Difference between revisions of "Fall Damage"
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Falling damage is calculated at the time the actor lands. Damage increases non-linearly, based on the maximum health of the character. | Falling damage is calculated at the time the actor lands. Damage increases non-linearly, based on the maximum health of the character. | ||
+ | Fall damage pierces any shield effects and cannot be absorbed. | ||
Quick facts: | Quick facts: | ||
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* Falling 386 pixels causes damage equal to 50% of the player's maximum HP. | * Falling 386 pixels causes damage equal to 50% of the player's maximum HP. | ||
* Falling 305 pixels causes damage equal to 25% of the player's maximum HP. | * Falling 305 pixels causes damage equal to 25% of the player's maximum HP. | ||
− | * Only players or monsters that side players sustain fall damage. | + | * Only players or monsters that side players sustain fall damage, hostile monsters do not. |
* Actors that have the STATUS_FLYING status effect and monsters that are always flying do not sustain fall damage. | * Actors that have the STATUS_FLYING status effect and monsters that are always flying do not sustain fall damage. | ||
[[Category: Game Mechanics]] | [[Category: Game Mechanics]] |
Latest revision as of 16:56, 21 October 2018
Falling damage is calculated at the time the actor lands. Damage increases non-linearly, based on the maximum health of the character. Fall damage pierces any shield effects and cannot be absorbed.
Quick facts:
- The smallest height to sustain fall damage is 192 pixels, and causes damage equal to 1% of the player's maximum HP.
- Falling anything in excess or equal to 507 pixels will knock a player out.
- Falling 451 pixels causes damage equal to 75% of the player's maximum HP.
- Falling 386 pixels causes damage equal to 50% of the player's maximum HP.
- Falling 305 pixels causes damage equal to 25% of the player's maximum HP.
- Only players or monsters that side players sustain fall damage, hostile monsters do not.
- Actors that have the STATUS_FLYING status effect and monsters that are always flying do not sustain fall damage.