Forum - Change Log: December 3

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Author Topic: Change Log: December 3  (Read 2220 times)

Tobias

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« on: December 03, 2011, 07:52:15 pm »
I need to update this more frequently. ;P


Bug Fixes

- Exiled rogues that show in the escort quest will no longer assault players not on the quest. (Reported by Kitson)
- When clicking on a monster's name in the chatbox, players are no longer offered to whisper or invite them to their group. (Reported by Kitson)
- It is no longer possible to deposit zero of an item into the guild bank. (Reported by Kitson)
- The tabs in the guild bank and the skill book should be significantly easier to click now. (Reported by Kitson - again)
- If the quests offered by Kiu and the Exiled Ashaya Guard were completed in a very specific order, it was no longer possible to get the required quest items. This has been fixed. (Reported by Kitson)
- Creating a winged anklet now properly uses up all the required snowfur. (Reported by Caydence)
- The server should now properly update its cache during a scheduled reboot. (Reported by Birk)
- The freeze effect from Arctic Winds now properly breaks on damage.
- Percentage-based magic damage reductions were not applied in PvP. This has been fixed.


General Changes

- Hope can now be rescued from the Cave to Midnight Mountain. (Quest written by Lone)
- - In addition, adventurers are shown carrying Hope after starting the respective quest.
- - Players can no longer use Bite while carrying Hope in their maws for the quest. I mean - come on.
- Kay will offer a few short quests for anyone on the quest line for the Cave of Midnight Mountain, granting access to new hybrid potions that recover more than one stat.
- Snowcavern Hive has been added just west of the Forlorn Manor, providing a bit of additional quest content to level 26 adventurers.
- Tanja and the Exiled Ashaya Guard will offer additional items depending on the player's reputation with them.
- Quests that upgrade items should now transfer enchants and refinement levels. (Suggested by Dawnrise)
- Rogue Medics are called Rogue Herbalists now. Their features have changed slightly to make them discernible from other attackers in Choco's quest.
- - In addition, they are using "Pitch Potion" instead of Heal now.
- The repeatable "Burning the Midnight Oil" quest is no longer offered immediately after its non-repeatable predecessor has been completed.
- - This also goes for the "No Love for Magpies" quest, as well as the alchemy quest offered by Kay.
- Factions that players have become friendly will no longer be affected by their damaging spells, unless that player explicitly checks the "At War" option in their faction list.
- The duration actors stay immune from crowd-control effects if they are repeatedly affected by them has been doubled.
- - In addition, the timer that determines if they are repeatedly affected has also been doubled.
- Players who kill monsters of significantly higher level compared to their own (or are in a group that kills them) will only receive a faction of the experience they usually would.
- Players who are idle for an extended amount of time will now be logged out automatically.


Dungeons

- Using the /reset command as group leader will now reset the instance of the group, instead of the instance of the individual player (in case they differ).
- The Frost Revenants and the Midnight Guard Controllers in the Battle for Ashaya Village now drop small demon horns for a quest from Andy.
- If engaged by five players, Sakkara spawned too many elementals. Their number has been reduced now.
- If a group leader creates a new group, they are given a fresh instance (provided they have not been bound to it yet), if at least one player in their old group is still active. This should allow both groups to continue on through their instances. (Reported by Kitson)


PvP

- Cheese Hunt, a PvP-enabled battleground for tag has been added. (Suggested by Dazz, Bramble and Dawnrise)
- Ratings are now properly decreased upon a loss, even if players on the losing team performed well.
- Players will now be unqueued from any battleground upon its start, allowing them to re-queue once they are done.
- Several paths on the Battle in Schwartzwald Hills should now be easier to navigate. (Suggested by Kitson)
« Last Edit: December 03, 2011, 08:59:52 pm by toby »

Kitson

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« Reply #1 on: December 03, 2011, 08:47:12 pm »
uh, toby? i think that it's Cay who reported the fur thing. ^^;

Tobias

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« Reply #2 on: December 03, 2011, 08:59:11 pm »
Oh right! *fixes*

That's why I need to update more.

Telivision

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« Reply #3 on: December 19, 2011, 07:12:34 pm »
Ah. So thats why I was logged out last night. xD I thought it was my internet for a while.