Forum - Change Log: September 2013

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Author Topic: Change Log: September 2013  (Read 1967 times)

Tobias

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« on: September 08, 2013, 01:40:35 pm »
Bug Fixes

- Costumes are now properly displayed for yourself, even in PvP. (Reported by Pike)
- Summoning a pet with one of its skills on cooldown will display the correct cooldown. (Reported by Fluffeh)
- Charming Potions did not work after the change to require Dark Pact. This has been fixed.
- Sakkara's scythe slam did too little damage.
- Quest texts are now easier to read on low qualities.
- The "Players knocked out" stat now also tracks knockouts outside battlegrounds. (Reported by Pike)
- - The knockouts during battlegrounds (which are relevant for trophies) are now tracked in a separate stat.
- Terrified characters no longer move while frozen or slept. (Reported by Pike)
- Cleanse was broken, and did not work properly. (Reported by Pike)
- The Fiery Spirit's Ignite was useless without Embers, as a mage's ember does not let it use Ignite. This has been fixed. (Reported by Caydence and Frostbell)
- The hunter head cover from BFA and the Monastery were erroneously both called "Demonfang Cover". This has been fixed. (Reported/Fixed by Pike)
- Fixed a bug where the client did not properly show a stealthed character if that stealth debuff was dispelled by damage.
- Groups that wiped in the last second of defeating the boss at the Space Station (after the boss died / before they are warped out), they would not be able to receive any loot. This has been fixed. (Reported by Pike)
- - After defeating the boss, Akia will warp the group, even if everyone is knocked out.
- - In addition, Akia will revive any knocked out player, so that they can pick up the loot they obtained.


General Changes

- The character creation screen has been reworked.
- It is no longer possible to exceed one's weight limit by withdrawing from storage. (Reported by Pike)
- Hunters had a really hard time getting at arrows during PvP and battlegrounds. Any team's general now has a shop in which they sell arrow quivers (as well as minor potions, and an armor repair service) to alleviate that. (Reported by Pike)
- The damage reduction from Schwartzwald Arrows has been removed (Suggested by Pike).
- Crystal Arrows now increase the damage dealt by 10%. Golden arrows increase it by 15%.
- Resistances have been reworked. (Suggested by Fluffeh)
- - Several monsters now drop elemental powders, which can be used (instead of a spirit bottle) to increase one's elemental resistance.
- - Being resistant to ghost allows resisting a mage's ghost spells (Dispel Magic / Steal Magic / Disrupt Magic), in addition to the damage of ghost element spells.
- - Being resistant to dark allows resisting a priest's dark spells (Terrify / Curse of Slowness / Possess), in addition to the damage of ghost element spells.
- If a group wipes during a boss encounter, cooldowns used during the encounter are reset.
- The server will now try harder placing players on the intended platform when a portal doesn't quite specify a valid location.
- - I observed this on some of the randomly generated maps. While this is still a bug, it should remove the frustration of getting warped across the map, while still logging it for me to investigate.
- If a player selects "Want" on an item that would normally not bind, the server will try to avoid merging that item with an unbound stack (if your bags are full, they will still be merged, causing the stack to bind, too).
« Last Edit: September 08, 2013, 02:08:16 pm by Tobias »

Tobias

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« Reply #1 on: September 22, 2013, 08:52:19 pm »
Among many other changes, this is what changes today:

- Meraberry Harvesters will now assist Cultist Warbringers.
- The Trained Warbat's swoop will now work across platforms.
- Icesilk Webbings can be destroyed by the target that got webbed, but they have 30% more health.
- Icefang can now buff his allies with Inspiration.
- When a party-buff is used by a possessed player, the buff will jump other monsters as well.
- Guild chests now drop skill scrolls.
- The beachball in the southern seas can no longer be critically hit.
- In addition, a bug was fixed that caused Toughness increase the chance of being critically hit.
- To make other spots more attractive and reduce the territorialness of certain folk, frozen spider legs now sell for less.
- The confirmation shown when respawning during a boss encounter (with at least one party member still at high HP) is back.
- Monsters that charge across platforms looked glitchy - this has been fixed.
- Added several trophies for running dungeons with multiple different adventurers.