Difference between revisions of "Instances"

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(Instance Modes)
 
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Maps in the game can be instanced. If this happens, the server creates an exact copy of the map for the player, complete with monsters and NPCs.  
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An instance is essentially a copy of a map. It contains the same kind of monsters and NPCs as the original map, however apart from that, it is completely separate. Instances can be created for two main reasons, which affects how much influence you have on the instance.
  
If the server is referring to a certain instance, it puts the instance ID in square brackets (for example: saliko_fields01[3] is referring to instance 3 of the map saliko_fields01).
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== Crowded maps ==
  
===Instance Modes===
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When you enter a map with a lot of players already on it, a new instance will be created for you. You can tell that you are on a separate instance by looking at the map name on the top right of your screen, which will have a number appended to it, which indicates what instance you are on. For example, if you enter Saliko Village, and the map name reads "Saliko Village 2", you are on instance #2. Instance #1 does not have a number next to it.
  
Several modes are supported:
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Usually, when you are in a group, you will enter the same instance - so grouping up with friends is a great way to stay together, even in crowded maps. You can also switch to the other instances manually, by clicking the map name on the top right of your screen. This will show you a list of all other instances, together with how many adventurers each instance currently has. Clicking on one instance will switch you to it.  
* '''If necessary''' (Default): The map is only instanced if too many players (currently 15) are on one instance of the map. If 15 players are on the map, the 16th player enters another instance that is not full yet. If no instances that are not full exist, a new instance is created. There are two exceptions that can cause the number of players to exceed the threshold:
 
** Parties stay together - if a party member is on an instanced version of that map already, newly joining party members join the instance they are on, no matter how many players are on it.
 
** Players moving from one "overloaded" map to another will remain on the same instance. They are only exiting the instance if the non-instanced version of the map has space available.
 
* '''Never instanced''': The map is never instanced, no matter how many players are on it.
 
* '''Always instanced''': An instance is always created. On this setting, no monsters are spawned on the non-instanced version of the map, since no players will enter it anyway.
 
* '''If more than X players''': Similar to the "If necessary" settings, except that the threshold can be changed as needed.
 
  
A player who is not in a party enters their own instance. A player who is in a party enters the instance of whoever created the party.
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=== Notes ===
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* Since both instances are separate, monsters may be on a different location in the new instance. Be careful that you do not end up in a pack of hostile monsters!
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* You cannot switch instances during or shortly after combat.  
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* Once you switched instances, there is a short delay before you can switch instances again. Note that this delay may be longer outside villages.
  
===Gameplay Changes===
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== Dungeons ==
  
Gameplay inside instances is identical to the gameplay outside instances, except for the following:
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Dungeons are always instanced: when you enter a dungeon, a copy of that dungeon is created just for you and your group. That way, everyone gets their own monsters, and their own boss.  
*Players changing their instance-id inside an instance (which they basically can only do if they are leaving and joining a new party) will be respawned if they then attempt to advance inside the instance. This is to prevent players from farming only specific parts of an instance by progressing far into it, and then splitting up into several instances.
 
*Quests that are marked as "Unique" are considered unique-per-instance. Therefore, a quest that is not available in one instance may be available in another. Maps containing quests which need to be truly "unique" on the server need to be set to "Never instanced".
 
  
===Instance ID===
 
  
The ID of an instance is determined by the player that created the instance by first entering it. If that player is in a party, it is determined by the player that originally created that party (which does not necessarily have to be the current party leader).
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You cannot switch between instances inside dungeons (you will not be able to click the map name on the top right), since the instance you go to depends on the group you are in.
 
 
===Lifetime===
 
 
 
The lifetime of an instance can be one of the following:
 
* '''Default (30 minutes)'''
 
* '''Spawn-Dependant''': uses the maximum possible time it takes a monster to respawn in the map.
 
* '''at least X minutes'''
 
 
 
If a player is in the instance at the time it should expire, its lifetime is automatically reset. Entering and leaving the map also resets the timer. Last but not least, the server only checks for expired instances every seven minutes, thus it may take up to this much time for an expired instance to actually get removed.
 
 
 
Once the instance expires, all monsters get despawned and all items are removed. Any players still on the instance are warped to their respawn point.
 

Revision as of 09:31, 24 April 2013

An instance is essentially a copy of a map. It contains the same kind of monsters and NPCs as the original map, however apart from that, it is completely separate. Instances can be created for two main reasons, which affects how much influence you have on the instance.

Crowded maps

When you enter a map with a lot of players already on it, a new instance will be created for you. You can tell that you are on a separate instance by looking at the map name on the top right of your screen, which will have a number appended to it, which indicates what instance you are on. For example, if you enter Saliko Village, and the map name reads "Saliko Village 2", you are on instance #2. Instance #1 does not have a number next to it.

Usually, when you are in a group, you will enter the same instance - so grouping up with friends is a great way to stay together, even in crowded maps. You can also switch to the other instances manually, by clicking the map name on the top right of your screen. This will show you a list of all other instances, together with how many adventurers each instance currently has. Clicking on one instance will switch you to it.

Notes

  • Since both instances are separate, monsters may be on a different location in the new instance. Be careful that you do not end up in a pack of hostile monsters!
  • You cannot switch instances during or shortly after combat.
  • Once you switched instances, there is a short delay before you can switch instances again. Note that this delay may be longer outside villages.

Dungeons

Dungeons are always instanced: when you enter a dungeon, a copy of that dungeon is created just for you and your group. That way, everyone gets their own monsters, and their own boss.


You cannot switch between instances inside dungeons (you will not be able to click the map name on the top right), since the instance you go to depends on the group you are in.