Difference between revisions of "Fall Damage"

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Falling damage is calculated at the time the actor lands. Damage increases non-linearly, based on the maximum health of the character.
 
Falling damage is calculated at the time the actor lands. Damage increases non-linearly, based on the maximum health of the character.
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Fall damage pierces any shield effects and cannot be absorbed.
  
 
Quick facts:
 
Quick facts:
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* Falling 386 pixels causes damage equal to 50% of the player's maximum HP.
 
* Falling 386 pixels causes damage equal to 50% of the player's maximum HP.
 
* Falling 305 pixels causes damage equal to 25% of the player's maximum HP.
 
* Falling 305 pixels causes damage equal to 25% of the player's maximum HP.
* Only players or monsters that side players sustain fall damage.
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* Only players or monsters that side players sustain fall damage, hostile monsters do not.
 
* Actors that have the STATUS_FLYING status effect and monsters that are always flying do not sustain fall damage.
 
* Actors that have the STATUS_FLYING status effect and monsters that are always flying do not sustain fall damage.
  
 
[[Category: Game Mechanics]]
 
[[Category: Game Mechanics]]

Latest revision as of 16:56, 21 October 2018

Falling damage is calculated at the time the actor lands. Damage increases non-linearly, based on the maximum health of the character. Fall damage pierces any shield effects and cannot be absorbed.

Quick facts:

  • The smallest height to sustain fall damage is 192 pixels, and causes damage equal to 1% of the player's maximum HP.
  • Falling anything in excess or equal to 507 pixels will knock a player out.
  • Falling 451 pixels causes damage equal to 75% of the player's maximum HP.
  • Falling 386 pixels causes damage equal to 50% of the player's maximum HP.
  • Falling 305 pixels causes damage equal to 25% of the player's maximum HP.
  • Only players or monsters that side players sustain fall damage, hostile monsters do not.
  • Actors that have the STATUS_FLYING status effect and monsters that are always flying do not sustain fall damage.