Disrupting Shot

Revision as of 08:57, 3 April 2023 by Localguest (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Enchant an arrow with arcane energy, disrupting any magic-based spell that your target casts, and preventing them from using spells from the same element for a few seconds.

Required Class Hunter
Skill Branch Ranged Combat
Available at Level 17
Prerequisites Bow Mastery Lv. 3 and Sniping Lv. 1
Range 4 meters
Cooldown 30 seconds

Skill Usage

Disrupting Shot is a key situational skill that prevents a monster or boss from carrying out one of their skills during their cast. Although instantaneous to use, the skill's attack is delayed for another 1.5 to 2 seconds before it actually hits the target. Hunters must use this skill early to ensure that the attack is actually interrupted, or risk failing to stop the cast. Upon contact, the arrow inflicts damage equal to 50% of your ranged attack (further reduced to 25% if too close to the enemy). It consumes 25 Endurance when used.

Unlike Disrupt Magic from mages which can only counter magical spells, Disrupting Shot can prevent both physical and magical spells. Disrupting Shot shares it's interrupting capabilities with skills from other classes such as the Warrior's Smite and the Priest spell Curse of Silence.

Notes

  • Hunters receive double the cooldown out of any other class's interrupt skill, with a cooldown of 30 seconds (15 seconds for other classes).
  • There are some spells that cannot be interrupted at all, often indicated by a shield icon next to the casting bar.
  • Few bosses are immune to being interrupted with entirely, or has a limit to the number of interrupts it can receive before becoming fully immune to them. A particular monster such as the Beholder (from Blackwood Depths) can interrupt all spells at close proximity if it is not already suffering from freeze or sleep.

Level

  • Silence applying only to same school as spell interrupted.
Skill Level Minimum Lv. Required Silence duration
Lv. 1 17 0 seconds
Lv. 2 25 2 seconds
Lv. 3 33 5 seconds

General
General Auto-AttackAlchemyElixir MasteryCookingCraftAnalyseFirst AidMarker
Pet Call PetRevive PetPet: 'Attack'Pet: 'Follow Me'Pet: 'Stay Here'
Extra Abilities Curse of Roots
Warrior
Combat BiteImproved BiteFocused StrikeSlashSwipeNatural FighterAdrenaline RushThrashBattle CryOverpowerPounce
Defense ToughnessChargeBashSmiteTauntShattering StrikeGrowlBurning DeterminationSpell ReflectUnyielding Rage EnduranceDivine PleaDeflect
Others Battle StanceDefensive Stance
Mage
Arcane Mana ShieldHarvest ManaArcane FocusBind ElementalSkipInvisibilityTeleportBind EarthDisrupt MagicArcane MightDispel MagicSteal Magic
Fire Fire BoltEmbersIgniteFire WallInfernal HeatFire Hail
Ice IcicleArctic WindsMana CrystalMana ExplosionIce SpikesMist of IceFrigid SplashIntense ColdPath of FrostBlizzardFlash FreezeFrost Nova
Wind ThunderboltLightning BoltOverchargeLightning RodWind BurstOverload
Earth Earth SpikeSpike TrapRune of PowerHeavy RuneRune of WisdomRune of Warding
Others Grace of Elements
Priest
Restoration RevitaliseReviveSerenityElemental WardHealBond of HealingHealing SpringsSong of HarmonySurge of LightDivine ClarityEmerald ShieldHealing WindsGreater Heal
Toxicology Petal RainPoisonPoison DustStirEnvenomNightfallCure PoisonLeeching PoisonUnfaltering Resolve
Light JudgementSpiritual RegenerationExorciseHoly FireNourish
Magic Blessing of SpeedBlessing of FortitudeCurse of SlownessCurse of SilenceProtection of NatureInspiration
Dark Dark PactSpirit StrikeLife TapDark BoltTerrifyTormentEvil LandPossessDrain Health
Hunter
Close Combat RakeRipEnchant PoisonCamouflageVeil of ShadowsSprintShadowstepHeal PetBattle InstinctsCombat TrainingTouch of the Phoenix
Ranged Combat Double StrafeBow MasteryFocused ShotArrow ShowerSnipingSharp ShotDisrupting ShotPiercing ShotSharpen SensesSiphoning ShotArrow BarrageEagle Eye
Traps Trap ProficiencyTar TrapIncinerating TrapRoot TrapExplosive Trap
Others Arrow Crafting