Auto-Attack

Revision as of 16:48, 21 October 2018 by Tobias (talk | contribs)
Jump to: navigation, search

Automatically attack the selected target. Lasts until cancelled.

Required Class All
Skill Branch General
Available at Level 1
Prerequisites None
Range Hostile, 1 meter

Skill Usage

By default, the 1 key is where the skill resides. Not particularly effective in use to magic classes such as Mage or Priest, however serves an important role for physical and ranged classes such as Warrior and Hunter to obtain Fury or Endurance needed to use their skills.

When using auto-attack, the player will automatically move towards the target as long as they are within reach. The player will then continue to attack the target and pursue them until movement using the WASD or arrow keys will cancel the auto-attack. Casting spells can also cancel auto-attack, but skills used by Warriors and Hunters will not. Whether a spell cancels auto-attack depends on the spell - for example, nightfall will cancel auto-attack, since it would immediately wake up the nightfalled target again.

Teleporting, or hiding (through invisibility or stealth) also cancels auto-attack.

When a bow and arrow is equipped, a Hunter will continue to shoot an arrow at the monster given that the target is further than the melee range of 1.2 meters. When a monster is within melee range, the Hunter will instead melee the monster instead of shooting an arrow.

Notes

  • A Warrior without a stance being used recovers 13 Fury per melee swing from auto-attack.
  • A Hunter recovers 10 Endurance per melee swing/arrow fired from auto-attack.