Forum - Teli's Move Super-list

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Author Topic: Teli's Move Super-list  (Read 3304 times)

Telivision

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« on: May 18, 2013, 04:03:48 pm »
just a couple move ideas i jotted down and will update with time :0

Hunter
TRAPS ///

Water Trap - when activated scalding/boiling water shoots out and pushes the enemy back and makes them weaker to water skills.
Frostbite Trap - when activated moisture of a freezing degree latches onto the targets feet, sending a chilly air that affects all surrounding targets. freezes and makes weaker to water skills.
Powder Trap - when activated a puff of sleep-inducing powder is launched into the targets face and sends them into a dreamless slumber for 8 seconds.
Hammer Trap - when activated the target is slammed to the ground with a steel hammer. stuns for 6 seconds.

RANGED ///

Ember Arrows - deals fire-based damage depending on casters magic power. inflicts ember for 5 seconds.
Frosty Arrows - deals water-based damage depending on casters magic power. damage is increased with double strafe's level.
Crucifying Arrows - deals holy-based damage blah blah magic. deals holy-damage over time.
Force-A-Nature - ( passive ) increases your ranged attack power by 5, veil of shadows time is increased by 6%, and agility is increased by 5

CLOSE RANGE ///

Retaliation - damage is doubled for 6 seconds for close-ranged attacks
Mark for Alliance - ( passive ) party members in range have +5 in all stats
Intimidation/Mark for Hunt - ( passive ) close enemies will be intimidated and less likely to target you by 6%

Warrior
TANK ///

Crush - slams paws heavily on ground, lightly quaking nearby ground and stunning enemies within range of Crush for 4 seconds.
Slam - slams target against the ground and stuns, disrupting any spell.

DPS ///

Pep Talk - ( passive ) all party members will have +8 strength
Wrestle - handles target ruthlessly with brute force and deals a lot of damage, but costs a lot of endurance and takes 10 minutes CD.

Priest
BLESSING/DEBUFF ///

Blessing of Wrath - increases friendly target's anger through consolation, endurance regen by 8% and defense by 4%
Curse of Pride - increases hostile target's confidence in winning, lowering defense by 10% and increasing attack by 5%

DAMAGE ///

Nature Roots? - summons a slimy, sick vine from the cores of Earth, dealing earth-based damage over a span of 5 seconds and immobilizing target in the roots. increases damage if Protection of Nature is under affect.

HEALING ///

Divine Plea - summons an Argan Forest Spirit of your current level to assist you for 5 minutes.

Mage
idk jack willy bout mages yehaw

Tobias

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« Reply #1 on: May 23, 2013, 04:34:29 pm »
A lot of those are really good ideas, and I'll get back to them. XD

(Though I wouldn't give warriors a third interrupt spell. ;P)


As for the arrows, you do know that elemental arrows already exist? For every element?

Telivision

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« Reply #2 on: June 02, 2013, 04:52:39 am »
n O  i didnt omg

Doom

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« Reply #3 on: June 04, 2013, 09:57:20 pm »
Oh, great idea!
And i have a quick fact and my own suggestion
Warriors have fury, not endurance XD
And do you have a warrior?
Haven't seen u on for quite a while!
Any way, nyssa's wing idea and your new moves are both great, and I'll get to urs first, since it'll take a while. Might as well get comfy!
Ok, is the recording on? Goood.
I had my own move suegesstion.
I realized bash thrash and slashed all ryhemed. Did u do that on purpose, toby?
Anyway, i was thinking of another move that ryhemed with bash, and all i could think of was trash XD;3
Ok, i thought about it and i decided DUMDUMDUM
Wut about slam?
Makes u slower for 30 seconds, but increases the fury you gain by 25%
Does 1000 damage top level and send them soaring across the battle feild. Some more indepth details
can not be used against bosses, only does the 1000 damage.
This is actually around 1123 damage, i was just estimating with pikes armor XD
Costes 95 fury
instant cast time
Slower is 33.33333333337% in other words 1/3 of normal speed.
That's all i can think of ;__;, for now
Repsoned on ur thoughts please!
Byeeee

Doom

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« Reply #4 on: June 04, 2013, 10:04:59 pm »
Oops. Forgot!
Ok, there's  5 levels to slam.
1. 100 damages then moves them 5 meters Oops! Swoo, my harry jarry ;P
2. 250 damage then moves them 20 meters. Wheeeeeee!
3. 400 damage then moves them 30 meters. Bye,bye world
4. 750 damage then moves them 35 meters. Ahhhh! WE'RE STILL FALLING! - Journey to the center of the Earth
5. 1000 damage then moves them 50 meters. Ow.


Tobias

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« Reply #5 on: June 05, 2013, 12:42:48 am »
Makes u slower for 30 seconds, but increases the fury you gain by 25%
Does 1000 damage top level and send them soaring across the battle feild.

I'm sure you'll love that when it's used against you in PvP.

Slower is 33.33333333337% in other words 1/3 of normal speed.

Computers tend to calculate with finite precision. Also, 33.33333333337% is not 1/3. 3 is rounded down, not up - and not to 7, no less.

;P

Doom

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« Reply #6 on: June 05, 2013, 08:22:09 pm »
Oops meant 666666666667