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		<updated>2026-04-11T05:04:37Z</updated>
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	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Mana_Shield&amp;diff=1360</id>
		<title>Mana Shield</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Mana_Shield&amp;diff=1360"/>
				<updated>2016-01-02T05:34:34Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: very minor, just put links in from last edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mana Shield is a skill only available to Mages, in the Arcane skill tree. By using [https://www.pawdgame.com/wiki/Mana mana], a Mage protects itself through Mana Shield. When active, there is a blue sphere around the user. When damage is inflicted on Mana Shield, the user of Mana Shield loses mana, depending on how much damage was received; Mana Shield blocks almost all the damage for the user. If used too much in battle, it'll leave the Mage with no mana. With no mana, the user cannot defend itself. Mana Shield deactivates itself when: the user has no more mana, or when 200% of the user's maximum mana was used to block damage.&lt;br /&gt;
&lt;br /&gt;
The purpose of Mana Shield is to block a significant amount of damage with mana; this way allows Mages to take hits easier by utilizing their source of power. [https://www.pawdgame.com/wiki/Arcane_Focus Arcane Focus] (Lv.1) increases Mana Shield's duration and efficiency greatly.&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Arcane_Focus&amp;diff=1359</id>
		<title>Arcane Focus</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Arcane_Focus&amp;diff=1359"/>
				<updated>2016-01-02T05:29:46Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: I put what class unlocks it, and where. This is just to create a page for the skill. I'll add some things later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcane Focus is a skill unlocked by Mage, in the Arcane skill tree.&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Mana_Shield&amp;diff=1358</id>
		<title>Mana Shield</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Mana_Shield&amp;diff=1358"/>
				<updated>2016-01-02T05:26:41Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: just added some more details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mana Shield is a skill only available to Mages, in the Arcane skill tree. By using mana, a Mage protects itself through Mana Shield. When active, there is a blue sphere around the user. When damage is inflicted on Mana Shield, the user of Mana Shield loses mana, depending on how much damage was received; Mana Shield blocks almost all the damage for the user. If used too much in battle, it'll leave the Mage with no mana. With no mana, the user cannot defend itself. Mana Shield deactivates itself when: the user has no more mana, or when 200% of the user's maximum mana was used to block damage.&lt;br /&gt;
&lt;br /&gt;
The purpose of Mana Shield is to block a significant amount of damage with mana; this way allows Mages to take hits easier. Arcane Focus (Lv.1) increases Mana Shield's duration and efficiency greatly.&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1357</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1357"/>
				<updated>2016-01-01T20:51:47Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: minor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Having practised the arts of dark magic for ages, mages are masters of the elements. They summon fire out of thin air, scorching enemies in their path, freeze them with ice spells, and scatter them with the element of wind. A skilled mage has many tricks up their sleeve, making them cunning and deadly opponents.&lt;br /&gt;
&lt;br /&gt;
Like priests, mages draw their power from mana, a pool of magic energy that regenerates over time, which allows you to protect yourself from damage, while using strong elemental spells against on your foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Elements ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mages are able to use different elements, which are: Fire, Water, Wind, and Earth; with the ability to use four different elements, they are able to take advantage of their targets' elemental characteristic, but are susceptible to elemental disadvantages (in other words, use Water against Fire, but using Water against Water is bad). From the Elemental Property Table, you can see what effects an element has on another element (Attacking Element v.s. Defending Element). Refer to the [https://www.pawdgame.com/wiki/Elemental_Property_Table Elemental Property Table] if needed.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &lt;br /&gt;
Fruit Bug is Earth 1. A Mage attacks the Fruit Bug with Fire Bolt. In this situation, the Fruit Bug is receiving the fiery attack, which makes the Fruit Bug's element (Earth 1) the Defending Element. The Fire Bolt attacks, making it the Attacking Element. When refer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Gameplay ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Mage gets Mana Shield (Lv. 2) because it is their defense, and Arcane Focus (Lv. 1) to boost the Mana Shield's efficiency. Also, a Mage gets Harvest Mana to gain 60% of their maximum mana, which is useful if low on mana. Disrupt Magic does what it says, disrupts a spell that is being casted; this skill is used to stop spells from the same school (elemental set) from casting for a short a period of time. This is used to stop devastating spells casted by bosses (not needed at low levels). Skip is used to save walk time and trick your target (you can Skip to their back); that's where the cunning part of Mage is. [https://www.pawdgame.com/wiki/Invisibility Invisibility] is useful for traveling in treacherous places and go undetected in boss battles (which resets the boss). Teleport Bind Earth&lt;br /&gt;
&lt;br /&gt;
Each elemental set (Fire, Water, Wind, Earth) has their own play style, but all of them are given a way to recover mana in battle; however, some elemental sets are able to gain mana easier or provide additional bonuses, such as higher DPS.&lt;br /&gt;
&lt;br /&gt;
It is not recommended for a Mage to spread their skill points across different elemental sets; for instance, three points in the Fire set and four points in the Water set. Doing this will decrease the amount of damage a Mage can do because a Mage usually uses only one elemental set in battle. Because of this situation, a Mage usually has one elemental set, either Fire, Water, Wind, or Earth; therefore, they will need to reset their skills when their current elemental set isn't doing well. There is a way to stop yourself from going back to town and resetting your skill points, which is annoying and time consuming. In Midnight Mountain, you will be able to find Rhizel, who find allow you to remember up to four skill sets (you can only switch skill sets outside of combat).&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Mana_Shield&amp;diff=1356</id>
		<title>Mana Shield</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Mana_Shield&amp;diff=1356"/>
				<updated>2016-01-01T20:49:35Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: minor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mana Shield is a skill only available to Mages. By using mana, a Mage protects itself through Mana Shield. When active, there is a blue sphere around the user. When damage is inflicted on Mana Shield, the user of Mana Shield loses mana, depending on how much damage was received; Mana Shield blocks almost all the damage for the user. If used too much in battle, it'll leave the Mage with no mana.&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1355</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1355"/>
				<updated>2016-01-01T07:46:53Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: still minor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Having practised the arts of dark magic for ages, mages are masters of the elements. They summon fire out of thin air, scorching enemies in their path, freeze them with ice spells, and scatter them with the element of wind. A skilled mage has many tricks up their sleeve, making them cunning and deadly opponents.&lt;br /&gt;
&lt;br /&gt;
Like priests, mages draw their power from mana, a pool of magic energy that regenerates over time, which allows you to protect yourself from damage, while using strong elemental spells against on your foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Elements ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mages are able to use different elements, which are: Fire, Water, Wind, and Earth; with the ability to use four different elements, they are able to take advantage of their targets' elemental characteristic, but are susceptible to elemental disadvantages (in other words, use Water against Fire, but using Water against Water is bad). From the Elemental Property Table, you can see what effects an element has on another element (Attacking Element v.s. Defending Element). Refer to the [https://www.pawdgame.com/wiki/Elemental_Property_Table Elemental Property Table] if needed.&lt;br /&gt;
&lt;br /&gt;
Example&lt;br /&gt;
Fruit Bug is Earth 1. A Mage attacks the Fruit Bug with Fire Bolt. In this situation, the Fruit Bug is receiving the fiery attack, which makes the Fruit Bug's element (Earth 1) the Defending Element. The Fire Bolt attacks, making it the Attacking Element. When refer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Gameplay ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Mage gets Mana Shield (Lv. 2) because it is their defense, and Arcane Focus (Lv. 1) to boost the Mana Shield's efficiency. Also, a Mage gets Harvest Mana to gain 60% of their maximum mana, which is useful if low on mana. Disrupt Magic does what it says, disrupts a spell that is being casted; this skill is used to stop spells from the same school (elemental set) from casting for a short a period of time. This is used to stop devastating spells casted by bosses (not needed at low levels). Skip is used to save walk time and trick your target (you can Skip to their back); that's where the cunning part of Mage is. [https://www.pawdgame.com/wiki/Invisibility Invisibility] is useful for traveling in treacherous places and go undetected in boss battles (which resets the boss). Teleport Bind Earth&lt;br /&gt;
&lt;br /&gt;
Each elemental set (Fire, Water, Wind, Earth) has their own play style, but all of them are given a way to recover mana in battle; however, some elemental sets are able to gain mana easier or provide additional bonuses, such as higher DPS.&lt;br /&gt;
&lt;br /&gt;
It is not recommended for a Mage to spread their skill points across different elemental sets; for instance, three points in the Fire set and four points in the Water set. Doing this will decrease the amount of damage a Mage can do because a Mage usually uses only one elemental set in battle. Because of this situation, a Mage usually has one elemental set, either Fire, Water, Wind, or Earth; therefore, they will need to reset their skills when their current elemental set isn't doing well. There is a way to stop yourself from going back to town and resetting your skill points, which is annoying and time consuming. In Midnight Mountain, you will be able to find Rhizel, who find allow you to remember up to four skill sets (you can only switch skill sets outside of combat).&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Mana_Shield&amp;diff=1354</id>
		<title>Mana Shield</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Mana_Shield&amp;diff=1354"/>
				<updated>2016-01-01T07:34:59Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: Who can cast Mana shield. That's what I put. I'll edit later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mana Shield is a skill only available to Mages.&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Skip&amp;diff=1353</id>
		<title>Skip</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Skip&amp;diff=1353"/>
				<updated>2016-01-01T07:32:11Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: This is about Skip. Just tells it uses and basics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skip is a magic based skill that makes a character teleport forward a certain distance. It is available to Mages, in the Arcane skill tree. The cast time for this ability is instant, which protects the user from being disrupted. When used it leaves a blue, transparent image of the user at the location of its use.&lt;br /&gt;
&lt;br /&gt;
It is useful for saving walk time, and it is useful for faking your movement towards monsters and players.&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Invisibility&amp;diff=1352</id>
		<title>Invisibility</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Invisibility&amp;diff=1352"/>
				<updated>2016-01-01T07:25:17Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Invisibility is a magic based spell that makes a character completely invisible to others. It is available to Mages, in the Arcane skill tree. Typically, the duration of invisibility is rather short, through it can be extended with certain items, up to 24 seconds of invisibility. &lt;br /&gt;
&lt;br /&gt;
Note that you can still be harmed while invisible. Receiving any damage (for example, from area spells) while invisible will break the effect. In addition, [[extrasensory]] monsters can sense you even when you are invisible.&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1351</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1351"/>
				<updated>2016-01-01T07:22:14Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: minor, left some gaps for me to edit later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Having practised the arts of dark magic for ages, mages are masters of the elements. They summon fire out of thin air, scorching enemies in their path, freeze them with ice spells, and scatter them with the element of wind. A skilled mage has many tricks up their sleeve, making them cunning and deadly opponents.&lt;br /&gt;
&lt;br /&gt;
Like priests, mages draw their power from mana, a pool of magic energy that regenerates over time, which allows you to protect yourself from damage, while using strong elemental spells against on your foes.&lt;br /&gt;
&lt;br /&gt;
'''''Elements'''''&lt;br /&gt;
&lt;br /&gt;
Mages are able to use different elements, which are: Fire, Water, Wind, and Earth; with the ability to use four different elements, they are able to take advantage of their targets' elemental characteristic, but are susceptible to elemental disadvantages (in other words, use Water against Fire, but using Water against Water is bad). From the Elemental Property Table, you can see what effects an element has on another element (Attacking Element v.s. Defending Element). Refer to the [https://www.pawdgame.com/wiki/Elemental_Property_Table Elemental Property Table] if needed.&lt;br /&gt;
&lt;br /&gt;
Example&lt;br /&gt;
Fruit Bug is Earth 1. A Mage attacks the Fruit Bug with Fire Bolt. In this situation, the Fruit Bug is receiving the fiery attack, which makes the Fruit Bug's element (Earth 1) the Defending Element. The Fire Bolt attacks, making it the Attacking Element. When refer&lt;br /&gt;
&lt;br /&gt;
'''''General Game Play'''''&lt;br /&gt;
&lt;br /&gt;
A Mage gets Mana Shield (Lv. 2) because it is their defense, and Arcane Focus (Lv. 1) to boost the Mana Shield's efficiency. Also, a Mage gets Harvest Mana to gain 60% of their maximum mana, which is useful if low on mana. Disrupt Magic does what it says, disrupts a spell that is being casted; this skill is used to stop spells from the same school (elemental set) from casting for a short a period of time. This is used to stop devastating spells casted by bosses (not needed at low levels). Skip is used to save walk time and trick your target (you can Skip to their back); that's where the cunning part of Mage is. [https://www.pawdgame.com/wiki/Invisibility Invisibility] is useful for traveling in treacherous places and go undetected in boss battles (which resets the boss). Teleport Bind Earth&lt;br /&gt;
&lt;br /&gt;
Each elemental set (Fire, Water, Wind, Earth) has their own play style, but all of them are given a way to recover mana in battle; however, some elemental sets are able to gain mana easier or provide additional bonuses, such as higher DPS.&lt;br /&gt;
&lt;br /&gt;
It is not recommended for a Mage to spread their skill points across different elemental sets; for instance, three points in the Fire set and four points in the Water set. Doing this will decrease the amount of damage a Mage can do because a Mage usually uses only one elemental set in battle. Because of this situation, a Mage usually has one elemental set, either Fire, Water, Wind, or Earth; therefore, they will need to reset their skills when their current elemental set isn't doing well. There is a way to stop yourself from going back to town and resetting your skill points, which is annoying and time consuming. In Midnight Mountain, you will be able to find Rhizel, who find allow you to remember up to four skill sets (you can only switch skill sets outside of combat).&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1350</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1350"/>
				<updated>2016-01-01T07:12:07Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: minor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Mage ==&lt;br /&gt;
Having practised the arts of dark magic for ages, mages are masters of the elements. They summon fire out of thin air, scorching enemies in their path, freeze them with ice spells, and scatter them with the element of wind. A skilled mage has many tricks up their sleeve, making them cunning and deadly opponents.&lt;br /&gt;
&lt;br /&gt;
Like priests, mages draw their power from mana, a pool of magic energy that regenerates over time, which allows you to protect yourself from damage, while using strong elemental spells against on your foes.&lt;br /&gt;
&lt;br /&gt;
'''''Elements'''''&lt;br /&gt;
&lt;br /&gt;
Mages are able to use different elements, which are: Fire, Water, Wind, and Earth; with the ability to use four different elements, they are able to take advantage of their targets' elemental characteristic, but are susceptible to elemental disadvantages (in other words, use Water against Fire, but using Water against Water is bad). From the Elemental Property Table, you can see what effects an element has on another element (Attacking Element v.s. Defending Element). Refer to the [https://www.pawdgame.com/wiki/Elemental_Property_Table Elemental Property Table] if needed.&lt;br /&gt;
&lt;br /&gt;
Example&lt;br /&gt;
Fruit Bug is Earth 1. A Mage attacks the Fruit Bug with Fire Bolt. In this situation, the Fruit Bug is receiving the fiery attack, which makes the Fruit Bug's element (Earth 1) the Defending Element. The Fire Bolt attacks, making it the Attacking Element. When refer&lt;br /&gt;
&lt;br /&gt;
'''''General Game Play'''''&lt;br /&gt;
&lt;br /&gt;
A Mage gets Mana Shield (Lv. 2) because it is their defense, and Arcane Focus (Lv. 1) to boost the Mana Shield's efficiency. Also, a Mage gets Harvest Mana to gain 60% of their maximum mana, which is useful if low on mana. Disrupt Magic does what it says, disrupts a spell that is being casted; this skill is used to stop spells from the same school (elemental set) from casting for a short a period of time. This is used to stop devastating spells casted by bosses (not needed at low levels). Skip is used to save walk time and trick your target (you can Skip to their back); that's where the cunning part of Mage is. [https://www.pawdgame.com/wiki/Invisibility Invisibility] is used to travel, undetected by monsters (except to Extrasensory monsters), and to make yourself invisible to monsters and players, as if you're not there; it is useful for traveling in treacherous places and go undetected in boss battles (with some exceptions still).&lt;br /&gt;
&lt;br /&gt;
Each elemental set (Fire, Water, Wind, Earth) has their own play style, but all of them are given a way to recover mana in battle; however, some elemental sets are able to gain mana easier or provide additional bonuses, such as higher DPS.&lt;br /&gt;
&lt;br /&gt;
It is not recommended for a Mage to spread their skill points across different elemental sets; for instance, three points in the Fire set and four points in the Water set. Doing this will decrease the amount of damage a Mage can do because a Mage usually uses only one elemental set in battle. Because of this situation, a Mage usually has one elemental set, either Fire, Water, Wind, or Earth; therefore, they will need to reset their skills when their current elemental set isn't doing well. There is a way to stop yourself from going back to town and resetting your skill points, which is annoying and time consuming. In Midnight Mountain, you will be able to find Rhizel, who find allow you to remember up to four skill sets (you can only switch skill sets outside of combat).&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Extrasensory&amp;diff=1349</id>
		<title>Extrasensory</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Extrasensory&amp;diff=1349"/>
				<updated>2016-01-01T07:10:36Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Extrasensory&amp;quot; monsters are monsters that do not rely on sight to detect other characters. They might be able to smell, or even sense you through some other means, allowing them to target and attack you even when you are hidden or stealthed. Therefore, [https://www.pawdgame.com/wiki/Invisibility Invisibility] and other hiding skills are useless against these monsters.&lt;br /&gt;
&lt;br /&gt;
You can detect extrasensory monsters through [[Analyse (Spell)|analyse]] (which does not break invisibility or stealth). Monsters that can see you have an &amp;quot;Extrasensory&amp;quot; flag in the analysis result.&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1348</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1348"/>
				<updated>2016-01-01T07:07:05Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Mage ==&lt;br /&gt;
Having practised the arts of dark magic for ages, mages are masters of the elements. They summon fire out of thin air, scorching enemies in their path, freeze them with ice spells, and scatter them with the element of wind. A skilled mage has many tricks up their sleeve, making them cunning and deadly opponents.&lt;br /&gt;
&lt;br /&gt;
Like priests, mages draw their power from mana, a pool of magic energy that regenerates over time, which allows you to protect yourself from damage, while using strong elemental spells against on your foes.&lt;br /&gt;
&lt;br /&gt;
'''''Elements'''''&lt;br /&gt;
&lt;br /&gt;
Mages are able to use different elements, which are: Fire, Water, Wind, and Earth; with the ability to use four different elements, they are able to take advantage of their targets' elemental characteristic, but are susceptible to elemental disadvantages (in other words, use Water against Fire, but using Water against Water is bad). From the Elemental Property Table, you can see what effects an element has on another element (Attacking Element v.s. Defending Element). Refer to the [https://www.pawdgame.com/wiki/Elemental_Property_Table Elemental Property Table] if needed.&lt;br /&gt;
&lt;br /&gt;
Example&lt;br /&gt;
Fruit Bug is Earth 1. A Mage attacks the Fruit Bug with Fire Bolt. In this situation, the Fruit Bug is receiving the fiery attack, which makes the Fruit Bug's element (Earth 1) the Defending Element. The Fire Bolt attacks, making it the Attacking Element. When refer&lt;br /&gt;
&lt;br /&gt;
'''''General Game Play'''''&lt;br /&gt;
&lt;br /&gt;
A Mage gets Mana Shield (Lv. 2) because it is their defense, and Arcane Focus (Lv. 1) to boost the Mana Shield's efficiency. Also, a Mage gets Harvest Mana to gain 60% of their maximum mana, which is useful if low on mana. Disrupt Magic does what it says, disrupts a spell that is being casted; this skill is used to stop spells from the same school (elemental set) from casting for a short a period of time. This is used to stop devastating spells casted by bosses (not needed at low levels). Skip is used to save walk time and trick your target (you can Skip to their back); that's where the cunning part of Mage is. Invisibility is used to travel, undetected by monsters (except to Extrasensory monsters), and to make yourself invisible to monsters and players, as if you're not there; it is useful for traveling in treacherous places and go undetected in boss battles (with some exceptions still).&lt;br /&gt;
&lt;br /&gt;
Each elemental set (Fire, Water, Wind, Earth) has their own play style, but all of them are given a way to recover mana in battle; however, some elemental sets are able to gain mana easier or provide additional bonuses, such as higher DPS.&lt;br /&gt;
&lt;br /&gt;
It is not recommended for a Mage to spread their skill points across different elemental sets; for instance, three points in the Fire set and four points in the Water set. Doing this will decrease the amount of damage a Mage can do because a Mage usually uses only one elemental set in battle. Because of this situation, a Mage usually has one elemental set, either Fire, Water, Wind, or Earth; therefore, they will need to reset their skills when their current elemental set isn't doing well. There is a way to stop yourself from going back to town and resetting your skill points, which is annoying and time consuming. In Midnight Mountain, you will be able to find Rhizel, who find allow you to remember up to four skill sets (you can only switch skill sets outside of combat).&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1347</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1347"/>
				<updated>2016-01-01T07:03:59Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: Made lots of progress and fixes for myself.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Mage ==&lt;br /&gt;
Having practised the arts of dark magic for ages, mages are masters of the elements. They summon fire out of thin air, scorching enemies in their path, freeze them with ice spells, and scatter them with the element of wind. A skilled mage has many tricks up their sleeve, making them cunning and deadly opponents.&lt;br /&gt;
&lt;br /&gt;
Like priests, mages draw their power from mana, a pool of magic energy that regenerates over time, which allows you to protect yourself from damage, while using strong elemental spells against on your foes.&lt;br /&gt;
&lt;br /&gt;
'''''Elements'''''&lt;br /&gt;
&lt;br /&gt;
Mages are able to use different elements, which are: Fire, Water, Wind, and Earth; with the ability to use four different elements, they are able to take advantage of their targets' elemental characteristic, but are susceptible to elemental disadvantages (in other words, use Water against Fire, but using Water against Water is bad). From the Elemental Property Table, you can see what effects an element has on another element (Attacking Element v.s. Defending Element). Refer to the Elemental Property Table if needed.&lt;br /&gt;
&lt;br /&gt;
Example&lt;br /&gt;
Fruit Bug is Earth 1. A Mage attacks the Fruit Bug with Fire Bolt. In this situation, the Fruit Bug is receiving the fiery attack, which makes the Fruit Bug's element (Earth 1) the Defending Element. The Fire Bolt attacks, making it the Attacking Element. When refer&lt;br /&gt;
&lt;br /&gt;
'''''General Game Play'''''&lt;br /&gt;
&lt;br /&gt;
A Mage gets Mana Shield (Lv. 2) because it is their defense, and Arcane Focus (Lv. 1) to boost the Mana Shield's efficiency. Also, a Mage gets Harvest Mana to gain 60% of their maximum mana, which is useful if low on mana. Disrupt Magic does what it says, disrupts a spell that is being casted; this skill is used to stop spells from the same school (elemental set) from casting for a short a period of time. This is used to stop devastating spells casted by bosses (not needed at low levels). Skip is used to save walk time and trick your target (you can Skip to their back); that's where the cunning part of Mage is. Invisibility is used to travel, undetected by monsters (except to Extrasensory monsters), and to make yourself invisible to monsters and players, as if you're not there; it is useful for traveling in treacherous places and go undetected in boss battles (with some exceptions still).&lt;br /&gt;
&lt;br /&gt;
Each elemental set (Fire, Water, Wind, Earth) has their own play style, but all of them are given a way to recover mana in battle; however, some elemental sets are able to gain mana easier or provide additional bonuses, such as higher DPS.&lt;br /&gt;
&lt;br /&gt;
It is not recommended for a Mage to spread their skill points across different elemental sets; for instance, three points in the Fire set and four points in the Water set. Doing this will decrease the amount of damage a Mage can do because a Mage usually uses only one elemental set in battle. Because of this situation, a Mage usually has one elemental set, either Fire, Water, Wind, or Earth; therefore, they will need to reset their skills when their current elemental set isn't doing well. There is a way to stop yourself from going back to town and resetting your skill points, which is annoying and time consuming. In Midnight Mountain, you will be able to find Rhizel, who find allow you to remember up to four skill sets (you can only switch skill sets outside of combat).&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1346</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1346"/>
				<updated>2016-01-01T06:27:53Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: /* Headline text */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Mage ==&lt;br /&gt;
Having practised the arts of dark magic for ages, mages are masters of the elements. They summon fire out of thin air, scorching enemies in their path, freeze them with ice spells, and scatter them with the element of wind. A skilled mage has many tricks up their sleeve, making them cunning and deadly opponents.&lt;br /&gt;
&lt;br /&gt;
Like priests, mages draw their power from mana, a pool of magic energy that regenerates over time, which allows you to protect yourself from damage, while using strong elemental spells against on your foes.&lt;br /&gt;
&lt;br /&gt;
'''''Elements'''''&lt;br /&gt;
&lt;br /&gt;
Refer to the Elemental Property Table if needed.&lt;br /&gt;
&lt;br /&gt;
Mages are able to use different elements, which are: Fire, Water, Wind, and Earth; with the ability to use four different elements, they are able to take advantage of their targets' elemental characteristic, but are susceptible to elemental disadvantages (in other words, use Water against Fire). From the Elemental Property Table, you can see what effects an element has on another element (Attacking Element v.s. Defending Element).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''General Game Play'''''&lt;br /&gt;
&lt;br /&gt;
A Mage gets Level 2 Magic Shield because it is their defense, and Arcane Focus to boost the Magic Shield's efficiency. Also, a Mage gets Harvest Mana to gain 60% of Mana.&lt;br /&gt;
Each elemental set (Fire, Water, Wind, Earth) has their own play style, but all of them are given a way to recover mana in battle; however, some elemental sets are able to gain mana easier or provide additional bonuses.&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1345</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1345"/>
				<updated>2016-01-01T06:27:24Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Headline text ==&lt;br /&gt;
Having practised the arts of dark magic for ages, mages are masters of the elements. They summon fire out of thin air, scorching enemies in their path, freeze them with ice spells, and scatter them with the element of wind. A skilled mage has many tricks up their sleeve, making them cunning and deadly opponents.&lt;br /&gt;
&lt;br /&gt;
Like priests, mages draw their power from mana, a pool of magic energy that regenerates over time, which allows you to protect yourself from damage, while using strong elemental spells against on your foes.&lt;br /&gt;
&lt;br /&gt;
'''''Elements'''''&lt;br /&gt;
&lt;br /&gt;
Refer to the Elemental Property Table if needed.&lt;br /&gt;
&lt;br /&gt;
Mages are able to use different elements, which are: Fire, Water, Wind, and Earth; with the ability to use four different elements, they are able to take advantage of their targets' elemental characteristic, but are susceptible to elemental disadvantages (in other words, use Water against Fire). From the Elemental Property Table, you can see what effects an element has on another element (Attacking Element v.s. Defending Element).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''General Game Play'''''&lt;br /&gt;
&lt;br /&gt;
A Mage gets Level 2 Magic Shield because it is their defense, and Arcane Focus to boost the Magic Shield's efficiency. Also, a Mage gets Harvest Mana to gain 60% of Mana.&lt;br /&gt;
Each elemental set (Fire, Water, Wind, Earth) has their own play style, but all of them are given a way to recover mana in battle; however, some elemental sets are able to gain mana easier or provide additional bonuses.&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1342</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1342"/>
				<updated>2015-11-21T06:29:15Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Having practised the arts of dark magic for ages, mages are masters of the elements. They summon fire out of thin air, scorching enemies in their path, freeze them with ice spells, and scatter them with the element of wind. A skilled mage has many tricks up their sleeve, making them cunning and deadly opponents.&lt;br /&gt;
&lt;br /&gt;
Like priests, mages draw their power from mana, a pool of magic energy that regenerates over time, which allows you to protect yourself from damage, while using strong elemental spells against on your foes.&lt;br /&gt;
&lt;br /&gt;
'''''Elements'''''&lt;br /&gt;
&lt;br /&gt;
Refer to the Elemental Property Table if needed.&lt;br /&gt;
&lt;br /&gt;
Mages are able to use different elements, which are: Fire, Water, Wind, and Earth; with the ability to use four different elements, they are able to take advantage of their targets' elemental characteristic, but are susceptible to elemental disadvantages. From the Elemental Property Table, you can see what effects an element has on another element (Attacking Element v.s. Defending Element).&lt;br /&gt;
&lt;br /&gt;
For example, Vilefang is Earth 1 (Defending Element); therefore, Fire (Attacking Element) will be effective on it by 25%. This ability to take advantage of a target's elemental characteristic are what make Mages great at dealing damage; Mages are the best people to play the role of being the DPS (Damage Per Second).&lt;br /&gt;
&lt;br /&gt;
A disadvantageous situation that a Mage will come across is using an element that the target is resisted to. For example, Vilefang is Earth 1 (Defending Element); therefore, if you use an attack that has the characteristic of Wind, Vilefang will resist 12.5% of your attack (in other words, you only deal 87.5% of your usual damage). Because of this, a Mage has to reset their skills to bend the situation in their favor. When going from area to area, and bosses to bosses, a Mage has to change their skills to take advantage of the situation.&lt;br /&gt;
&lt;br /&gt;
There is a small way around to reseting skills over and over again, which is to buy skillsets (you can buy up to 3 additional skill sets) from Rhizel in Argan. Although this does not provide the ability to change element in the middle of a battle, a Mage doesn't have to go back to town and spend 1 gold to reset their skills, then come back anymore.&lt;br /&gt;
&lt;br /&gt;
'''''General Game Play'''''&lt;br /&gt;
&lt;br /&gt;
A Mage gets Level 2 Magic Shield because it is their defense, and Arcane Focus to boost the Magic Shield's efficiency. Also, a Mage gets Harvest Mana to gain 60% of Mana.&lt;br /&gt;
Each elemental set (Fire, Water, Wind, Earth) has their own play style, but all of them are given a way to recover mana in battle; however, some elemental sets are able to gain mana easier or provide additional bonuses.&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1341</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1341"/>
				<updated>2015-11-21T06:28:40Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Having practised the arts of dark magic for ages, mages are masters of the elements. They summon fire out of thin air, scorching enemies in their path, freeze them with ice spells, and scatter them with the element of wind. A skilled mage has many tricks up their sleeve, making them cunning and deadly opponents.&lt;br /&gt;
&lt;br /&gt;
Like priests, mages draw their power from mana, a pool of magic energy that regenerates over time, which allows you to protect yourself from damage, while using strong elemental spells against on your foes.&lt;br /&gt;
&lt;br /&gt;
'''''Elements'''''&lt;br /&gt;
&lt;br /&gt;
Refer to the Elemental Property Table if needed.&lt;br /&gt;
&lt;br /&gt;
Mages are able to use different elements, which are: Fire, Water, Wind, and Earth; with the ability to use four different elements, they are able to take advantage of their targets' elemental characteristic, but are susceptible to elemental disadvantages. From the Elemental Property Table, you can see what effects an element has on another element (Attacking Element v.s. Defending Element).&lt;br /&gt;
&lt;br /&gt;
For example, Vilefang is Earth 1 (Defending Element); therefore, Fire (Attacking Element) will be effective on it by 25%. This ability to take advantage of a target's elemental characteristic are what make Mages great at dealing damage; Mages are the best people to play the role of being the DPS (Damage Per Second).&lt;br /&gt;
&lt;br /&gt;
A disadvantageous situation that a Mage will come across is using an element that the target is resisted to. For example, Vilefang is Earth 1 (Defending Element); therefore, if you use an attack that has the characteristic of Wind, Vilefang will resist 12.5% of your attack (in other words, you only deal 87.5% of your usual damage). Because of this, a Mage has to reset their skills to bend the situation in their favor. When going from area to area, and bosses to bosses, a Mage has to change their skills to take advantage of the situation.&lt;br /&gt;
&lt;br /&gt;
There is a small way around to reseting skills over and over again, which is to buy skillsets (you can buy up to 3 additional skill sets) from Rhizel in Argan. Although this does not provide the ability to change element in the middle of a battle, a Mage doesn't have to go back to town and spend 1 gold to reset their skills, then come back anymore.&lt;br /&gt;
&lt;br /&gt;
'''''General Game Play'''''&lt;br /&gt;
&lt;br /&gt;
A Mage gets Level 2 Magic Shield because it is their defense, and Arcane Focus to boost the Magic Shield's efficiency. Also, a Mage gets Harvest Mana to get 60% of Mana.&lt;br /&gt;
Each elemental set (Fire, Water, Wind, Earth) has their own play style, but all of them are given a way to recover mana in battle; however, some elemental sets are able to gain mana easier or provide additional bonuses.&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1338</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1338"/>
				<updated>2015-10-08T04:36:02Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Having practised the arts of dark magic for ages, mages are masters of the elements. They summon fire out of thin air, scorching enemies in their path, freeze them with ice spells, and scatter them with the element of wind. A skilled mage has many tricks up their sleeve, making them cunning and deadly opponents.&lt;br /&gt;
&lt;br /&gt;
Like priests, mages draw their power from mana, a pool of magic energy that regenerates over time, which allows you to protect yourself from damage, while using strong elemental spells against on your foes.&lt;br /&gt;
&lt;br /&gt;
'''Elements!'''&lt;br /&gt;
&lt;br /&gt;
Refer to the Elemental Property table if needed.&lt;br /&gt;
&lt;br /&gt;
Mages is to be able to use different elements, which are: Fire, Water, Wind, and Earth; with the ability to use four different elements, they are able to take advantage of their targets' elemental characteristic. This means they are able to do more damage against a certain element type monster. This is the main reason why Mage is on DPS (damage per second) in boss fights because of their massive damage boost from elements; therefore, a mage have to be equipped with a certain element of skills.&lt;br /&gt;
&lt;br /&gt;
Ex. You use Fire Bolt on Vilefang, which is Earth 1. Referring to the Elemental Property table, Fire is effective against Earth (and some other elements).&lt;br /&gt;
 &lt;br /&gt;
However, because a mage uses different elements, she or he is susceptible to doing less damage than normal if their element is not so effective against the target.&lt;br /&gt;
&lt;br /&gt;
Ex. You use Fire bolt on a glacial slime, which is Water 3. Referring to the Elemental Property table, fire does less damage than normal against water (and some other elements).&lt;br /&gt;
&lt;br /&gt;
Another bad thing of the use of elements is that the mage has to constantly reset their skills to fit the area they're fighting in. Most areas in Paw'd tend to have monsters that are a specific element. In Saliko, a mage would be using a Fire set because the denizens have a characteristic of Earth. Moving into the area of Ashaya will encourage the mage to use a Wind set because the denizens there have a characteristic of Water. This costs the mage some gold each time they have to move to one area to another. It is encouraged to buy another skill set from ___(insert name)_____, saving gold and time for the mage traveling back to town.&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1337</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Mage&amp;diff=1337"/>
				<updated>2015-10-08T04:34:53Z</updated>
		
		<summary type="html">&lt;p&gt;Dosh: All I did was put information about how a typical mage does with elements. Of course, edit it please with your great vocabulary. :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Having practised the arts of dark magic for ages, mages are masters of the elements. They summon fire out of thin air, scorching enemies in their path, freeze them with ice spells, and scatter them with the element of wind. A skilled mage has many tricks up their sleeve, making them cunning and deadly opponents.&lt;br /&gt;
&lt;br /&gt;
Like priests, mages draw their power from mana, a pool of magic energy that regenerates over time, which allows you to protect yourself from damage, while using strong elemental spells against on your foes.&lt;br /&gt;
&lt;br /&gt;
'''Elements!'''&lt;br /&gt;
&lt;br /&gt;
Refer to the Elemental Property table if needed.&lt;br /&gt;
&lt;br /&gt;
Mages is to be able to use different elements, which are: Fire, Water, Wind, and Earth; with the ability to use four different elements, they are able to take advantage of their targets' elemental characteristic. This means they are able to do more damage against a certain element type monster. This is the main reason why Mage is on DPS (damage per second) in boss fights because of their massive damage boost; therefore, a mage have to be equipped with a certain element of skills.&lt;br /&gt;
&lt;br /&gt;
Ex. You use Fire Bolt on Vilefang, which is Earth 1. Referring to the Elemental Property table, Fire is effective against Earth (and some other elements).&lt;br /&gt;
 &lt;br /&gt;
However, because a mage uses different elements, she or he is susceptible to doing less damage than normal if their element is not so effective against the target.&lt;br /&gt;
&lt;br /&gt;
Ex. You use Fire bolt on a glacial slime, which is Water 3. Referring to the Elemental Property table, fire does less damage than normal against water (and some other elements).&lt;br /&gt;
&lt;br /&gt;
Another bad thing of the use of elements is that the mage has to constantly reset their skills to fit the area they're fighting in. Most areas in Paw'd tend to have monsters that are a specific element. In Saliko, a mage would be using a Fire set because the denizens have a characteristic of Earth. Moving into the area of Ashaya will encourage the mage to use a Wind set because the denizens there have a characteristic of Water. This costs the mage some gold each time they have to move to one area to another. It is encouraged to buy another skill set from ___(insert name)_____, saving gold and time for the mage traveling back to town.&lt;/div&gt;</summary>
		<author><name>Dosh</name></author>	</entry>

	</feed>