Difference between revisions of "Fall Damage"
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− | Falling damage is calculated at the time the actor lands. Damage increases non-linearly | + | Falling damage is calculated at the time the actor lands. Damage increases non-linearly, based on the maximum health of the character. |
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Quick facts: | Quick facts: | ||
* The smallest height to sustain fall damage is 192 pixels, and causes damage equal to 1% of the player's maximum HP. | * The smallest height to sustain fall damage is 192 pixels, and causes damage equal to 1% of the player's maximum HP. | ||
− | * Falling anything in excess or equal to 507 pixels will knock | + | * Falling anything in excess or equal to 507 pixels will knock a player out. |
* Falling 451 pixels causes damage equal to 75% of the player's maximum HP. | * Falling 451 pixels causes damage equal to 75% of the player's maximum HP. | ||
* Falling 386 pixels causes damage equal to 50% of the player's maximum HP. | * Falling 386 pixels causes damage equal to 50% of the player's maximum HP. |
Revision as of 01:29, 18 February 2013
Falling damage is calculated at the time the actor lands. Damage increases non-linearly, based on the maximum health of the character.
Quick facts:
- The smallest height to sustain fall damage is 192 pixels, and causes damage equal to 1% of the player's maximum HP.
- Falling anything in excess or equal to 507 pixels will knock a player out.
- Falling 451 pixels causes damage equal to 75% of the player's maximum HP.
- Falling 386 pixels causes damage equal to 50% of the player's maximum HP.
- Falling 305 pixels causes damage equal to 25% of the player's maximum HP.
- Only players or monsters that side players sustain fall damage.
- Actors that have the STATUS_FLYING status effect and monsters that are always flying (stat_flies flag) do not sustain fall damage.