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		<id>https://www.pawdgame.com/wiki_1_29/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tobias</id>
		<title>PawD - User contributions [en]</title>
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		<updated>2026-04-11T05:05:03Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Crowd_Control&amp;diff=2352</id>
		<title>Crowd Control</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Crowd_Control&amp;diff=2352"/>
				<updated>2018-10-21T16:59:19Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crowd Control spells are spells that limit a character's ability to participate in combat for a certain amount of time. This is useful for situations in which you face more enemies that you can handle, and need some time to reduce the numbers of monsters (while the crowd controlled monster does not attack you).&lt;br /&gt;
Specifically, Crowd Control spells include:&lt;br /&gt;
&lt;br /&gt;
* Nightfall (Priest): Sleep. Poison and Magic. Lasts 20 (Level 1)/40 (Level 2) seconds, effective against any targets, except mechanicals (half duration). Any damage (including, for example, damage over time effects such as Burning Embers) wakes up the target.&lt;br /&gt;
&lt;br /&gt;
* Flash Freeze (Mage): Freeze. Magic. Lasts 20 (Level 1)/40 (Level 2) seconds, effective against any targets, except water elemental characters (half duration). Reduced by resistance to water. Any direct damage (melee hits or spell casts, single target or area) wakes up the target, but damage over time effects do not (Burning Embers reduces duration to 25%).&lt;br /&gt;
&lt;br /&gt;
* Frost Nova (Mage): Area Freeze that freezes any target around the mage, and lasts up to 6 seconds. Apart from that, identical to Flash Freeze.&lt;br /&gt;
&lt;br /&gt;
* Bash (Warrior): Stun. Physical. Lasts up to 6 seconds (Level 3), effective against any targets. Fails if the damage is completely absorbed (through a priest's Emerald Shield, a mage's Perfect Mana Shield, or potions that add absorb effects).&lt;br /&gt;
&lt;br /&gt;
* Bind Elemental (Mage), Possess (Priest, available to all with a spirit bottle): Charm. Magic. Lasts up to 20 (Level 1)/40 (Level 2) seconds. While charm effects take a character out of combat, they are not true crowd control spells, as the caster using the spell has to channel to maintain it (and thus they are taken out of combat as well). However, by controlling another character you can turn them against their own kind, or cause them to take damage (jumping off high cliffs, running them into other monsters that will attack them), or position them so they take a long time to get back to where you are (again jumping down somewhere they cannot directly get back up to). &lt;br /&gt;
&lt;br /&gt;
* Curse of Roots and Web (Spirit Bottle and Pets). Root. Physical. Lasts up to 8 seconds, effective against any target except insects, formless and flying. Prevents the target from moving (however they can still casts spells and fight in melee, and potentially attack their own roots to free themselves prematurely). Mages can skip out of root effects. &lt;br /&gt;
&lt;br /&gt;
* Overpower (Warrior) and Curse of Slowness (Priest and Pets) can be used to slow down a target briefly.&lt;br /&gt;
&lt;br /&gt;
* Disrupt Magic (Mage), Smite (Warrior): Interrupt/Silence. If used against a target casting or channeling an interruptible spell, these abilities will interrupt the spell. They also have a secondary effect that - for a few seconds - prevents the target from using any spell of the same element as the one that was interrupted. Most bosses are immune against silence effects, so if you use Disrupt Magic and Smite against them to interrupt a spell, you may see a &amp;quot;target is immune&amp;quot; message even if the spell was successfully disrupted (as the immunity only refers to the secondary silence effect).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resistances ==&lt;br /&gt;
&lt;br /&gt;
* In addition to the resistances listed above, characters also become resistant to any crowd control spell that is used repeatedly over a short time (the counter resets 40 seconds after the last application of that particular crowd control class expires). Applying the same crowd control spell a second time reduces its time by 50%, and applying it a third time by 75%. After that, the target is completely immune to the same kind of crowd control spell until the counter resets.&lt;br /&gt;
&lt;br /&gt;
* Guardians are generally completely immune against any sort of crowd control spell.&lt;br /&gt;
&lt;br /&gt;
* During PvP, the duration that crowd control spells last is reduced significantly.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Nightfall&amp;diff=2351</id>
		<title>Nightfall</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Nightfall&amp;diff=2351"/>
				<updated>2018-10-21T16:57:12Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nightfall is a [[Crowd Control|crowd control]] spell that is useful even to healing priests - essentially, it causes an enemy fall asleep for a certain time, as long as they do not receive any damage. At level 2, Nightfall can take a target out of combat for up to 40 seconds.&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Nightfall&amp;diff=2350</id>
		<title>Nightfall</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Nightfall&amp;diff=2350"/>
				<updated>2018-10-21T16:56:48Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: Created page with &amp;quot;Nightfall is a crowd control spell that is useful even to healing priests - essentially, it causes an enemy fall asleep for a certain time, as long as they do not receive...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nightfall is a [[crowd control]] spell that is useful even to healing priests - essentially, it causes an enemy fall asleep for a certain time, as long as they do not receive any damage. At level 2, Nightfall can take a target out of combat for up to 40 seconds.&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Fall_Damage&amp;diff=2349</id>
		<title>Fall Damage</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Fall_Damage&amp;diff=2349"/>
				<updated>2018-10-21T16:56:05Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Falling damage is calculated at the time the actor lands. Damage increases non-linearly, based on the maximum health of the character.&lt;br /&gt;
Fall damage pierces any shield effects and cannot be absorbed.&lt;br /&gt;
&lt;br /&gt;
Quick facts:&lt;br /&gt;
* The smallest height to sustain fall damage is 192 pixels, and causes damage equal to 1% of the player's maximum HP.&lt;br /&gt;
* Falling anything in excess or equal to 507 pixels will knock a player out.&lt;br /&gt;
* Falling 451 pixels causes damage equal to 75% of the player's maximum HP.&lt;br /&gt;
* Falling 386 pixels causes damage equal to 50% of the player's maximum HP.&lt;br /&gt;
* Falling 305 pixels causes damage equal to 25% of the player's maximum HP.&lt;br /&gt;
* Only players or monsters that side players sustain fall damage, hostile monsters do not.&lt;br /&gt;
* Actors that have the STATUS_FLYING status effect and monsters that are always flying do not sustain fall damage.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Meter&amp;diff=2348</id>
		<title>Meter</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Meter&amp;diff=2348"/>
				<updated>2018-10-21T16:54:26Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spell ranges and effect sizes in Paw'D are measured in meters. &lt;br /&gt;
&lt;br /&gt;
=== Quick Facts ===&lt;br /&gt;
&lt;br /&gt;
* Typical spell ranges are four meters (13 feet). &lt;br /&gt;
* Melee range for most monsters is 1.1 meters (3 feet and 7 inches), even though large monsters may have a greater melee range.&lt;br /&gt;
* Physical attacks over a distance greater than 1.2 meters count as ranged attacks. Attacks closer than 1.2 meters count as melee attacks.&lt;br /&gt;
* Player characters jump almost 1.5 meters (5 feet) high, and survive 10 meter falls (almost 33 feet).&lt;br /&gt;
* One meter corresponds to about 50 pixels (so one foot is about 15 pixels).&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Ranged_Attack&amp;diff=2347</id>
		<title>Ranged Attack</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Ranged_Attack&amp;diff=2347"/>
				<updated>2018-10-21T16:53:07Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any physical attack over a distance greater or equal to 1.2 [[meter]]s counts as a ranged attack. Attacks over a shorter distance are considered to be [[Melee Attack]]s.&lt;br /&gt;
&lt;br /&gt;
Ranged attacks are typically delivered by [[Hunter]]s, using bow and arrow. If you are closer than 1.2 meters, bow attacks do count as melee attacks, and likely do significantly less damage.&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Melee_Attack&amp;diff=2346</id>
		<title>Melee Attack</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Melee_Attack&amp;diff=2346"/>
				<updated>2018-10-21T16:52:26Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Melee attacks are any physical attacks delivered in melee range (less than 1.2 [[meter]]s for players). Attacks over a distance greater than 1.2 meters are considered [[Ranged Attack]]s.&lt;br /&gt;
&lt;br /&gt;
Melee attacks draw from your base attack, and are reduced by armor.&lt;br /&gt;
The number of attacks you can land per second is affected by your attack speed.&lt;br /&gt;
&lt;br /&gt;
Note that depending on the monster's size, the hitbox (and thus what is considered to be melee range) can be significantly larger than 1.2 meters.&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Melee_Attack&amp;diff=2345</id>
		<title>Melee Attack</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Melee_Attack&amp;diff=2345"/>
				<updated>2018-10-21T16:51:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: Created page with &amp;quot;Melee attacks are any physical attacks delivered in melee range (less than 1.2 meters for players). They draw from your base attack, and are reduced by armor.  The number...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Melee attacks are any physical attacks delivered in melee range (less than 1.2 [[meter]]s for players). They draw from your base attack, and are reduced by armor.&lt;br /&gt;
&lt;br /&gt;
The number of attacks you can land per second is affected by your attack speed.&lt;br /&gt;
&lt;br /&gt;
Note that depending on the monster's size, the hitbox (and thus what is considered to be melee range) can be significantly larger than 1.2 meters.&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Auto-Attack&amp;diff=2344</id>
		<title>Auto-Attack</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Auto-Attack&amp;diff=2344"/>
				<updated>2018-10-21T16:48:41Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Automatically attack the selected target. Lasts until cancelled.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:300px; float:right; margin-left: 2em;&amp;quot;&lt;br /&gt;
! Required Class&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
! Skill Branch&lt;br /&gt;
| [[General]]&lt;br /&gt;
|-&lt;br /&gt;
! Available at &lt;br /&gt;
| Level 1&lt;br /&gt;
|-&lt;br /&gt;
! Prerequisites&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! Range &lt;br /&gt;
| Hostile, 1 [[meter]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Usage ==&lt;br /&gt;
&lt;br /&gt;
By default, the '''1''' key is where the skill resides. Not particularly effective in use to magic classes such as Mage or Priest, however serves an important role for physical and ranged classes such as Warrior and Hunter to obtain [[Fury]] or [[Endurance]] needed to use their skills.&lt;br /&gt;
&lt;br /&gt;
When using auto-attack, the player will automatically move towards the target as long as they are within reach. The player will then continue to attack the target and pursue them until movement using the WASD or arrow keys will cancel the auto-attack. Casting spells can also cancel auto-attack, but skills used by Warriors and Hunters will not. Whether a spell cancels auto-attack depends on the spell - for example, [[nightfall]] will cancel auto-attack, since it would immediately wake up the nightfalled target again.&lt;br /&gt;
&lt;br /&gt;
Teleporting, or hiding (through invisibility or stealth) also cancels auto-attack.&lt;br /&gt;
&lt;br /&gt;
When a bow and arrow is equipped, a Hunter will continue to shoot an arrow at the monster given that the target is further than the melee range of 1.2 [[meter]]s. When a monster is within melee range, the Hunter will instead melee the monster instead of shooting an arrow.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* A Warrior without a stance being used recovers 13 [[Fury]] per melee swing from auto-attack.&lt;br /&gt;
&lt;br /&gt;
* A Hunter recovers 10 [[Endurance]] per melee swing/arrow fired from auto-attack.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Ranged_Attack&amp;diff=2343</id>
		<title>Ranged Attack</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Ranged_Attack&amp;diff=2343"/>
				<updated>2018-10-21T16:45:07Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: Created page with &amp;quot;Any physical attack over a distance greater or equal to 1.2 meters counts as a ranged attack.  Ranged attacks are typically delivered by Hunters, using bow and arrow....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any physical attack over a distance greater or equal to 1.2 [[meter]]s counts as a ranged attack.&lt;br /&gt;
&lt;br /&gt;
Ranged attacks are typically delivered by [[Hunter]]s, using bow and arrow. If you are closer than 1.2 meters, bow attacks do count as melee.&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Secondary_stat&amp;diff=2342</id>
		<title>Secondary stat</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Secondary_stat&amp;diff=2342"/>
				<updated>2018-10-21T16:43:18Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Secondary stats are derived mainly from your primary stats, while few of them are dependent on the equipment you possess. These stats come into play with actual properties that make up the combat itself.&lt;br /&gt;
&lt;br /&gt;
There are several secondary stats. Each class will want to prioritize on these certain stats through their equipment and [[Stats | primary stats]]. Each of these secondary stats are listed below.&lt;br /&gt;
&lt;br /&gt;
* '''Resource Stats'''&lt;br /&gt;
** [[Health]]&lt;br /&gt;
** [[Mana]]&lt;br /&gt;
** [[Fury]]&lt;br /&gt;
** [[Endurance]]&lt;br /&gt;
&lt;br /&gt;
* '''Physical Attack'''&lt;br /&gt;
** [[Melee Attack]]&lt;br /&gt;
** [[Ranged Attack]]&lt;br /&gt;
** [[Base Attack]]&lt;br /&gt;
&lt;br /&gt;
* '''Ranged Attack'''&lt;br /&gt;
** [[Ranged Attack]]&lt;br /&gt;
&lt;br /&gt;
* '''Magic Power'''&lt;br /&gt;
** [[Magic]]&lt;br /&gt;
&lt;br /&gt;
* '''Physical Defense'''&lt;br /&gt;
** [[Armor]]&lt;br /&gt;
** [[Tenacity]]&lt;br /&gt;
&lt;br /&gt;
* '''Magic Resistance'''&lt;br /&gt;
** [[Magic Armor]]&lt;br /&gt;
&lt;br /&gt;
* '''Hit Rating'''&lt;br /&gt;
** [[Accuracy]]&lt;br /&gt;
&lt;br /&gt;
* '''Critical Rating'''&lt;br /&gt;
** [[Critical Strike]]&lt;br /&gt;
&lt;br /&gt;
* '''Dodge Rating'''&lt;br /&gt;
** [[Dodge]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Certain pieces of equipment may have elemental resistance for individual elements, such as a Fury of Windstorm giving a magic resistance bonus to wind by 30.&lt;br /&gt;
&lt;br /&gt;
[[Category: Stats]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Tenacity&amp;diff=2341</id>
		<title>Tenacity</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Tenacity&amp;diff=2341"/>
				<updated>2018-10-21T16:42:25Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: Created page with &amp;quot;Tenacity is a similar stat as armor, however it affects all damage from players (or player pets), from physical damage, to magical damage, from regular to critical hits.  This...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tenacity is a similar stat as armor, however it affects all damage from players (or player pets), from physical damage, to magical damage, from regular to critical hits.&lt;br /&gt;
&lt;br /&gt;
This stat is most useful in [[PvP]] - large amounts of tenacity will reduce the damage you receive there.&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Stats&amp;diff=2340</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Stats&amp;diff=2340"/>
				<updated>2018-10-21T16:40:27Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your stats determine the performance of your character in battles. They are divided into primary stats, which you can directly increase using [[Stat point]]s, and [[Secondary stat | secondary stats]], which are derived from them.&lt;br /&gt;
&lt;br /&gt;
There are five primary stats. Which stats you should focus on depends on what role (healer, damage dealer, tank) you perform, and also on your style of play. The following table shows all the stats, and which roles they benefit. You can click on the name of each stat for more details:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; data-expandtext=&amp;quot;Open&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot;&lt;br /&gt;
! Stat !! Mage !! Priest !! Warrior !! Hunter &lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || - || - || ++ || +&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] || ++ || ++ ||  + || +++&lt;br /&gt;
|-&lt;br /&gt;
| [[Intellect]] || +++ || +++ || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] || - || - || +++ || +&lt;br /&gt;
|-&lt;br /&gt;
| [[Stamina]] ||  || + || +++ || ++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; data-expandtext=&amp;quot;Open&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot;&lt;br /&gt;
! Symbol !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| +++ || Large benefits, use most of your stat points on that&lt;br /&gt;
|-&lt;br /&gt;
| ++ || Beneficial, use the second most of your stat points on that&lt;br /&gt;
|-&lt;br /&gt;
| + || Small benefits, use it if you have stat points left over&lt;br /&gt;
|-&lt;br /&gt;
|   || You'll see minor benefits, but your stat points are better spent elsewhere.&lt;br /&gt;
|-&lt;br /&gt;
| - || No benefits for that class - spend your stat points elsewhere.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Stats]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Stats&amp;diff=2339</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Stats&amp;diff=2339"/>
				<updated>2018-10-21T16:38:46Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your stats determine the performance of your character in battles. They are divided into primary stats, which you can directly increase using [[Stat point]]s, and [[Secondary stat | secondary stats]], which are derived from them.&lt;br /&gt;
&lt;br /&gt;
There are five primary stats. Which stats you should focus on depends on what role (healer, damage dealer, tank) you perform, and also on your style of play. The following table shows all the stats, and which roles they benefit. You can click on the name of each stat for more details:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; data-expandtext=&amp;quot;Open&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot;&lt;br /&gt;
! Stat !! Mage !! Priest !! Warrior !! Hunter &lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || -- || -- || ++ || +&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] || ++ || ++ ||  + || +++&lt;br /&gt;
|-&lt;br /&gt;
| [[Intellect]] || +++ || +++ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] || -- || -- || +++ || +&lt;br /&gt;
|-&lt;br /&gt;
| [[Stamina]] ||  || + || +++ || ++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; data-expandtext=&amp;quot;Open&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot;&lt;br /&gt;
! Symbol !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| +++ || Large benefits&lt;br /&gt;
|-&lt;br /&gt;
| ++ || Beneficial&lt;br /&gt;
|-&lt;br /&gt;
| + || Small benefits&lt;br /&gt;
|-&lt;br /&gt;
|   || Minor benefits&lt;br /&gt;
|-&lt;br /&gt;
| -- || No benefits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Stats]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Stats&amp;diff=2338</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Stats&amp;diff=2338"/>
				<updated>2018-10-21T16:38:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your stats determine the performance of your character in battles. They are divided into primary stats, which you can directly increase using [[Stat point]]s, and [[Secondary stat | secondary stats]], which are derived from them.&lt;br /&gt;
&lt;br /&gt;
There are five primary stats. Which stats you should focus on depends on what role (healer, damage dealer, tank) you perform, and also on your style of play. The following table shows all the stats, and which roles they benefit. You can click on the name of each stat for more details:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; data-expandtext=&amp;quot;Open&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot;&lt;br /&gt;
! Stat !! Mage !! Priest !! Warrior !! Hunter &lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || -- || -- || ++ || +&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] || ++ || ++ ||  + || +++&lt;br /&gt;
|-&lt;br /&gt;
| [[Intellect]] || +++ || +++ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] || -- || -- || +++ || +&lt;br /&gt;
|-&lt;br /&gt;
| [[Stamina]] ||  || + || +++ || ++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; data-expandtext=&amp;quot;Open&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot;&lt;br /&gt;
! Symbol !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| +++ || Large benefits&lt;br /&gt;
| ++ || Beneficial&lt;br /&gt;
| + || Small benefits&lt;br /&gt;
|   || Minor benefits&lt;br /&gt;
| -- || No benefits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Stats]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Stats&amp;diff=2337</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Stats&amp;diff=2337"/>
				<updated>2018-10-21T16:35:55Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your stats determine the performance of your character in battles. They are divided into primary stats, which you can directly increase using [[Stat point]]s, and [[Secondary stat | secondary stats]], which are derived from them.&lt;br /&gt;
&lt;br /&gt;
There are five primary stats. Which stats you should focus on depends on what role (healer, damage dealer, tank) you perform, and also on your style of play. The following table shows all the stats, and which roles they benefit. You can click on the name of each stat for more details:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; data-expandtext=&amp;quot;Open&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot;&lt;br /&gt;
! Stat !! Mage !! Priest !! Warrior !! Hunter &lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || -- || -- || ++ || +&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] || ++ || ++ ||  + || +++&lt;br /&gt;
|-&lt;br /&gt;
| [[Intellect]] || +++ || +++ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] || -- || -- || +++ || +&lt;br /&gt;
|-&lt;br /&gt;
| [[Stamina]] ||  || + || +++ || ++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Stats]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Binding_(Dungeon)&amp;diff=2090</id>
		<title>Binding (Dungeon)</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Binding_(Dungeon)&amp;diff=2090"/>
				<updated>2018-09-09T10:28:37Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Binding reserves a copy of an [[instance]] for you, for a certain amount of time. Within that time, you go back into the same instance, and keep your progress (bosses you defeated remain dead, events you started are still ongoing).&lt;br /&gt;
&lt;br /&gt;
== When do you get bound? ==&lt;br /&gt;
In most maps, monsters quickly respawn, so any adventurer has the opportunity to fight them. Since dungeons are created specifically for you and your group, they follow different rules: &lt;br /&gt;
&lt;br /&gt;
* Once a monster has been defeated, it will usually not respawn for one hour (gauntlets with quick respawns are an exception). &lt;br /&gt;
* Once a boss has been defeated, it will not respawn at all until the [[Dungeon Reset | dungeon resets]]. In addition, many monsters that lead up to the boss will also no longer respawn.&lt;br /&gt;
&lt;br /&gt;
When you defeat a boss (or start notable events inside a dungeon), you are bound to that particular instance of the dungeon. This is indicated by a message in your chatbox. Any bosses that you defeated will stay defeated until the dungeon resets. You can check when your dungeons reset by typing &amp;quot;/dungeons&amp;quot; in the chatbox.&lt;br /&gt;
&lt;br /&gt;
Significant events occurring in the dungeon may also bind you, as well. For example, starting the timed event to save Alexandra in the Battle for Ashaya, or unlocking the shortcut in the Blackwood Depths will bind you to the dungeon.&lt;br /&gt;
&lt;br /&gt;
== How binding affects groups ==&lt;br /&gt;
&lt;br /&gt;
Being bound to a dungeon affects who you can go into the dungeon with - and how your group should be organised. There are several rules that determine what dungeon you end in.&lt;br /&gt;
&lt;br /&gt;
=== Everyone is bound to the same dungeon instance ===&lt;br /&gt;
If your friends and you are all bound to the same dungeon, you go into the same dungeon, no matter what. Upon zoning in, you will receive the following message to alert you that some bosses are already defeated:&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:rgb(120,100,80)&amp;quot;&amp;gt;This dungeon is already in-progress, and some bosses may have already been defeated.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group members are either bound to the same dungeon instance, or not bound ===&lt;br /&gt;
If at least one player is bound to a dungeon, but the rest isn't, a player who is bound needs to lead the group.&lt;br /&gt;
Should you forget that, and the person who leads the group isn't bound, then anyone who is bound to the dungeon will receive the following message upon zoning in:&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:rgb(120,100,80)&amp;quot;&amp;gt;NB. You are already tied to this dungeon. To travel it with friends, you have to start the group.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If that happens, anyone who is bound to the dungeon needs to be made the group leader. By doing this, everyone goes into the same dungeon (namely the one the group leader is bound to), and receives the normal &amp;quot;in-progress&amp;quot; message:&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:rgb(120,100,80)&amp;quot;&amp;gt;This dungeon is already in-progress, and some bosses may have already been defeated.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group members are bound to multiple different dungeon instances ===&lt;br /&gt;
If players are bound to multiple different dungeon instances, you cannot enter the dungeon together. Anyone who is bound to a different dungeon than the group leader will receive the following message upon zoning in:&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:rgb(120,100,80)&amp;quot;&amp;gt;NB. Your group leader is tied to a different dungeon instance than you. &lt;br /&gt;
    To travel this dungeon with them, you have to wait for one of your dungeons to reset.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You either need to wait until the dungeon  [[Dungeon Reset|hard resets]], or use a Dungeon Reset Scroll (which you can obtain from Radium for participation tokens). Running a dungeon that takes two hours multiple times a day can be quite exhausting - so we generally recommend waiting for the hard reset (which happens every day for short dungeons, and every two days for longer dungeons) - there are other dungeons to run, events to participate in, and quests to complete.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Instances&amp;diff=2089</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Instances&amp;diff=2089"/>
				<updated>2018-09-09T10:25:44Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: /* Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An instance is essentially a copy of a map. It contains the same kind of monsters and NPCs as the original map, however apart from that, it is completely separate. Instances can be created for two main reasons, which affects how much influence you have on the instance.&lt;br /&gt;
&lt;br /&gt;
== Crowded maps ==&lt;br /&gt;
&lt;br /&gt;
When you enter a map with a lot of players already on it, a new instance will be created for you. You can tell that you are on a separate instance by looking at the map name on the top right of your screen, which will have a number appended to it, which indicates what instance you are on. For example, if you enter Saliko Village, and the map name reads &amp;quot;Saliko Village 2&amp;quot;, you are on instance #2. Instance #1 does not have a number next to it.&lt;br /&gt;
&lt;br /&gt;
[[File:Instance.jpg|center|alt=The instance-switcher in the top right of the screen, showing a list of instances, and the number of players next to each instance (in this case, one player on instance 10). The cooldown on the top indicates when that the player has recently switched instances, and when they can switch instances again.]]&lt;br /&gt;
&lt;br /&gt;
Usually, when you are in a group, everyone in the group will enter the same instance - so grouping up with friends is a great way to stay together, even in crowded maps. You can also switch to the other instances manually, by clicking the map name on the top right of your screen. This will show you a list of all other instances, together with how many adventurers each instance currently has. Clicking on any of the instance numbers will switch you to it. &lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Since instances are separate, monsters may be on a different location in whichever instance you switch to. Be careful that you do not end up in a pack of hostile monsters!&lt;br /&gt;
* If you enter a new instance, rare monsters may or may not be spawned on it. The spawn time is random, so you may just get lucky!&lt;br /&gt;
* Public chat between instances is separate. If you chat in public, only other adventurers in the same instance as you can hear you. This only affects public chat, not whispers, group or guild chat, or chat channels such as #Main.&lt;br /&gt;
* You cannot switch instances during or shortly after combat. &lt;br /&gt;
* Once you switched instances, there is a short delay before you can switch instances again. Note that this delay can be longer if you switch instances outside villages.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
Dungeons are isolated areas with tough monsters and bosses, which you can enter with your group. Because of that, they are always instanced: when you enter a dungeon, a copy of that dungeon is created just for you and your group. This ensures that everyone gets their own monsters, and their own boss. The dungeon instance you enter depends on several factors:&lt;br /&gt;
&lt;br /&gt;
* Generally, if you are in a group, you go into the same instance as whoever started the group.&lt;br /&gt;
* Certain important events (such as killing a boss, or starting an event inside the dungeon) will [[Binding (Dungeon)|bind]] you to your dungeon instance. This saves your progress, so that when you return to the dungeon, you will enter the same instance as before, until your dungeon expires (this is called a &amp;quot;[[Dungeon Reset|hard reset]]&amp;quot;, and typically happens after 20 hours). &lt;br /&gt;
* If you are bound to a dungeon, and you want other friends to help you that are not bound, you need to lead the group. This ensures they go into your dungeon, even though they are not bound, yet.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* You cannot switch between instances inside dungeons (you will not be able to click the map name on the top right), since the instance you go to depends on the group you are in.&lt;br /&gt;
* You cannot advance deeper into dungeons while you are in [[combat]]. So, even though you can make a run for the portal, you will not be able to enter it until you drop out of combat. &lt;br /&gt;
* Typing &amp;quot;/dungeons&amp;quot; in your chatbox shows you a list of all dungeons you are currently bound to, and when they expire. &lt;br /&gt;
* You can type &amp;quot;/reset&amp;quot; in your chatbox to [[Dungeon Reset|soft-reset]] all your dungeons. This will respawn most monsters, however it will not unbind you from the dungeon. Unbinding only happens during the timed hard-resets.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Instances&amp;diff=2088</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Instances&amp;diff=2088"/>
				<updated>2018-09-09T10:24:40Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An instance is essentially a copy of a map. It contains the same kind of monsters and NPCs as the original map, however apart from that, it is completely separate. Instances can be created for two main reasons, which affects how much influence you have on the instance.&lt;br /&gt;
&lt;br /&gt;
== Crowded maps ==&lt;br /&gt;
&lt;br /&gt;
When you enter a map with a lot of players already on it, a new instance will be created for you. You can tell that you are on a separate instance by looking at the map name on the top right of your screen, which will have a number appended to it, which indicates what instance you are on. For example, if you enter Saliko Village, and the map name reads &amp;quot;Saliko Village 2&amp;quot;, you are on instance #2. Instance #1 does not have a number next to it.&lt;br /&gt;
&lt;br /&gt;
[[File:Instance.jpg|center|alt=The instance-switcher in the top right of the screen, showing a list of instances, and the number of players next to each instance (in this case, one player on instance 10). The cooldown on the top indicates when that the player has recently switched instances, and when they can switch instances again.]]&lt;br /&gt;
&lt;br /&gt;
Usually, when you are in a group, everyone in the group will enter the same instance - so grouping up with friends is a great way to stay together, even in crowded maps. You can also switch to the other instances manually, by clicking the map name on the top right of your screen. This will show you a list of all other instances, together with how many adventurers each instance currently has. Clicking on any of the instance numbers will switch you to it. &lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Since instances are separate, monsters may be on a different location in whichever instance you switch to. Be careful that you do not end up in a pack of hostile monsters!&lt;br /&gt;
* If you enter a new instance, rare monsters may or may not be spawned on it. The spawn time is random, so you may just get lucky!&lt;br /&gt;
* Public chat between instances is separate. If you chat in public, only other adventurers in the same instance as you can hear you. This only affects public chat, not whispers, group or guild chat, or chat channels such as #Main.&lt;br /&gt;
* You cannot switch instances during or shortly after combat. &lt;br /&gt;
* Once you switched instances, there is a short delay before you can switch instances again. Note that this delay can be longer if you switch instances outside villages.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
Dungeons are isolated areas with tough monsters and bosses, which you can enter with your group. Because of that, they are always instanced: when you enter a dungeon, a copy of that dungeon is created just for you and your group. This ensures that everyone gets their own monsters, and their own boss. The dungeon instance you enter depends on several factors:&lt;br /&gt;
&lt;br /&gt;
* Generally, if you are in a group, you go into the same instance as whoever started the group.&lt;br /&gt;
* Certain important events (such as killing a boss, or starting an event inside the dungeon) will [[Binding (Dungeon)|bind]] you to your dungeon instance. This saves your progress, so that when you return to the dungeon, you will enter the same instance as before, until your dungeon expires (this is called a &amp;quot;[[Dungeon Reset|hard reset]]&amp;quot;, and typically happens after 20 hours). &lt;br /&gt;
* If you are bound to a dungeon, and you want other friends to help you that are not bound, you need to start the group. This ensures they go into your dungeon, even though they are not bound, yet.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* You cannot switch between instances inside dungeons (you will not be able to click the map name on the top right), since the instance you go to depends on the group you are in.&lt;br /&gt;
* You cannot advance deeper into dungeons while you are in [[combat]]. So, even though you can make a run for the portal, you will not be able to enter it until you drop out of combat. &lt;br /&gt;
* Typing &amp;quot;/dungeons&amp;quot; in your chatbox shows you a list of all dungeons you are currently bound to, and when they expire. &lt;br /&gt;
* You can type &amp;quot;/reset&amp;quot; in your chatbox to [[Dungeon Reset|soft-reset]] all your dungeons. This will respawn most monsters, however it will not unbind you from the dungeon. Unbinding only happens during the timed hard-resets.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Dexterity&amp;diff=2087</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Dexterity&amp;diff=2087"/>
				<updated>2018-09-09T10:15:39Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dexterity is a [[Stats|Primary Stat]] that increases your [[accuracy]], hit rate, ranged damage, and reduces your cast time. &lt;br /&gt;
&lt;br /&gt;
It is a useful stat if:&lt;br /&gt;
* You want to be more likely to hit enemies with your spells and physical attacks, especially if they are higher level than you (such as dungeon end bosses), or if you are afflicted by spells that reduce your accuracy. Missed spells and abilities greatly reduce the amount of damage you deal, so it is a good idea to have a bit of dexterity to avoid that. Your hit rating, which is directly affected by your dexterity, is shown in your stats window.&lt;br /&gt;
* You use projectiles (such as arrows). Dexterity has a major influence on a hunter's abilities, as most of them are ranged physical attacks.&lt;br /&gt;
* You want to reduce the amount of time you take to cast spells, allowing you to use more spells in a certain time span. This lets you do more damage, or cast a life-saving spell sooner.&lt;br /&gt;
&lt;br /&gt;
[[Category: Stats]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Strength&amp;diff=2086</id>
		<title>Strength</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Strength&amp;diff=2086"/>
				<updated>2018-09-09T10:12:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Strength is a [[Stats|Primary Stat]] that increases your physical damage. This is useful if you plan to melee enemies instead of staying at range. For abilities that do not involve your armor (such as Bite), strength is the main factor for how much damage you deal.&lt;br /&gt;
&lt;br /&gt;
On top of that, each point in Strength increases your [[Base Attack]] by 0.5.&lt;br /&gt;
&lt;br /&gt;
In addition, strength also increases the maximum weight you can carry.&lt;br /&gt;
&lt;br /&gt;
[[Category: Stats]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Base_Attack&amp;diff=2084</id>
		<title>Base Attack</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Base_Attack&amp;diff=2084"/>
				<updated>2018-09-09T10:12:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: Tobias moved page Attack to Base Attack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Base Attack is a [[secondary stat]] that determines how much damage you deal with your melee swings.&lt;br /&gt;
&lt;br /&gt;
It consists of:&lt;br /&gt;
&lt;br /&gt;
* your weapon attack (from your glove), which is the only constant factor.&lt;br /&gt;
* any attack modifiers you got from your equipment, and any [[Strength]] you have, which increase your DPS and not your base attack, meaning a base attack increase of 10 will increase your DPS by 10 as well. &lt;br /&gt;
&lt;br /&gt;
As such, a faster attack speed benefits your weapon attack, but not your attack modifiers.&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Attack&amp;diff=2085</id>
		<title>Attack</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Attack&amp;diff=2085"/>
				<updated>2018-09-09T10:12:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: Tobias moved page Attack to Base Attack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Base Attack]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Base_Attack&amp;diff=2083</id>
		<title>Base Attack</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Base_Attack&amp;diff=2083"/>
				<updated>2018-09-09T10:12:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: Created page with &amp;quot;Base Attack is a secondary stat that determines how much damage you deal with your melee swings.  It consists of:  * your weapon attack (from your glove), which is the onl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Base Attack is a [[secondary stat]] that determines how much damage you deal with your melee swings.&lt;br /&gt;
&lt;br /&gt;
It consists of:&lt;br /&gt;
&lt;br /&gt;
* your weapon attack (from your glove), which is the only constant factor.&lt;br /&gt;
* any attack modifiers you got from your equipment, and any [[Strength]] you have, which increase your DPS and not your base attack, meaning a base attack increase of 10 will increase your DPS by 10 as well. &lt;br /&gt;
&lt;br /&gt;
As such, a faster attack speed benefits your weapon attack, but not your attack modifiers.&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Strength&amp;diff=2082</id>
		<title>Strength</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Strength&amp;diff=2082"/>
				<updated>2018-09-09T10:05:06Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Strength is a [[Stats|Primary Stat]] that increases your physical damage. This is useful if you plan to melee enemies instead of staying at range. For abilities that do not involve your armor (such as Bite), strength is the main factor for how much damage you deal.&lt;br /&gt;
&lt;br /&gt;
On top of that, each point in Strength increases your [[attack]] by 0.5.&lt;br /&gt;
&lt;br /&gt;
In addition, strength also increases the maximum weight you can carry.&lt;br /&gt;
&lt;br /&gt;
[[Category: Stats]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Accuracy&amp;diff=2081</id>
		<title>Accuracy</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Accuracy&amp;diff=2081"/>
				<updated>2018-09-09T09:59:27Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: Created page with &amp;quot;Accuracy is a secondary stat that determines whether you hit your targets dead on, or you're clumsy enough that your claws just scratch by your target every once in a whil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Accuracy is a [[secondary stat]] that determines whether you hit your targets dead on, or you're clumsy enough that your claws just scratch by your target every once in a while.&lt;br /&gt;
&lt;br /&gt;
By default - with zero dexterity - your accuracy is 60%, meaning if your actual attack is 100, your physical attacks (if they don't [[miss]] altogether) hit anywhere between 60 and 100. &lt;br /&gt;
&lt;br /&gt;
Increasing your dexterity will increase your accuracy by a flat amount, up to a 100% accuracy.  Negative dexterity would make your accuracy go down.&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Dexterity&amp;diff=2080</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Dexterity&amp;diff=2080"/>
				<updated>2018-09-09T09:58:19Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dexterity is a [[Stats|Primary Stat]] that increases your [[accuracy]], ranged damage, and reduces your cast time. &lt;br /&gt;
&lt;br /&gt;
It is a useful stat if:&lt;br /&gt;
* You want to be more likely to hit enemies with your spells and physical attacks, especially if they are higher level than you (such as dungeon end bosses), or if you are afflicted by spells that reduce your accuracy. Missed spells and abilities greatly reduce the amount of damage you deal, so it is a good idea to have a bit of dexterity to avoid that. Your hit rating, which is directly affected by your dexterity, is shown in your stats window.&lt;br /&gt;
* You use projectiles (such as arrows). Dexterity has a major influence on a hunter's abilities, as most of them are ranged physical attacks.&lt;br /&gt;
* You want to reduce the amount of time you take to cast spells, allowing you to use more spells in a certain time span. This lets you do more damage, or cast a life-saving spell sooner.&lt;br /&gt;
&lt;br /&gt;
[[Category: Stats]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Berserk&amp;diff=2054</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Berserk&amp;diff=2054"/>
				<updated>2018-09-02T17:58:32Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:berserk.png|right|Screenshot showing the berserk timer on Terechia.]]&lt;br /&gt;
Berserk is a mechanic that sharply increases the damage output of most&amp;lt;ref&amp;gt;Some bosses have other mechanics that effectively put a time limit on the fight, such as the fire on Casper, or the &amp;quot;Singed&amp;quot; debuff on Frostbite.&amp;lt;/ref&amp;gt; [[boss]]es after a certain time (typically by 1000 %). This time limit is shown as a timer (on the right side of your screen by default) when you engage the boss in battle. You need to defeat the boss before this timer runs out, as typically you will not survive much longer than a few more seconds after the boss goes berserk.&lt;br /&gt;
&lt;br /&gt;
On most bosses you will receive a warning between thirty seconds and one minute before berserk. If the timer does run out, you will normally receive another warning to alert you that the boss is entering a &amp;quot;frenzied rage&amp;quot;&amp;lt;ref&amp;gt;You will not see this message if you fail to defeat the boss of the Space Station in time, as the station self-destructs.&amp;lt;/ref&amp;gt;. Seeing this message is an indication that the damage your group deals was too low - so try to identify how you can increase it. A good way to do this is using the &amp;quot;battle stats window&amp;quot; (hotkey B), or the [[Combat Log|combat log]].&lt;br /&gt;
&lt;br /&gt;
Some bosses use the berserk mechanic to prevent exploits. For example, if Ragefang or Goldsnare are kited to the respawn point of the spiders, they will immediately go berserk, regardless of how much time was left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Calculation ===&lt;br /&gt;
&lt;br /&gt;
Berserk timers are set so that a reasonably equipped group can defeat the boss with 30-60 seconds to spare. For groups with more than three players, the damage required for each player is adjusted so that one player (if engaged by four players) / two players (if engaged by five players) can be knocked out for 25% of the time.&lt;br /&gt;
&lt;br /&gt;
All calculations assume that the group has one tank, one healer, and the rest playing as damage dealers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster Behaviour]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Sounds&amp;diff=2053</id>
		<title>Sounds</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Sounds&amp;diff=2053"/>
				<updated>2018-09-02T17:53:13Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game engine currently supports three kinds of sounds:&lt;br /&gt;
* Ambient Sounds&lt;br /&gt;
* Background Music&lt;br /&gt;
* Event Sounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ambient sounds are placed on the map using the [[level editor]]. They show up as blue speaker icons in the level editor, and are invisible in the game. &lt;br /&gt;
&lt;br /&gt;
New ambient sounds are added by going to the [[GFX Assets]] page and submitting an [[Ambient Sound SWF movie]] into the &amp;quot;Sounds&amp;quot; subcategory. After pressing &amp;quot;Browse&amp;quot; and selecting the SWF movie, the website will prompt for a thumbnail. If no thumbnail is provided, the site will automatically use the blue speaker icon.&lt;br /&gt;
&lt;br /&gt;
[[Category: Map Design]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Category:Map_Design&amp;diff=2052</id>
		<title>Category:Map Design</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Category:Map_Design&amp;diff=2052"/>
				<updated>2018-09-02T17:52:51Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: Created page with &amp;quot;This page contains information about designing new maps and locations.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about designing new maps and locations.&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Sound_Data_Strings&amp;diff=2051</id>
		<title>Sound Data Strings</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Sound_Data_Strings&amp;diff=2051"/>
				<updated>2018-09-02T17:51:36Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following sound objects accept data strings to change their behaviour:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Birds 1''' and '''Birds 2''': Accepts a list of hours ([[in-game time]]) during which the birds should chirp. For example, &amp;quot;5-10,12,14-18&amp;quot; will make the birds chirp from 5:00-10:59am, from 12:00pm to 12:59pm, and from 2:00pm to 6:59pm. Overflowing day boundaries (&amp;quot;23-2&amp;quot;) are supported. If nothing is supplied, the birds always chirp.&lt;br /&gt;
* '''Chimes (Westminster Quarters)''': Accepts a list of when the bells should chime ([[in-game time]]). Each entry of the list needs to have the hour, and, immediately afterwards, the quarter. Due to the implementation, the fourth quarter is actually numbered the zeroth quarter of the next hour. For example, 120 would allow the bells to strike twelve o'clock (noon, not midnight. Midnight would be &amp;quot;00&amp;quot;). 121 would allow the first quarter after noon, 123 would be the third quarter, 130 would be the 1pm chime. As the name suggests, they play the Westminster Quarters. &amp;quot;00-50&amp;quot; would play every single chime from midnight to 5am. &amp;quot;230-10&amp;quot; would play the chimes from 11pm to (and including) the 1am one (&amp;quot;230-100&amp;quot; would play them until 10am). If nothing is supplied, the bells chime every quarter hour, every hour.&lt;br /&gt;
&lt;br /&gt;
[[Category: Map Design]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Dungeons&amp;diff=2050</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Dungeons&amp;diff=2050"/>
				<updated>2018-09-02T17:44:49Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A dungeon is a special area within the game world, which is designed for several players who cooperate with each other. Portals that lead into a dungeon (or deeper into the dungeon, for dungeons that consist of multiple maps) are red, instead of blue. Upon entering a dungeon, players see a message showing the dungeon name, the suggested level range, and how often it [[Dungeon Reset|resets]]. &lt;br /&gt;
&lt;br /&gt;
Dungeons vary in size, difficulty, and the level range players attempting to best the dungeon are suggested to have. The dungeons currently available for playing are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 2em&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Short Name&lt;br /&gt;
! Suggested Players&lt;br /&gt;
! Suggested Level&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| The Abandoned Burrow&lt;br /&gt;
| AB&lt;br /&gt;
| 1-3&lt;br /&gt;
| 3-5&lt;br /&gt;
| West of Saliko&lt;br /&gt;
|-&lt;br /&gt;
| East Caves / Deep Mines&lt;br /&gt;
| EC&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8-10&lt;br /&gt;
| East of Saliko&lt;br /&gt;
|-&lt;br /&gt;
| Hollow Tree&lt;br /&gt;
| HT&lt;br /&gt;
| 3-5&lt;br /&gt;
| 13-15&lt;br /&gt;
| North-East of Saliko&lt;br /&gt;
|-&lt;br /&gt;
| Frigus' Lair&lt;br /&gt;
| FL&lt;br /&gt;
| 3-5&lt;br /&gt;
| 19-20&lt;br /&gt;
| West of Ashaya&lt;br /&gt;
|-&lt;br /&gt;
| The Forlorn Manor&lt;br /&gt;
| FM&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20-22&lt;br /&gt;
| West of Ashaya&lt;br /&gt;
|-&lt;br /&gt;
| Battle for Ashaya&lt;br /&gt;
| BFA&lt;br /&gt;
| 3-5&lt;br /&gt;
| 24-25&lt;br /&gt;
| Ashaya Village&lt;br /&gt;
|-&lt;br /&gt;
| Cultist Prison&lt;br /&gt;
| Prison&lt;br /&gt;
| 1-5&lt;br /&gt;
| 28-30&lt;br /&gt;
| East of Argan Village&lt;br /&gt;
|-&lt;br /&gt;
| Twigmoss Burrow&lt;br /&gt;
| RF / Ragefang&lt;br /&gt;
| 3-5&lt;br /&gt;
| 28-30&lt;br /&gt;
| East of Argan Village&lt;br /&gt;
|-&lt;br /&gt;
| The Moonlight Monastery&lt;br /&gt;
| Mona&lt;br /&gt;
| 3-5&lt;br /&gt;
| 29-31&lt;br /&gt;
| East of Argan Village&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| SS&lt;br /&gt;
| 4-5&lt;br /&gt;
| 32-34&lt;br /&gt;
| Sub-dungeon inside the Moonlight Monastery&lt;br /&gt;
|-&lt;br /&gt;
| The Curse of Jack's Farm&lt;br /&gt;
| Farm&lt;br /&gt;
| 3-5&lt;br /&gt;
| 29-33&lt;br /&gt;
| Inside Jack's Farmhouse in Saliko&lt;br /&gt;
|-&lt;br /&gt;
| Everchange Hideout&lt;br /&gt;
| Danae&lt;br /&gt;
| 3-5&lt;br /&gt;
| 30-34&lt;br /&gt;
| In an alcove at the bottom of the Everchange Cavern. Seasonal dungeon that is only active during Valentine's.&lt;br /&gt;
|-&lt;br /&gt;
| Silt Cave&lt;br /&gt;
| --&lt;br /&gt;
| 1-5&lt;br /&gt;
| 32-35&lt;br /&gt;
| The cave just after crossing the Great Abyss.&lt;br /&gt;
|-&lt;br /&gt;
| The Crystal Crypt&lt;br /&gt;
| Crypt&lt;br /&gt;
| 3-5&lt;br /&gt;
| 36-39&lt;br /&gt;
| South-east of Frostspike Nest just before entering &amp;quot;Cave to Midnight Mountain&amp;quot; in Ashaya&lt;br /&gt;
|-&lt;br /&gt;
| The Blackwood Depths&lt;br /&gt;
| Depths&lt;br /&gt;
| 3-5&lt;br /&gt;
| 39-40&lt;br /&gt;
| South-west tunnel in Blackwood Caverns. There is a side entrance giving access to just the Treasure Cave East of the Moonlight Well. Gaining access in that way is the objective of a trophy. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In contrast to normal game-play, dungeons have several unique mechanics:&lt;br /&gt;
&lt;br /&gt;
* Combat-Related Limits&lt;br /&gt;
** Dungeons are always [[Instances|instanced]], so separate groups get their dungeons, and their bosses to defeat.&lt;br /&gt;
** You can not switch between maps inside a dungeon while you are [[Combat|in combat]]. You can, however, still exit the dungeon through its exit portal.&lt;br /&gt;
** During a boss battle, the map the battle takes place on is locked, so you cannot enter or exit it until either the boss or your group is defeated&amp;lt;ref&amp;gt;You are able to respawn after being knocked out in a boss battle, and leave the map that way, however in doing so you forfeit any loot should the boss still die, and you will be unable to re-enter the map until the boss or the group is defeated.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
** Revives during boss battles are limited, based on how many players participate in the battle. A group with three (or less) players is limited to one revive per battle (for example, if another player uses a Potion of Life, or a priest uses their revive spell on you). Each additional player increases the number of available revives by one. This counter is reset after the boss battle ends.&lt;br /&gt;
&lt;br /&gt;
* Player Limits&lt;br /&gt;
** Dungeons have a limit of how many players can be inside them at the same time. Commonly, that limit is set to five. This limit is per group, so two groups of five players can be in separate instances of the Hollow Tree at the same time. &lt;br /&gt;
** Bosses are scaled to the number of players present in the map. This affects how much health the boss has, as well as some of the spells they use&amp;lt;ref&amp;gt;For example, the damage from the frost aura of Frostbite is reduced if more players are participating in the fight, however since all players are being damaged, the total damage dealt remains the same.&amp;lt;/ref&amp;gt;. If a group of five players is engaging a boss, that boss will have more health points as if it were engaged by a group of three players. &lt;br /&gt;
** Because of the above, it is generally not possibly to defeat a boss with brute force by just adding more and more players. &lt;br /&gt;
** Most dungeons&amp;lt;ref&amp;gt;The Hollow Tree can be cleared by a group of two players, but is difficult to, at the appropriate level. The quest part of the Cultist Prison can be cleared by a single player.&amp;lt;/ref&amp;gt; are designed for at least three players. If a group of two players engages the boss, its health will be the same as if three players engaged it.&lt;br /&gt;
&lt;br /&gt;
* Binding&lt;br /&gt;
** Bosses that are defeated remain so until the dungeon [[Dungeon Reset|resets]], which commonly happens after 20 hours.&lt;br /&gt;
** If you defeat a boss in a dungeon, you are [[Binding (Dungeon)|bound]] to that dungeon until it resets.&lt;br /&gt;
&lt;br /&gt;
* Player Level Adjustment&lt;br /&gt;
** If a group of very different levels enters a dungeon, the levels of the entire groups are [[Level Scaling|adjusted]] (down), based on the lowest level group member in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Dungeons&amp;diff=2049</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Dungeons&amp;diff=2049"/>
				<updated>2018-09-02T17:41:57Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A dungeon is a special area within the game world, which is designed for several players who cooperate with each other. Portals that lead into a dungeon (or deeper into the dungeon, for dungeons that consist of multiple maps) are red, instead of blue. Upon entering a dungeon, players see a message showing the dungeon name, the suggested level range, and how often it [[Dungeon Reset|resets]]. &lt;br /&gt;
&lt;br /&gt;
Dungeons vary in size, difficulty, and the level range players attempting to best the dungeon are suggested to have. The dungeons currently available for playing are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 2em&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Short Name&lt;br /&gt;
! Suggested Players&lt;br /&gt;
! Suggested Level&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| The Abandoned Burrow&lt;br /&gt;
| AB&lt;br /&gt;
| 1-3&lt;br /&gt;
| 3-5&lt;br /&gt;
| West of Saliko&lt;br /&gt;
|-&lt;br /&gt;
| East Caves / Deep Mines&lt;br /&gt;
| EC&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8-10&lt;br /&gt;
| East of Saliko&lt;br /&gt;
|-&lt;br /&gt;
| Hollow Tree&lt;br /&gt;
| HT&lt;br /&gt;
| 3-5&lt;br /&gt;
| 13-15&lt;br /&gt;
| North-East of Saliko&lt;br /&gt;
|-&lt;br /&gt;
| Frigus' Lair&lt;br /&gt;
| FL&lt;br /&gt;
| 3-5&lt;br /&gt;
| 19-20&lt;br /&gt;
| West of Ashaya&lt;br /&gt;
|-&lt;br /&gt;
| The Forlorn Manor&lt;br /&gt;
| FM&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20-22&lt;br /&gt;
| West of Ashaya&lt;br /&gt;
|-&lt;br /&gt;
| Battle for Ashaya&lt;br /&gt;
| BFA&lt;br /&gt;
| 3-5&lt;br /&gt;
| 24-25&lt;br /&gt;
| Ashaya Village&lt;br /&gt;
|-&lt;br /&gt;
| Cultist Prison&lt;br /&gt;
| Prison&lt;br /&gt;
| 1-5&lt;br /&gt;
| 28-30&lt;br /&gt;
| East of Argan Village&lt;br /&gt;
|-&lt;br /&gt;
| Twigmoss Burrow&lt;br /&gt;
| RF / Ragefang&lt;br /&gt;
| 3-5&lt;br /&gt;
| 28-30&lt;br /&gt;
| East of Argan Village&lt;br /&gt;
|-&lt;br /&gt;
| The Moonlight Monastery&lt;br /&gt;
| Mona&lt;br /&gt;
| 3-5&lt;br /&gt;
| 29-31&lt;br /&gt;
| East of Argan Village&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| SS&lt;br /&gt;
| 4-5&lt;br /&gt;
| 32&lt;br /&gt;
| Sub-dungeon inside the Moonlight Monastery&lt;br /&gt;
|-&lt;br /&gt;
| The Curse of Jack's Farm&lt;br /&gt;
| Farm&lt;br /&gt;
| 3-5&lt;br /&gt;
| 29-33&lt;br /&gt;
| Inside Jack's Farmhouse in Saliko&lt;br /&gt;
|-&lt;br /&gt;
| Silt Cave&lt;br /&gt;
| --&lt;br /&gt;
| 1-5&lt;br /&gt;
| 36-39&lt;br /&gt;
| The cave just after crossing the Great Abyss.&lt;br /&gt;
|-&lt;br /&gt;
| The Crystal Crypt&lt;br /&gt;
| Crypt&lt;br /&gt;
| 3-5&lt;br /&gt;
| 36-39&lt;br /&gt;
| South-east of Frostspike Nest just before entering &amp;quot;Cave to Midnight Mountain&amp;quot; in Ashaya&lt;br /&gt;
|-&lt;br /&gt;
| The Blackwood Depths&lt;br /&gt;
| Depths&lt;br /&gt;
| 3-5&lt;br /&gt;
| 39-40&lt;br /&gt;
| South-west tunnel in Blackwood Caverns. There is a side entrance giving access to just the Treasure Cave East of the Moonlight Well. Gaining access in that way is the objective of a trophy. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In contrast to normal game-play, dungeons have several unique mechanics:&lt;br /&gt;
&lt;br /&gt;
* Combat-Related Limits&lt;br /&gt;
** Dungeons are always [[Instances|instanced]], so separate groups get their dungeons, and their bosses to defeat.&lt;br /&gt;
** You can not switch between maps inside a dungeon while you are [[Combat|in combat]]. You can, however, still exit the dungeon through its exit portal.&lt;br /&gt;
** During a boss battle, the map the battle takes place on is locked, so you cannot enter or exit it until either the boss or your group is defeated&amp;lt;ref&amp;gt;You are able to respawn after being knocked out in a boss battle, and leave the map that way, however in doing so you forfeit any loot should the boss still die, and you will be unable to re-enter the map until the boss or the group is defeated.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
** Revives during boss battles are limited, based on how many players participate in the battle. A group with three (or less) players is limited to one revive per battle (for example, if another player uses a Potion of Life, or a priest uses their revive spell on you). Each additional player increases the number of available revives by one. This counter is reset after the boss battle ends.&lt;br /&gt;
&lt;br /&gt;
* Player Limits&lt;br /&gt;
** Dungeons have a limit of how many players can be inside them at the same time. Commonly, that limit is set to five. This limit is per group, so two groups of five players can be in separate instances of the Hollow Tree at the same time. &lt;br /&gt;
** Bosses are scaled to the number of players present in the map. This affects how much health the boss has, as well as some of the spells they use&amp;lt;ref&amp;gt;For example, the damage from the frost aura of Frostbite is reduced if more players are participating in the fight, however since all players are being damaged, the total damage dealt remains the same.&amp;lt;/ref&amp;gt;. If a group of five players is engaging a boss, that boss will have more health points as if it were engaged by a group of three players. &lt;br /&gt;
** Because of the above, it is generally not possibly to defeat a boss with brute force by just adding more and more players. &lt;br /&gt;
** Most dungeons&amp;lt;ref&amp;gt;The Hollow Tree can be cleared by a group of two players, but is difficult to, at the appropriate level. The quest part of the Cultist Prison can be cleared by a single player.&amp;lt;/ref&amp;gt; are designed for at least three players. If a group of two players engages the boss, its health will be the same as if three players engaged it.&lt;br /&gt;
&lt;br /&gt;
* Binding&lt;br /&gt;
** Bosses that are defeated remain so until the dungeon [[Dungeon Reset|resets]], which commonly happens after 20 hours.&lt;br /&gt;
** If you defeat a boss in a dungeon, you are [[Binding (Dungeon)|bound]] to that dungeon until it resets.&lt;br /&gt;
&lt;br /&gt;
* Player Level Adjustment&lt;br /&gt;
** If a group of very different levels enters a dungeon, the levels of the entire groups are [[Level Scaling|adjusted]] (down), based on the lowest level group member in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Dungeons&amp;diff=2048</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Dungeons&amp;diff=2048"/>
				<updated>2018-09-02T17:40:03Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A dungeon is a special area within the game world, which is designed for several players who cooperate with each other. Portals that lead into a dungeon (or deeper into the dungeon, for dungeons that consist of multiple maps) are red, instead of blue. Upon entering a dungeon, players see a message showing the dungeon name, the suggested level range, and how often it [[Dungeon Reset|resets]]. &lt;br /&gt;
&lt;br /&gt;
Dungeons vary in size, difficulty, and the level range players attempting to best the dungeon are suggested to have. The dungeons currently available for playing are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 2em&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Short Name&lt;br /&gt;
! Suggested Players&lt;br /&gt;
! Suggested Level&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| The Abandoned Burrow&lt;br /&gt;
| AB&lt;br /&gt;
| 1-3&lt;br /&gt;
| 3-5&lt;br /&gt;
| West of Saliko&lt;br /&gt;
|-&lt;br /&gt;
| East Caves / Deep Mines&lt;br /&gt;
| EC&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8-10&lt;br /&gt;
| East of Saliko&lt;br /&gt;
|-&lt;br /&gt;
| Hollow Tree&lt;br /&gt;
| HT&lt;br /&gt;
| 3-5&lt;br /&gt;
| 13-15&lt;br /&gt;
| North-East of Saliko&lt;br /&gt;
|-&lt;br /&gt;
| Frigus' Lair&lt;br /&gt;
| FL&lt;br /&gt;
| 3-5&lt;br /&gt;
| 19-20&lt;br /&gt;
| West of Ashaya&lt;br /&gt;
|-&lt;br /&gt;
| The Forlorn Manor&lt;br /&gt;
| FM&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20-22&lt;br /&gt;
| West of Ashaya&lt;br /&gt;
|-&lt;br /&gt;
| Battle for Ashaya&lt;br /&gt;
| BFA&lt;br /&gt;
| 3-5&lt;br /&gt;
| 24-25&lt;br /&gt;
| Ashaya Village&lt;br /&gt;
|-&lt;br /&gt;
| Cultist Prison&lt;br /&gt;
| Prison&lt;br /&gt;
| 1-5&lt;br /&gt;
| 28-30&lt;br /&gt;
| East of Argan Village&lt;br /&gt;
|-&lt;br /&gt;
| Twigmoss Burrow&lt;br /&gt;
| RF / Ragefang&lt;br /&gt;
| 3-5&lt;br /&gt;
| 28-30&lt;br /&gt;
| East of Argan Village&lt;br /&gt;
|-&lt;br /&gt;
| The Moonlight Monastery&lt;br /&gt;
| Mona&lt;br /&gt;
| 3-5&lt;br /&gt;
| 29-31&lt;br /&gt;
| East of Argan Village&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| SS&lt;br /&gt;
| 4-5&lt;br /&gt;
| 32&lt;br /&gt;
| Sub-dungeon inside the Moonlight Monastery&lt;br /&gt;
|-&lt;br /&gt;
| The Curse of Jack's Farm&lt;br /&gt;
| Farm&lt;br /&gt;
| 3-5&lt;br /&gt;
| 29-33&lt;br /&gt;
| Inside Jack's Farmhouse in Saliko&lt;br /&gt;
|-&lt;br /&gt;
| The Crystal Crypt&lt;br /&gt;
| Crypt&lt;br /&gt;
| 3-5&lt;br /&gt;
| 36-39&lt;br /&gt;
| South-east of Frostspike Nest just before entering Cave to Midnight Mountain in Ashaya&lt;br /&gt;
|-&lt;br /&gt;
| The Blackwood Depths&lt;br /&gt;
| Depths&lt;br /&gt;
| 3-5&lt;br /&gt;
| 39-40&lt;br /&gt;
| South-west tunnel in Blackwood Caverns. There is a side entrance giving access to just the Treasure Cave East of the Moonlight Well. Gaining access in that way is the objective of a trophy. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In contrast to normal game-play, dungeons have several unique mechanics:&lt;br /&gt;
&lt;br /&gt;
* Combat-Related Limits&lt;br /&gt;
** Dungeons are always [[Instances|instanced]], so separate groups get their dungeons, and their bosses to defeat.&lt;br /&gt;
** You can not switch between maps inside a dungeon while you are [[Combat|in combat]]. You can, however, still exit the dungeon through its exit portal.&lt;br /&gt;
** During a boss battle, the map the battle takes place on is locked, so you cannot enter or exit it until either the boss or your group is defeated&amp;lt;ref&amp;gt;You are able to respawn after being knocked out in a boss battle, and leave the map that way, however in doing so you forfeit any loot should the boss still die, and you will be unable to re-enter the map until the boss or the group is defeated.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
** Revives during boss battles are limited, based on how many players participate in the battle. A group with three (or less) players is limited to one revive per battle (for example, if another player uses a Potion of Life, or a priest uses their revive spell on you). Each additional player increases the number of available revives by one. This counter is reset after the boss battle ends.&lt;br /&gt;
&lt;br /&gt;
* Player Limits&lt;br /&gt;
** Dungeons have a limit of how many players can be inside them at the same time. Commonly, that limit is set to five. This limit is per group, so two groups of five players can be in separate instances of the Hollow Tree at the same time. &lt;br /&gt;
** Bosses are scaled to the number of players present in the map. This affects how much health the boss has, as well as some of the spells they use&amp;lt;ref&amp;gt;For example, the damage from the frost aura of Frostbite is reduced if more players are participating in the fight, however since all players are being damaged, the total damage dealt remains the same.&amp;lt;/ref&amp;gt;. If a group of five players is engaging a boss, that boss will have more health points as if it were engaged by a group of three players. &lt;br /&gt;
** Because of the above, it is generally not possibly to defeat a boss with brute force by just adding more and more players. &lt;br /&gt;
** Most dungeons&amp;lt;ref&amp;gt;The Hollow Tree can be cleared by a group of two players, but is difficult to, at the appropriate level. The quest part of the Cultist Prison can be cleared by a single player.&amp;lt;/ref&amp;gt; are designed for at least three players. If a group of two players engages the boss, its health will be the same as if three players engaged it.&lt;br /&gt;
&lt;br /&gt;
* Binding&lt;br /&gt;
** Bosses that are defeated remain so until the dungeon [[Dungeon Reset|resets]], which commonly happens after 20 hours.&lt;br /&gt;
** If you defeat a boss in a dungeon, you are [[Binding (Dungeon)|bound]] to that dungeon until it resets.&lt;br /&gt;
&lt;br /&gt;
* Player Level Adjustment&lt;br /&gt;
** If a group of very different levels enters a dungeon, the levels of the entire groups are [[Level Scaling|adjusted]] (down), based on the lowest level group member in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Dungeons&amp;diff=2047</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Dungeons&amp;diff=2047"/>
				<updated>2018-09-02T17:37:52Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A dungeon is a special area within the game world, which is designed for several players who cooperate with each other. Portals that lead into a dungeon (or deeper into the dungeon, for dungeons that consist of multiple maps) are red, instead of blue. Upon entering a dungeon, players see a message showing the dungeon name, the suggested level range, and how often it [[Dungeon Reset|resets]]. &lt;br /&gt;
&lt;br /&gt;
Dungeons vary in size, difficulty, and the level range players attempting to best the dungeon are suggested to have. The dungeons currently available for playing are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 2em&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Short Name&lt;br /&gt;
! Suggested Players&lt;br /&gt;
! Suggested Level&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| The Abandoned Burrow&lt;br /&gt;
| AB&lt;br /&gt;
| 1-3&lt;br /&gt;
| 3-5&lt;br /&gt;
| West of Saliko&lt;br /&gt;
|-&lt;br /&gt;
| East Caves / Deep Mines&lt;br /&gt;
| EC&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8-10&lt;br /&gt;
| East of Saliko&lt;br /&gt;
|-&lt;br /&gt;
| Hollow Tree&lt;br /&gt;
| HT&lt;br /&gt;
| 3-5&lt;br /&gt;
| 13-15&lt;br /&gt;
| North-East of Saliko&lt;br /&gt;
|-&lt;br /&gt;
| Frigus' Lair&lt;br /&gt;
| FL&lt;br /&gt;
| 3-5&lt;br /&gt;
| 19-20&lt;br /&gt;
| West of Ashaya&lt;br /&gt;
|-&lt;br /&gt;
| The Forlorn Manor&lt;br /&gt;
| FM&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20-22&lt;br /&gt;
| West of Ashaya&lt;br /&gt;
|-&lt;br /&gt;
| Battle for Ashaya&lt;br /&gt;
| BFA&lt;br /&gt;
| 3-5&lt;br /&gt;
| 24-25&lt;br /&gt;
| Ashaya Village&lt;br /&gt;
|-&lt;br /&gt;
| Cultist Prison&lt;br /&gt;
| Prison&lt;br /&gt;
| 1-5&lt;br /&gt;
| 28-30&lt;br /&gt;
| East of Argan Village&lt;br /&gt;
|-&lt;br /&gt;
| Twigmoss Burrow&lt;br /&gt;
| RF / Ragefang&lt;br /&gt;
| 3-5&lt;br /&gt;
| 28-30&lt;br /&gt;
| East of Argan Village&lt;br /&gt;
|-&lt;br /&gt;
| The Moonlight Monastery&lt;br /&gt;
| Mona&lt;br /&gt;
| 3-5&lt;br /&gt;
| 29-31&lt;br /&gt;
| East of Argan Village&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| SS&lt;br /&gt;
| 4-5&lt;br /&gt;
| 32&lt;br /&gt;
| Sub-dungeon inside the Moonlight Monastery&lt;br /&gt;
|-&lt;br /&gt;
| The Curse of Jack's Farm&lt;br /&gt;
| Farm&lt;br /&gt;
| 3-5&lt;br /&gt;
| 29-33&lt;br /&gt;
| Inside Jack's Farmhouse in Saliko&lt;br /&gt;
|-&lt;br /&gt;
| The Crystal Crypt&lt;br /&gt;
| Crypt&lt;br /&gt;
| 3-5&lt;br /&gt;
| 36-39&lt;br /&gt;
| South-east of Frostspike Nest just before entering Cave to Midnight Mountain in Ashaya&lt;br /&gt;
|-&lt;br /&gt;
| The Blackwood Depths&lt;br /&gt;
| Depths&lt;br /&gt;
| 3-5&lt;br /&gt;
| 39-40&lt;br /&gt;
| South-west tunnel in Blackwood Caverns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In contrast to normal game-play, dungeons have several unique mechanics:&lt;br /&gt;
&lt;br /&gt;
* Combat-Related Limits&lt;br /&gt;
** Dungeons are always [[Instances|instanced]], so separate groups get their dungeons, and their bosses to defeat.&lt;br /&gt;
** You can not switch between maps inside a dungeon while you are [[Combat|in combat]]. You can, however, still exit the dungeon through its exit portal.&lt;br /&gt;
** During a boss battle, the map the battle takes place on is locked, so you cannot enter or exit it until either the boss or your group is defeated&amp;lt;ref&amp;gt;You are able to respawn after being knocked out in a boss battle, and leave the map that way, however in doing so you forfeit any loot should the boss still die, and you will be unable to re-enter the map until the boss or the group is defeated.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
** Revives during boss battles are limited, based on how many players participate in the battle. A group with three (or less) players is limited to one revive per battle (for example, if another player uses a Potion of Life, or a priest uses their revive spell on you). Each additional player increases the number of available revives by one. This counter is reset after the boss battle ends.&lt;br /&gt;
&lt;br /&gt;
* Player Limits&lt;br /&gt;
** Dungeons have a limit of how many players can be inside them at the same time. Commonly, that limit is set to five. This limit is per group, so two groups of five players can be in separate instances of the Hollow Tree at the same time. &lt;br /&gt;
** Bosses are scaled to the number of players present in the map. This affects how much health the boss has, as well as some of the spells they use&amp;lt;ref&amp;gt;For example, the damage from the frost aura of Frostbite is reduced if more players are participating in the fight, however since all players are being damaged, the total damage dealt remains the same.&amp;lt;/ref&amp;gt;. If a group of five players is engaging a boss, that boss will have more health points as if it were engaged by a group of three players. &lt;br /&gt;
** Because of the above, it is generally not possibly to defeat a boss with brute force by just adding more and more players. &lt;br /&gt;
** Most dungeons&amp;lt;ref&amp;gt;The Hollow Tree can be cleared by a group of two players, but is difficult to, at the appropriate level. The quest part of the Cultist Prison can be cleared by a single player.&amp;lt;/ref&amp;gt; are designed for at least three players. If a group of two players engages the boss, its health will be the same as if three players engaged it.&lt;br /&gt;
&lt;br /&gt;
* Binding&lt;br /&gt;
** Bosses that are defeated remain so until the dungeon [[Dungeon Reset|resets]], which commonly happens after 20 hours.&lt;br /&gt;
** If you defeat a boss in a dungeon, you are [[Binding (Dungeon)|bound]] to that dungeon until it resets.&lt;br /&gt;
&lt;br /&gt;
* Player Level Adjustment&lt;br /&gt;
** If a group of very different levels enters a dungeon, the levels of the entire groups are [[Level Scaling|adjusted]] (down), based on the lowest level group member in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Dungeons&amp;diff=2046</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Dungeons&amp;diff=2046"/>
				<updated>2018-09-02T17:37:24Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A dungeon is a special area within the game world, which is designed for several players who cooperate with each other. Portals that lead into a dungeon (or deeper into the dungeon, for dungeons that consist of multiple maps) are red, instead of blue. Upon entering a dungeon, players see a message showing the dungeon name, the suggested level range, and how often it [[Dungeon Reset|resets]]. &lt;br /&gt;
&lt;br /&gt;
Dungeons vary in size, difficulty, and the level range players attempting to best the dungeon are suggested to have. The dungeons currently available for playing are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 2em&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Short Name&lt;br /&gt;
! Suggested Players&lt;br /&gt;
! Suggested Level&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| The Abandoned Burrow&lt;br /&gt;
| AB&lt;br /&gt;
| 1-3&lt;br /&gt;
| 3-5&lt;br /&gt;
| West of Saliko&lt;br /&gt;
|-&lt;br /&gt;
| East Caves / Deep Mines&lt;br /&gt;
| EC&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8-10&lt;br /&gt;
| East of Saliko&lt;br /&gt;
|-&lt;br /&gt;
| Hollow Tree&lt;br /&gt;
| HT&lt;br /&gt;
| 3-5&lt;br /&gt;
| 13-15&lt;br /&gt;
| North-East of Saliko&lt;br /&gt;
|-&lt;br /&gt;
| Frigus' Lair&lt;br /&gt;
| FL&lt;br /&gt;
| 3-5&lt;br /&gt;
| 19-20&lt;br /&gt;
| West of Ashaya&lt;br /&gt;
|-&lt;br /&gt;
| The Forlorn Manor&lt;br /&gt;
| FM&lt;br /&gt;
| 3-5&lt;br /&gt;
| 20-22&lt;br /&gt;
| West of Ashaya&lt;br /&gt;
|-&lt;br /&gt;
| Battle for Ashaya&lt;br /&gt;
| BFA&lt;br /&gt;
| 3-5&lt;br /&gt;
| 24-25&lt;br /&gt;
| Ashaya Village&lt;br /&gt;
|-&lt;br /&gt;
| Cultist Prison&lt;br /&gt;
| Prison&lt;br /&gt;
| 1-5&lt;br /&gt;
| 28-30&lt;br /&gt;
| East of Argan Village&lt;br /&gt;
|-&lt;br /&gt;
| Twigmoss Burrow&lt;br /&gt;
| RF / Ragefang&lt;br /&gt;
| 3-5&lt;br /&gt;
| 28-30&lt;br /&gt;
| East of Argan Village&lt;br /&gt;
|-&lt;br /&gt;
| The Moonlight Monastery&lt;br /&gt;
| Mona&lt;br /&gt;
| 3-5&lt;br /&gt;
| 29-31&lt;br /&gt;
| East of Argan Village&lt;br /&gt;
|-&lt;br /&gt;
| Space Station&lt;br /&gt;
| SS&lt;br /&gt;
| 4-5&lt;br /&gt;
| 32&lt;br /&gt;
| Sub-dungeon inside the Moonlight Monastery&lt;br /&gt;
|-&lt;br /&gt;
| The Curse of Jack's Farm&lt;br /&gt;
| Farm&lt;br /&gt;
| 3-5&lt;br /&gt;
| 29-33&lt;br /&gt;
| Inside Jack's Farmhouse in Saliko&lt;br /&gt;
|-&lt;br /&gt;
| The Crystal Crypt&lt;br /&gt;
| Crypt&lt;br /&gt;
| 3-5&lt;br /&gt;
| 36-39&lt;br /&gt;
| South-east of Frostspike Nest just before entering Cave to Midnight Mountain in Ashaya&lt;br /&gt;
|-&lt;br /&gt;
| The Blackwood Depths&lt;br /&gt;
| Depths&lt;br /&gt;
| 3-5&lt;br /&gt;
| 39-40&lt;br /&gt;
| South-west tunnel in Blackwood Caverns&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In contrast to normal game-play, dungeons have several unique mechanics:&lt;br /&gt;
&lt;br /&gt;
* Combat-Related Limits&lt;br /&gt;
** Dungeons are always [[Instances|instanced]], so separate groups get their dungeons, and their bosses to defeat.&lt;br /&gt;
** You can not switch between maps inside a dungeon while you are [[Combat|in combat]]. You can, however, still exit the dungeon through its exit portal.&lt;br /&gt;
** During a boss battle, the map the battle takes place on is locked, so you cannot enter or exit it until either the boss or your group is defeated&amp;lt;ref&amp;gt;You are able to respawn after being knocked out in a boss battle, and leave the map that way, however in doing so you forfeit any loot should the boss still die, and you will be unable to re-enter the map until the boss or the group is defeated.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
** Revives during boss battles are limited, based on how many players participate in the battle. A group with three (or less) players is limited to one revive per battle (for example, if another player uses a Potion of Life, or a priest uses their revive spell on you). Each additional player increases the number of available revives by one. This counter is reset after the boss battle ends.&lt;br /&gt;
&lt;br /&gt;
* Player Limits&lt;br /&gt;
** Dungeons have a limit of how many players can be inside them at the same time. Commonly, that limit is set to five. This limit is per group, so two groups of five players can be in separate instances of the Hollow Tree at the same time. &lt;br /&gt;
** Bosses are scaled to the number of players present in the map. This affects how much health the boss has, as well as some of the spells they use&amp;lt;ref&amp;gt;For example, the damage from the frost aura of Frostbite is reduced if more players are participating in the fight, however since all players are being damaged, the total damage dealt remains the same.&amp;lt;/ref&amp;gt;. If a group of five players is engaging a boss, that boss will have more health points as if it were engaged by a group of three players. &lt;br /&gt;
** Because of the above, it is generally not possibly to defeat a boss with brute force by just adding more and more players. &lt;br /&gt;
** Most dungeons&amp;lt;ref&amp;gt;The Hollow Tree can be cleared by a group of two players, but is difficult to, at the appropriate level. The quest part of the Cultist Prison can be cleared by a single player.&amp;lt;/ref&amp;gt; are designed for at least three players. If a group of two players engages the boss, its health will be the same as if three players engaged it.&lt;br /&gt;
&lt;br /&gt;
* Binding&lt;br /&gt;
** Bosses that are defeated remain so until the dungeon [[Dungeon Reset|resets]], which commonly happens after 20 hours.&lt;br /&gt;
** If you defeat a boss in a dungeon, you are [[Binding (Dungeon)|bound]] to that dungeon until it resets.&lt;br /&gt;
&lt;br /&gt;
* Player Level Adjustment&lt;br /&gt;
** If a group of very different levels enters a dungeon, the levels of the entire groups are [[Level Scaling|adjusted]] (down), based on the lowest level group member in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=World_Boss&amp;diff=2045</id>
		<title>World Boss</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=World_Boss&amp;diff=2045"/>
				<updated>2018-09-02T17:34:21Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World bosses are strong monsters that roam the Kingdom of Elyssia outside of dungeons. They can be attacked by any player and any group, and multiple groups at the same time. A monster that is a world boss always has a &amp;quot;Free-for-all&amp;quot; flag in their name tag, even though not all the monsters with a &amp;quot;Free-for-all&amp;quot; flag are world bosses. Examples for world bosses are: Bizz, Angeldew, Ihgard, Flameburst, Gyrice, the Pharaoh, Nytee, ...&lt;br /&gt;
&lt;br /&gt;
Most world bosses take a number of players to take down, even though this can be offset with good armor and skill. Combat and looting mechanics are changed for world bosses, as well:&lt;br /&gt;
&lt;br /&gt;
* A world boss will typically not reset to full health if it loses all targets, even though most bosses have access to a strong healing spell that they will use to gradually restore their health if left alone&amp;lt;ref&amp;gt;For example, Angeldew (a world boss in the robot factory) will not immediately reset to full health if all of its attackers are wiped out, but will use a healing spell when left alone, recovering 9,999 health every 30 seconds.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Any loot that drops can be picked up by anyone, even players that were not fighting the boss when it died. &lt;br /&gt;
&lt;br /&gt;
* The player that dealt and received the most damage from the boss is declared the &amp;quot;[[MVP]]&amp;quot;. MVPs receive bonus experience, bonus loot, and they have five seconds dibs on any loot that dropped, during which players that are not grouped with the MVP cannot pick up the items.&lt;br /&gt;
&lt;br /&gt;
* Hostile monsters will acknowledge the power of a world boss, and generally not assist another monster fighting against it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Most_Valuable_Player&amp;diff=2044</id>
		<title>Most Valuable Player</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Most_Valuable_Player&amp;diff=2044"/>
				<updated>2018-09-02T17:31:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Most Valuable Player (MVP) in a fight with a [[World Boss|world boss]] is the player that dealt and received the most damage from the world boss, and that is not knocked out or on a different map when the boss dies. Being the MVP has several effects:&lt;br /&gt;
&lt;br /&gt;
* The MVP gets several rewards, including an experience boost that often covers a substantial part of the experience needed to level up, and MVP-only loot from that boss.&lt;br /&gt;
* The MVP has exclusive loot rights on any items that the boss dropped, for the first five seconds after the boss died, even if they did not [[Tagging | tag]] the boss.&lt;br /&gt;
&lt;br /&gt;
Whoever is the MVP has a crown displayed over the head when the boss dies. In addition, the chat box will state who the MVP was.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Most_Valuable_Player&amp;diff=2043</id>
		<title>Most Valuable Player</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Most_Valuable_Player&amp;diff=2043"/>
				<updated>2018-09-02T17:30:58Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Most Valuable Player (MVP) in a fight with a [[world boss]] is the player that dealt and received the most damage from the world boss, and that is not knocked out or on a different map when the boss dies. Being the MVP has several effects:&lt;br /&gt;
&lt;br /&gt;
* The MVP gets several rewards, including an experience boost that often covers a substantial part of the experience needed to level up, and MVP-only loot from that boss.&lt;br /&gt;
* The MVP has exclusive loot rights on any items that the boss dropped, for the first five seconds after the boss died, even if they did not [[Tagging | tag]] the boss.&lt;br /&gt;
&lt;br /&gt;
Whoever is the MVP has a crown displayed over the head when the boss dies. In addition, the chat box will state who the MVP was.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Tagging&amp;diff=2042</id>
		<title>Tagging</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Tagging&amp;diff=2042"/>
				<updated>2018-09-02T17:30:02Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: Created page with &amp;quot;Tagging refers to landing the first hit on a monster, which puts it in combat with you, and prevents anyone else from getting experience or loot from it.   Once a monster is t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tagging refers to landing the first hit on a monster, which puts it in combat with you, and prevents anyone else from getting experience or loot from it. &lt;br /&gt;
&lt;br /&gt;
Once a monster is tagged by someone, their [[name tag]] is grey for everyone else, and shows the name of the player that has tagged it (&amp;quot;in combat with ...&amp;quot;). Tagging lasts until the monster is defeated, or resets.&lt;br /&gt;
&lt;br /&gt;
Monsters that show &amp;quot;Free-For-All&amp;quot; in their name tag can be attacked by anyone, and their loot and experience will be available for everyone as well, however whoever dealt or received the most damage to/from it, is allowed a few extra seconds to pick up the monster's loot before anyone else can.&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Experience&amp;diff=2041</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Experience&amp;diff=2041"/>
				<updated>2018-09-02T17:22:47Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Experience&amp;quot; is accumulated from defeating monsters and completing quests. The amount of experience you currently have collected is shown in an orange bar on the top of your screen, and in the &amp;quot;EXP&amp;quot; bar of your [[Status Window | status window]]. &lt;br /&gt;
&lt;br /&gt;
If your experience bar fills all the way up, your level increases by one, and your experience bar starts from zero again. Experience you have gained stays - you will not lose experience for getting knocked out (however you also cannot gain any experience while knocked out either).&lt;br /&gt;
&lt;br /&gt;
== Experience Cap ==&lt;br /&gt;
&lt;br /&gt;
The maximum amount of experience you can get from killing a monster is 20% of a level. Therefore, even if you killed a level 10 monster while level 1, or completed a quest that rewards a lot of experience points, you will not gain more than 20% of a level.&lt;br /&gt;
&lt;br /&gt;
== Experience in a Group ==&lt;br /&gt;
&lt;br /&gt;
If you are in a group with other players, experience that you obtained is split up between all group members on the same map. Characters that are higher level get a greater share of experience points, so everyone levels roughly at the same pace. For this reason, it is a good idea to fight with other adventurers that are roughly the same level as you. &lt;br /&gt;
&lt;br /&gt;
You can enable level synchronization in the group settings, which gives everyone in the group the same level. In this case, experience is shared equally.&lt;br /&gt;
&lt;br /&gt;
Characters that are at the [[Level#Level Cap | level cap]] will still receive their share of experience, even though it essentially has no effect.&lt;br /&gt;
&lt;br /&gt;
== Pet Experience ==&lt;br /&gt;
&lt;br /&gt;
If you have your pet summoned and fight, your pet will automatically gain experience as well. This includes experience from killing monsters, and MVPs, but not quest experience.&lt;br /&gt;
&lt;br /&gt;
The experience awarded to your pet is bonus experience - your pet does not take it from you or anyone else. Your pet does have its own experience cap, and its own threshold level below which a monster wouldn't give experience (so monsters that are &amp;quot;Low [[Level]]&amp;quot; to your pet wouldn't give experience, whereas a monster might be &amp;quot;Low Level&amp;quot; to you, but not to your pet).&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
&lt;br /&gt;
* Any group member that is involved in the fight with a monster increases the amount of experience that monster gives when killed by 25%.&lt;br /&gt;
* For [[World Boss]]es, any player involved in the fight will increase the amount of experience the [[Most Valuable Player | MVP]] gets by 25%.&lt;br /&gt;
* If a monster is much lower or much higher level than you, the amount of experience you get is greatly reduced.&lt;br /&gt;
* You need to be at least eligible for experience in order for your pet to get experience as well. Therefore, if your pet kills a monster entirely by itself, you wouldn't get experience, and neither would your pet. You need to land at least one hit, so your pet learns!&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Experience&amp;diff=2040</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Experience&amp;diff=2040"/>
				<updated>2018-09-02T17:22:03Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Experience&amp;quot; is accumulated from defeating monsters and completing quests. The amount of experience you currently have collected is shown in an orange bar on the top of your screen, and in the &amp;quot;EXP&amp;quot; bar of your [[Status Window | status window]]. &lt;br /&gt;
&lt;br /&gt;
If your experience bar fills all the way up, your level increases by one, and your experience bar starts from zero again. Experience you have gained stays - you will not lose experience for getting knocked out (however you also cannot gain any experience while knocked out either).&lt;br /&gt;
&lt;br /&gt;
== Experience Cap ==&lt;br /&gt;
&lt;br /&gt;
The maximum amount of experience you can get from killing a monster is 20% of a level. Therefore, even if you killed a level 10 monster while level 1, or completed a quest that rewards a lot of experience points, you will not gain more than 20% of a level.&lt;br /&gt;
&lt;br /&gt;
== Experience in a Group ==&lt;br /&gt;
&lt;br /&gt;
If you are in a group with other players, experience that you obtained is split up between all group members on the same map. Characters that are higher level get a greater share of experience points, so everyone levels roughly at the same pace. For this reason, it is a good idea to fight with other adventurers that are roughly the same level as you. &lt;br /&gt;
&lt;br /&gt;
You can enable level synchronization in the group settings, which gives everyone in the group the same level. In this case, experience is shared equally.&lt;br /&gt;
&lt;br /&gt;
Characters that are at the [[Level#Level Cap | level cap]] will still receive their share of experience, even though it essentially has no effect.&lt;br /&gt;
&lt;br /&gt;
== Pet Experience ==&lt;br /&gt;
&lt;br /&gt;
If you have your pet summoned and fight, your pet will automatically gain experience as well. That experience is bonus experience - your pet does not take experience from you or anyone else. Your pet does have its own experience cap, and its own threshold level below which a monster wouldn't give experience (so monsters that are &amp;quot;Low [[Level]]&amp;quot; to your pet wouldn't give experience, whereas a monster might be &amp;quot;Low Level&amp;quot; to you, but not to your pet).&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
&lt;br /&gt;
* Any group member that is involved in the fight with a monster increases the amount of experience that monster gives when killed by 25%.&lt;br /&gt;
* For [[World Boss]]es, any player involved in the fight will increase the amount of experience the [[Most Valuable Player | MVP]] gets by 25%.&lt;br /&gt;
* If a monster is much lower or much higher level than you, the amount of experience you get is greatly reduced.&lt;br /&gt;
* You need to be at least eligible for experience in order for your pet to get experience as well. Therefore, if your pet kills a monster entirely by itself, you wouldn't get experience, and neither would your pet. You need to land at least one hit, so your pet learns!&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=In-game_time&amp;diff=2039</id>
		<title>In-game time</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=In-game_time&amp;diff=2039"/>
				<updated>2018-09-02T17:13:32Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A day in the outside world spans six in-game days. Therefore, four hours in real life equal one day in-game, and ten minutes in real life equal one hour in-game. &lt;br /&gt;
&lt;br /&gt;
This is synchronized among players, even though the exact in-game time can be a few seconds off. This is because while server keeps track of the time properly, only an approximate time (the actual time divided by six, to fit it into an unsigned short data type) is sent to the client when they log in. Clients then keeps track of the time themselves, by using the time they received from the server as a reference.&lt;br /&gt;
&lt;br /&gt;
The time can be observed in a few maps. The clock tower of the church in Saliko Forest displays the current time. Laurel's family has a clock hung up in their living room as well. Furthermore, the clock tower sounds chimes at predefined times, which can also be used to observe the time. The background changes with the time as well. Finally, you can type /time to display the exact time on the client, even though this functionality will likely be taken once the game nears release. This is to encourage using the in-game cues; and in addition to that, there might be items (such as a pocket watch) that allow players to view the time at their convenience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, in-game time affects the following:&lt;br /&gt;
* The &amp;quot;Atmosphere 1&amp;quot; background changes depending on the time of the day.&lt;br /&gt;
* Several [[Sounds|sound objects]] can be set up to only play at a certain time of the day.&lt;br /&gt;
* The brightness of backgrounds is lowered during night if the corresponding map option was set in the [[level editor]].&lt;br /&gt;
* Monsters may have [[Monster Sleeping Hours|sleeping hours]] during which they are passive.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Fur_Pattern&amp;diff=1383</id>
		<title>Fur Pattern</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Fur_Pattern&amp;diff=1383"/>
				<updated>2017-11-12T18:57:13Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: /* Purchasing Fur Patterns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fur-patterns.jpg|thumb|upright=1.7|right|alt=| The &amp;quot;Spots 1&amp;quot; fur pattern on a character. ]]&lt;br /&gt;
Fur patterns are essentially used to enhance a character's appearance. New characters receive a basic fur pattern when they first join the game. Players also have the option to purchase a fur pattern for different amounts of gold from Radium, who is located in Radium's Den in the high plains, east of Saliko's Chapel. Another option is to purchase a [http://www.pawdgame.com/database/items#item=1066 Colourful Gift Box] from Radium's VIP shop and create your own fur pattern. &lt;br /&gt;
&lt;br /&gt;
==Free Fur Patterns==&lt;br /&gt;
Players that join may receive one of a few basic patterns or features by clicking the 'randomize' button below a display photo of their character. Randomizing their character's appearance assigns a random fur dye and/or fur patterns. Players can continue this process until they are content with their appearance. &lt;br /&gt;
&lt;br /&gt;
== Purchasing Fur Patterns==&lt;br /&gt;
Numerous fur patterns can be purchased from Radium's Pattern Shop. Radium is located (somewhat-hidden) in Radium's Den, which is left of the Everchange Caverns, and to the right of the High Plains of Saliko. Radium has many exquisite fur patterns that range in a price from 10 - 500 gold. Some of the fur patterns that can be purchased at Radium's Pattern Shop are also an option to pick as your fur pattern when you first join the game. The fur patterns that can be purchased for 10 gold are also the fur patterns that players had a choice of choosing from to be their starter fur pattern from when they first joined. &lt;br /&gt;
&lt;br /&gt;
=== Features (10 Gold) ===&lt;br /&gt;
Features can randomly appear on new characters, when clicking &amp;quot;Randomize&amp;quot; to randomize the design.&lt;br /&gt;
&lt;br /&gt;
* '''Bitten Ears with Scar''' - Parts of the ear are bitten off &amp;amp; there is a scar a little above the eye.&lt;br /&gt;
* '''Darker Ears''' - The ears are a darker shade of the colour of the fur.&lt;br /&gt;
* '''Pale Muzzle''' - The muzzle is a lighter shade of the colour of the fur. &lt;br /&gt;
* '''Bitten Ears''' - Parts of the ear are bitten off.&lt;br /&gt;
* '''Dark Tail Tip''' - The tail tip is a darker shade of the colour of the fur. &lt;br /&gt;
* '''Darker Ears and Stripes''' - The ears are a darker shade of the colour of the fur &amp;amp; there are stripes on the character's face; mainly on its forehead.&lt;br /&gt;
&lt;br /&gt;
=== Simple Fur Patterns (75 Gold) ===&lt;br /&gt;
* '''Spots 1''' - Black spots are all around the fur.&lt;br /&gt;
* '''Black Torso''' - The ears, most of the body (except for the paws/belly), and most of the tail are black.&lt;br /&gt;
* '''Skunky''' - White pattern like a skunk&lt;br /&gt;
* '''Curly Pattern''' - Curled stripes on the ear, cheek, back, leg, and tail. &lt;br /&gt;
* '''Black Paws 1''' - The ears, paws, and tail tip are black. &lt;br /&gt;
* '''Timber Wolf''' - Most of the ear, face, top half of the body, and tail tip are darkened.&lt;br /&gt;
* '''Two Tone''' - The bottom half of the body and the ears are black.&lt;br /&gt;
&lt;br /&gt;
=== Complex Fur Patterns (125 Gold) ===&lt;br /&gt;
* '''Tabby Light''' - Lighter shade of tabby cat stripes, with a white tali tip and paws. &lt;br /&gt;
* '''Striped Calico''' - Lightly shaded stripes on the forehead, ears, and cheeks &amp;amp; a white muzzle. The top half of the body is also striped, as well as the tail. &lt;br /&gt;
* '''Black Paws 2''' - Black ears and paws, as well as a little bit of the face is white. There are two very small stripes on each cheek. &lt;br /&gt;
* '''Tabby Dark''' - Darker shade of tabby cat stripes, with a white tali tip and paws. &lt;br /&gt;
* '''Leopard''' - Leopard spots are all around the fur. &lt;br /&gt;
* '''Wildcat''' - Ears, cheeks, back, paws, and tail are a darker shade. There are also stripes along the forehead and on the back legs, as well as a little on the tail. The rest of the fur is occupied by spots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can combine certain features with your current pattern, by checking &amp;quot;Combine with Pattern&amp;quot; and then purchasing the pattern. For example, if you have the Wildcard pattern, select &amp;quot;Bitten Ears&amp;quot; and then check &amp;quot;Combine with Pattern&amp;quot;, you will have the Wildcard pattern with bitten ears. &lt;br /&gt;
&lt;br /&gt;
Make sure you do not forget to check &amp;quot;Combine with Pattern&amp;quot; if you want to get the new feature in addition to your current pattern - if you leave the box unchecked, you're getting just the feature, replacing your current pattern entirely.&lt;br /&gt;
&lt;br /&gt;
==Creating Your Own Fur Pattern==&lt;br /&gt;
&lt;br /&gt;
If a player is interested in creating their own fur pattern, they can purchase a [http://www.pawdgame.com/database/items#item=1065 Fancy Magic Box] from Radium's Shop for 175 gold.&lt;br /&gt;
&lt;br /&gt;
They then need to draw their pattern on the sprite sheet, and submit a link to it to our staff. When approved, the Fancy Magic Box is removed, and your pattern shows up in the pattern shop for any characters on your account.&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the Sprite Sheet ===&lt;br /&gt;
&lt;br /&gt;
The sprite sheet consists of two PSD files that you can download directly from the Paw'D website:&lt;br /&gt;
&lt;br /&gt;
* [http://www.pawdgame.com/sprite_sheet_full.psd sprite_sheet_full.psd] - the basic sprite sheet used for all the animations in game.&lt;br /&gt;
* [http://www.pawdgame.com/sprite_sheet_dialog.psd sprite_sheet_dialog.psd] - a bigger image of your character that is used when they're talking.&lt;br /&gt;
&lt;br /&gt;
You need to download both files, and draw your pattern directly on each of them. To open the files, it is necessary to have a computer program that supports that format - aside from Photoshop and PaintShopPro, various commercial (Corel Photoshop, Sai, openCanvas) and free (Gimp, FireAlpaca) programs are all able to read it.&lt;br /&gt;
&lt;br /&gt;
=== Drawing the Pattern ===&lt;br /&gt;
&lt;br /&gt;
When editing the pattern, draw it either directly onto the unlocked layer with the fur, or create a new layer you draw your pattern on. There are a few caveats you need to keep in mind:&lt;br /&gt;
&lt;br /&gt;
* DOs&lt;br /&gt;
** '''DO draw within each element''': Each limb has a specific position in the file. If you draw outside that section, there is a good chance that it will get cropped off.&lt;br /&gt;
** '''DO use the same hue of blue as the underlying sprite colour''': You can change the brightness and the saturation of your colour, but the hue must remain the exact blue you see on the sprite sheet&amp;lt;ref&amp;gt;In case your drawing program allows it, editing the sprite sheet using an HSV colour model is much easier than using the RGB model. In the HSV model, you may touch the Saturation (S) and Value (V), as long as you leave the Hue (H) alone.&amp;lt;/ref&amp;gt;. If in doubt, use your colour picker on the right side palette in the sprite sheet - all the blues there are &amp;quot;safe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* DON'T&lt;br /&gt;
** '''DON'T draw stuff that does not belong to the fur pattern''': Eyes and expressions are automatically added, so you don't have to draw them. In the PSD you will notice a layer that shows you where eyes will be - that is just for your reference. Draw your pattern on a layer under or over the eyes, and make sure you don't accidentally merge the eyes-layer onto your pattern.&lt;br /&gt;
** '''DON'T change the colour''': The blue is automatically replaced by your current dye. You can make that colour darker or lighter, but don't change the hue to something else (such as red or pink), otherwise your dye will look completely off. &lt;br /&gt;
** '''DON'T push the envelope''': Sprites are subject to review, and staff may refuse to approve sprites not deemed suitable. If you draw equipment on your fur pattern, erase entire limbs, merely scribble on the fur, or draw something that'll make people question your sanity, don't be surprised if staff decides not to add your sprite. Paying gold for the magic box entitles you to submit your sprite for review - you are not buying a right to have it added. If in doubt, ask! We find custom sprites cool, so we generally don't reject them unless absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
=== Submitting the Pattern ===&lt;br /&gt;
&lt;br /&gt;
Once you are done drawing the pattern, submit it to our staff via e-mail (support at-sign pawdgame dot com). You can either hide the eyes and expression layer and submit the file as a PNG, or you can submit the file with all the layers as PSD or MDP. If you are submitting the file as PNG, make sure that it has a transparent background (not a while one). Most graphics programs display transparency as a white / grey checkered surface. &lt;br /&gt;
&lt;br /&gt;
If in doubt, send us the PSD or MDP file, and we will save the file in the proper format.&lt;br /&gt;
&lt;br /&gt;
=== Using the Sprite Sheet ===&lt;br /&gt;
After designing their own pattern and getting it approved by staff, it shows up in the pattern list for all characters on the account of the player designing it. You are welcome to request the sprite to be added to other accounts you own, or gift your pattern to someone else (who can then select it in the pattern shop as well).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If a player no longer wishes to have a fur pattern, they can select the No Pattern option at Radium's Pattern Shop. This action costs no gold.&lt;br /&gt;
* If a player has already purchased a fur pattern and they want a different one, they can purchase the different pattern, which will automatically go on their character. If they want their old fur pattern back, they will have to re-purchase it.&lt;br /&gt;
* Certain features do combine with fur patterns - for these, a box &amp;quot;combine with current pattern&amp;quot; shows up in the pattern shop. So, if you would like a tabby pattern with bitten ears, obtain the tabby pattern first, and then obtain the &amp;quot;bitten ears&amp;quot; feature, with the &amp;quot;Combine&amp;quot; box checked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Fur_Pattern&amp;diff=1382</id>
		<title>Fur Pattern</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Fur_Pattern&amp;diff=1382"/>
				<updated>2017-11-12T18:52:40Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fur-patterns.jpg|thumb|upright=1.7|right|alt=| The &amp;quot;Spots 1&amp;quot; fur pattern on a character. ]]&lt;br /&gt;
Fur patterns are essentially used to enhance a character's appearance. New characters receive a basic fur pattern when they first join the game. Players also have the option to purchase a fur pattern for different amounts of gold from Radium, who is located in Radium's Den in the high plains, east of Saliko's Chapel. Another option is to purchase a [http://www.pawdgame.com/database/items#item=1066 Colourful Gift Box] from Radium's VIP shop and create your own fur pattern. &lt;br /&gt;
&lt;br /&gt;
==Free Fur Patterns==&lt;br /&gt;
Players that join may receive one of a few basic patterns or features by clicking the 'randomize' button below a display photo of their character. Randomizing their character's appearance assigns a random fur dye and/or fur patterns. Players can continue this process until they are content with their appearance. &lt;br /&gt;
&lt;br /&gt;
== Purchasing Fur Patterns==&lt;br /&gt;
Numerous fur patterns can be purchased from Radium's Pattern Shop. Radium is located (somewhat-hidden) in Radium's Den, which is left of the Everchange Caverns, and to the right of the High Plains of Saliko. Radium has many exquisite fur patterns that range in a price from 10 - 500 gold. Some of the fur patterns that can be purchased at Radium's Pattern Shop are also an option to pick as your fur pattern when you first join the game. The fur patterns that can be purchased for 10 gold are also the fur patterns that players had a choice of choosing from to be their starter fur pattern from when they first joined. &lt;br /&gt;
&lt;br /&gt;
=== Features (10 Gold) ===&lt;br /&gt;
Features can randomly appear on new characters, when clicking &amp;quot;Randomize&amp;quot; to randomize the design.&lt;br /&gt;
&lt;br /&gt;
* '''Bitten Ears with Scar''' - Parts of the ear are bitten off &amp;amp; there is a scar a little above the eye.&lt;br /&gt;
* '''Darker Ears''' - The ears are a darker shade of the colour of the fur.&lt;br /&gt;
* '''Pale Muzzle''' - The muzzle is a lighter shade of the colour of the fur. &lt;br /&gt;
* '''Bitten Ears''' - Parts of the ear are bitten off.&lt;br /&gt;
* '''Dark Tail Tip''' - The tail tip is a darker shade of the colour of the fur. &lt;br /&gt;
* '''Darker Ears and Stripes''' - The ears are a darker shade of the colour of the fur &amp;amp; there are stripes on the character's face; mainly on its forehead.&lt;br /&gt;
&lt;br /&gt;
=== Simple Fur Patterns (75 Gold) ===&lt;br /&gt;
* '''Spots 1''' - Black spots are all around the fur.&lt;br /&gt;
* '''Black Torso''' - The ears, most of the body (except for the paws/belly), and most of the tail are black.&lt;br /&gt;
* '''Skunky''' - White pattern like a skunk&lt;br /&gt;
* '''Curly Pattern''' - Curled stripes on the ear, cheek, back, leg, and tail. &lt;br /&gt;
* '''Black Paws 1''' - The ears, paws, and tail tip are black. &lt;br /&gt;
* '''Timber Wolf''' - Most of the ear, face, top half of the body, and tail tip are darkened.&lt;br /&gt;
* '''Two Tone''' - The bottom half of the body and the ears are black.&lt;br /&gt;
&lt;br /&gt;
=== Complex Fur Patterns (125 Gold) ===&lt;br /&gt;
* '''Tabby Light''' - Lighter shade of tabby cat stripes, with a white tali tip and paws. &lt;br /&gt;
* '''Striped Calico''' - Lightly shaded stripes on the forehead, ears, and cheeks &amp;amp; a white muzzle. The top half of the body is also striped, as well as the tail. &lt;br /&gt;
* '''Black Paws 2''' - Black ears and paws, as well as a little bit of the face is white. There are two very small stripes on each cheek. &lt;br /&gt;
* '''Tabby Dark''' - Darker shade of tabby cat stripes, with a white tali tip and paws. &lt;br /&gt;
* '''Leopard''' - Leopard spots are all around the fur. &lt;br /&gt;
* '''Wildcat''' - Ears, cheeks, back, paws, and tail are a darker shade. There are also stripes along the forehead and on the back legs, as well as a little on the tail. The rest of the fur is occupied by spots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating Your Own Fur Pattern==&lt;br /&gt;
&lt;br /&gt;
If a player is interested in creating their own fur pattern, they can purchase a [http://www.pawdgame.com/database/items#item=1065 Fancy Magic Box] from Radium's Shop for 175 gold.&lt;br /&gt;
&lt;br /&gt;
They then need to draw their pattern on the sprite sheet, and submit a link to it to our staff. When approved, the Fancy Magic Box is removed, and your pattern shows up in the pattern shop for any characters on your account.&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the Sprite Sheet ===&lt;br /&gt;
&lt;br /&gt;
The sprite sheet consists of two PSD files that you can download directly from the Paw'D website:&lt;br /&gt;
&lt;br /&gt;
* [http://www.pawdgame.com/sprite_sheet_full.psd sprite_sheet_full.psd] - the basic sprite sheet used for all the animations in game.&lt;br /&gt;
* [http://www.pawdgame.com/sprite_sheet_dialog.psd sprite_sheet_dialog.psd] - a bigger image of your character that is used when they're talking.&lt;br /&gt;
&lt;br /&gt;
You need to download both files, and draw your pattern directly on each of them. To open the files, it is necessary to have a computer program that supports that format - aside from Photoshop and PaintShopPro, various commercial (Corel Photoshop, Sai, openCanvas) and free (Gimp, FireAlpaca) programs are all able to read it.&lt;br /&gt;
&lt;br /&gt;
=== Drawing the Pattern ===&lt;br /&gt;
&lt;br /&gt;
When editing the pattern, draw it either directly onto the unlocked layer with the fur, or create a new layer you draw your pattern on. There are a few caveats you need to keep in mind:&lt;br /&gt;
&lt;br /&gt;
* DOs&lt;br /&gt;
** '''DO draw within each element''': Each limb has a specific position in the file. If you draw outside that section, there is a good chance that it will get cropped off.&lt;br /&gt;
** '''DO use the same hue of blue as the underlying sprite colour''': You can change the brightness and the saturation of your colour, but the hue must remain the exact blue you see on the sprite sheet&amp;lt;ref&amp;gt;In case your drawing program allows it, editing the sprite sheet using an HSV colour model is much easier than using the RGB model. In the HSV model, you may touch the Saturation (S) and Value (V), as long as you leave the Hue (H) alone.&amp;lt;/ref&amp;gt;. If in doubt, use your colour picker on the right side palette in the sprite sheet - all the blues there are &amp;quot;safe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* DON'T&lt;br /&gt;
** '''DON'T draw stuff that does not belong to the fur pattern''': Eyes and expressions are automatically added, so you don't have to draw them. In the PSD you will notice a layer that shows you where eyes will be - that is just for your reference. Draw your pattern on a layer under or over the eyes, and make sure you don't accidentally merge the eyes-layer onto your pattern.&lt;br /&gt;
** '''DON'T change the colour''': The blue is automatically replaced by your current dye. You can make that colour darker or lighter, but don't change the hue to something else (such as red or pink), otherwise your dye will look completely off. &lt;br /&gt;
** '''DON'T push the envelope''': Sprites are subject to review, and staff may refuse to approve sprites not deemed suitable. If you draw equipment on your fur pattern, erase entire limbs, merely scribble on the fur, or draw something that'll make people question your sanity, don't be surprised if staff decides not to add your sprite. Paying gold for the magic box entitles you to submit your sprite for review - you are not buying a right to have it added. If in doubt, ask! We find custom sprites cool, so we generally don't reject them unless absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
=== Submitting the Pattern ===&lt;br /&gt;
&lt;br /&gt;
Once you are done drawing the pattern, submit it to our staff via e-mail (support at-sign pawdgame dot com). You can either hide the eyes and expression layer and submit the file as a PNG, or you can submit the file with all the layers as PSD or MDP. If you are submitting the file as PNG, make sure that it has a transparent background (not a while one). Most graphics programs display transparency as a white / grey checkered surface. &lt;br /&gt;
&lt;br /&gt;
If in doubt, send us the PSD or MDP file, and we will save the file in the proper format.&lt;br /&gt;
&lt;br /&gt;
=== Using the Sprite Sheet ===&lt;br /&gt;
After designing their own pattern and getting it approved by staff, it shows up in the pattern list for all characters on the account of the player designing it. You are welcome to request the sprite to be added to other accounts you own, or gift your pattern to someone else (who can then select it in the pattern shop as well).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If a player no longer wishes to have a fur pattern, they can select the No Pattern option at Radium's Pattern Shop. This action costs no gold.&lt;br /&gt;
* If a player has already purchased a fur pattern and they want a different one, they can purchase the different pattern, which will automatically go on their character. If they want their old fur pattern back, they will have to re-purchase it.&lt;br /&gt;
* Certain features do combine with fur patterns - for these, a box &amp;quot;combine with current pattern&amp;quot; shows up in the pattern shop. So, if you would like a tabby pattern with bitten ears, obtain the tabby pattern first, and then obtain the &amp;quot;bitten ears&amp;quot; feature, with the &amp;quot;Combine&amp;quot; box checked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Fur_Pattern&amp;diff=1381</id>
		<title>Fur Pattern</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Fur_Pattern&amp;diff=1381"/>
				<updated>2017-11-12T18:48:48Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: /* Obtaining the Sprite Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fur-patterns.jpg|thumb|upright=1.7|right|alt=| The &amp;quot;Spots 1&amp;quot; fur pattern on a character. ]]&lt;br /&gt;
Fur patterns are essentially used to enhance a character's appearance. New characters receive a basic fur pattern when they first join the game. Players also have the option to purchase a fur pattern for different amounts of gold from Radium, who is located in Radium's Den in the high plains, east of Saliko's Chapel. Another option is to purchase a [http://www.pawdgame.com/database/items#item=1066 Colourful Gift Box] from Radium's VIP shop and create your own fur pattern. &lt;br /&gt;
&lt;br /&gt;
==Free Fur Patterns==&lt;br /&gt;
Players that join may receive one of a few basic patterns or features by clicking the 'randomize' button below a display photo of their character. Randomizing their character's appearance assigns a random fur dye and/or fur patterns. Players can continue this process until they are content with their appearance. &lt;br /&gt;
&lt;br /&gt;
== Purchasing Fur Patterns==&lt;br /&gt;
Numerous fur patterns can be purchased from Radium's Pattern Shop. Radium is located (somewhat-hidden) in Radium's Den, which is left of the Everchange Caverns, and to the right of the High Plains of Saliko. Radium has many exquisite fur patterns that range in a price from 10 - 500 gold. Some of the fur patterns that can be purchased at Radium's Pattern Shop are also an option to pick as your fur pattern when you first join the game. The fur patterns that can be purchased for 10 gold are also the fur patterns that players had a choice of choosing from to be their starter fur pattern from when they first joined. &lt;br /&gt;
&lt;br /&gt;
=== Features (10 Gold) ===&lt;br /&gt;
Features can randomly appear on new characters, when clicking &amp;quot;Randomize&amp;quot; to randomize the design.&lt;br /&gt;
&lt;br /&gt;
* '''Bitten Ears with Scar''' - Parts of the ear are bitten off &amp;amp; there is a scar a little above the eye.&lt;br /&gt;
* '''Darker Ears''' - The ears are a darker shade of the colour of the fur.&lt;br /&gt;
* '''Pale Muzzle''' - The muzzle is a lighter shade of the colour of the fur. &lt;br /&gt;
* '''Bitten Ears''' - Parts of the ear are bitten off.&lt;br /&gt;
* '''Dark Tail Tip''' - The tail tip is a darker shade of the colour of the fur. &lt;br /&gt;
* '''Darker Ears and Stripes''' - The ears are a darker shade of the colour of the fur &amp;amp; there are stripes on the character's face; mainly on its forehead.&lt;br /&gt;
&lt;br /&gt;
=== Simple Fur Patterns (75 Gold) ===&lt;br /&gt;
* '''Spots 1''' - Black spots are all around the fur.&lt;br /&gt;
* '''Black Torso''' - The ears, most of the body (except for the paws/belly), and most of the tail are black.&lt;br /&gt;
* '''Skunky''' - White pattern like a skunk&lt;br /&gt;
* '''Curly Pattern''' - Curled stripes on the ear, cheek, back, leg, and tail. &lt;br /&gt;
* '''Black Paws 1''' - The ears, paws, and tail tip are black. &lt;br /&gt;
* '''Timber Wolf''' - Most of the ear, face, top half of the body, and tail tip are darkened.&lt;br /&gt;
* '''Two Tone''' - The bottom half of the body and the ears are black.&lt;br /&gt;
&lt;br /&gt;
=== Complex Fur Patterns (125 Gold) ===&lt;br /&gt;
* '''Tabby Light''' - Lighter shade of tabby cat stripes, with a white tali tip and paws. &lt;br /&gt;
* '''Striped Calico''' - Lightly shaded stripes on the forehead, ears, and cheeks &amp;amp; a white muzzle. The top half of the body is also striped, as well as the tail. &lt;br /&gt;
* '''Black Paws 2''' - Black ears and paws, as well as a little bit of the face is white. There are two very small stripes on each cheek. &lt;br /&gt;
* '''Tabby Dark''' - Darker shade of tabby cat stripes, with a white tali tip and paws. &lt;br /&gt;
* '''Leopard''' - Leopard spots are all around the fur. &lt;br /&gt;
* '''Wildcat''' - Ears, cheeks, back, paws, and tail are a darker shade. There are also stripes along the forehead and on the back legs, as well as a little on the tail. The rest of the fur is occupied by spots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating Your Own Fur Pattern==&lt;br /&gt;
&lt;br /&gt;
If a player is interested in creating their own fur pattern, they can purchase a [http://www.pawdgame.com/database/items#item=1065 Fancy Magic Box] from Radium's Shop for 175 gold.&lt;br /&gt;
&lt;br /&gt;
They then need to draw their pattern on the sprite sheet, and submit a link to it to our staff. When approved, the Fancy Magic Box is removed, and your pattern shows up in the pattern shop for any characters on your account.&lt;br /&gt;
&lt;br /&gt;
=== Obtaining the Sprite Sheet ===&lt;br /&gt;
&lt;br /&gt;
The sprite sheet consists of two PSD files that you can download directly from the Paw'D website:&lt;br /&gt;
&lt;br /&gt;
* [http://www.pawdgame.com/sprite_sheet_full.psd sprite_sheet_full.psd] - the basic sprite sheet used for all the animations in game.&lt;br /&gt;
* [http://www.pawdgame.com/sprite_sheet_dialog.psd sprite_sheet_dialog.psd] - a bigger image of your character that is used when they're talking.&lt;br /&gt;
&lt;br /&gt;
You need to download both files, and draw your pattern directly on each of them. To open the files, it is necessary to have a computer program that supports that format - aside from Photoshop and PaintShopPro, various commercial (Corel Photoshop, Sai, openCanvas) and free (Gimp, FireAlpaca) programs are all able to read it.&lt;br /&gt;
&lt;br /&gt;
=== Drawing the Pattern ===&lt;br /&gt;
&lt;br /&gt;
When editing the pattern, draw it either directly onto the unlocked layer with the fur, or create a new layer you draw your pattern on. There are a few caveats you need to keep in mind:&lt;br /&gt;
&lt;br /&gt;
* DOs&lt;br /&gt;
** '''DO draw within each element''': Each limb has a specific position in the file. If you draw outside that section, there is a good chance that it will get cropped off.&lt;br /&gt;
** '''DO use the same hue of blue as the underlying sprite colour''': You can change the brightness and the saturation of your colour, but the hue must remain the exact blue you see on the sprite sheet&amp;lt;ref&amp;gt;In case your drawing program allows it, editing the sprite sheet using an HSV colour model is much easier than using the RGB model. In the HSV model, you may touch the Saturation (S) and Value (V), as long as you leave the Hue (H) alone.&amp;lt;/ref&amp;gt;. If in doubt, use your colour picker on the right side palette in the sprite sheet - all the blues there are &amp;quot;safe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* DON'T&lt;br /&gt;
** '''DON'T draw stuff that does not belong to the fur pattern''': Eyes and expressions are automatically added, so you don't have to draw them. In the PSD you will notice a layer that shows you where eyes will be - that is just for your reference. Draw your pattern on a layer under or over the eyes, and make sure you don't accidentally merge the eyes-layer onto your pattern.&lt;br /&gt;
** '''DON'T change the colour''': The blue is automatically replaced by your current dye. You can make that colour darker or lighter, but don't change the hue to something else (such as red or pink), otherwise your dye will look completely off. &lt;br /&gt;
** '''DON'T push the envelope''': Sprites are subject to review, and staff may refuse to approve sprites not deemed suitable. If you draw equipment on your fur pattern, erase entire limbs, merely scribble on the fur, or draw something that'll make people question your sanity, don't be surprised if staff decides not to add your sprite. Paying gold for the magic box entitles you to submit your sprite for review - you are not buying a right to have it added. If in doubt, ask! We find custom sprites cool, so we generally don't reject them unless absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
=== Using the Sprite Sheet ===&lt;br /&gt;
After designing their own pattern and getting it approved by staff, it shows up in the pattern list for all characters on the account of the player designing it. You are welcome to request the sprite to be added to other accounts you own, or gift your pattern to someone else (who can then select it in the pattern shop as well).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If a player no longer wishes to have a fur pattern, they can select the No Pattern option at Radium's Pattern Shop. This action costs no gold.&lt;br /&gt;
* If a player has already purchased a fur pattern and they want a different one, they can purchase the different pattern, which will automatically go on their character. If they want their old fur pattern back, they will have to re-purchase it.&lt;br /&gt;
* Certain features do combine with fur patterns - for these, a box &amp;quot;combine with current pattern&amp;quot; shows up in the pattern shop. So, if you would like a tabby pattern with bitten ears, obtain the tabby pattern first, and then obtain the &amp;quot;bitten ears&amp;quot; feature, with the &amp;quot;Combine&amp;quot; box checked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Controls&amp;diff=1380</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Controls&amp;diff=1380"/>
				<updated>2017-06-16T10:29:34Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can play Paw'D with your mouse or your keyboard. Most players use the mouse to select targets, manage items in their bags, and the keyboard to move, attack and use abilities.&lt;br /&gt;
&lt;br /&gt;
== Basic Mouse Controls ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! Action  !! Control&lt;br /&gt;
|-&lt;br /&gt;
| Walk &lt;br /&gt;
| Click with your mouse on the ground, where you want to go, and your character will walk there.&lt;br /&gt;
|-&lt;br /&gt;
| Jump&lt;br /&gt;
| Your character will jump over small gaps to reach the place you clicked on. For bigger gaps, you need to hit the space bar, the up arrow or the W key on your keyboard to jump. &lt;br /&gt;
|-&lt;br /&gt;
| Select &lt;br /&gt;
| If you want to use spells or other abilities on a character, click them to make a target circle appear (note that if you are in a group, you can also click their name in the group list to target them). &lt;br /&gt;
&lt;br /&gt;
Once you see target circle underneath them, all of your targeted abilities will be used on them. To clear the selection, click on any empty spot in the screen (for example, the sky or the grass).&lt;br /&gt;
|-&lt;br /&gt;
| Attack&lt;br /&gt;
| If you click a character again after you selected it, you will start attacking it with your claws until you click somewhere else. You cannot attack [[friendly]] targets.&lt;br /&gt;
|-&lt;br /&gt;
| Abilities and Spells&lt;br /&gt;
| Double click an ability or spell in your [[Skillbook]] or your [[Hotkey]] bar to use it. If you have another character selected, the ability or spell will be used right away, otherwise your cursor will change into a target circle, letting you choose your target by clicking on it.&lt;br /&gt;
|-&lt;br /&gt;
| Pick Up&lt;br /&gt;
| Monsters (and also players if they choose to) can drop items on the ground. Click on an item on the map to pick it up. Items that you can pick up glow slightly when you hover them.&lt;br /&gt;
|-&lt;br /&gt;
| Drop Items&lt;br /&gt;
| Open your [[Inventory]] and drag (click and hold down the mouse button, and then move the mouse) on the ground to drop that item. Other players (and certain monsters) can pick up items that you dropped. You cannot drop items that are [[Binding (Items) | bound]] to you, but you can destroy them if you drag them on the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Keyboard Controls ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! Action  !! Control&lt;br /&gt;
|-&lt;br /&gt;
| Walk &lt;br /&gt;
| Press your arrow keys (left, down, right), or the A, S, D keys to walk around. &lt;br /&gt;
|-&lt;br /&gt;
| Jump&lt;br /&gt;
| Press your space bar, the up arrow, or the W key to make your character jump. If you are also pressing another key to walk into a certain direction, you jump into that direction, otherwise you jump straight up.&lt;br /&gt;
|-&lt;br /&gt;
| Select &lt;br /&gt;
| Press E repeatedly to cycle between nearby hostile targets, and Q to cycle between nearby friendly targets.&lt;br /&gt;
|-&lt;br /&gt;
| Attack&lt;br /&gt;
| Press F to attack the selected target, or use your [[hotkey]] bar. By default, the keys 1-9 are assigned to your first row of hotkeys, and 1 is assigned to &amp;quot;Attack&amp;quot; - however you can change that by dragging another skill into the first hotkey box. If you do not have a target selected, one of the closest targets is selected automatically.&lt;br /&gt;
|-&lt;br /&gt;
| Abilities and Spells&lt;br /&gt;
| After assigning the ability you want to use to one of your [[hotkey]]s, press its key to use it.&lt;br /&gt;
|-&lt;br /&gt;
| Pick Up&lt;br /&gt;
| Press your R key to pick up any items near you.&lt;br /&gt;
|-&lt;br /&gt;
| Sit Down&lt;br /&gt;
| Press X to [[Sitting | sit down]], recovering health and mana more quickly&amp;lt;ref name=&amp;quot;encounter&amp;quot;&amp;gt;During [[combat]] and boss [[encounter]]s, health and mana generation are locked, and sitting or laying down will not increase recovery speed.&amp;lt;/ref&amp;gt;. Press X once more to stand up again.&lt;br /&gt;
|- &lt;br /&gt;
| Laying Down&lt;br /&gt;
| Press your down arrow key or S while you are sitting to [[Laying Down | lay down]], recovering health and mana even faster&amp;lt;ref name=&amp;quot;encounter&amp;quot; /&amp;gt;. To sit up again, press your up arrow key.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Welcome&amp;diff=1379</id>
		<title>Welcome</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Welcome&amp;diff=1379"/>
				<updated>2017-06-16T10:27:58Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are completely new to Paw'D, a great way to get started is to simply read the [http://www.pawdgame.com/ comic on the main page]. On the second page, you can pick your name and colour, and after that the story will continue right on, with you playing in the Jungle of Midnight Mountain. This will show you the basic controls, and how to play the game. Once you are done with it, you will already be ready to tackle a lot of what the game may throw at you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In case you are still confused, have a look at the [[Starting Out | Starting Out Guide]], the [http://www.pawdgame.com/manual in-game manual], the [http://www.pawdgame.com/forum/ forums] and, of course, this Wiki. Good luck, and once again, welcome to Paw'D!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
! Beginner Resources  !! Helpful Links&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Starting Out]]&lt;br /&gt;
* [[Controls | Basic Controls]]&lt;br /&gt;
|&lt;br /&gt;
* [http://www.pawdgame.com/database/items Item Database]&lt;br /&gt;
* [http://www.pawdgame.com/database/arrows Arrow Crafting List]&lt;br /&gt;
* [[Elemental Property Table]]&lt;br /&gt;
|-&lt;br /&gt;
! Locations  !! Other&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Villages&lt;br /&gt;
** [[Saliko Village]]&lt;br /&gt;
** [[Ashaya Village]]&lt;br /&gt;
** [[Argan Village]]&lt;br /&gt;
** Blackwood Caverns&lt;br /&gt;
* Dungeons (Bosses)&lt;br /&gt;
** [[The Abandoned Burrow]] (1)&lt;br /&gt;
** [[Deep Mines]] (2)&lt;br /&gt;
** [[Hollow Tree|The Hollow Tree]] (3)&lt;br /&gt;
** [[Frigus' Lair]] (1)&lt;br /&gt;
** The Forlorn Manor (1)&lt;br /&gt;
** The Battle for Ashaya (4)&lt;br /&gt;
** Twigmoss Burrow (1)&lt;br /&gt;
** The Silt Cave (1)&lt;br /&gt;
** Cultist Prison (1)&lt;br /&gt;
** The Cursed Farm (4)&lt;br /&gt;
** Moonlight Monastery (5)&lt;br /&gt;
** SS-AR1 (2)&lt;br /&gt;
** The Crystal Crypt (3)&lt;br /&gt;
** The Blackwood Depths (5)&lt;br /&gt;
** Treasure Cave (1)&lt;br /&gt;
* Trials&lt;br /&gt;
** Stix and Stones&lt;br /&gt;
** Ichas' Ire&lt;br /&gt;
** The Forlorn Manor (Hard)&lt;br /&gt;
|&lt;br /&gt;
* [http://www.pawdgame.com/manual In-Game Manual]&lt;br /&gt;
* [http://www.pawdgame.com/forum Forums]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Commented out. Add things in gradually as you complete them. --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;~~~Guides~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin-left: auto; margin-right: auto; width: 90%; background: #F5FCFC; border: 1px solid #BBDFE8; border-left-color:#BBDFE8; border-top-color:#BBDFE8; border-top:none;border-bottom:none;  padding-bottom: 5px; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #1d6781; background: #E3F6F6; border: 1px solid #72A1B2; border-left-color:#72A1B2; border-top-color:#72A1B2; padding: 0.2em 0.5em&amp;quot; | '''Beginner Guide'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | [[User Interface|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;User Interface&amp;lt;/span&amp;gt;]] &lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | [[Controls|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Controls&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | [[Universal Skills|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Universal Skills&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | [[Stats|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: auto; margin-right: auto; width: 90%; background: #F5FCFC; border: 1px solid #BBDFE8; border-left-color:#BBDFE8; border-top-color:#BBDFE8; border-top:none;border-bottom:none;  padding-bottom: 5px; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #1d6781; background: #E3F6F6; border: 1px solid #72A1B2; border-left-color:#72A1B2; border-top-color:#72A1B2; padding: 0.2em 0.5em&amp;quot; | '''Class Guides'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Warrior|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Warrior&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Priest|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Priest&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Mage|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Mage&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: auto; margin-right: auto; width: 90%; background: #F5FCFC; border: 1px solid #BBDFE8; border-left-color:#BBDFE8; border-top-color:#BBDFE8; border-top:none; border-bottom:none; padding-bottom: 5px; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #1d6781; background: #E3F6F6; border: 1px solid #72A1B2; border-left-color:#72A1B2; border-top-color:#72A1B2; padding: 0.2em 0.5em&amp;quot; | '''PvP Guide'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Capture the Flag|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Capture the Flag&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Cheese Hunt|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Cheese Hunt&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Saliko Outlands|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Saliko Outlands&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Siege of Brightheart|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Siege of Brightheart&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[The Castle of Schwartzwald|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;The Castle of Schwartzwald&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Guild War|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Guild War&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: auto; margin-right: auto; width: 90%; background: #F5FCFC; border: 1px solid #BBDFE8; border-left-color:#BBDFE8; border-top-color:#BBDFE8; border-top:none; border-bottom:none; padding-bottom: 10px; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #1d6781; background: #E3F6F6; border: 1px solid #72A1B2; border-left-color:#72A1B2; border-top-color:#72A1B2; padding: 0.2em 0.5em&amp;quot; | '''Trophy Guide'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[General Trophies|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;General&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Event Trophies|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Events&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Profession Trophies|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Professions&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Dungeon Trophies|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Dungeons&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[PvP Trophies|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Player vs. Player (PVP) &amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Quest Trophies|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Quests&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: auto; margin-right: auto; width: 90%; background: #F5FCFC; border: 1px solid #BBDFE8; border-left-color:#BBDFE8; border-top-color:#BBDFE8; border-top:none;  padding-bottom: 5px; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #1d6781; background: #E3F6F6; border: 1px solid #72A1B2; border-left-color:#72A1B2; border-top-color:#72A1B2; padding: 0.2em 0.5em&amp;quot; | '''Dungeons Guides'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | Saliko Plains:&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Abandoned Burrow|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Abandoned Burrow (AB)&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Deep Mines|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Deep Mines (DM)&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Hollow Tree|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Hollow Tree (HT)&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Guild Dungeon|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Guild Dungeon (GD)&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Everchange Caverns|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Everchange Caverns (ECC)&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | Ashaya Tundra:&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Frigus's Lair|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Frigus's Lair (FL)&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Forlorn Manor|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Forlorn Manor (FM)&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Battle for Ashaya|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Battle for Ashaya (BFA)&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | Argan Jungle:&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Twigmoss Burrow|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Twigmoss Burrow (RF)&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Moonlight Monastery|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Moonlight Monastery (Mona)&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Cultist Prison|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Cultist Prison (Prison)&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; | [[Tunnels of Illusion|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Tunnels of Illusion (ToI)&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 16.67%&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;~~~Lists~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin-left: auto; margin-right: auto; width: 90%; background: #F5FCFC; border: 1px solid #BBDFE8; border-left-color:#BBDFE8; border-top-color:#BBDFE8; border-top:none;border-bottom:none;  padding-bottom: 5px; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #1d6781; background: #E3F6F6; border: 1px solid #72A1B2; border-left-color:#72A1B2; border-top-color:#72A1B2; padding: 0.2em 0.5em&amp;quot; | '''Items'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | [[Item Database|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Item Database&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | [[Quest Items|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Quest Items&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | [[Equipment|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Equipment&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | [[Consumables|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Consumables&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | [[Miscellaneous|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Miscellaneous&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: auto; margin-right: auto; width: 90%; background: #F5FCFC; border: 1px solid #BBDFE8; border-left-color:#BBDFE8; border-top-color:#BBDFE8; border-top:none;border-bottom:none;  padding-bottom: 5px; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #1d6781; background: #E3F6F6; border: 1px solid #72A1B2; border-left-color:#72A1B2; border-top-color:#72A1B2; padding: 0.2em 0.5em&amp;quot; | '''Quests'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Daily Quests|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Dailys&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Regular Quests|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Regulars&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: auto; margin-right: auto; width: 90%; background: #F5FCFC; border: 1px solid #BBDFE8; border-left-color:#BBDFE8; border-top-color:#BBDFE8; border-top:none;border-bottom:none;  padding-bottom: 5px; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #1d6781; background: #E3F6F6; border: 1px solid #72A1B2; border-left-color:#72A1B2; border-top-color:#72A1B2; padding: 0.2em 0.5em&amp;quot; | '''Monsters'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | [[Regular|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Regular&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | [[Mini Bosses|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Mini Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | [[Bosses|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Bosses&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | [[Pets|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Pets &amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: auto; margin-right: auto; width: 90%; background: #F5FCFC; border: 1px solid #BBDFE8; border-left-color:#BBDFE8; border-top-color:#BBDFE8; border-top:none; border-bottom:none; padding-bottom: 5px; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #1d6781; background: #E3F6F6; border: 1px solid #72A1B2; border-left-color:#72A1B2; border-top-color:#72A1B2; padding: 0.2em 0.5em&amp;quot; | '''Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Physical Skills|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Physical&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Magic Skills|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Magic&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: auto; margin-right: auto; width: 90%; background: #F5FCFC; border: 1px solid #BBDFE8; border-left-color:#BBDFE8; border-top-color:#BBDFE8; border-top:none; padding-bottom: 5px; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #1d6781; background: #E3F6F6; border: 1px solid #72A1B2; border-left-color:#72A1B2; border-top-color:#72A1B2; padding: 0.2em 0.5em&amp;quot; | '''NPCs'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[List of Saliko Plains NPCs|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Saliko Plains&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[List of Ashaya Tundra NPCs|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Ashaya Tundra&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[List of Argan Jungle NPCs|&amp;lt;span style=&amp;quot;color:#5c94a8;&amp;quot;&amp;gt;Argan Jungle&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Hollow_Tree&amp;diff=1344</id>
		<title>Hollow Tree</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Hollow_Tree&amp;diff=1344"/>
				<updated>2015-12-31T12:52:20Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Hollow Tree is a [[Instances#Dungeons|dungeon]] located in North Saliko, and the second dungeon you will likely encounter. It is the first dungeon that features all of the typical dungeon mechanics, including [[encounter]]s, [[Berserk|enrages]], [[Binding_(Dungeon)|binding]] and [[Level_Scaling|scaling]]. &lt;br /&gt;
&lt;br /&gt;
The recommended level for the Hollow Tree is 15, however even level 12 adventurers should do fine against early bosses, and will likely have leveled up by the time they get to the final boss. Adventurers above level 18 will be scaled down to that level while inside the dungeon.&lt;br /&gt;
&lt;br /&gt;
Bosses in this dungeon are a considerable step up in difficulty, compared to the [[Deep Mines]]. A healer is expected for most of them, and is required for the final boss, Noxxara. Noxxara is the first boss that also has a hard mode, in addition to her regular mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vilefang ===&lt;br /&gt;
&lt;br /&gt;
The first boss is fairly straight forward. Vilefang is guarding four spider eggs that periodically hatch small spiderlings during the fight. These spiderlings need to be defeated, so they do not attack your healer and slow their casts. You can do this using single-target attacks, but a faster way would be using area spells such as a warrior's swipe, a priest's poison dust, a mage's fire wall, or a hunter's arrow shower.&lt;br /&gt;
&lt;br /&gt;
If you kill an egg, spiders hatch from it when it is destroyed. While it is possible to kill all eggs and prevent more spiders from spawning, the damage required to destroy four eggs and four packs of spiders is better spent on the boss.&lt;br /&gt;
&lt;br /&gt;
Note that Vilefang will enrage if lured away too far from her eggs. If you want to complete the &amp;quot;Full House&amp;quot; trophy, you need to split up into two groups, one staying back at Vilefang, while the other one backtracks through the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cladt Scytheclaw (Optional) ===&lt;br /&gt;
&lt;br /&gt;
Cladt Scytheclaw is an optional boss, who resides on the branch that is below you when you exit the second floor. This is in essence still the same fight that you do during the &amp;quot;Battle on the Treetops&amp;quot; quest: dodge (or smite) Staggering Roar, and defeat the minions he summons. He will also try to push you off the branch, so make sure to not get too close to its edge.&lt;br /&gt;
&lt;br /&gt;
The key difference to the quest fight is that you do not have Akia (who poisons Cladt during the quest fight) with you. As a result, his health and attack are increased significantly. In addition, the entire fight has a time limit of two minutes and 30 seconds, serving as a damage check for Noxxara. Groups that beat Cladt have, essentially, enough damage to also defeat Noxxara.&lt;br /&gt;
&lt;br /&gt;
Once Cladt is defeated, the wall to the inside of the Hollow Tree breaks, allowing adventurers to reenter the second floor through a hidden tunnel.&lt;br /&gt;
&lt;br /&gt;
Note that while defeating Cladt is optional, he is still required for the &amp;quot;Hollow Tree&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Noxxara ===&lt;br /&gt;
&lt;br /&gt;
Noxxara is the final boss of the Hollow Tree, and the first boss that could give new groups a bit of trouble, as it requires each of the roles to play their part: damage dealers need to do decent damage to meet the time limit, healers need to heal and dispel, and tanks need to pick up spiderlings, as well as (in hard mode) position Noxxara appropriate. That said, as long as you deal with Noxxara's spells, and keep attacking her, you should be good to go.&lt;br /&gt;
&lt;br /&gt;
* '''Poison Patch and Poison Dust:''' First and foremost, throughout the fight, Noxxara will place patches of poison on the ground. Running through these patches does relatively little damage, however standing in them can quickly deal large amounts of damage to you. Ideally, you want to avoid both patches, however the green patch (which does a large amount of damage at once and leaves you with a debuff that makes you take even more damage if you are hit again) is much more dangerous than the purple one (which deals its damage over a long period of time). &lt;br /&gt;
&lt;br /&gt;
* '''Web Volley:''' Every once in a while, Noxxara will web any of her attackers in place. Standing in one of the poison patches while webbed can be dangerous. In addition, being webbed interrupts any spell casts, so keep that in mind. As a healer, using Revitalise to heal over time can be very helpful.&lt;br /&gt;
&lt;br /&gt;
* '''Poisonous Bite:''' Finally, Noxxara will stack a poison debuff on her target, which needs to be dispelled (through a priest's &amp;quot;Cure Poison&amp;quot;) before it deals too much damage. &lt;br /&gt;
&lt;br /&gt;
At 40% of her health, Noxxara summons a number of small spiders. As with Vilefang, these should be picked up and killed with area spells, so that they do not harass your healer. At 5% her health, Noxxara goes into a frenzy, doubling her damage output. At this point you should just finish her off.&lt;br /&gt;
&lt;br /&gt;
After the time limit of five minutes, Noxxara will go into a [[Berserk|hard enrage]]. Adequately equipped groups should be able to defeat her with well over a minute to spare.&lt;br /&gt;
&lt;br /&gt;
==== Hard Mode ====&lt;br /&gt;
&lt;br /&gt;
Noxxara's hard mode is activated by leaving the Nutritious Egg intact, for the boss to feed on. Doing so will allow her to use her poison patches more frequently, but most importantly double her health, while leaving the time limit to defeat her the same. &lt;br /&gt;
&lt;br /&gt;
In order to deal enough damage to Noxxara before hitting her hard enrage, you need to utilize the green poison patches, which also deal stacking damage to monsters that stand in it. It is important to keep Noxxara inside these patches as much as possible - the damage loss from a 30x Corrosive Poison stack dropping off the boss  (because she was outside the patches for too long) will make beating the time limit very difficult.&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	<entry>
		<id>https://www.pawdgame.com/wiki_1_29/index.php?title=Hollow_Tree&amp;diff=1343</id>
		<title>Hollow Tree</title>
		<link rel="alternate" type="text/html" href="https://www.pawdgame.com/wiki_1_29/index.php?title=Hollow_Tree&amp;diff=1343"/>
				<updated>2015-12-31T12:52:08Z</updated>
		
		<summary type="html">&lt;p&gt;Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Hollow Tree is a [[Instances#Dungeons|dungeon]] located in North Saliko, and the second dungeon you will likely encounter. It is the first dungeon that features all of the typical dungeon mechanics, including [[encounters]], [[Berserk|enrages]], [[Binding_(Dungeon)|binding]] and [[Level_Scaling|scaling]]. &lt;br /&gt;
&lt;br /&gt;
The recommended level for the Hollow Tree is 15, however even level 12 adventurers should do fine against early bosses, and will likely have leveled up by the time they get to the final boss. Adventurers above level 18 will be scaled down to that level while inside the dungeon.&lt;br /&gt;
&lt;br /&gt;
Bosses in this dungeon are a considerable step up in difficulty, compared to the [[Deep Mines]]. A healer is expected for most of them, and is required for the final boss, Noxxara. Noxxara is the first boss that also has a hard mode, in addition to her regular mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vilefang ===&lt;br /&gt;
&lt;br /&gt;
The first boss is fairly straight forward. Vilefang is guarding four spider eggs that periodically hatch small spiderlings during the fight. These spiderlings need to be defeated, so they do not attack your healer and slow their casts. You can do this using single-target attacks, but a faster way would be using area spells such as a warrior's swipe, a priest's poison dust, a mage's fire wall, or a hunter's arrow shower.&lt;br /&gt;
&lt;br /&gt;
If you kill an egg, spiders hatch from it when it is destroyed. While it is possible to kill all eggs and prevent more spiders from spawning, the damage required to destroy four eggs and four packs of spiders is better spent on the boss.&lt;br /&gt;
&lt;br /&gt;
Note that Vilefang will enrage if lured away too far from her eggs. If you want to complete the &amp;quot;Full House&amp;quot; trophy, you need to split up into two groups, one staying back at Vilefang, while the other one backtracks through the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cladt Scytheclaw (Optional) ===&lt;br /&gt;
&lt;br /&gt;
Cladt Scytheclaw is an optional boss, who resides on the branch that is below you when you exit the second floor. This is in essence still the same fight that you do during the &amp;quot;Battle on the Treetops&amp;quot; quest: dodge (or smite) Staggering Roar, and defeat the minions he summons. He will also try to push you off the branch, so make sure to not get too close to its edge.&lt;br /&gt;
&lt;br /&gt;
The key difference to the quest fight is that you do not have Akia (who poisons Cladt during the quest fight) with you. As a result, his health and attack are increased significantly. In addition, the entire fight has a time limit of two minutes and 30 seconds, serving as a damage check for Noxxara. Groups that beat Cladt have, essentially, enough damage to also defeat Noxxara.&lt;br /&gt;
&lt;br /&gt;
Once Cladt is defeated, the wall to the inside of the Hollow Tree breaks, allowing adventurers to reenter the second floor through a hidden tunnel.&lt;br /&gt;
&lt;br /&gt;
Note that while defeating Cladt is optional, he is still required for the &amp;quot;Hollow Tree&amp;quot; trophy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Noxxara ===&lt;br /&gt;
&lt;br /&gt;
Noxxara is the final boss of the Hollow Tree, and the first boss that could give new groups a bit of trouble, as it requires each of the roles to play their part: damage dealers need to do decent damage to meet the time limit, healers need to heal and dispel, and tanks need to pick up spiderlings, as well as (in hard mode) position Noxxara appropriate. That said, as long as you deal with Noxxara's spells, and keep attacking her, you should be good to go.&lt;br /&gt;
&lt;br /&gt;
* '''Poison Patch and Poison Dust:''' First and foremost, throughout the fight, Noxxara will place patches of poison on the ground. Running through these patches does relatively little damage, however standing in them can quickly deal large amounts of damage to you. Ideally, you want to avoid both patches, however the green patch (which does a large amount of damage at once and leaves you with a debuff that makes you take even more damage if you are hit again) is much more dangerous than the purple one (which deals its damage over a long period of time). &lt;br /&gt;
&lt;br /&gt;
* '''Web Volley:''' Every once in a while, Noxxara will web any of her attackers in place. Standing in one of the poison patches while webbed can be dangerous. In addition, being webbed interrupts any spell casts, so keep that in mind. As a healer, using Revitalise to heal over time can be very helpful.&lt;br /&gt;
&lt;br /&gt;
* '''Poisonous Bite:''' Finally, Noxxara will stack a poison debuff on her target, which needs to be dispelled (through a priest's &amp;quot;Cure Poison&amp;quot;) before it deals too much damage. &lt;br /&gt;
&lt;br /&gt;
At 40% of her health, Noxxara summons a number of small spiders. As with Vilefang, these should be picked up and killed with area spells, so that they do not harass your healer. At 5% her health, Noxxara goes into a frenzy, doubling her damage output. At this point you should just finish her off.&lt;br /&gt;
&lt;br /&gt;
After the time limit of five minutes, Noxxara will go into a [[Berserk|hard enrage]]. Adequately equipped groups should be able to defeat her with well over a minute to spare.&lt;br /&gt;
&lt;br /&gt;
==== Hard Mode ====&lt;br /&gt;
&lt;br /&gt;
Noxxara's hard mode is activated by leaving the Nutritious Egg intact, for the boss to feed on. Doing so will allow her to use her poison patches more frequently, but most importantly double her health, while leaving the time limit to defeat her the same. &lt;br /&gt;
&lt;br /&gt;
In order to deal enough damage to Noxxara before hitting her hard enrage, you need to utilize the green poison patches, which also deal stacking damage to monsters that stand in it. It is important to keep Noxxara inside these patches as much as possible - the damage loss from a 30x Corrosive Poison stack dropping off the boss  (because she was outside the patches for too long) will make beating the time limit very difficult.&lt;/div&gt;</summary>
		<author><name>Tobias</name></author>	</entry>

	</feed>