Level Scaling

Revision as of 15:29, 11 August 2013 by Tobias (talk | contribs) (Examples)
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Level scaling is a feature devised in the dark chambers of torture by the evil developers. It triggers when a high level player joins a group that is much lower level than they are, in a dungeon that is much lower level than them as well.

It regularly results in many tears, because the dungeon cannot be cleared by placing the face on the keyboard and rolling it first left and then right, and then left again.


When and to what do you get scaled?

A player gets scaled if all of the following is true:

  • They are entering a dungeon in a group.
  • The dungeon they enter is for players five or more levels lower than them.
  • Their dungeon has a player that is five or more levels lower than them.

If all that is the case, the higher level player is scaled to either

  • the level of the dungeon, or
  • the level of the lowest level player in the group,

whichever is higher.

In addition, their equipment stats are scaled down to the average stats of equipment that a fully equipped player who has frequently cleared the dungeon would have.

As a result, a player that gets scaled still outgears the dungeon and will do above average damage for the level they are scaled to.

When will you not get scaled ?

If everyone in your dungeon group is within four levels of each other, no one gets scaled, even if they are substantially higher level than the dungeon. You can clear BFA and the HT with a group of level 30s, and no one will get scaled.

Examples

Dungeon Recommended Level Player 1 Player 2 Effect
Hollow Tree 15 Level 12 Warrior Level 20 Priest Priest is scaled to level 15.
Hollow Tree 15 Level 16 Priest Level 21 Warrior Warrior is scaled to level 16.
Hollow Tree 15 Level 10 Priest Level 15 Warrior No scaling (not higher level than the dungeon).
Hollow Tree 15 Level 14 Priest Level 18 Warrior No scaling (close enough in levels).
Hollow Tree 15 Level 32 Priest Level 32 Warrior No scaling (close enough in levels).