Binding (Dungeon)

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Binding reserves a copy of an instance for you, for a certain amount of time. Within that time, you go back into the same instance, and keep your progress (bosses you defeated remain dead, events you started are still ongoing).

When do you get bound?

In most maps, monsters quickly respawn, so any adventurer has the opportunity to fight them. Since dungeons are created specifically for you and your group, they follow different rules:

  • Once a monster has been defeated, it will usually not respawn for one hour (gauntlets with quick respawns are an exception).
  • Once a boss has been defeated, it will not respawn at all until the dungeon resets. In addition, many monsters that lead up to the boss will also no longer respawn.

When you defeat a boss (or start notable events inside a dungeon), you are bound to that particular instance of the dungeon. This is indicated by a message in your chatbox. Any bosses that you defeated will stay defeated until the dungeon resets. You can check when your dungeons reset by typing "/dungeons" in the chatbox.

Significant events occurring in the dungeon may also bind you, as well. For example, starting the timed event to save Alexandra in the Battle for Ashaya, or unlocking the shortcut in the Blackwood Depths will bind you to the dungeon.

How binding affects groups

Being bound to a dungeon affects who you can go into the dungeon with - and how your group should be organised. There are several rules that determine what dungeon you end in.

Everyone is bound to the same dungeon instance

If your friends and you are all bound to the same dungeon, you go into the same dungeon, no matter what. Upon zoning in, you will receive the following message to alert you that some bosses are already defeated:

   This dungeon is already in-progress, and some bosses may have already been defeated.

Group members are either bound to the same dungeon instance, or not bound

If at least one player is bound to a dungeon, but the rest isn't, a player who is bound needs to lead the group. Should you forget that, and the person who leads the group isn't bound, then anyone who is bound to the dungeon will receive the following message upon zoning in:

   NB. You are already tied to this dungeon. To travel it with friends, you have to start the group.

If that happens, anyone who is bound to the dungeon needs to be made the group leader. By doing this, everyone goes into the same dungeon (namely the one the group leader is bound to), and receives the normal "in-progress" message:

   This dungeon is already in-progress, and some bosses may have already been defeated.

Group members are bound to multiple different dungeon instances

If players are bound to multiple different dungeon instances, you cannot enter the dungeon together. Anyone who is bound to a different dungeon than the group leader will receive the following message upon zoning in:

   NB. Your group leader is tied to a different dungeon instance than you. 
   To travel this dungeon with them, you have to wait for one of your dungeons to reset.

You either need to wait until the dungeon hard resets, or use a Dungeon Reset Scroll (which you can obtain from Radium for participation tokens). Running a dungeon that takes two hours multiple times a day can be quite exhausting - so we generally recommend waiting for the hard reset (which happens every day for short dungeons, and every two days for longer dungeons) - there are other dungeons to run, events to participate in, and quests to complete.