Crowd Control

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Crowd Control spells are spells that take a character out of combat for a certain amount of time. Specifically, they include:

  • Nightfall (Priest): Poison and Magic. Lasts 20 (Level 1)/40 (Level 2) seconds, effective against any targets, except mechanicals (half duration). Any damage (including, for example, damage over time effects such as Burning Embers) wakes up the target.
  • Flash Freeze (Mage): Magic. Lasts 20 (Level 1)/40 (Level 2) seconds, effective against any targets, except water elemental characters (half duration). Reduced by resistance to water. Any direct damage (melee hits or spell casts, single target or area) wakes up the target, but damage over time effects do not (Burning Embers reduces duration to 25%).
  • Bash (Warrior): Physical. Lasts up to 6 seconds (Level 3), effective against any targets. Fails if the damage is completely absorbed (through a priest's Emerald Shield, a mage's Perfect Mana Shield, or potions that add absorb effects).
  • Bind Elemental (Mage), Possess (Priest, available to all with a spirit bottle): While charm effects take a character out of combat, they are not true crowd control spells, as the caster using the spell has to channel to maintain it (and thus they are taken out of combat as well). However, by controlling another character you can turn them against their own kind, or cause them to take damage (jumping off high cliffs, running them into other monsters that will attack them), or position them so they take a long time to get back to where you are (again jumping down somewhere they cannot directly get back up to).