br /&gt;
Currently, there are 4 Area Tokens.&lt;br /&gt;
&lt;br /&gt;
'''Saliko Tokens:'''&lt;br /&gt;
*[http://www.pawdgame.com/database/items#item=162 Token of Accomplishment]&lt;br /&gt;
*[http://www.pawdgame.com/database/items#item=163 Token of Bravery]&lt;br /&gt;
&lt;br /&gt;
'''Ashaya Tokens:'''&lt;br /&gt;
*[http://www.pawdgame.com/database/items#item=347 Token of Heroism]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Argan Tokens:&amp;quot;&lt;br /&gt;
*[http://www.pawdgame.com/database/items#item=674 Silver Leaf]&lt;br /&gt;
&lt;br /&gt;
===Participation Tokens===&lt;br /&gt;
Participation tokens are received after participating in various events.&lt;br /&gt;
Currently, there are 2 Participation Tokens:&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=256 Hunters' Guild Badge] is received from Monster Hunt.&lt;br /&gt;
*They can be used in the Hunter's Guild Shop, which is accessible from Ervin, an NPC in [http://www.pawdgame.com/wiki/Saliko_Village Saliko Village].&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=361 Tokens of Honour] is received from The Castle of Schwartzwald.&lt;br /&gt;
*They can be used in the Schwartzwald Shop.&lt;br /&gt;
&lt;br /&gt;
===Event Tokens===&lt;br /&gt;
Some tokens become usable or obtainable during holiday events.&lt;br /&gt;
Currently, there are 6 Event Tokens:&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=1054 Small Gold Nugget] is found during the St. Patrick's event.&lt;br /&gt;
*They can be used in the Plains Trader's Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=498 Token of Halloween] is found during the Halloween event.&lt;br /&gt;
*They can be used in the Halloween Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=326 Golden Easter Egg] is found during the Easter event.&lt;br /&gt;
*They can be used in the Alyshia's Easter Basket Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=331 Coloured Easter Egg] is found during the Easter event.&lt;br /&gt;
*They can be used in the Alyshia's Easter Basket Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=211 Peppermint Candy Cane] is found during the Christmas event.&lt;br /&gt;
*They can be used in the Christmas Boxes Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=211 Cinnamon Candy Cane] is found during the Christmas event.&lt;br /&gt;
*They can be used in the Christmas Boxes Shop.&lt;br /&gt;
&lt;br /&gt;
===Semi-Tokens===&lt;br /&gt;
Items placed here are only considered tokens because they are used to purchase certain items that cannot be bought from NPCs with gold.&lt;br /&gt;
The primary purpose of Semi-Tokens is not to act as a token.&lt;br /&gt;
As such, the term 'token' refers to the Area Tokens.&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=25 Bug Feelers]&lt;br /&gt;
are used in: Bug Antennae Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=387 Fluff]&lt;br /&gt;
is used in: Bug Antennae Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=449 Bat Wing]&lt;br /&gt;
is used in: Schwartzwald Shop and Radium's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=93 Thick Snowhide]&lt;br /&gt;
is used in: Andy's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=533 Frozen Spider Legs]&lt;br /&gt;
are used in: Andy's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=379 Enchanted Crystal Splinter]&lt;br /&gt;
is used in: Kay's Potion Shop and Argan Jungle - Alchemy Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=386 Crystaline Dust]&lt;br /&gt;
is used in: Kay's Potion Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=391 Deathbloom]&lt;br /&gt;
is used in: Deathbloom Trade Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=592 Ruby Spirit Plushie]&lt;br /&gt;
is used in: Plushie Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=595 Ice Spirit Plushie]&lt;br /&gt;
is used in: Plushie Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=901 Pawful of Rice]&lt;br /&gt;
is used in: Beach Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=523 Citrine Shard]&lt;br /&gt;
is used in: Lieshy's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=569 Topaz Shard]&lt;br /&gt;
is used in: Lieshy's Shop&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Tokens&amp;diff=1212</id>
		<title>Tokens</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Tokens&amp;diff=1212"/>
				<updated>2014-08-05T04:44:07Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Participation Tokens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tokens are secondary form of currency in the game used to purchase certain items from particular shops.&lt;br /&gt;
They are often awarded after defeating bosses, completing quests, participating in [http://www.pawdgame.com/wiki/The_Battle_of_Schwartzwald_Castle TvT] events, or found in certain chests.&lt;br /&gt;
&lt;br /&gt;
===Area Tokens===&lt;br /&gt;
Area Tokens are found by completing quests and defeating bosses in certain Zones.&lt;br /&gt;
Currently, there are 4 Area Tokens.&lt;br /&gt;
&lt;br /&gt;
'''Saliko Tokens:'''&lt;br /&gt;
*[http://www.pawdgame.com/database/items#item=162 Token of Accomplishment]&lt;br /&gt;
*[http://www.pawdgame.com/database/items#item=163 Token of Bravery]&lt;br /&gt;
&lt;br /&gt;
'''Ashaya Tokens:'''&lt;br /&gt;
*[http://www.pawdgame.com/database/items#item=347 Token of Heroism]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Argan Tokens:&amp;quot;&lt;br /&gt;
*[http://www.pawdgame.com/database/items#item=674 Silver Leaf]&lt;br /&gt;
&lt;br /&gt;
===Participation Tokens===&lt;br /&gt;
Participation tokens are received after participating in various events.&lt;br /&gt;
Currently, there are 2 Participation Tokens:&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=256 Hunters' Guild Badge] is received from Monster Hunt.&lt;br /&gt;
*They can be used in the Hunter's Guild Shop, which is accessible from Ervin, an NPC in [http://www.pawdgame.com/wiki/Saliko_Village Saliko Village].&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=361 Tokens of Honour] is received from The Castle of Schwartzwald.&lt;br /&gt;
*They can be used in the Schwartzwald Shop.&lt;br /&gt;
&lt;br /&gt;
===Event Tokens===&lt;br /&gt;
Some tokens become usable or obtainable during holiday events.&lt;br /&gt;
Currently, there are 6 Event Tokens:&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=1054 Small Gold Nugget] is found during the St. Patrick's event.&lt;br /&gt;
They can be used in the Plains Trader's Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=498 Token of Halloween] is found during the Halloween event.&lt;br /&gt;
They can be used in the Halloween Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=326 Golden Easter Egg] is found during the Easter event.&lt;br /&gt;
They can be used in the Alyshia's Easter Basket Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=331 Coloured Easter Egg] is found during the Easter event.&lt;br /&gt;
They can be used in the Alyshia's Easter Basket Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=211 Peppermint Candy Cane] is found during the Christmas event.&lt;br /&gt;
They can be used in the Christmas Boxes Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=211 Cinnamon Candy Cane] is found during the Christmas event.&lt;br /&gt;
They can be used in the Christmas Boxes Shop.&lt;br /&gt;
&lt;br /&gt;
===Semi-Tokens===&lt;br /&gt;
Items placed here are only considered tokens because they are used to purchase certain items that cannot be bought from NPCs with gold.&lt;br /&gt;
The primary purpose of Semi-Tokens is not to act as a token.&lt;br /&gt;
As such, the term 'token' refers to the Area Tokens.&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=25 Bug Feelers]&lt;br /&gt;
are used in: Bug Antennae Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=387 Fluff]&lt;br /&gt;
is used in: Bug Antennae Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=449 Bat Wing]&lt;br /&gt;
is used in: Schwartzwald Shop and Radium's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=93 Thick Snowhide]&lt;br /&gt;
is used in: Andy's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=533 Frozen Spider Legs]&lt;br /&gt;
are used in: Andy's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=379 Enchanted Crystal Splinter]&lt;br /&gt;
is used in: Kay's Potion Shop and Argan Jungle - Alchemy Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=386 Crystaline Dust]&lt;br /&gt;
is used in: Kay's Potion Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=391 Deathbloom]&lt;br /&gt;
is used in: Deathbloom Trade Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=592 Ruby Spirit Plushie]&lt;br /&gt;
is used in: Plushie Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=595 Ice Spirit Plushie]&lt;br /&gt;
is used in: Plushie Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=901 Pawful of Rice]&lt;br /&gt;
is used in: Beach Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=523 Citrine Shard]&lt;br /&gt;
is used in: Lieshy's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=569 Topaz Shard]&lt;br /&gt;
is used in: Lieshy's Shop&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Tokens&amp;diff=1211</id>
		<title>Tokens</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Tokens&amp;diff=1211"/>
				<updated>2014-08-05T04:43:42Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Area Tokens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tokens are secondary form of currency in the game used to purchase certain items from particular shops.&lt;br /&gt;
They are often awarded after defeating bosses, completing quests, participating in [http://www.pawdgame.com/wiki/The_Battle_of_Schwartzwald_Castle TvT] events, or found in certain chests.&lt;br /&gt;
&lt;br /&gt;
===Area Tokens===&lt;br /&gt;
Area Tokens are found by completing quests and defeating bosses in certain Zones.&lt;br /&gt;
Currently, there are 4 Area Tokens.&lt;br /&gt;
&lt;br /&gt;
'''Saliko Tokens:'''&lt;br /&gt;
*[http://www.pawdgame.com/database/items#item=162 Token of Accomplishment]&lt;br /&gt;
*[http://www.pawdgame.com/database/items#item=163 Token of Bravery]&lt;br /&gt;
&lt;br /&gt;
'''Ashaya Tokens:'''&lt;br /&gt;
*[http://www.pawdgame.com/database/items#item=347 Token of Heroism]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Argan Tokens:&amp;quot;&lt;br /&gt;
*[http://www.pawdgame.com/database/items#item=674 Silver Leaf]&lt;br /&gt;
&lt;br /&gt;
===Participation Tokens===&lt;br /&gt;
Participation tokens are received after participating in various events.&lt;br /&gt;
Currently, there are 2 Participation Tokens:&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=256 Hunters' Guild Badge] is received from Monster Hunt.&lt;br /&gt;
They can be used in the Hunter's Guild Shop, which is accessible from Ervin, an NPC in [http://www.pawdgame.com/wiki/Saliko_Village Saliko Village].&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=361 Tokens of Honour] is received from The Castle of Schwartzwald.&lt;br /&gt;
They can be used in the Schwartzwald Shop.&lt;br /&gt;
&lt;br /&gt;
===Event Tokens===&lt;br /&gt;
Some tokens become usable or obtainable during holiday events.&lt;br /&gt;
Currently, there are 6 Event Tokens:&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=1054 Small Gold Nugget] is found during the St. Patrick's event.&lt;br /&gt;
They can be used in the Plains Trader's Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=498 Token of Halloween] is found during the Halloween event.&lt;br /&gt;
They can be used in the Halloween Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=326 Golden Easter Egg] is found during the Easter event.&lt;br /&gt;
They can be used in the Alyshia's Easter Basket Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=331 Coloured Easter Egg] is found during the Easter event.&lt;br /&gt;
They can be used in the Alyshia's Easter Basket Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=211 Peppermint Candy Cane] is found during the Christmas event.&lt;br /&gt;
They can be used in the Christmas Boxes Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=211 Cinnamon Candy Cane] is found during the Christmas event.&lt;br /&gt;
They can be used in the Christmas Boxes Shop.&lt;br /&gt;
&lt;br /&gt;
===Semi-Tokens===&lt;br /&gt;
Items placed here are only considered tokens because they are used to purchase certain items that cannot be bought from NPCs with gold.&lt;br /&gt;
The primary purpose of Semi-Tokens is not to act as a token.&lt;br /&gt;
As such, the term 'token' refers to the Area Tokens.&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=25 Bug Feelers]&lt;br /&gt;
are used in: Bug Antennae Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=387 Fluff]&lt;br /&gt;
is used in: Bug Antennae Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=449 Bat Wing]&lt;br /&gt;
is used in: Schwartzwald Shop and Radium's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=93 Thick Snowhide]&lt;br /&gt;
is used in: Andy's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=533 Frozen Spider Legs]&lt;br /&gt;
are used in: Andy's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=379 Enchanted Crystal Splinter]&lt;br /&gt;
is used in: Kay's Potion Shop and Argan Jungle - Alchemy Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=386 Crystaline Dust]&lt;br /&gt;
is used in: Kay's Potion Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=391 Deathbloom]&lt;br /&gt;
is used in: Deathbloom Trade Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=592 Ruby Spirit Plushie]&lt;br /&gt;
is used in: Plushie Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=595 Ice Spirit Plushie]&lt;br /&gt;
is used in: Plushie Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=901 Pawful of Rice]&lt;br /&gt;
is used in: Beach Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=523 Citrine Shard]&lt;br /&gt;
is used in: Lieshy's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=569 Topaz Shard]&lt;br /&gt;
is used in: Lieshy's Shop&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Tokens&amp;diff=1210</id>
		<title>Tokens</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Tokens&amp;diff=1210"/>
				<updated>2014-08-05T04:41:31Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Area Tokens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tokens are secondary form of currency in the game used to purchase certain items from particular shops.&lt;br /&gt;
They are often awarded after defeating bosses, completing quests, participating in [http://www.pawdgame.com/wiki/The_Battle_of_Schwartzwald_Castle TvT] events, or found in certain chests.&lt;br /&gt;
&lt;br /&gt;
===Area Tokens===&lt;br /&gt;
Area Tokens are found by completing quests and defeating bosses in certain Zones.&lt;br /&gt;
Currently, there are 4 Area Tokens.&lt;br /&gt;
&lt;br /&gt;
'''Saliko Tokens:'''&lt;br /&gt;
-[http://www.pawdgame.com/database/items#item=162 Token of Accomplishment]&lt;br /&gt;
-[http://www.pawdgame.com/database/items#item=163 Token of Bravery]&lt;br /&gt;
&lt;br /&gt;
'''Ashaya Tokens:'''&lt;br /&gt;
-[http://www.pawdgame.com/database/items#item=347 Token of Heroism]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Argan Tokens:&amp;quot;&lt;br /&gt;
-[http://www.pawdgame.com/database/items#item=674 Silver Leaf]&lt;br /&gt;
&lt;br /&gt;
===Participation Tokens===&lt;br /&gt;
Participation tokens are received after participating in various events.&lt;br /&gt;
Currently, there are 2 Participation Tokens:&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=256 Hunters' Guild Badge] is received from Monster Hunt.&lt;br /&gt;
They can be used in the Hunter's Guild Shop, which is accessible from Ervin, an NPC in [http://www.pawdgame.com/wiki/Saliko_Village Saliko Village].&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=361 Tokens of Honour] is received from The Castle of Schwartzwald.&lt;br /&gt;
They can be used in the Schwartzwald Shop.&lt;br /&gt;
&lt;br /&gt;
===Event Tokens===&lt;br /&gt;
Some tokens become usable or obtainable during holiday events.&lt;br /&gt;
Currently, there are 6 Event Tokens:&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=1054 Small Gold Nugget] is found during the St. Patrick's event.&lt;br /&gt;
They can be used in the Plains Trader's Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=498 Token of Halloween] is found during the Halloween event.&lt;br /&gt;
They can be used in the Halloween Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=326 Golden Easter Egg] is found during the Easter event.&lt;br /&gt;
They can be used in the Alyshia's Easter Basket Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=331 Coloured Easter Egg] is found during the Easter event.&lt;br /&gt;
They can be used in the Alyshia's Easter Basket Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=211 Peppermint Candy Cane] is found during the Christmas event.&lt;br /&gt;
They can be used in the Christmas Boxes Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=211 Cinnamon Candy Cane] is found during the Christmas event.&lt;br /&gt;
They can be used in the Christmas Boxes Shop.&lt;br /&gt;
&lt;br /&gt;
===Semi-Tokens===&lt;br /&gt;
Items placed here are only considered tokens because they are used to purchase certain items that cannot be bought from NPCs with gold.&lt;br /&gt;
The primary purpose of Semi-Tokens is not to act as a token.&lt;br /&gt;
As such, the term 'token' refers to the Area Tokens.&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=25 Bug Feelers]&lt;br /&gt;
are used in: Bug Antennae Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=387 Fluff]&lt;br /&gt;
is used in: Bug Antennae Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=449 Bat Wing]&lt;br /&gt;
is used in: Schwartzwald Shop and Radium's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=93 Thick Snowhide]&lt;br /&gt;
is used in: Andy's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=533 Frozen Spider Legs]&lt;br /&gt;
are used in: Andy's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=379 Enchanted Crystal Splinter]&lt;br /&gt;
is used in: Kay's Potion Shop and Argan Jungle - Alchemy Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=386 Crystaline Dust]&lt;br /&gt;
is used in: Kay's Potion Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=391 Deathbloom]&lt;br /&gt;
is used in: Deathbloom Trade Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=592 Ruby Spirit Plushie]&lt;br /&gt;
is used in: Plushie Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=595 Ice Spirit Plushie]&lt;br /&gt;
is used in: Plushie Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=901 Pawful of Rice]&lt;br /&gt;
is used in: Beach Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=523 Citrine Shard]&lt;br /&gt;
is used in: Lieshy's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=569 Topaz Shard]&lt;br /&gt;
is used in: Lieshy's Shop&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Tokens&amp;diff=1209</id>
		<title>Tokens</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Tokens&amp;diff=1209"/>
				<updated>2014-08-05T04:41:10Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tokens are secondary form of currency in the game used to purchase certain items from particular shops.&lt;br /&gt;
They are often awarded after defeating bosses, completing quests, participating in [http://www.pawdgame.com/wiki/The_Battle_of_Schwartzwald_Castle TvT] events, or found in certain chests.&lt;br /&gt;
&lt;br /&gt;
===Area Tokens===&lt;br /&gt;
Area Tokens are found by completing quests and defeating bosses in certain Zones.&lt;br /&gt;
Currently, there are 4 Area Tokens.&lt;br /&gt;
&lt;br /&gt;
'''Saliko Tokens:'''&lt;br /&gt;
-[http://www.pawdgame.com/database/items#item=162 Token of Accomplishment]&lt;br /&gt;
-[http://www.pawdgame.com/database/items#item=163 Token of Bravery]&lt;br /&gt;
&lt;br /&gt;
'''Ashaya Tokens:'''&lt;br /&gt;
-http://www.pawdgame.com/database/items#item=347 Token of Heroism]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Argan Tokens:&amp;quot;&lt;br /&gt;
-[http://www.pawdgame.com/database/items#item=674 Silver Leaf]&lt;br /&gt;
&lt;br /&gt;
===Participation Tokens===&lt;br /&gt;
Participation tokens are received after participating in various events.&lt;br /&gt;
Currently, there are 2 Participation Tokens:&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=256 Hunters' Guild Badge] is received from Monster Hunt.&lt;br /&gt;
They can be used in the Hunter's Guild Shop, which is accessible from Ervin, an NPC in [http://www.pawdgame.com/wiki/Saliko_Village Saliko Village].&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=361 Tokens of Honour] is received from The Castle of Schwartzwald.&lt;br /&gt;
They can be used in the Schwartzwald Shop.&lt;br /&gt;
&lt;br /&gt;
===Event Tokens===&lt;br /&gt;
Some tokens become usable or obtainable during holiday events.&lt;br /&gt;
Currently, there are 6 Event Tokens:&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=1054 Small Gold Nugget] is found during the St. Patrick's event.&lt;br /&gt;
They can be used in the Plains Trader's Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=498 Token of Halloween] is found during the Halloween event.&lt;br /&gt;
They can be used in the Halloween Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=326 Golden Easter Egg] is found during the Easter event.&lt;br /&gt;
They can be used in the Alyshia's Easter Basket Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=331 Coloured Easter Egg] is found during the Easter event.&lt;br /&gt;
They can be used in the Alyshia's Easter Basket Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=211 Peppermint Candy Cane] is found during the Christmas event.&lt;br /&gt;
They can be used in the Christmas Boxes Shop.&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=211 Cinnamon Candy Cane] is found during the Christmas event.&lt;br /&gt;
They can be used in the Christmas Boxes Shop.&lt;br /&gt;
&lt;br /&gt;
===Semi-Tokens===&lt;br /&gt;
Items placed here are only considered tokens because they are used to purchase certain items that cannot be bought from NPCs with gold.&lt;br /&gt;
The primary purpose of Semi-Tokens is not to act as a token.&lt;br /&gt;
As such, the term 'token' refers to the Area Tokens.&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=25 Bug Feelers]&lt;br /&gt;
are used in: Bug Antennae Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=387 Fluff]&lt;br /&gt;
is used in: Bug Antennae Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=449 Bat Wing]&lt;br /&gt;
is used in: Schwartzwald Shop and Radium's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=93 Thick Snowhide]&lt;br /&gt;
is used in: Andy's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=533 Frozen Spider Legs]&lt;br /&gt;
are used in: Andy's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=379 Enchanted Crystal Splinter]&lt;br /&gt;
is used in: Kay's Potion Shop and Argan Jungle - Alchemy Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=386 Crystaline Dust]&lt;br /&gt;
is used in: Kay's Potion Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=391 Deathbloom]&lt;br /&gt;
is used in: Deathbloom Trade Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=592 Ruby Spirit Plushie]&lt;br /&gt;
is used in: Plushie Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=595 Ice Spirit Plushie]&lt;br /&gt;
is used in: Plushie Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=901 Pawful of Rice]&lt;br /&gt;
is used in: Beach Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=523 Citrine Shard]&lt;br /&gt;
is used in: Lieshy's Shop&lt;br /&gt;
&lt;br /&gt;
[http://www.pawdgame.com/database/items#item=569 Topaz Shard]&lt;br /&gt;
is used in: Lieshy's Shop&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Elemental_Property_Table&amp;diff=1208</id>
		<title>Elemental Property Table</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Elemental_Property_Table&amp;diff=1208"/>
				<updated>2014-08-05T04:19:03Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The elemental property table shows how strong elements are against each other. Each row shows the relative damage that an attack of one element does against every other element. In other words, use the ''row'' for the element of the attack, and the ''column'' for the element that the victim's armor is. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
    ! &lt;br /&gt;
    ! [[File:Neutral.png|Neutral|alt=Neutral|Neutral]]&lt;br /&gt;
    !  [[File:Fire.png|Fire|alt=Fire|Fire]]&lt;br /&gt;
    !  [[File:Water.png|Water|alt=Water|Water]]&lt;br /&gt;
    !  [[File:Wind.png|Wind|alt=Wind|Wind]]&lt;br /&gt;
    !  [[File:Earth.png|Earth|alt=Earth|Earth]]&lt;br /&gt;
    !  [[File:Light.png|Light|alt=Light|Light]]&lt;br /&gt;
    !  [[File:Dark.png|Dark|alt=Dark|Dark]]&lt;br /&gt;
    !  [[File:Poison.png|Poison|alt=Poison|Poison]]&lt;br /&gt;
    !  [[File:Ghost.png|Ghost|alt=Ghost|Ghost]]&lt;br /&gt;
    |-&lt;br /&gt;
    !  [[File:Neutral.png |Neutral|alt=Neutral|Neutral]] vs.&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-25%&lt;br /&gt;
    |-&lt;br /&gt;
    ! [[File:Fire.png|Fire|alt=Fire|Fire]] vs.&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-25%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+25%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot;|-12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |-&lt;br /&gt;
    ! [[File:Water.png|Water|alt=Water|Water]] vs.&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+25%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-25%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |-&lt;br /&gt;
    ! [[File:Wind.png|Wind|alt=Wind|Wind]] vs.&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+25%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-25%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |-&lt;br /&gt;
    ! [[File:Earth.png|Earth|alt=Earth|Earth]] vs.&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+25%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-25%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |-&lt;br /&gt;
    ! [[File:Light.png|Light|alt=Light|Light]] vs.&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-25%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+25%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |-&lt;br /&gt;
    ! [[File:Dark.png|Dark|alt=Dark|Dark]] vs.&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+25%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-25%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |-&lt;br /&gt;
    !  [[File:Poison.png|Poison|alt=Poison|Poison]] vs.&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+25%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-25%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-25%&lt;br /&gt;
    |-&lt;br /&gt;
    !  [[File:Ghost.png|Ghost|alt=Ghost|Ghost]] vs.&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+25%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |}&lt;br /&gt;
&lt;br /&gt;
The number at the intersection of the row and the column shows the relative damage the attack does: 0% means that the damage does normal damage, +25% means that it does 25% more damage than usual, -25% means that it does 25% less damage than usual. Note that the table is for a level 1 element armor. If a monster is Water 2, the effects are twice as strong (so +25% becomes +50%).&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&lt;br /&gt;
For example, to check how much a '''Fire''' spell does on an '''Earth''' 3 element monster, you would find the correct row first:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
    ! &lt;br /&gt;
    ! [[File:Neutral.png|Neutral|alt=Neutral|Neutral]]&lt;br /&gt;
    !  [[File:Fire.png|Fire|alt=Fire|Fire]]&lt;br /&gt;
    !  [[File:Water.png|Water|alt=Water|Water]]&lt;br /&gt;
    !  [[File:Wind.png|Wind|alt=Wind|Wind]]&lt;br /&gt;
    !  [[File:Earth.png|Earth|alt=Earth|Earth]]&lt;br /&gt;
    !  [[File:Light.png|Light|alt=Light|Light]]&lt;br /&gt;
    !  [[File:Dark.png|Dark|alt=Dark|Dark]]&lt;br /&gt;
    !  [[File:Poison.png|Poison|alt=Poison|Poison]]&lt;br /&gt;
    !  [[File:Ghost.png|Ghost|alt=Ghost|Ghost]]&lt;br /&gt;
    |-&lt;br /&gt;
    ! [[File:Fire.png|Fire|alt=Fire|Fire]] vs.&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-25%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot; |-12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+25%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_negative&amp;quot;|-12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; | 0%&lt;br /&gt;
    |  style=&amp;quot;width: 10%&amp;quot; class=&amp;quot;status_positive&amp;quot; |+12.5%&lt;br /&gt;
    |}&lt;br /&gt;
&lt;br /&gt;
Earth has +25%. However, since we assumed that the monster is Earth 3, you have to multiply it by 3. This means that a fire spell does 75% more damage than usual.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Players are Neutral 2 by default.&lt;br /&gt;
* Frozen characters are Water 2, unless they were already water to begin with (in which case their element level is increased by 1 while frozen).&lt;br /&gt;
** Freeze spells against water element characters have a reduced duration.&lt;br /&gt;
* Petrified characters are Earth 2, unless they were already earth to begin with (in which case their element level is increased by 1 while petrified).&lt;br /&gt;
* Enchanting your armor with an elemental potion makes you level 1 of that element. For example, if you use a [http://www.pawdgame.com/database/items#item=58 Vial of Enchanted Fire], you become Fire 1 element. One exception to this is if you have a Guardian Stone of Ice, your [http://www.pawdgame.com/database/items#item=57 Vial of Enchanted Water] changes from Water 1 to Water 2. &lt;br /&gt;
* The melee attack of players is Neutral as well. Since attacks and defense use separate elements, your melee attack will still be neutral even if you enchanted your armor with fire.&lt;br /&gt;
* You can determine the element of a monster by either trying different elements, or by using the [[Analyse (Spell)|Analyse]] spell.&lt;br /&gt;
* While you can stack elements, only the element applied to the outermost part of your armor counts. For example, if you enchanted your armor with a [http://www.pawdgame.com/database/items#item=817 Snow Bat Spirit Bottle] (which makes you Water 1) and then pour a [http://www.pawdgame.com/database/items#item=59 Vial of Enchanted Wind] over it, your final element will be Wind 1.&lt;br /&gt;
* You can also use the property table to find what armor is particularly effective against the element of damage you receive.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Guild_versus_Guild&amp;diff=1207</id>
		<title>Guild versus Guild</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Guild_versus_Guild&amp;diff=1207"/>
				<updated>2014-08-05T04:08:52Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raid for Schwartzwald Castle, otherwise known as GVG, is a [[PvP]] event that occurs regularly on Tuesdays at 9:00 ET, and on Saturdays at 6:20 ET. A maximum of five participants from each Guild or Alliance may engage in the fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* GvG is fought very similarly to [[The Battle for Schwartzwald Castle]], the main difference being that instead of two competing teams, an unlimited amount of guilds may participate in a free for all.&lt;br /&gt;
&lt;br /&gt;
* The event may last for a maximum of 15 minutes, but if the attacking guilds cannot best the defenders in five minutes starting from whenever the castle was last conquered, the battle will end before time is called, declaring the defending guild victorious. If no guild is able to control the castle for more than five minutes, the guild holding the castle at the 15 minute mark wins.&lt;br /&gt;
&lt;br /&gt;
* Guild leaders may choose to forge an alliance, joining the forces of two guilds. If victorious, the two guilds will share in the benefits of the castle. Only one guild however, will be declared the &amp;quot;official&amp;quot; winner and have their tabard displayed. This is decided based upon the guild of the player that dealt the final blow to the relic.&lt;br /&gt;
&lt;br /&gt;
* To prevent unfair mobbing, a limit of five players from each guild or alliance may be queued at a time. This is done through the guild roster by members with sufficient permissions. Players may be queued and unqueued at any time before the battle; During the battle, you may still queue new participants, however, you may no longer unqueue them.&lt;br /&gt;
&lt;br /&gt;
== Battleground Notes ==&lt;br /&gt;
&lt;br /&gt;
* Players must destroy the gates protecting the [[Ancient Relic]] and ultimately the relic itself as well as counter attacks from the defending Guild. &lt;br /&gt;
* All hostile Guilds will be teleported out of the castle when the relic is shattered, giving time for a defense to be set up.&lt;br /&gt;
* The guild that currently holds the castle can click on the runes scattered around in it to quickly move between the courtyard and the keep.&lt;br /&gt;
* Damaged castle gates may be repaired by using [http://www.pawdgame.com/database/items#item=478 Sturdy Branches]. These are collected from saplings that spawn outside the castle.&lt;br /&gt;
* The relic will slowly regenerate health after a period of time.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
During the battle, [[Small Wooden Chests]] will spawn throughout the castle, free for all players to loot. These chests will contain small rewards including various Schwartzwald coins and [http://www.pawdgame.com/database/items#item=361 Tokens of Honour].&lt;br /&gt;
&lt;br /&gt;
The victorious guild will be able to access the [[Guild Dungeon]], which contains rare bosses and is plentiful in resources. [[Shael]] will become your servant until the next GVG, giving you access to the Castle Warp. Warping through the Castle will not set the usual 30 minute cooldown on your warp scroll. As well as letting you warp frequently, Shael also offers warps to some areas not availible from your scroll. Your guild will also be able to prepare for the next fight beforehand, letting you set up defences to counter the attack.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Guild&amp;diff=1206</id>
		<title>Guild</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Guild&amp;diff=1206"/>
				<updated>2014-08-05T04:04:49Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike regular groups, which are somewhat temporary, guilds let you stay in touch with your friends over long period of times. There's no requirement to be in a guild, or even direct advantage - aside from the social aspects. Still, being part of a community with common goals or interests, that looks after each other can be quite helpful. &lt;br /&gt;
&lt;br /&gt;
Guilds offer a variety of features to its members:&lt;br /&gt;
&lt;br /&gt;
* Guild chat (/g, or #Guild)&lt;br /&gt;
* The ability to see who is online in your guild, so it is easier to plan dungeon runs/completing quests or asking certain people for help with such things. &lt;br /&gt;
* A guild bank where guild members can store potions, armor and other resources. &lt;br /&gt;
* Some guilds help their members by covering some of their repair costs.&lt;br /&gt;
* Alliances with other guilds for guild battles (and the #Allies alliance chat)&lt;br /&gt;
* Ranks, letting them give additional privileges to their higher ranked members.&lt;br /&gt;
* Guild pages, allowing their members access the guild bank, mail, storage, and armor repair outside of towns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Getting into a guild is not difficult, but finding the right guild for you can be. &lt;br /&gt;
Usually you join an existing guild, by receiving an invitation from someone who's already in that guild, and has permission to invite others. They can either type &amp;quot;/ginvite yourname&amp;quot; or go to the guild roster, click on &amp;quot;Add&amp;quot;, and enter your name.&lt;br /&gt;
Once you join a guild, other players can notice that you are in that particular guild, since the name of your guild is displayed on your [http://www.pawdgame.com/wiki/Player_tag player tag]. &lt;br /&gt;
 &lt;br /&gt;
== Alliances ==&lt;br /&gt;
&lt;br /&gt;
If you are the guild leader you can ally with up to two other guilds. Instead of just allying up with a random guild, it's more of a better idea to ally with guilds that have players that generally have a nice time with each other, socially &amp;amp; playing the game. For example, if you allied with another guild, then both guilds can work together during [http://www.pawdgame.com/wiki/Guild_versus_guild GvG] and, if you win, you both share the rewards. &lt;br /&gt;
&lt;br /&gt;
Only the guild leader (or guild members with the privilege &amp;quot;Manage Alliances&amp;quot;) can create alliances. The command to do so is /galliance name-of-other-guild-leader. &lt;br /&gt;
&lt;br /&gt;
* When you ally with other guilds, you share the limit of how many players can be queued for GvG.&lt;br /&gt;
* Each guild can only have 2 alliances at a time.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Pet_Commands&amp;diff=1205</id>
		<title>Pet Commands</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Pet_Commands&amp;diff=1205"/>
				<updated>2014-08-05T03:39:26Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you first get a pet (either your own pet that stays with you forever, or a temporary character that helps you in battle, such as Akia), you receive three new skills in your skillbook that you can use to tell your currently summoned pet what to do.&lt;br /&gt;
&lt;br /&gt;
* Pet: Stay Here!&lt;br /&gt;
* Pet: Follow Me&lt;br /&gt;
* Pet: Attack!&lt;br /&gt;
&lt;br /&gt;
In addition to those three skills, when you also first get a pet, you additionally get skills that you can control to spawn and despawn your pet. If you have multiple pets, these skills also give you the option to switch between which pet you want spawned.  &lt;br /&gt;
&lt;br /&gt;
*Call Pet&lt;br /&gt;
*Revive Pet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to the commands in your skill book, there are also some commands to make your pet speak or emote something for roleplaying. Typing&lt;br /&gt;
&lt;br /&gt;
    /pet Hi!&lt;br /&gt;
&lt;br /&gt;
in your chatbox will make your pet say &amp;quot;Hi!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can also make your pet emote something - the command for that is:&lt;br /&gt;
&lt;br /&gt;
    /petme scratches itself.&lt;br /&gt;
&lt;br /&gt;
If your pet is named Fliffy, this will result in an emote saying&lt;br /&gt;
&lt;br /&gt;
     Fliffy scratches itself.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Dungeons&amp;diff=1204</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Dungeons&amp;diff=1204"/>
				<updated>2014-08-05T02:47:16Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A dungeon is a special area within the game world, which is designed for several players who cooperate with each other. Portals that lead into a dungeon (or deeper into the dungeon, for dungeons that consist of multiple maps) are red, instead of blue. Upon entering a dungeon, players see a message showing the dungeon name, the suggested level range, and how often it [[Dungeon Reset|resets]]. &lt;br /&gt;
&lt;br /&gt;
Dungeons vary in size, difficulty, and the level range players attempting to best the dungeon are suggested to have. The dungeons currently available for playing are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 2em&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Short Name&lt;br /&gt;
! Suggested Players&lt;br /&gt;
! Suggested Level&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| The Abandoned Burrow&lt;br /&gt;
| AB&lt;br /&gt;
| 1-3&lt;br /&gt;
| 3-5&lt;br /&gt;
| West of Saliko&lt;br /&gt;
|-&lt;br /&gt;
| East Caves / Deep Mines&lt;br /&gt;
| EC&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8-10&lt;br /&gt;
| East of Saliko&lt;br /&gt;
|-&lt;br /&gt;
| Hollow Tree&lt;br /&gt;
| HT&lt;br /&gt;
| 3-5&lt;br /&gt;
| 13-15&lt;br /&gt;
| North-East of Saliko&lt;br /&gt;
|-&lt;br /&gt;
| Frigus' Lair&lt;br /&gt;
| FL&lt;br /&gt;
| 3-5&lt;br /&gt;
| 19-20&lt;br /&gt;
| West of Ashaya&lt;br /&gt;
|-&lt;br /&gt;
| The Forlorn Manor&lt;br /&gt;
| FM&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20-22&lt;br /&gt;
| West of Ashaya&lt;br /&gt;
|-&lt;br /&gt;
| Battle for Ashaya&lt;br /&gt;
| BFA&lt;br /&gt;
| 3-5&lt;br /&gt;
| 24-25&lt;br /&gt;
| Ashaya Village&lt;br /&gt;
|-&lt;br /&gt;
| Cultist Prison&lt;br /&gt;
| Prison&lt;br /&gt;
| 1-5&lt;br /&gt;
| 28-30&lt;br /&gt;
| East of Argan Village&lt;br /&gt;
|-&lt;br /&gt;
| Twigmoss Burrow&lt;br /&gt;
| RF / Ragefang&lt;br /&gt;
| 3-5&lt;br /&gt;
| 28-30&lt;br /&gt;
| East of Argan Village&lt;br /&gt;
|-&lt;br /&gt;
| The Moonlit Monastery&lt;br /&gt;
| Mona&lt;br /&gt;
| 3-5&lt;br /&gt;
| 29-31&lt;br /&gt;
| East of Argan Village&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| SS&lt;br /&gt;
| 4-5&lt;br /&gt;
| 32&lt;br /&gt;
| Sub-dungeon inside the Moonlit Monastery&lt;br /&gt;
|-&lt;br /&gt;
| The Curse of Jack's Farm&lt;br /&gt;
| Farm&lt;br /&gt;
| 3-5&lt;br /&gt;
| 29-33&lt;br /&gt;
| Inside Jack's Farmhouse in Saliko&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In contrast to normal game-play, dungeons have several unique mechanics:&lt;br /&gt;
&lt;br /&gt;
* Combat-Related Limits&lt;br /&gt;
** Dungeons are always [[Instances|instanced]], so separate groups get their dungeons, and their bosses to defeat.&lt;br /&gt;
** You can not switch between maps inside a dungeon while you are [[Combat|in combat]]. You can, however, still exit the dungeon through its exit portal.&lt;br /&gt;
** During a boss battle, the map the battle takes place on is locked, so you cannot enter or exit it until either the boss or your group is defeated&amp;lt;ref&amp;gt;You are able to respawn after being knocked out in a boss battle, and leave the map that way, however in doing so you forfeit any loot should the boss still die, and you will be unable to re-enter the map until the boss or the group is defeated.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
** Revives during boss battles are limited, based on how many players participate in the battle. A group with three (or less) players is limited to one revive per battle (for example, if another player uses a Potion of Life, or a priest uses their revive spell on you). Each additional player increases the number of available revives by one. This counter is reset after the boss battle ends.&lt;br /&gt;
&lt;br /&gt;
* Player Limits&lt;br /&gt;
** Dungeons have a limit of how many players can be inside them at the same time. Commonly, that limit is set to five. This limit is per group, so two groups of five players can be in separate instances of the Hollow Tree at the same time. &lt;br /&gt;
** Bosses are scaled to the number of players present in the map. This affects how much health the boss has, as well as some of the spells they use&amp;lt;ref&amp;gt;For example, the damage from the frost aura of Frostbite is reduced if more players are participating in the fight, however since all players are being damaged, the total damage dealt remains the same.&amp;lt;/ref&amp;gt;. If a group of five players is engaging a boss, that boss will have more health points as if it were engaged by a group of three players. &lt;br /&gt;
** Because of the above, it is generally not possibly to defeat a boss with brute force by just adding more and more players. &lt;br /&gt;
** Most dungeons&amp;lt;ref&amp;gt;The Hollow Tree can be cleared by a group of two players, but is difficult to, at the appropriate level. The quest part of the Cultist Prison can be cleared by a single player.&amp;lt;/ref&amp;gt; are designed for at least three players. If a group of two players engages the boss, its health will be the same as if three players engaged it.&lt;br /&gt;
&lt;br /&gt;
* Binding&lt;br /&gt;
** Bosses that are defeated remain so until the dungeon [[Dungeon Reset|resets]], which commonly happens after 20 hours.&lt;br /&gt;
** If you defeat a boss in a dungeon, you are [[Binding (Dungeon)|bound]] to that dungeon until it resets.&lt;br /&gt;
&lt;br /&gt;
* Player Level Adjustment&lt;br /&gt;
** If a group of very different levels enters a dungeon, the levels of the entire groups are [[Level Scaling|adjusted]] (down), based on the lowest level group member in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=NPC:_Saliko_Notice_Board&amp;diff=1203</id>
		<title>NPC: Saliko Notice Board</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=NPC:_Saliko_Notice_Board&amp;diff=1203"/>
				<updated>2014-08-05T02:12:17Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Notice board is that as it sounds like, a board for putting up notices. Unlike its counterpart in [http://www.pawdgame.com/wiki/Argan_Village Argan Village], this board serves no real purpose other than to hand out quests to beginners once they gain enough reputation and levels of experience. With this, there are a few quests which can be accessed, including searching for a lost girl near the [http://www.pawdgame.com/wiki/East_Caves East Caves], and finding a couple near the Hollow Tree.&lt;br /&gt;
&lt;br /&gt;
After that, the notice board will remain blank until an event or hidden quest comes along which can then be accessed from the said board.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Back_Alley&amp;diff=1202</id>
		<title>Back Alley</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Back_Alley&amp;diff=1202"/>
				<updated>2014-08-05T01:35:32Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Back Alley, a shady place where while crime is not featured, fights are common occurrences. What sets the Back Alley apart from the rest of Ashaya is of course the battles, but also their host, [http://www.pawdgame.com/wiki/NPC:_Andy Andy]. Upon Arival, Andy will not be available. However, you will be able to talk to him once you start a questline given from the NPC, Kay, in [http://www.pawdgame.com/wiki/Ashaya_Village Ashaya Village]. &lt;br /&gt;
&lt;br /&gt;
The Back Alley is often used for battles, but other events have been known to take place. Participants of PvP and who are regular players have a chance of being invited to other events, such as defeating bosses like Lady Tempest and participating in [http://www.pawdgame.com/database/items#item=976 Cursed Branch] Parties. But beware in participating in such events, as they can often become brutal to even Veteran players when a WildCard gives a ridiculous result or cooperation lacks between players.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Trial&amp;diff=1201</id>
		<title>Trial</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Trial&amp;diff=1201"/>
				<updated>2014-08-05T01:21:47Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Entering a Trial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Trial is a battle that is undertaken by one or more adventurers. It is ''instanced'', meaning that an area is created for you and your group, in which you can complete the tasks of the trials without interference from anyone else. In addition, the health and the damage output from monsters in the trial changes depending on how many adventurers are participating in the trial. &lt;br /&gt;
&lt;br /&gt;
== Differences to Dungeons ==&lt;br /&gt;
&lt;br /&gt;
In a way, trials are a lot like dungeons. However, there are several important differences:&lt;br /&gt;
&lt;br /&gt;
* While in a trial, your level is always scaled down to the level of that trial. Even if you are in a group in which everyone is level 30, while fighting Stix in his trial your levels will be set to 25.&lt;br /&gt;
* Similar to dungeons, you can not rejoin the battle if you are knocked out during the battle and choose to respawn. However, since trials usually do not have a safe zone, choosing to respawn will let you observe the fight, while hidden from the action. While observing, you cannot cast any spells or attacks. &lt;br /&gt;
* Should your entire group get knocked out, the trial will reset and everyone will be revived back to full health immediately. &lt;br /&gt;
* Loot mode is set to &amp;quot;Loot Pool with Need&amp;quot; and extends to everyone on the map.&lt;br /&gt;
* Unlike dungeons, players do not get [http://www.pawdgame.com/wiki/Binding_(Dungeon) bound] to the trial. The trial can be done over as many times as you please.&lt;br /&gt;
&lt;br /&gt;
== Trial Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Entering a Trial ===&lt;br /&gt;
&lt;br /&gt;
Trials take place in an area separate of the game world, created for just that fight. To get there, you have to queue up for the trial, by doing one of the following:&lt;br /&gt;
&lt;br /&gt;
* Accepting the quest for the trial will immediately queue you up.&lt;br /&gt;
* Talking to the NPC that gave you the quest for the trial will give you an option to queue up.&lt;br /&gt;
* Once you accepted (or completed) the trial, you can queue up for it again by clicking the &amp;quot;Battle' button in the community tab, then queue up for the appropriate trial. The trials are listed on the left side of the Battle tab. below the PvP Battlegrounds. &lt;br /&gt;
Once sufficient adventurers are queued up for a trial, everyone will be asked to confirm their readiness, and the entire group is teleported to the area of the trial. Upon leaving the trial, everyone is returned to where they were before (unless they were inside a dungeon, or knocked out).&lt;br /&gt;
&lt;br /&gt;
=== The Observing Status ===&lt;br /&gt;
&lt;br /&gt;
If you are knocked out during a battle and choose to respawn, you can observe the battle, however you cannot interact with the monsters or your group. Because of that, you should carefully consider whether you want to respawn - once you do, you can no longer revived by other group members still in the trial.&lt;br /&gt;
&lt;br /&gt;
In addition, if a group that is currently participating in a trial still has room, you may be placed in it if you queue up. Should they be in the middle of the battle, you will automatically be observing it until the encounter ends. Note that if the boss is defeated in that attempt, you won't receive its loot (as the group would not even know you are there). However, should the encounter reset, you are eligible for loot just like everyone else.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Trial ===&lt;br /&gt;
&lt;br /&gt;
You can leave a trial in one of three ways:&lt;br /&gt;
* If you sign out by clicking &amp;quot;Logout&amp;quot;.&lt;br /&gt;
* If you defeat the trial, and then enter the portal.&lt;br /&gt;
* By clicking on the &amp;quot;Battle&amp;quot; icon on the left, and selecting &amp;quot;Leave&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In addition, players in the trial can initiate a vote to remove players that are away from the group. Players that are removed in that way will not be matched up with that particular group again if they re-queue.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Trial&amp;diff=1200</id>
		<title>Trial</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Trial&amp;diff=1200"/>
				<updated>2014-08-05T01:19:27Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Differences to Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Trial is a battle that is undertaken by one or more adventurers. It is ''instanced'', meaning that an area is created for you and your group, in which you can complete the tasks of the trials without interference from anyone else. In addition, the health and the damage output from monsters in the trial changes depending on how many adventurers are participating in the trial. &lt;br /&gt;
&lt;br /&gt;
== Differences to Dungeons ==&lt;br /&gt;
&lt;br /&gt;
In a way, trials are a lot like dungeons. However, there are several important differences:&lt;br /&gt;
&lt;br /&gt;
* While in a trial, your level is always scaled down to the level of that trial. Even if you are in a group in which everyone is level 30, while fighting Stix in his trial your levels will be set to 25.&lt;br /&gt;
* Similar to dungeons, you can not rejoin the battle if you are knocked out during the battle and choose to respawn. However, since trials usually do not have a safe zone, choosing to respawn will let you observe the fight, while hidden from the action. While observing, you cannot cast any spells or attacks. &lt;br /&gt;
* Should your entire group get knocked out, the trial will reset and everyone will be revived back to full health immediately. &lt;br /&gt;
* Loot mode is set to &amp;quot;Loot Pool with Need&amp;quot; and extends to everyone on the map.&lt;br /&gt;
* Unlike dungeons, players do not get [http://www.pawdgame.com/wiki/Binding_(Dungeon) bound] to the trial. The trial can be done over as many times as you please.&lt;br /&gt;
&lt;br /&gt;
== Trial Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Entering a Trial ===&lt;br /&gt;
&lt;br /&gt;
Trials take place in an area separate of the game world, created for just that fight. To get there, you have to queue up for the trial, by doing one of the following:&lt;br /&gt;
&lt;br /&gt;
* Accepting the quest for the trial will immediately queue you up.&lt;br /&gt;
* Talking to the NPC that gave you the quest for the trial will give you an option to queue up.&lt;br /&gt;
* Once you accepted (or completed) the trial, you can queue up for it again by clicking the &amp;quot;Trials&amp;quot; button in your quest log, and selecting the appropriate trial.&lt;br /&gt;
&lt;br /&gt;
Once sufficient adventurers are queued up for a trial, everyone will be asked to confirm their readiness, and the entire group is teleported to the area of the trial. Upon leaving the trial, everyone is returned to where they were before (unless they were inside a dungeon, or knocked out).&lt;br /&gt;
&lt;br /&gt;
=== The Observing Status ===&lt;br /&gt;
&lt;br /&gt;
If you are knocked out during a battle and choose to respawn, you can observe the battle, however you cannot interact with the monsters or your group. Because of that, you should carefully consider whether you want to respawn - once you do, you can no longer revived by other group members still in the trial.&lt;br /&gt;
&lt;br /&gt;
In addition, if a group that is currently participating in a trial still has room, you may be placed in it if you queue up. Should they be in the middle of the battle, you will automatically be observing it until the encounter ends. Note that if the boss is defeated in that attempt, you won't receive its loot (as the group would not even know you are there). However, should the encounter reset, you are eligible for loot just like everyone else.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Trial ===&lt;br /&gt;
&lt;br /&gt;
You can leave a trial in one of three ways:&lt;br /&gt;
* If you sign out by clicking &amp;quot;Logout&amp;quot;.&lt;br /&gt;
* If you defeat the trial, and then enter the portal.&lt;br /&gt;
* By clicking on the &amp;quot;Battle&amp;quot; icon on the left, and selecting &amp;quot;Leave&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In addition, players in the trial can initiate a vote to remove players that are away from the group. Players that are removed in that way will not be matched up with that particular group again if they re-queue.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Trial&amp;diff=1199</id>
		<title>Trial</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Trial&amp;diff=1199"/>
				<updated>2014-08-05T01:19:06Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Differences to Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Trial is a battle that is undertaken by one or more adventurers. It is ''instanced'', meaning that an area is created for you and your group, in which you can complete the tasks of the trials without interference from anyone else. In addition, the health and the damage output from monsters in the trial changes depending on how many adventurers are participating in the trial. &lt;br /&gt;
&lt;br /&gt;
== Differences to Dungeons ==&lt;br /&gt;
&lt;br /&gt;
In a way, trials are a lot like dungeons. However, there are several important differences:&lt;br /&gt;
&lt;br /&gt;
* While in a trial, your level is always scaled down to the level of that trial. Even if you are in a group in which everyone is level 30, while fighting Stix in his trial your levels will be set to 25.&lt;br /&gt;
* Similar to dungeons, you can not rejoin the battle if you are knocked out during the battle and choose to respawn. However, since trials usually do not have a safe zone, choosing to respawn will let you observe the fight, while hidden from the action. While observing, you cannot cast any spells or attacks. &lt;br /&gt;
* Should your entire group get knocked out, the trial will reset and everyone will be revived back to full health immediately. &lt;br /&gt;
* Loot mode is set to &amp;quot;Loot Pool with Need&amp;quot; and extends to everyone on the map.&lt;br /&gt;
* Unlike dungeons, players do not get [www.pawdgame.com/wiki/Binding_(Dungeon) bound] to the trial. The trial can be done over as many times as you please.&lt;br /&gt;
&lt;br /&gt;
== Trial Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Entering a Trial ===&lt;br /&gt;
&lt;br /&gt;
Trials take place in an area separate of the game world, created for just that fight. To get there, you have to queue up for the trial, by doing one of the following:&lt;br /&gt;
&lt;br /&gt;
* Accepting the quest for the trial will immediately queue you up.&lt;br /&gt;
* Talking to the NPC that gave you the quest for the trial will give you an option to queue up.&lt;br /&gt;
* Once you accepted (or completed) the trial, you can queue up for it again by clicking the &amp;quot;Trials&amp;quot; button in your quest log, and selecting the appropriate trial.&lt;br /&gt;
&lt;br /&gt;
Once sufficient adventurers are queued up for a trial, everyone will be asked to confirm their readiness, and the entire group is teleported to the area of the trial. Upon leaving the trial, everyone is returned to where they were before (unless they were inside a dungeon, or knocked out).&lt;br /&gt;
&lt;br /&gt;
=== The Observing Status ===&lt;br /&gt;
&lt;br /&gt;
If you are knocked out during a battle and choose to respawn, you can observe the battle, however you cannot interact with the monsters or your group. Because of that, you should carefully consider whether you want to respawn - once you do, you can no longer revived by other group members still in the trial.&lt;br /&gt;
&lt;br /&gt;
In addition, if a group that is currently participating in a trial still has room, you may be placed in it if you queue up. Should they be in the middle of the battle, you will automatically be observing it until the encounter ends. Note that if the boss is defeated in that attempt, you won't receive its loot (as the group would not even know you are there). However, should the encounter reset, you are eligible for loot just like everyone else.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Trial ===&lt;br /&gt;
&lt;br /&gt;
You can leave a trial in one of three ways:&lt;br /&gt;
* If you sign out by clicking &amp;quot;Logout&amp;quot;.&lt;br /&gt;
* If you defeat the trial, and then enter the portal.&lt;br /&gt;
* By clicking on the &amp;quot;Battle&amp;quot; icon on the left, and selecting &amp;quot;Leave&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In addition, players in the trial can initiate a vote to remove players that are away from the group. Players that are removed in that way will not be matched up with that particular group again if they re-queue.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Dyeing&amp;diff=1198</id>
		<title>Dyeing</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Dyeing&amp;diff=1198"/>
				<updated>2014-08-05T00:51:15Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Available from the first moment you enter Saliko Village, [http://www.pawdgame.com/wiki/NPC:_Alexandra_Gibson Alexandra Gibson] gives the unique option to change your fur color. This is done by adjusting your base color (hue), ink, dye and bleach. &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot-1466.3b772bb4x.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
* Ink makes your fur color darker, while bleach makes it lighter.&lt;br /&gt;
* Last is the &amp;quot;Dye&amp;quot;, which is the actual fur color which you're modifying. The more dye, the more powerful you're making the base color while the less dye means a weaker color. &lt;br /&gt;
* Bleach and ink counteract each other - a bleach of 50 and a ink result in the same darkness as if you left both values at 0.&lt;br /&gt;
&lt;br /&gt;
While you can type a larger number than 100 (or a smaller than 0) in the various boxes, they are clamped to 0-100.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
&lt;br /&gt;
The cost of dying your fur is 55.7 silver per level (rounded down), increasing linearly from 55 silver for level 1, to 18 gold and 93 silver at level 34. &lt;br /&gt;
&lt;br /&gt;
== Guild Tabard Change ==&lt;br /&gt;
&lt;br /&gt;
Similarly to your fur, a guild leader can also change the dye of their guild's tabard at Alexandra, as well as its logo. Changing the guild tabard dye costs 10 gold. Changing the logo displayed on your guild tabard is free, however when you update it, other adventurers may still see the old logo for a day or two, before it is removed from cache.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Name_tag&amp;diff=1197</id>
		<title>Name tag</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Name_tag&amp;diff=1197"/>
				<updated>2014-08-05T00:25:33Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character's name tag is what you see when you hover them with your name. Generally, it will list the following information (if available):&lt;br /&gt;
&lt;br /&gt;
*Titles: Characters can choose a title to display on their name tag if they wish. Titles can be gained by in game achievements, such as an award from receiving a certain trophy. &lt;br /&gt;
* Name: The name of the character, such as &amp;quot;Priestess Alyshia&amp;quot; or &amp;quot;Field Bug&amp;quot;&lt;br /&gt;
** The name of a character is colour-coded based on the characters disposition towards you, as well as its status:&lt;br /&gt;
*** Red: [[Hostile]]&lt;br /&gt;
*** Yellow: [[Neutral]]&lt;br /&gt;
*** Green: [[Friendly]]&lt;br /&gt;
*** Blue: other players&lt;br /&gt;
*** Orange: Game Masters (Moderators may have a light blue &amp;quot;Moderator&amp;quot; label below their name, however they can hide it if they prefer to)&lt;br /&gt;
* Guild: If they are guilded, the name of their guild is shown in &amp;amp;laquo;double-angled brackets&amp;amp;raquo;.&lt;br /&gt;
* Level: The level of the character, such as &amp;quot;Level 3&amp;quot;.&lt;br /&gt;
** Levels are colour-coded in respect to your own level. You do not get extra [[experience]] for beating monsters significantly higher level than you:&lt;br /&gt;
*** Red: Out of your league, will need concentrated effort to beat.&lt;br /&gt;
*** Orange: Significantly higher level than you, will be a challenge to beat.&lt;br /&gt;
*** Yellow: Higher level than you, may be hard to beat at your level.&lt;br /&gt;
*** White: Around your level.&lt;br /&gt;
*** Grey: Significantly lower level than you, will likely pose no challenge. The entire name tag will be shown in grey if the character is in combat with someone else. In this case, you will not get experience or loot from defeating it.&lt;br /&gt;
** A monster with a &amp;quot;+&amp;quot; after their level has a [[Level#Dynamic Levels | dynamic level]] - their true level depends on what they are attacking, but they are no lower than the level indicated in the name tag.&lt;br /&gt;
* Race/Class: The race of the character, such as &amp;quot;Insect&amp;quot;. For players, the class (Priest, Warrior, Mage, ...) is shown instead of their [[race]] (player characters are always classified as &amp;quot;Brute&amp;quot;).&lt;br /&gt;
* Status: Any special status the character has, like &amp;quot;Guardian&amp;quot;, &amp;quot;High Guardian&amp;quot;, &amp;quot;NPC&amp;quot;.&lt;br /&gt;
* Combat Information: Whether the character is in combat, and with whom.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Fur_Pattern&amp;diff=1173</id>
		<title>Fur Pattern</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Fur_Pattern&amp;diff=1173"/>
				<updated>2014-08-02T17:13:20Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* 10 Gold Fur Fatterns: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fur patterns are essentially used to enhance a character's appearance. New characters have the option to receive a basic, free fur pattern when the first join the game. Players also have the option to purchase a fur pattern for different amounts of gold from the NPC, Radium, who is located in the map Radium's Den. Another option is to purchase a [http://www.pawdgame.com/database/items#item=1066 Colourful Gift Box] from Radium's VIP shop, to create your own fur pattern. &lt;br /&gt;
==Free Fur Patterns==&lt;br /&gt;
When new players first join, they have the option to get a basic fur pattern for no gold. These fur patterns can be obtained by clicking the 'randomize' button below a display photo of their character. Each time a player randomizes their character's appearance, a new fur dye and/or fur pattern will be acquired. Players can continue this process until they are content with their appearance. Since these are just starter fur patterns, the designs aren't so intricate as others that can be bought later in the game, but they still make the character's appearance look very nice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Purchasing Fur Patterns==&lt;br /&gt;
Numerous fur patterns can be purchased from Radium's Pattern Shop. Radium is located in a somewhat-hidden map called Radium's Den, which is left of the Everchange Caverns, and to the right of the High Plains of Saliko. Radium has many exquisite fur patterns that range in a price from 10 - 500 gold. Some of the fur patterns that can be purchased at Radium's Pattern Shop are also an option to pick as your fur pattern when you first join the game. The fur patterns that can be purchased for 10 gold are also the fur patterns that players had a choice of choosing from to be their starter fur pattern from when they first joined. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 10 Gold Fur Fatterns: ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Bitten Ears with Scar''' - Parts of the ear are bitten off &amp;amp; there is a scar a little above the eye.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Darker Ears''' - The ears are a darker shade of the colour of the fur.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Pale Muzzle''' - The muzzle is a lighter shade of the colour of the fur. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Bitten Ears''' - Parts of the ear are bitten off&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Dark Tail Tip''' - The tail tip is a darker shade of the colour of the fur. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Darker Ears and Stripes''' - The ears are a darker shade of the colour of the fur &amp;amp; there are stripes on the character's face; mainly on it's forehead. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==120 Gold Fur Patterns==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Spots 1''' - Black spots are all around the fur.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Black Torso''' - The ears, most of the body (except for the paws/belly), and most of the tail are black.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Skunky''' - White pattern like a skunk&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Curly Pattern''' - Curled stripes on the ear, cheek, back, leg, and tail. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Black Paws 1''' - The ears, paws, and tail tip are black. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==280 Gold Fur Patterns==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Timber Wolf''' - Most of the ear, face, top half of the body, and tail tip. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Two Tone''' - The bottom half of the body &amp;amp; the ears are black. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==500 Gold Fur Patterns ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Tabby Light''' - Lighter shade of tabby cat stripes, with a white tali tip and paws. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Striped Calico''' - Lightly shaded stripes on the forehead, ears, and cheeks &amp;amp; a white muzzle. The top half of the body is also striped, as well as the tail. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Black Paws 2''' - Black ears and paws, as well as a little bit of the face is white. There are two very small stripes on each cheek. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Tabby Dark''' - Darker shade of tabby cat stripes, with a white tali tip and paws. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Leopard''' - Leopard spots are all around the fur. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Wildcat''' - Ears, cheeks, back, paws, and tail are a darker shade. There are also stripes along the forehead and on the back legs, as well as a little on the tail. The rest of the fur is occupied by spots. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
==Create Your Own Fur Pattern==&lt;br /&gt;
If a player is interested in creating their own fur pattern, they can purchase a [http://www.pawdgame.com/database/items#item=1066 Colourful Magic Box] from Radium's VIP Shop for 1,000 gold. Once the player receives a Colorful Magic Box, then they can edit a sprite sheet (which is a .psd file) on any computer program that they have that supports that file. The player will be able to design their own pattern, and once approved by staff, the staff will apply the custom fur pattern to the character. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
•If a player no longer wishes to have a fur pattern, they can select the No Pattern option at Radium's Pattern Shop. This action costs no gold.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
•If a player has already purchased a fur pattern and they want a different one, they can purchase the different pattern, which will automatically go on their character. If they want their old fur pattern back, they will have to re-purchase it.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Fur_Pattern&amp;diff=1172</id>
		<title>Fur Pattern</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Fur_Pattern&amp;diff=1172"/>
				<updated>2014-08-02T17:12:49Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: Created page with &amp;quot;Fur patterns are essentially used to enhance a character's appearance. New characters have the option to receive a basic, free fur pattern when the first join the game. Player...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fur patterns are essentially used to enhance a character's appearance. New characters have the option to receive a basic, free fur pattern when the first join the game. Players also have the option to purchase a fur pattern for different amounts of gold from the NPC, Radium, who is located in the map Radium's Den. Another option is to purchase a [http://www.pawdgame.com/database/items#item=1066 Colourful Gift Box] from Radium's VIP shop, to create your own fur pattern. &lt;br /&gt;
==Free Fur Patterns==&lt;br /&gt;
When new players first join, they have the option to get a basic fur pattern for no gold. These fur patterns can be obtained by clicking the 'randomize' button below a display photo of their character. Each time a player randomizes their character's appearance, a new fur dye and/or fur pattern will be acquired. Players can continue this process until they are content with their appearance. Since these are just starter fur patterns, the designs aren't so intricate as others that can be bought later in the game, but they still make the character's appearance look very nice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Purchasing Fur Patterns==&lt;br /&gt;
Numerous fur patterns can be purchased from Radium's Pattern Shop. Radium is located in a somewhat-hidden map called Radium's Den, which is left of the Everchange Caverns, and to the right of the High Plains of Saliko. Radium has many exquisite fur patterns that range in a price from 10 - 500 gold. Some of the fur patterns that can be purchased at Radium's Pattern Shop are also an option to pick as your fur pattern when you first join the game. The fur patterns that can be purchased for 10 gold are also the fur patterns that players had a choice of choosing from to be their starter fur pattern from when they first joined. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 10 Gold Fur Fatterns: ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Bitten Ears with Scar''' - Parts of the ear are bitten off &amp;amp; there is a scar a little above the eye.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Darker Ears''' - The ears are a darker shade of the colour of the fur.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Pale Muzzle''' - The muzzle is a lighter shade of the colour of the fur. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Bitten Ears''' - Parts of the ear are bitten off&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Dark Tail Tip''' - The tail tip is a darker shade of the colour of the fur. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Darker Ears and Stripes''' - The ears are a darker shade of the colour of the fur &amp;amp; there are stripes on the character's face; mainly on it's forehead. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''120 Gold Fur Patterns'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Spots 1''' - Black spots are all around the fur.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Black Torso''' - The ears, most of the body (except for the paws/belly), and most of the tail are black.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Skunky''' - White pattern like a skunk&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Curly Pattern''' - Curled stripes on the ear, cheek, back, leg, and tail. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Black Paws 1''' - The ears, paws, and tail tip are black. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==280 Gold Fur Patterns==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Timber Wolf''' - Most of the ear, face, top half of the body, and tail tip. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Two Tone''' - The bottom half of the body &amp;amp; the ears are black. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==500 Gold Fur Patterns ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Tabby Light''' - Lighter shade of tabby cat stripes, with a white tali tip and paws. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Striped Calico''' - Lightly shaded stripes on the forehead, ears, and cheeks &amp;amp; a white muzzle. The top half of the body is also striped, as well as the tail. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Black Paws 2''' - Black ears and paws, as well as a little bit of the face is white. There are two very small stripes on each cheek. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Tabby Dark''' - Darker shade of tabby cat stripes, with a white tali tip and paws. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Leopard''' - Leopard spots are all around the fur. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''•Wildcat''' - Ears, cheeks, back, paws, and tail are a darker shade. There are also stripes along the forehead and on the back legs, as well as a little on the tail. The rest of the fur is occupied by spots. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
==Create Your Own Fur Pattern==&lt;br /&gt;
If a player is interested in creating their own fur pattern, they can purchase a [http://www.pawdgame.com/database/items#item=1066 Colourful Magic Box] from Radium's VIP Shop for 1,000 gold. Once the player receives a Colorful Magic Box, then they can edit a sprite sheet (which is a .psd file) on any computer program that they have that supports that file. The player will be able to design their own pattern, and once approved by staff, the staff will apply the custom fur pattern to the character. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
•If a player no longer wishes to have a fur pattern, they can select the No Pattern option at Radium's Pattern Shop. This action costs no gold.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
•If a player has already purchased a fur pattern and they want a different one, they can purchase the different pattern, which will automatically go on their character. If they want their old fur pattern back, they will have to re-purchase it.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1171</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1171"/>
				<updated>2014-08-02T01:12:36Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Custom Chat Channels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chatting lets you communicate with other players. There are several types on chat, which differ in who can see it. &lt;br /&gt;
&lt;br /&gt;
== Regular Chat (/s) ==&lt;br /&gt;
&lt;br /&gt;
Regular public chat is heard by other players in a 13 [[meter]] radius around you. To use regular chat, simply type what you want your character to say into the chatbox on the bottom of the screen, and hit enter. If you are in a different chat mode, you can start your message with &amp;quot;/s &amp;quot;, to speak in public chat instead. To always talk in regular chat, just make sure the &amp;quot;Send To&amp;quot; field on the right is empty.&lt;br /&gt;
&lt;br /&gt;
* Note that 13 meters are larger than your screen, so what you say in public chat might still be picked up by someone not on your screen. In addition, some classes have spells that hide them from sight (a mage's invisibility, or a hunter's camouflage), so if you want something to remain private, use whispers, or create a group with the players you are talking with.&lt;br /&gt;
&lt;br /&gt;
== Yells (/y) ==&lt;br /&gt;
&lt;br /&gt;
Yelling is shown in a distinct, orange colour, and is seen by any other player in the same map as you. To yell, you have to start your message with &amp;quot;/y &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* In dungeon instances, yelling covers all maps in the entire dungeon.&lt;br /&gt;
* Moderators may use yells in PvP battlegrounds in case anything important occurs that everyone needs to know. These yells are then seen by both teams.&lt;br /&gt;
&lt;br /&gt;
== Whispers (/w playername) ==&lt;br /&gt;
&lt;br /&gt;
Whispering a player sends a private message to just them, regardless of what map or dungeon they are in. To whisper someone, start your message with &amp;quot;/w &amp;quot;, followed by the player's name. However, this command only works if the player you whisper to has no spaces in their name. Alternatively - which always works - simply write their name in the &amp;quot;Send To&amp;quot; field on the right of your chatbox, or click their name in the chat, and select &amp;quot;Whisper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Group/Party Chat (/p) ==&lt;br /&gt;
&lt;br /&gt;
Group chat (also called Party Chat) is seen by everyone in the same group as you, regardless of where they are. To talk in group chat, start your message with &amp;quot;/p &amp;quot;, or type &amp;quot;#party&amp;quot; in the &amp;quot;Send To&amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a group for this command to work. To group up with another player, hold down your &amp;quot;Control&amp;quot; key, click their character, and then select &amp;quot;Invite to Group&amp;quot;. Alternatively, you can type &amp;quot;/invite their-name&amp;quot; for the same effect.&lt;br /&gt;
&lt;br /&gt;
== Guild Chat (/g) ==&lt;br /&gt;
&lt;br /&gt;
Guild chat lets you talk to your guild, and is seen by everyone who is currently online in your guild, regardless of where they are. To use guild chat, start your message with &amp;quot;/g &amp;quot;, or type &amp;quot;#guild&amp;quot; in the &amp;quot;Send To&amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a guild for this command to work.&lt;br /&gt;
* Guild masters have the option to restrict speaking in #guild chat to certain ranks, in which case you have to be at least that rank in order to use guild chat.&lt;br /&gt;
&lt;br /&gt;
== Alliance Chat ==&lt;br /&gt;
&lt;br /&gt;
Alliance chat is similar to guild chat, except that it also reaches any guilds that your guild may be allied with. To talk in alliance chat, type &amp;quot;#allies&amp;quot; in the &amp;quot;Send To&amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Alliances can be formed by the guild master, as well as ranks with an appropriate permission.&lt;br /&gt;
&lt;br /&gt;
== Zone Chat ==&lt;br /&gt;
&lt;br /&gt;
Zone chat talks to everyone in the same zone as you. Fields east and west of villages and other important sites are generally separate zones. Dungeons are also separate zones. Speaking in zone chat also reaches other groups running the same dungeon as you do, even if they are not in the same [[instance]]. To speak in zone chat, type &amp;quot;#zone&amp;quot; in the &amp;quot;Send To&amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
== Custom Chat Channels ==&lt;br /&gt;
&lt;br /&gt;
Groups of players can request a custom chat channel for them and their friends, using support tickets. These chats can be set to be open or invite only. To join such a channel, type &amp;quot;/join channelname&amp;quot;, replacing &amp;quot;channelname&amp;quot; with the name of the channel. To talk in that channel, type &amp;quot;#channelname&amp;quot; in the &amp;quot;Send To&amp;quot; field on the right of your chatbox, again replacing &amp;quot;channelname&amp;quot; with the name of the channel.&lt;br /&gt;
&lt;br /&gt;
== Privacy in Chat ==&lt;br /&gt;
&lt;br /&gt;
The type of chat you use determines who will see your message. On some types of chat you have control over who will see it, on others you don't.&lt;br /&gt;
&lt;br /&gt;
Chats you have control over:&lt;br /&gt;
* Whispers: only the player you whisper will see it.&lt;br /&gt;
* Party/Group Chat (if you are the group leader): as long as you do not invite anyone else, only players currently in the group will see your message. Note that if someone else is leading the group, they may invite someone while you type your message.&lt;br /&gt;
&lt;br /&gt;
Limited control:&lt;br /&gt;
* Guild Chat can be set similar to group chat, but that is not its primary purpose. Custom Chat Channels may or may not have tightly controlled access. Unless you manage a guild or a custom chat channel, you have limited control over who will actually see your message.&lt;br /&gt;
&lt;br /&gt;
Chats you have no control over:&lt;br /&gt;
* Zone chat: anyone in the zone can see it.&lt;br /&gt;
* Yells and public chat: anyone around you can see it.&lt;br /&gt;
* Alliance chats: unless you control the allied guilds, you have no control over what happens in the other guilds.&lt;br /&gt;
&lt;br /&gt;
Note that higher ranking staff has access to a chat log, if needed. Staff does not proactively look through the chat log, however if one player reports another, they may have to look at what was said to validate (or dismiss) the report.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1170</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1170"/>
				<updated>2014-08-02T01:11:43Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Zone Chat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chatting lets you communicate with other players. There are several types on chat, which differ in who can see it. &lt;br /&gt;
&lt;br /&gt;
== Regular Chat (/s) ==&lt;br /&gt;
&lt;br /&gt;
Regular public chat is heard by other players in a 13 [[meter]] radius around you. To use regular chat, simply type what you want your character to say into the chatbox on the bottom of the screen, and hit enter. If you are in a different chat mode, you can start your message with &amp;quot;/s &amp;quot;, to speak in public chat instead. To always talk in regular chat, just make sure the &amp;quot;Send To&amp;quot; field on the right is empty.&lt;br /&gt;
&lt;br /&gt;
* Note that 13 meters are larger than your screen, so what you say in public chat might still be picked up by someone not on your screen. In addition, some classes have spells that hide them from sight (a mage's invisibility, or a hunter's camouflage), so if you want something to remain private, use whispers, or create a group with the players you are talking with.&lt;br /&gt;
&lt;br /&gt;
== Yells (/y) ==&lt;br /&gt;
&lt;br /&gt;
Yelling is shown in a distinct, orange colour, and is seen by any other player in the same map as you. To yell, you have to start your message with &amp;quot;/y &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* In dungeon instances, yelling covers all maps in the entire dungeon.&lt;br /&gt;
* Moderators may use yells in PvP battlegrounds in case anything important occurs that everyone needs to know. These yells are then seen by both teams.&lt;br /&gt;
&lt;br /&gt;
== Whispers (/w playername) ==&lt;br /&gt;
&lt;br /&gt;
Whispering a player sends a private message to just them, regardless of what map or dungeon they are in. To whisper someone, start your message with &amp;quot;/w &amp;quot;, followed by the player's name. However, this command only works if the player you whisper to has no spaces in their name. Alternatively - which always works - simply write their name in the &amp;quot;Send To&amp;quot; field on the right of your chatbox, or click their name in the chat, and select &amp;quot;Whisper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Group/Party Chat (/p) ==&lt;br /&gt;
&lt;br /&gt;
Group chat (also called Party Chat) is seen by everyone in the same group as you, regardless of where they are. To talk in group chat, start your message with &amp;quot;/p &amp;quot;, or type &amp;quot;#party&amp;quot; in the &amp;quot;Send To&amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a group for this command to work. To group up with another player, hold down your &amp;quot;Control&amp;quot; key, click their character, and then select &amp;quot;Invite to Group&amp;quot;. Alternatively, you can type &amp;quot;/invite their-name&amp;quot; for the same effect.&lt;br /&gt;
&lt;br /&gt;
== Guild Chat (/g) ==&lt;br /&gt;
&lt;br /&gt;
Guild chat lets you talk to your guild, and is seen by everyone who is currently online in your guild, regardless of where they are. To use guild chat, start your message with &amp;quot;/g &amp;quot;, or type &amp;quot;#guild&amp;quot; in the &amp;quot;Send To&amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a guild for this command to work.&lt;br /&gt;
* Guild masters have the option to restrict speaking in #guild chat to certain ranks, in which case you have to be at least that rank in order to use guild chat.&lt;br /&gt;
&lt;br /&gt;
== Alliance Chat ==&lt;br /&gt;
&lt;br /&gt;
Alliance chat is similar to guild chat, except that it also reaches any guilds that your guild may be allied with. To talk in alliance chat, type &amp;quot;#allies&amp;quot; in the &amp;quot;Send To&amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Alliances can be formed by the guild master, as well as ranks with an appropriate permission.&lt;br /&gt;
&lt;br /&gt;
== Zone Chat ==&lt;br /&gt;
&lt;br /&gt;
Zone chat talks to everyone in the same zone as you. Fields east and west of villages and other important sites are generally separate zones. Dungeons are also separate zones. Speaking in zone chat also reaches other groups running the same dungeon as you do, even if they are not in the same [[instance]]. To speak in zone chat, type &amp;quot;#zone&amp;quot; in the &amp;quot;Send To&amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
== Custom Chat Channels ==&lt;br /&gt;
&lt;br /&gt;
Groups of players can request a custom chat channel for them and their friends, using support tickets. These chats can be set to be open or invite only. To join such a channel, type &amp;quot;/join channelname&amp;quot;, replacing &amp;quot;channelname&amp;quot; with the name of the channel. To talk in that channel, type &amp;quot;#channelname&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox, again replacing &amp;quot;channelname&amp;quot; with the name of the channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Privacy in Chat ==&lt;br /&gt;
&lt;br /&gt;
The type of chat you use determines who will see your message. On some types of chat you have control over who will see it, on others you don't.&lt;br /&gt;
&lt;br /&gt;
Chats you have control over:&lt;br /&gt;
* Whispers: only the player you whisper will see it.&lt;br /&gt;
* Party/Group Chat (if you are the group leader): as long as you do not invite anyone else, only players currently in the group will see your message. Note that if someone else is leading the group, they may invite someone while you type your message.&lt;br /&gt;
&lt;br /&gt;
Limited control:&lt;br /&gt;
* Guild Chat can be set similar to group chat, but that is not its primary purpose. Custom Chat Channels may or may not have tightly controlled access. Unless you manage a guild or a custom chat channel, you have limited control over who will actually see your message.&lt;br /&gt;
&lt;br /&gt;
Chats you have no control over:&lt;br /&gt;
* Zone chat: anyone in the zone can see it.&lt;br /&gt;
* Yells and public chat: anyone around you can see it.&lt;br /&gt;
* Alliance chats: unless you control the allied guilds, you have no control over what happens in the other guilds.&lt;br /&gt;
&lt;br /&gt;
Note that higher ranking staff has access to a chat log, if needed. Staff does not proactively look through the chat log, however if one player reports another, they may have to look at what was said to validate (or dismiss) the report.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1169</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1169"/>
				<updated>2014-08-02T01:11:17Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Alliance Chat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chatting lets you communicate with other players. There are several types on chat, which differ in who can see it. &lt;br /&gt;
&lt;br /&gt;
== Regular Chat (/s) ==&lt;br /&gt;
&lt;br /&gt;
Regular public chat is heard by other players in a 13 [[meter]] radius around you. To use regular chat, simply type what you want your character to say into the chatbox on the bottom of the screen, and hit enter. If you are in a different chat mode, you can start your message with &amp;quot;/s &amp;quot;, to speak in public chat instead. To always talk in regular chat, just make sure the &amp;quot;Send To&amp;quot; field on the right is empty.&lt;br /&gt;
&lt;br /&gt;
* Note that 13 meters are larger than your screen, so what you say in public chat might still be picked up by someone not on your screen. In addition, some classes have spells that hide them from sight (a mage's invisibility, or a hunter's camouflage), so if you want something to remain private, use whispers, or create a group with the players you are talking with.&lt;br /&gt;
&lt;br /&gt;
== Yells (/y) ==&lt;br /&gt;
&lt;br /&gt;
Yelling is shown in a distinct, orange colour, and is seen by any other player in the same map as you. To yell, you have to start your message with &amp;quot;/y &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* In dungeon instances, yelling covers all maps in the entire dungeon.&lt;br /&gt;
* Moderators may use yells in PvP battlegrounds in case anything important occurs that everyone needs to know. These yells are then seen by both teams.&lt;br /&gt;
&lt;br /&gt;
== Whispers (/w playername) ==&lt;br /&gt;
&lt;br /&gt;
Whispering a player sends a private message to just them, regardless of what map or dungeon they are in. To whisper someone, start your message with &amp;quot;/w &amp;quot;, followed by the player's name. However, this command only works if the player you whisper to has no spaces in their name. Alternatively - which always works - simply write their name in the &amp;quot;Send To&amp;quot; field on the right of your chatbox, or click their name in the chat, and select &amp;quot;Whisper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Group/Party Chat (/p) ==&lt;br /&gt;
&lt;br /&gt;
Group chat (also called Party Chat) is seen by everyone in the same group as you, regardless of where they are. To talk in group chat, start your message with &amp;quot;/p &amp;quot;, or type &amp;quot;#party&amp;quot; in the &amp;quot;Send To&amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a group for this command to work. To group up with another player, hold down your &amp;quot;Control&amp;quot; key, click their character, and then select &amp;quot;Invite to Group&amp;quot;. Alternatively, you can type &amp;quot;/invite their-name&amp;quot; for the same effect.&lt;br /&gt;
&lt;br /&gt;
== Guild Chat (/g) ==&lt;br /&gt;
&lt;br /&gt;
Guild chat lets you talk to your guild, and is seen by everyone who is currently online in your guild, regardless of where they are. To use guild chat, start your message with &amp;quot;/g &amp;quot;, or type &amp;quot;#guild&amp;quot; in the &amp;quot;Send To&amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a guild for this command to work.&lt;br /&gt;
* Guild masters have the option to restrict speaking in #guild chat to certain ranks, in which case you have to be at least that rank in order to use guild chat.&lt;br /&gt;
&lt;br /&gt;
== Alliance Chat ==&lt;br /&gt;
&lt;br /&gt;
Alliance chat is similar to guild chat, except that it also reaches any guilds that your guild may be allied with. To talk in alliance chat, type &amp;quot;#allies&amp;quot; in the &amp;quot;Send To&amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Alliances can be formed by the guild master, as well as ranks with an appropriate permission.&lt;br /&gt;
&lt;br /&gt;
== Zone Chat ==&lt;br /&gt;
&lt;br /&gt;
Zone chat talks to everyone in the same zone as you. Fields east and west of villages and other important sites are generally separate zones. Dungeons are also separate zones. Speaking in zone chat also reaches other groups running the same dungeon as you do, even if they are not in the same [[instance]]. To speak in zone chat, type &amp;quot;#zone&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Chat Channels ==&lt;br /&gt;
&lt;br /&gt;
Groups of players can request a custom chat channel for them and their friends, using support tickets. These chats can be set to be open or invite only. To join such a channel, type &amp;quot;/join channelname&amp;quot;, replacing &amp;quot;channelname&amp;quot; with the name of the channel. To talk in that channel, type &amp;quot;#channelname&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox, again replacing &amp;quot;channelname&amp;quot; with the name of the channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Privacy in Chat ==&lt;br /&gt;
&lt;br /&gt;
The type of chat you use determines who will see your message. On some types of chat you have control over who will see it, on others you don't.&lt;br /&gt;
&lt;br /&gt;
Chats you have control over:&lt;br /&gt;
* Whispers: only the player you whisper will see it.&lt;br /&gt;
* Party/Group Chat (if you are the group leader): as long as you do not invite anyone else, only players currently in the group will see your message. Note that if someone else is leading the group, they may invite someone while you type your message.&lt;br /&gt;
&lt;br /&gt;
Limited control:&lt;br /&gt;
* Guild Chat can be set similar to group chat, but that is not its primary purpose. Custom Chat Channels may or may not have tightly controlled access. Unless you manage a guild or a custom chat channel, you have limited control over who will actually see your message.&lt;br /&gt;
&lt;br /&gt;
Chats you have no control over:&lt;br /&gt;
* Zone chat: anyone in the zone can see it.&lt;br /&gt;
* Yells and public chat: anyone around you can see it.&lt;br /&gt;
* Alliance chats: unless you control the allied guilds, you have no control over what happens in the other guilds.&lt;br /&gt;
&lt;br /&gt;
Note that higher ranking staff has access to a chat log, if needed. Staff does not proactively look through the chat log, however if one player reports another, they may have to look at what was said to validate (or dismiss) the report.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1168</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1168"/>
				<updated>2014-08-02T01:10:32Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Guild Chat (/g) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chatting lets you communicate with other players. There are several types on chat, which differ in who can see it. &lt;br /&gt;
&lt;br /&gt;
== Regular Chat (/s) ==&lt;br /&gt;
&lt;br /&gt;
Regular public chat is heard by other players in a 13 [[meter]] radius around you. To use regular chat, simply type what you want your character to say into the chatbox on the bottom of the screen, and hit enter. If you are in a different chat mode, you can start your message with &amp;quot;/s &amp;quot;, to speak in public chat instead. To always talk in regular chat, just make sure the &amp;quot;Send To&amp;quot; field on the right is empty.&lt;br /&gt;
&lt;br /&gt;
* Note that 13 meters are larger than your screen, so what you say in public chat might still be picked up by someone not on your screen. In addition, some classes have spells that hide them from sight (a mage's invisibility, or a hunter's camouflage), so if you want something to remain private, use whispers, or create a group with the players you are talking with.&lt;br /&gt;
&lt;br /&gt;
== Yells (/y) ==&lt;br /&gt;
&lt;br /&gt;
Yelling is shown in a distinct, orange colour, and is seen by any other player in the same map as you. To yell, you have to start your message with &amp;quot;/y &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* In dungeon instances, yelling covers all maps in the entire dungeon.&lt;br /&gt;
* Moderators may use yells in PvP battlegrounds in case anything important occurs that everyone needs to know. These yells are then seen by both teams.&lt;br /&gt;
&lt;br /&gt;
== Whispers (/w playername) ==&lt;br /&gt;
&lt;br /&gt;
Whispering a player sends a private message to just them, regardless of what map or dungeon they are in. To whisper someone, start your message with &amp;quot;/w &amp;quot;, followed by the player's name. However, this command only works if the player you whisper to has no spaces in their name. Alternatively - which always works - simply write their name in the &amp;quot;Send To&amp;quot; field on the right of your chatbox, or click their name in the chat, and select &amp;quot;Whisper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Group/Party Chat (/p) ==&lt;br /&gt;
&lt;br /&gt;
Group chat (also called Party Chat) is seen by everyone in the same group as you, regardless of where they are. To talk in group chat, start your message with &amp;quot;/p &amp;quot;, or type &amp;quot;#party&amp;quot; in the &amp;quot;Send To&amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a group for this command to work. To group up with another player, hold down your &amp;quot;Control&amp;quot; key, click their character, and then select &amp;quot;Invite to Group&amp;quot;. Alternatively, you can type &amp;quot;/invite their-name&amp;quot; for the same effect.&lt;br /&gt;
&lt;br /&gt;
== Guild Chat (/g) ==&lt;br /&gt;
&lt;br /&gt;
Guild chat lets you talk to your guild, and is seen by everyone who is currently online in your guild, regardless of where they are. To use guild chat, start your message with &amp;quot;/g &amp;quot;, or type &amp;quot;#guild&amp;quot; in the &amp;quot;Send To&amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a guild for this command to work.&lt;br /&gt;
* Guild masters have the option to restrict speaking in #guild chat to certain ranks, in which case you have to be at least that rank in order to use guild chat.&lt;br /&gt;
&lt;br /&gt;
== Alliance Chat ==&lt;br /&gt;
&lt;br /&gt;
Alliance chat is similar to guild chat, except that it also reaches any guilds that your guild may be allied with. To talk in alliance chat, type &amp;quot;#allies&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Alliances can be formed by the guild master, as well as ranks with an appropriate permission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zone Chat ==&lt;br /&gt;
&lt;br /&gt;
Zone chat talks to everyone in the same zone as you. Fields east and west of villages and other important sites are generally separate zones. Dungeons are also separate zones. Speaking in zone chat also reaches other groups running the same dungeon as you do, even if they are not in the same [[instance]]. To speak in zone chat, type &amp;quot;#zone&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Chat Channels ==&lt;br /&gt;
&lt;br /&gt;
Groups of players can request a custom chat channel for them and their friends, using support tickets. These chats can be set to be open or invite only. To join such a channel, type &amp;quot;/join channelname&amp;quot;, replacing &amp;quot;channelname&amp;quot; with the name of the channel. To talk in that channel, type &amp;quot;#channelname&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox, again replacing &amp;quot;channelname&amp;quot; with the name of the channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Privacy in Chat ==&lt;br /&gt;
&lt;br /&gt;
The type of chat you use determines who will see your message. On some types of chat you have control over who will see it, on others you don't.&lt;br /&gt;
&lt;br /&gt;
Chats you have control over:&lt;br /&gt;
* Whispers: only the player you whisper will see it.&lt;br /&gt;
* Party/Group Chat (if you are the group leader): as long as you do not invite anyone else, only players currently in the group will see your message. Note that if someone else is leading the group, they may invite someone while you type your message.&lt;br /&gt;
&lt;br /&gt;
Limited control:&lt;br /&gt;
* Guild Chat can be set similar to group chat, but that is not its primary purpose. Custom Chat Channels may or may not have tightly controlled access. Unless you manage a guild or a custom chat channel, you have limited control over who will actually see your message.&lt;br /&gt;
&lt;br /&gt;
Chats you have no control over:&lt;br /&gt;
* Zone chat: anyone in the zone can see it.&lt;br /&gt;
* Yells and public chat: anyone around you can see it.&lt;br /&gt;
* Alliance chats: unless you control the allied guilds, you have no control over what happens in the other guilds.&lt;br /&gt;
&lt;br /&gt;
Note that higher ranking staff has access to a chat log, if needed. Staff does not proactively look through the chat log, however if one player reports another, they may have to look at what was said to validate (or dismiss) the report.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1167</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1167"/>
				<updated>2014-08-02T01:09:17Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Group/Party Chat (/p) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chatting lets you communicate with other players. There are several types on chat, which differ in who can see it. &lt;br /&gt;
&lt;br /&gt;
== Regular Chat (/s) ==&lt;br /&gt;
&lt;br /&gt;
Regular public chat is heard by other players in a 13 [[meter]] radius around you. To use regular chat, simply type what you want your character to say into the chatbox on the bottom of the screen, and hit enter. If you are in a different chat mode, you can start your message with &amp;quot;/s &amp;quot;, to speak in public chat instead. To always talk in regular chat, just make sure the &amp;quot;Send To&amp;quot; field on the right is empty.&lt;br /&gt;
&lt;br /&gt;
* Note that 13 meters are larger than your screen, so what you say in public chat might still be picked up by someone not on your screen. In addition, some classes have spells that hide them from sight (a mage's invisibility, or a hunter's camouflage), so if you want something to remain private, use whispers, or create a group with the players you are talking with.&lt;br /&gt;
&lt;br /&gt;
== Yells (/y) ==&lt;br /&gt;
&lt;br /&gt;
Yelling is shown in a distinct, orange colour, and is seen by any other player in the same map as you. To yell, you have to start your message with &amp;quot;/y &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* In dungeon instances, yelling covers all maps in the entire dungeon.&lt;br /&gt;
* Moderators may use yells in PvP battlegrounds in case anything important occurs that everyone needs to know. These yells are then seen by both teams.&lt;br /&gt;
&lt;br /&gt;
== Whispers (/w playername) ==&lt;br /&gt;
&lt;br /&gt;
Whispering a player sends a private message to just them, regardless of what map or dungeon they are in. To whisper someone, start your message with &amp;quot;/w &amp;quot;, followed by the player's name. However, this command only works if the player you whisper to has no spaces in their name. Alternatively - which always works - simply write their name in the &amp;quot;Send To&amp;quot; field on the right of your chatbox, or click their name in the chat, and select &amp;quot;Whisper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Group/Party Chat (/p) ==&lt;br /&gt;
&lt;br /&gt;
Group chat (also called Party Chat) is seen by everyone in the same group as you, regardless of where they are. To talk in group chat, start your message with &amp;quot;/p &amp;quot;, or type &amp;quot;#party&amp;quot; in the &amp;quot;Send To&amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a group for this command to work. To group up with another player, hold down your &amp;quot;Control&amp;quot; key, click their character, and then select &amp;quot;Invite to Group&amp;quot;. Alternatively, you can type &amp;quot;/invite their-name&amp;quot; for the same effect.&lt;br /&gt;
&lt;br /&gt;
== Guild Chat (/g) ==&lt;br /&gt;
&lt;br /&gt;
Guild chat lets you talk to your guild, and is seen by everyone who is currently online in your guild, regardless of where they are. To use guild chat, start your message with &amp;quot;/g &amp;quot;, or type &amp;quot;#guild&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a guild for this command to work.&lt;br /&gt;
* Guild masters have the option to restrict speaking in #guild chat to certain ranks, in which case you have to be at least that rank in order to use guild chat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alliance Chat ==&lt;br /&gt;
&lt;br /&gt;
Alliance chat is similar to guild chat, except that it also reaches any guilds that your guild may be allied with. To talk in alliance chat, type &amp;quot;#allies&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Alliances can be formed by the guild master, as well as ranks with an appropriate permission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zone Chat ==&lt;br /&gt;
&lt;br /&gt;
Zone chat talks to everyone in the same zone as you. Fields east and west of villages and other important sites are generally separate zones. Dungeons are also separate zones. Speaking in zone chat also reaches other groups running the same dungeon as you do, even if they are not in the same [[instance]]. To speak in zone chat, type &amp;quot;#zone&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Chat Channels ==&lt;br /&gt;
&lt;br /&gt;
Groups of players can request a custom chat channel for them and their friends, using support tickets. These chats can be set to be open or invite only. To join such a channel, type &amp;quot;/join channelname&amp;quot;, replacing &amp;quot;channelname&amp;quot; with the name of the channel. To talk in that channel, type &amp;quot;#channelname&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox, again replacing &amp;quot;channelname&amp;quot; with the name of the channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Privacy in Chat ==&lt;br /&gt;
&lt;br /&gt;
The type of chat you use determines who will see your message. On some types of chat you have control over who will see it, on others you don't.&lt;br /&gt;
&lt;br /&gt;
Chats you have control over:&lt;br /&gt;
* Whispers: only the player you whisper will see it.&lt;br /&gt;
* Party/Group Chat (if you are the group leader): as long as you do not invite anyone else, only players currently in the group will see your message. Note that if someone else is leading the group, they may invite someone while you type your message.&lt;br /&gt;
&lt;br /&gt;
Limited control:&lt;br /&gt;
* Guild Chat can be set similar to group chat, but that is not its primary purpose. Custom Chat Channels may or may not have tightly controlled access. Unless you manage a guild or a custom chat channel, you have limited control over who will actually see your message.&lt;br /&gt;
&lt;br /&gt;
Chats you have no control over:&lt;br /&gt;
* Zone chat: anyone in the zone can see it.&lt;br /&gt;
* Yells and public chat: anyone around you can see it.&lt;br /&gt;
* Alliance chats: unless you control the allied guilds, you have no control over what happens in the other guilds.&lt;br /&gt;
&lt;br /&gt;
Note that higher ranking staff has access to a chat log, if needed. Staff does not proactively look through the chat log, however if one player reports another, they may have to look at what was said to validate (or dismiss) the report.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1166</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1166"/>
				<updated>2014-08-02T01:08:09Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Whispers (/w playername) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chatting lets you communicate with other players. There are several types on chat, which differ in who can see it. &lt;br /&gt;
&lt;br /&gt;
== Regular Chat (/s) ==&lt;br /&gt;
&lt;br /&gt;
Regular public chat is heard by other players in a 13 [[meter]] radius around you. To use regular chat, simply type what you want your character to say into the chatbox on the bottom of the screen, and hit enter. If you are in a different chat mode, you can start your message with &amp;quot;/s &amp;quot;, to speak in public chat instead. To always talk in regular chat, just make sure the &amp;quot;Send To&amp;quot; field on the right is empty.&lt;br /&gt;
&lt;br /&gt;
* Note that 13 meters are larger than your screen, so what you say in public chat might still be picked up by someone not on your screen. In addition, some classes have spells that hide them from sight (a mage's invisibility, or a hunter's camouflage), so if you want something to remain private, use whispers, or create a group with the players you are talking with.&lt;br /&gt;
&lt;br /&gt;
== Yells (/y) ==&lt;br /&gt;
&lt;br /&gt;
Yelling is shown in a distinct, orange colour, and is seen by any other player in the same map as you. To yell, you have to start your message with &amp;quot;/y &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* In dungeon instances, yelling covers all maps in the entire dungeon.&lt;br /&gt;
* Moderators may use yells in PvP battlegrounds in case anything important occurs that everyone needs to know. These yells are then seen by both teams.&lt;br /&gt;
&lt;br /&gt;
== Whispers (/w playername) ==&lt;br /&gt;
&lt;br /&gt;
Whispering a player sends a private message to just them, regardless of what map or dungeon they are in. To whisper someone, start your message with &amp;quot;/w &amp;quot;, followed by the player's name. However, this command only works if the player you whisper to has no spaces in their name. Alternatively - which always works - simply write their name in the &amp;quot;Send To&amp;quot; field on the right of your chatbox, or click their name in the chat, and select &amp;quot;Whisper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Group/Party Chat (/p) ==&lt;br /&gt;
&lt;br /&gt;
Group chat (also called Party Chat) is seen by everyone in the same group as you, regardless of where they are. To talk in group chat, start your message with &amp;quot;/p &amp;quot;, or type &amp;quot;#party&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a group for this command to work. To group up with another player, hold down your &amp;quot;Control&amp;quot; key, click their character, and then select &amp;quot;Invite to Group&amp;quot;. Alternatively, you can type &amp;quot;/invite their-name&amp;quot; for the same effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Chat (/g) ==&lt;br /&gt;
&lt;br /&gt;
Guild chat lets you talk to your guild, and is seen by everyone who is currently online in your guild, regardless of where they are. To use guild chat, start your message with &amp;quot;/g &amp;quot;, or type &amp;quot;#guild&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a guild for this command to work.&lt;br /&gt;
* Guild masters have the option to restrict speaking in #guild chat to certain ranks, in which case you have to be at least that rank in order to use guild chat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alliance Chat ==&lt;br /&gt;
&lt;br /&gt;
Alliance chat is similar to guild chat, except that it also reaches any guilds that your guild may be allied with. To talk in alliance chat, type &amp;quot;#allies&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Alliances can be formed by the guild master, as well as ranks with an appropriate permission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zone Chat ==&lt;br /&gt;
&lt;br /&gt;
Zone chat talks to everyone in the same zone as you. Fields east and west of villages and other important sites are generally separate zones. Dungeons are also separate zones. Speaking in zone chat also reaches other groups running the same dungeon as you do, even if they are not in the same [[instance]]. To speak in zone chat, type &amp;quot;#zone&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Chat Channels ==&lt;br /&gt;
&lt;br /&gt;
Groups of players can request a custom chat channel for them and their friends, using support tickets. These chats can be set to be open or invite only. To join such a channel, type &amp;quot;/join channelname&amp;quot;, replacing &amp;quot;channelname&amp;quot; with the name of the channel. To talk in that channel, type &amp;quot;#channelname&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox, again replacing &amp;quot;channelname&amp;quot; with the name of the channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Privacy in Chat ==&lt;br /&gt;
&lt;br /&gt;
The type of chat you use determines who will see your message. On some types of chat you have control over who will see it, on others you don't.&lt;br /&gt;
&lt;br /&gt;
Chats you have control over:&lt;br /&gt;
* Whispers: only the player you whisper will see it.&lt;br /&gt;
* Party/Group Chat (if you are the group leader): as long as you do not invite anyone else, only players currently in the group will see your message. Note that if someone else is leading the group, they may invite someone while you type your message.&lt;br /&gt;
&lt;br /&gt;
Limited control:&lt;br /&gt;
* Guild Chat can be set similar to group chat, but that is not its primary purpose. Custom Chat Channels may or may not have tightly controlled access. Unless you manage a guild or a custom chat channel, you have limited control over who will actually see your message.&lt;br /&gt;
&lt;br /&gt;
Chats you have no control over:&lt;br /&gt;
* Zone chat: anyone in the zone can see it.&lt;br /&gt;
* Yells and public chat: anyone around you can see it.&lt;br /&gt;
* Alliance chats: unless you control the allied guilds, you have no control over what happens in the other guilds.&lt;br /&gt;
&lt;br /&gt;
Note that higher ranking staff has access to a chat log, if needed. Staff does not proactively look through the chat log, however if one player reports another, they may have to look at what was said to validate (or dismiss) the report.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1165</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1165"/>
				<updated>2014-08-02T01:07:45Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Regular Chat (/s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chatting lets you communicate with other players. There are several types on chat, which differ in who can see it. &lt;br /&gt;
&lt;br /&gt;
== Regular Chat (/s) ==&lt;br /&gt;
&lt;br /&gt;
Regular public chat is heard by other players in a 13 [[meter]] radius around you. To use regular chat, simply type what you want your character to say into the chatbox on the bottom of the screen, and hit enter. If you are in a different chat mode, you can start your message with &amp;quot;/s &amp;quot;, to speak in public chat instead. To always talk in regular chat, just make sure the &amp;quot;Send To&amp;quot; field on the right is empty.&lt;br /&gt;
&lt;br /&gt;
* Note that 13 meters are larger than your screen, so what you say in public chat might still be picked up by someone not on your screen. In addition, some classes have spells that hide them from sight (a mage's invisibility, or a hunter's camouflage), so if you want something to remain private, use whispers, or create a group with the players you are talking with.&lt;br /&gt;
&lt;br /&gt;
== Yells (/y) ==&lt;br /&gt;
&lt;br /&gt;
Yelling is shown in a distinct, orange colour, and is seen by any other player in the same map as you. To yell, you have to start your message with &amp;quot;/y &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* In dungeon instances, yelling covers all maps in the entire dungeon.&lt;br /&gt;
* Moderators may use yells in PvP battlegrounds in case anything important occurs that everyone needs to know. These yells are then seen by both teams.&lt;br /&gt;
&lt;br /&gt;
== Whispers (/w playername) ==&lt;br /&gt;
&lt;br /&gt;
Whispering a player sends a private message to just them, regardless of what map or dungeon they are in. To whisper someone, start your message with &amp;quot;/w &amp;quot;, followed by the player's name. However, this command only works if the player you whisper to has no spaces in their name. Alternatively - which always works - simply write their name in the &amp;quot;Send to&amp;quot; field on the right of your chatbox, or click their name in the chat, and select &amp;quot;Whisper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Group/Party Chat (/p) ==&lt;br /&gt;
&lt;br /&gt;
Group chat (also called Party Chat) is seen by everyone in the same group as you, regardless of where they are. To talk in group chat, start your message with &amp;quot;/p &amp;quot;, or type &amp;quot;#party&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a group for this command to work. To group up with another player, hold down your &amp;quot;Control&amp;quot; key, click their character, and then select &amp;quot;Invite to Group&amp;quot;. Alternatively, you can type &amp;quot;/invite their-name&amp;quot; for the same effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Chat (/g) ==&lt;br /&gt;
&lt;br /&gt;
Guild chat lets you talk to your guild, and is seen by everyone who is currently online in your guild, regardless of where they are. To use guild chat, start your message with &amp;quot;/g &amp;quot;, or type &amp;quot;#guild&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a guild for this command to work.&lt;br /&gt;
* Guild masters have the option to restrict speaking in #guild chat to certain ranks, in which case you have to be at least that rank in order to use guild chat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alliance Chat ==&lt;br /&gt;
&lt;br /&gt;
Alliance chat is similar to guild chat, except that it also reaches any guilds that your guild may be allied with. To talk in alliance chat, type &amp;quot;#allies&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Alliances can be formed by the guild master, as well as ranks with an appropriate permission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zone Chat ==&lt;br /&gt;
&lt;br /&gt;
Zone chat talks to everyone in the same zone as you. Fields east and west of villages and other important sites are generally separate zones. Dungeons are also separate zones. Speaking in zone chat also reaches other groups running the same dungeon as you do, even if they are not in the same [[instance]]. To speak in zone chat, type &amp;quot;#zone&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Chat Channels ==&lt;br /&gt;
&lt;br /&gt;
Groups of players can request a custom chat channel for them and their friends, using support tickets. These chats can be set to be open or invite only. To join such a channel, type &amp;quot;/join channelname&amp;quot;, replacing &amp;quot;channelname&amp;quot; with the name of the channel. To talk in that channel, type &amp;quot;#channelname&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox, again replacing &amp;quot;channelname&amp;quot; with the name of the channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Privacy in Chat ==&lt;br /&gt;
&lt;br /&gt;
The type of chat you use determines who will see your message. On some types of chat you have control over who will see it, on others you don't.&lt;br /&gt;
&lt;br /&gt;
Chats you have control over:&lt;br /&gt;
* Whispers: only the player you whisper will see it.&lt;br /&gt;
* Party/Group Chat (if you are the group leader): as long as you do not invite anyone else, only players currently in the group will see your message. Note that if someone else is leading the group, they may invite someone while you type your message.&lt;br /&gt;
&lt;br /&gt;
Limited control:&lt;br /&gt;
* Guild Chat can be set similar to group chat, but that is not its primary purpose. Custom Chat Channels may or may not have tightly controlled access. Unless you manage a guild or a custom chat channel, you have limited control over who will actually see your message.&lt;br /&gt;
&lt;br /&gt;
Chats you have no control over:&lt;br /&gt;
* Zone chat: anyone in the zone can see it.&lt;br /&gt;
* Yells and public chat: anyone around you can see it.&lt;br /&gt;
* Alliance chats: unless you control the allied guilds, you have no control over what happens in the other guilds.&lt;br /&gt;
&lt;br /&gt;
Note that higher ranking staff has access to a chat log, if needed. Staff does not proactively look through the chat log, however if one player reports another, they may have to look at what was said to validate (or dismiss) the report.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1164</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1164"/>
				<updated>2014-08-02T01:07:02Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Whispers (/w playername) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chatting lets you communicate with other players. There are several types on chat, which differ in who can see it. &lt;br /&gt;
&lt;br /&gt;
== Regular Chat (/s) ==&lt;br /&gt;
&lt;br /&gt;
Regular public chat is heard by other players in a 13 [[meter]] radius around you. To use regular chat, simply type what you want your character to say into the chatbox on the bottom of the screen, and hit enter. If you are in a different chat mode, you can start your message with &amp;quot;/s &amp;quot;, to speak in public chat instead. To always talk in regular chat, just make sure the &amp;quot;Send to&amp;quot; field on the right is empty.&lt;br /&gt;
&lt;br /&gt;
* Note that 13 meters are larger than your screen, so what you say in public chat might still be picked up by someone not on your screen. In addition, some classes have spells that hide them from sight (a mage's invisibility, or a hunter's camouflage), so if you want something to remain private, use whispers, or create a group with the players you are talking with.&lt;br /&gt;
&lt;br /&gt;
== Yells (/y) ==&lt;br /&gt;
&lt;br /&gt;
Yelling is shown in a distinct, orange colour, and is seen by any other player in the same map as you. To yell, you have to start your message with &amp;quot;/y &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* In dungeon instances, yelling covers all maps in the entire dungeon.&lt;br /&gt;
* Moderators may use yells in PvP battlegrounds in case anything important occurs that everyone needs to know. These yells are then seen by both teams.&lt;br /&gt;
&lt;br /&gt;
== Whispers (/w playername) ==&lt;br /&gt;
&lt;br /&gt;
Whispering a player sends a private message to just them, regardless of what map or dungeon they are in. To whisper someone, start your message with &amp;quot;/w &amp;quot;, followed by the player's name. However, this command only works if the player you whisper to has no spaces in their name. Alternatively - which always works - simply write their name in the &amp;quot;Send to&amp;quot; field on the right of your chatbox, or click their name in the chat, and select &amp;quot;Whisper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Group/Party Chat (/p) ==&lt;br /&gt;
&lt;br /&gt;
Group chat (also called Party Chat) is seen by everyone in the same group as you, regardless of where they are. To talk in group chat, start your message with &amp;quot;/p &amp;quot;, or type &amp;quot;#party&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a group for this command to work. To group up with another player, hold down your &amp;quot;Control&amp;quot; key, click their character, and then select &amp;quot;Invite to Group&amp;quot;. Alternatively, you can type &amp;quot;/invite their-name&amp;quot; for the same effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Chat (/g) ==&lt;br /&gt;
&lt;br /&gt;
Guild chat lets you talk to your guild, and is seen by everyone who is currently online in your guild, regardless of where they are. To use guild chat, start your message with &amp;quot;/g &amp;quot;, or type &amp;quot;#guild&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a guild for this command to work.&lt;br /&gt;
* Guild masters have the option to restrict speaking in #guild chat to certain ranks, in which case you have to be at least that rank in order to use guild chat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alliance Chat ==&lt;br /&gt;
&lt;br /&gt;
Alliance chat is similar to guild chat, except that it also reaches any guilds that your guild may be allied with. To talk in alliance chat, type &amp;quot;#allies&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Alliances can be formed by the guild master, as well as ranks with an appropriate permission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zone Chat ==&lt;br /&gt;
&lt;br /&gt;
Zone chat talks to everyone in the same zone as you. Fields east and west of villages and other important sites are generally separate zones. Dungeons are also separate zones. Speaking in zone chat also reaches other groups running the same dungeon as you do, even if they are not in the same [[instance]]. To speak in zone chat, type &amp;quot;#zone&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Chat Channels ==&lt;br /&gt;
&lt;br /&gt;
Groups of players can request a custom chat channel for them and their friends, using support tickets. These chats can be set to be open or invite only. To join such a channel, type &amp;quot;/join channelname&amp;quot;, replacing &amp;quot;channelname&amp;quot; with the name of the channel. To talk in that channel, type &amp;quot;#channelname&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox, again replacing &amp;quot;channelname&amp;quot; with the name of the channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Privacy in Chat ==&lt;br /&gt;
&lt;br /&gt;
The type of chat you use determines who will see your message. On some types of chat you have control over who will see it, on others you don't.&lt;br /&gt;
&lt;br /&gt;
Chats you have control over:&lt;br /&gt;
* Whispers: only the player you whisper will see it.&lt;br /&gt;
* Party/Group Chat (if you are the group leader): as long as you do not invite anyone else, only players currently in the group will see your message. Note that if someone else is leading the group, they may invite someone while you type your message.&lt;br /&gt;
&lt;br /&gt;
Limited control:&lt;br /&gt;
* Guild Chat can be set similar to group chat, but that is not its primary purpose. Custom Chat Channels may or may not have tightly controlled access. Unless you manage a guild or a custom chat channel, you have limited control over who will actually see your message.&lt;br /&gt;
&lt;br /&gt;
Chats you have no control over:&lt;br /&gt;
* Zone chat: anyone in the zone can see it.&lt;br /&gt;
* Yells and public chat: anyone around you can see it.&lt;br /&gt;
* Alliance chats: unless you control the allied guilds, you have no control over what happens in the other guilds.&lt;br /&gt;
&lt;br /&gt;
Note that higher ranking staff has access to a chat log, if needed. Staff does not proactively look through the chat log, however if one player reports another, they may have to look at what was said to validate (or dismiss) the report.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1163</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1163"/>
				<updated>2014-08-02T01:06:15Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Regular Chat (/s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chatting lets you communicate with other players. There are several types on chat, which differ in who can see it. &lt;br /&gt;
&lt;br /&gt;
== Regular Chat (/s) ==&lt;br /&gt;
&lt;br /&gt;
Regular public chat is heard by other players in a 13 [[meter]] radius around you. To use regular chat, simply type what you want your character to say into the chatbox on the bottom of the screen, and hit enter. If you are in a different chat mode, you can start your message with &amp;quot;/s &amp;quot;, to speak in public chat instead. To always talk in regular chat, just make sure the &amp;quot;Send to&amp;quot; field on the right is empty.&lt;br /&gt;
&lt;br /&gt;
* Note that 13 meters are larger than your screen, so what you say in public chat might still be picked up by someone not on your screen. In addition, some classes have spells that hide them from sight (a mage's invisibility, or a hunter's camouflage), so if you want something to remain private, use whispers, or create a group with the players you are talking with.&lt;br /&gt;
&lt;br /&gt;
== Yells (/y) ==&lt;br /&gt;
&lt;br /&gt;
Yelling is shown in a distinct, orange colour, and is seen by any other player in the same map as you. To yell, you have to start your message with &amp;quot;/y &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* In dungeon instances, yelling covers all maps in the entire dungeon.&lt;br /&gt;
* Moderators may use yells in PvP battlegrounds in case anything important occurs that everyone needs to know. These yells are then seen by both teams.&lt;br /&gt;
&lt;br /&gt;
== Whispers (/w playername) ==&lt;br /&gt;
&lt;br /&gt;
Whispering a player sends a private message to just them, regardless of what map or dungeon they are in. To whisper someone, start your message with &amp;quot;/w &amp;quot;, followed by the player's name. However, this command only works if the player you whisper to has no spaces in their name. Alternatively - which always works - simply write their name in the &amp;quot;To: &amp;quot; field on the right of your chatbox, or click their name in the chat, and select &amp;quot;Whisper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Group/Party Chat (/p) ==&lt;br /&gt;
&lt;br /&gt;
Group chat (also called Party Chat) is seen by everyone in the same group as you, regardless of where they are. To talk in group chat, start your message with &amp;quot;/p &amp;quot;, or type &amp;quot;#party&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a group for this command to work. To group up with another player, hold down your &amp;quot;Control&amp;quot; key, click their character, and then select &amp;quot;Invite to Group&amp;quot;. Alternatively, you can type &amp;quot;/invite their-name&amp;quot; for the same effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Chat (/g) ==&lt;br /&gt;
&lt;br /&gt;
Guild chat lets you talk to your guild, and is seen by everyone who is currently online in your guild, regardless of where they are. To use guild chat, start your message with &amp;quot;/g &amp;quot;, or type &amp;quot;#guild&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a guild for this command to work.&lt;br /&gt;
* Guild masters have the option to restrict speaking in #guild chat to certain ranks, in which case you have to be at least that rank in order to use guild chat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alliance Chat ==&lt;br /&gt;
&lt;br /&gt;
Alliance chat is similar to guild chat, except that it also reaches any guilds that your guild may be allied with. To talk in alliance chat, type &amp;quot;#allies&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Alliances can be formed by the guild master, as well as ranks with an appropriate permission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zone Chat ==&lt;br /&gt;
&lt;br /&gt;
Zone chat talks to everyone in the same zone as you. Fields east and west of villages and other important sites are generally separate zones. Dungeons are also separate zones. Speaking in zone chat also reaches other groups running the same dungeon as you do, even if they are not in the same [[instance]]. To speak in zone chat, type &amp;quot;#zone&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Chat Channels ==&lt;br /&gt;
&lt;br /&gt;
Groups of players can request a custom chat channel for them and their friends, using support tickets. These chats can be set to be open or invite only. To join such a channel, type &amp;quot;/join channelname&amp;quot;, replacing &amp;quot;channelname&amp;quot; with the name of the channel. To talk in that channel, type &amp;quot;#channelname&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox, again replacing &amp;quot;channelname&amp;quot; with the name of the channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Privacy in Chat ==&lt;br /&gt;
&lt;br /&gt;
The type of chat you use determines who will see your message. On some types of chat you have control over who will see it, on others you don't.&lt;br /&gt;
&lt;br /&gt;
Chats you have control over:&lt;br /&gt;
* Whispers: only the player you whisper will see it.&lt;br /&gt;
* Party/Group Chat (if you are the group leader): as long as you do not invite anyone else, only players currently in the group will see your message. Note that if someone else is leading the group, they may invite someone while you type your message.&lt;br /&gt;
&lt;br /&gt;
Limited control:&lt;br /&gt;
* Guild Chat can be set similar to group chat, but that is not its primary purpose. Custom Chat Channels may or may not have tightly controlled access. Unless you manage a guild or a custom chat channel, you have limited control over who will actually see your message.&lt;br /&gt;
&lt;br /&gt;
Chats you have no control over:&lt;br /&gt;
* Zone chat: anyone in the zone can see it.&lt;br /&gt;
* Yells and public chat: anyone around you can see it.&lt;br /&gt;
* Alliance chats: unless you control the allied guilds, you have no control over what happens in the other guilds.&lt;br /&gt;
&lt;br /&gt;
Note that higher ranking staff has access to a chat log, if needed. Staff does not proactively look through the chat log, however if one player reports another, they may have to look at what was said to validate (or dismiss) the report.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1162</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1162"/>
				<updated>2014-08-02T01:05:59Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Yells (/y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chatting lets you communicate with other players. There are several types on chat, which differ in who can see it. &lt;br /&gt;
&lt;br /&gt;
== Regular Chat (/s) ==&lt;br /&gt;
&lt;br /&gt;
Regular public chat is heard by other players in a 13 [[meter]] radius around you. To use regular chat, simply type what you want your character to say into the chatbox on the bottom of the screen, and hit enter. If you are in a different chat mode, you can start your message with &amp;quot;/s &amp;quot;, to speak in public chat instead. To always talk in regular chat, just make sure the &amp;quot;Send to:&amp;quot; field on the right is empty.&lt;br /&gt;
&lt;br /&gt;
* Note that 13 meters are larger than your screen, so what you say in public chat might still be picked up by someone not on your screen. In addition, some classes have spells that hide them from sight (a mage's invisibility, or a hunter's camouflage), so if you want something to remain private, use whispers, or create a group with the players you are talking with.&lt;br /&gt;
&lt;br /&gt;
== Yells (/y) ==&lt;br /&gt;
&lt;br /&gt;
Yelling is shown in a distinct, orange colour, and is seen by any other player in the same map as you. To yell, you have to start your message with &amp;quot;/y &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* In dungeon instances, yelling covers all maps in the entire dungeon.&lt;br /&gt;
* Moderators may use yells in PvP battlegrounds in case anything important occurs that everyone needs to know. These yells are then seen by both teams.&lt;br /&gt;
&lt;br /&gt;
== Whispers (/w playername) ==&lt;br /&gt;
&lt;br /&gt;
Whispering a player sends a private message to just them, regardless of what map or dungeon they are in. To whisper someone, start your message with &amp;quot;/w &amp;quot;, followed by the player's name. However, this command only works if the player you whisper to has no spaces in their name. Alternatively - which always works - simply write their name in the &amp;quot;To: &amp;quot; field on the right of your chatbox, or click their name in the chat, and select &amp;quot;Whisper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Group/Party Chat (/p) ==&lt;br /&gt;
&lt;br /&gt;
Group chat (also called Party Chat) is seen by everyone in the same group as you, regardless of where they are. To talk in group chat, start your message with &amp;quot;/p &amp;quot;, or type &amp;quot;#party&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a group for this command to work. To group up with another player, hold down your &amp;quot;Control&amp;quot; key, click their character, and then select &amp;quot;Invite to Group&amp;quot;. Alternatively, you can type &amp;quot;/invite their-name&amp;quot; for the same effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Chat (/g) ==&lt;br /&gt;
&lt;br /&gt;
Guild chat lets you talk to your guild, and is seen by everyone who is currently online in your guild, regardless of where they are. To use guild chat, start your message with &amp;quot;/g &amp;quot;, or type &amp;quot;#guild&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a guild for this command to work.&lt;br /&gt;
* Guild masters have the option to restrict speaking in #guild chat to certain ranks, in which case you have to be at least that rank in order to use guild chat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alliance Chat ==&lt;br /&gt;
&lt;br /&gt;
Alliance chat is similar to guild chat, except that it also reaches any guilds that your guild may be allied with. To talk in alliance chat, type &amp;quot;#allies&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Alliances can be formed by the guild master, as well as ranks with an appropriate permission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zone Chat ==&lt;br /&gt;
&lt;br /&gt;
Zone chat talks to everyone in the same zone as you. Fields east and west of villages and other important sites are generally separate zones. Dungeons are also separate zones. Speaking in zone chat also reaches other groups running the same dungeon as you do, even if they are not in the same [[instance]]. To speak in zone chat, type &amp;quot;#zone&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Chat Channels ==&lt;br /&gt;
&lt;br /&gt;
Groups of players can request a custom chat channel for them and their friends, using support tickets. These chats can be set to be open or invite only. To join such a channel, type &amp;quot;/join channelname&amp;quot;, replacing &amp;quot;channelname&amp;quot; with the name of the channel. To talk in that channel, type &amp;quot;#channelname&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox, again replacing &amp;quot;channelname&amp;quot; with the name of the channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Privacy in Chat ==&lt;br /&gt;
&lt;br /&gt;
The type of chat you use determines who will see your message. On some types of chat you have control over who will see it, on others you don't.&lt;br /&gt;
&lt;br /&gt;
Chats you have control over:&lt;br /&gt;
* Whispers: only the player you whisper will see it.&lt;br /&gt;
* Party/Group Chat (if you are the group leader): as long as you do not invite anyone else, only players currently in the group will see your message. Note that if someone else is leading the group, they may invite someone while you type your message.&lt;br /&gt;
&lt;br /&gt;
Limited control:&lt;br /&gt;
* Guild Chat can be set similar to group chat, but that is not its primary purpose. Custom Chat Channels may or may not have tightly controlled access. Unless you manage a guild or a custom chat channel, you have limited control over who will actually see your message.&lt;br /&gt;
&lt;br /&gt;
Chats you have no control over:&lt;br /&gt;
* Zone chat: anyone in the zone can see it.&lt;br /&gt;
* Yells and public chat: anyone around you can see it.&lt;br /&gt;
* Alliance chats: unless you control the allied guilds, you have no control over what happens in the other guilds.&lt;br /&gt;
&lt;br /&gt;
Note that higher ranking staff has access to a chat log, if needed. Staff does not proactively look through the chat log, however if one player reports another, they may have to look at what was said to validate (or dismiss) the report.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1161</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Chat&amp;diff=1161"/>
				<updated>2014-08-02T01:04:22Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Regular Chat (/s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chatting lets you communicate with other players. There are several types on chat, which differ in who can see it. &lt;br /&gt;
&lt;br /&gt;
== Regular Chat (/s) ==&lt;br /&gt;
&lt;br /&gt;
Regular public chat is heard by other players in a 13 [[meter]] radius around you. To use regular chat, simply type what you want your character to say into the chatbox on the bottom of the screen, and hit enter. If you are in a different chat mode, you can start your message with &amp;quot;/s &amp;quot;, to speak in public chat instead. To always talk in regular chat, just make sure the &amp;quot;Send to:&amp;quot; field on the right is empty.&lt;br /&gt;
&lt;br /&gt;
* Note that 13 meters are larger than your screen, so what you say in public chat might still be picked up by someone not on your screen. In addition, some classes have spells that hide them from sight (a mage's invisibility, or a hunter's camouflage), so if you want something to remain private, use whispers, or create a group with the players you are talking with.&lt;br /&gt;
&lt;br /&gt;
== Yells (/y) ==&lt;br /&gt;
&lt;br /&gt;
Yelling is shown in a distinct, red colour, and is seen by any other player in the same map as you. To yell, you have to start your message with &amp;quot;/y &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* In dungeon instances, yelling covers all maps in the entire dungeon.&lt;br /&gt;
* Moderators may use yells in PvP battlegrounds in case anything important occurs that everyone needs to know. These yells are then seen by both teams. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Whispers (/w playername) ==&lt;br /&gt;
&lt;br /&gt;
Whispering a player sends a private message to just them, regardless of what map or dungeon they are in. To whisper someone, start your message with &amp;quot;/w &amp;quot;, followed by the player's name. However, this command only works if the player you whisper to has no spaces in their name. Alternatively - which always works - simply write their name in the &amp;quot;To: &amp;quot; field on the right of your chatbox, or click their name in the chat, and select &amp;quot;Whisper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Group/Party Chat (/p) ==&lt;br /&gt;
&lt;br /&gt;
Group chat (also called Party Chat) is seen by everyone in the same group as you, regardless of where they are. To talk in group chat, start your message with &amp;quot;/p &amp;quot;, or type &amp;quot;#party&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a group for this command to work. To group up with another player, hold down your &amp;quot;Control&amp;quot; key, click their character, and then select &amp;quot;Invite to Group&amp;quot;. Alternatively, you can type &amp;quot;/invite their-name&amp;quot; for the same effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Chat (/g) ==&lt;br /&gt;
&lt;br /&gt;
Guild chat lets you talk to your guild, and is seen by everyone who is currently online in your guild, regardless of where they are. To use guild chat, start your message with &amp;quot;/g &amp;quot;, or type &amp;quot;#guild&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Note that you need to be in a guild for this command to work.&lt;br /&gt;
* Guild masters have the option to restrict speaking in #guild chat to certain ranks, in which case you have to be at least that rank in order to use guild chat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alliance Chat ==&lt;br /&gt;
&lt;br /&gt;
Alliance chat is similar to guild chat, except that it also reaches any guilds that your guild may be allied with. To talk in alliance chat, type &amp;quot;#allies&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
* Alliances can be formed by the guild master, as well as ranks with an appropriate permission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zone Chat ==&lt;br /&gt;
&lt;br /&gt;
Zone chat talks to everyone in the same zone as you. Fields east and west of villages and other important sites are generally separate zones. Dungeons are also separate zones. Speaking in zone chat also reaches other groups running the same dungeon as you do, even if they are not in the same [[instance]]. To speak in zone chat, type &amp;quot;#zone&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Chat Channels ==&lt;br /&gt;
&lt;br /&gt;
Groups of players can request a custom chat channel for them and their friends, using support tickets. These chats can be set to be open or invite only. To join such a channel, type &amp;quot;/join channelname&amp;quot;, replacing &amp;quot;channelname&amp;quot; with the name of the channel. To talk in that channel, type &amp;quot;#channelname&amp;quot; in the &amp;quot;To: &amp;quot; field on the right of your chatbox, again replacing &amp;quot;channelname&amp;quot; with the name of the channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Privacy in Chat ==&lt;br /&gt;
&lt;br /&gt;
The type of chat you use determines who will see your message. On some types of chat you have control over who will see it, on others you don't.&lt;br /&gt;
&lt;br /&gt;
Chats you have control over:&lt;br /&gt;
* Whispers: only the player you whisper will see it.&lt;br /&gt;
* Party/Group Chat (if you are the group leader): as long as you do not invite anyone else, only players currently in the group will see your message. Note that if someone else is leading the group, they may invite someone while you type your message.&lt;br /&gt;
&lt;br /&gt;
Limited control:&lt;br /&gt;
* Guild Chat can be set similar to group chat, but that is not its primary purpose. Custom Chat Channels may or may not have tightly controlled access. Unless you manage a guild or a custom chat channel, you have limited control over who will actually see your message.&lt;br /&gt;
&lt;br /&gt;
Chats you have no control over:&lt;br /&gt;
* Zone chat: anyone in the zone can see it.&lt;br /&gt;
* Yells and public chat: anyone around you can see it.&lt;br /&gt;
* Alliance chats: unless you control the allied guilds, you have no control over what happens in the other guilds.&lt;br /&gt;
&lt;br /&gt;
Note that higher ranking staff has access to a chat log, if needed. Staff does not proactively look through the chat log, however if one player reports another, they may have to look at what was said to validate (or dismiss) the report.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=User:Bramble&amp;diff=1023</id>
		<title>User:Bramble</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=User:Bramble&amp;diff=1023"/>
				<updated>2013-10-26T14:05:42Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there!&lt;br /&gt;
I'm Bramble, but you can call me Brambs.&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=User:Bramble&amp;diff=743</id>
		<title>User:Bramble</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=User:Bramble&amp;diff=743"/>
				<updated>2013-03-21T00:49:15Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: Created page with &amp;quot;Hey there! I'm Bramble, but you can call me Brambs. so uh yeah thats me. bye. P.S. I'm totally the best mage ever...so be careful in PvP XD&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there!&lt;br /&gt;
I'm Bramble, but you can call me Brambs.&lt;br /&gt;
so uh yeah thats me.&lt;br /&gt;
bye.&lt;br /&gt;
P.S. I'm totally the best mage ever...so be careful in PvP XD&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=The_Battle_for_Schwartzwald_Castle&amp;diff=742</id>
		<title>The Battle for Schwartzwald Castle</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=The_Battle_for_Schwartzwald_Castle&amp;diff=742"/>
				<updated>2013-03-21T00:46:52Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Battle for Schwartzwald Castle is a king-of-the-hill style battleground, in which two teams try to defend the castle for as long as possible.&lt;br /&gt;
&lt;br /&gt;
== Rules == &lt;br /&gt;
&lt;br /&gt;
TvT (Team versus Team) can take at least 15 minutes, unless your reinforcements run out! You start out with 80 reinforcements, and every time you, or one of your teammates gets knocked out, your reinforcements go down by 2, which means if your teammates and yourself die 40 times, you lose. It still happens even if there is time left on the clock. The object of TvT is to break the [[Ancient Relic]], and own the castle at the end. In order to get to the relic, you have to break down doors that block your way, and fight other players in order to reach it. Only the strongest of your levels will survive! If you win, you gain 50 [http://www.pawdgame.com/database/items#item=163 Tokens of Bravery]. With those, you can by better armor, ingredients, and other helpful things!&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=The_Battle_for_Schwartzwald_Castle&amp;diff=741</id>
		<title>The Battle for Schwartzwald Castle</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=The_Battle_for_Schwartzwald_Castle&amp;diff=741"/>
				<updated>2013-03-21T00:46:18Z</updated>
		
		<summary type="html">&lt;p&gt;Bramble: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Battle for Schwartzwald Castle is a king-of-the-hill style battleground, in which two teams try to defend the castle for as long as possible.&lt;br /&gt;
&lt;br /&gt;
== Rules == &lt;br /&gt;
&lt;br /&gt;
TvT (Team versus Team) can take at least15 minutes, unless your reinforcements run out! You start out with 80 reinforcements, and every time you, or one of your teammates gets knocked out, your reinforcements go down by 2, which means if your teammates and yourself die 40 times, you lose. It still happens even if there is time left on the clock. The object of TvT is to break the [[Ancient Relic]], and own the castle at the end. In order to get to the relic, you have to break down doors that block your way, and fight other players in order to reach it. Only the strongest of your levels will survive! If you win, you gain 50 [http://www.pawdgame.com/database/items#item=163 Tokens of Bravery]. With those, you can by better armor, ingredients, and other helpful things!&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>	</entry>

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