Difference between revisions of "Mage"

Jump to: navigation, search
m
Line 3: Line 3:
 
Like priests, mages draw their power from mana, a pool of magic energy that regenerates over time, which allows you to protect yourself from damage, while using strong elemental spells against on your foes.
 
Like priests, mages draw their power from mana, a pool of magic energy that regenerates over time, which allows you to protect yourself from damage, while using strong elemental spells against on your foes.
  
'''Elements!'''
+
'''''Elements'''''
  
Refer to the Elemental Property table if needed.
+
Refer to the Elemental Property Table if needed.
  
Mages is to be able to use different elements, which are: Fire, Water, Wind, and Earth; with the ability to use four different elements, they are able to take advantage of their targets' elemental characteristic. This means they are able to do more damage against a certain element type monster. This is the main reason why Mage is on DPS (damage per second) in boss fights because of their massive damage boost from elements; therefore, a mage have to be equipped with a certain element of skills.
+
Mages are able to use different elements, which are: Fire, Water, Wind, and Earth; with the ability to use four different elements, they are able to take advantage of their targets' elemental characteristic, but are susceptible to elemental disadvantages. From the Elemental Property Table, you can see what effects an element has on another element (Attacking Element v.s. Defending Element).
  
Ex. You use Fire Bolt on Vilefang, which is Earth 1. Referring to the Elemental Property table, Fire is effective against Earth (and some other elements).
+
For example, Vilefang is Earth 1 (Defending Element); therefore, Fire (Attacking Element) will be effective on it by 25%. This ability to take advantage of a target's elemental characteristic are what make Mages great at dealing damage; Mages are the best people to play the role of being the DPS (Damage Per Second).
 
However, because a mage uses different elements, she or he is susceptible to doing less damage than normal if their element is not so effective against the target.
 
  
Ex. You use Fire bolt on a glacial slime, which is Water 3. Referring to the Elemental Property table, fire does less damage than normal against water (and some other elements).
+
A disadvantageous situation that a Mage will come across is using an element that the target is resisted to. For example, Vilefang is Earth 1 (Defending Element); therefore, if you use an attack that has the characteristic of Wind, Vilefang will resist 12.5% of your attack (in other words, you only deal 87.5% of your usual damage). Because of this, a Mage has to reset their skills to bend the situation in their favor. When going from area to area, and bosses to bosses, a Mage has to change their skills to take advantage of the situation.
  
Another bad thing of the use of elements is that the mage has to constantly reset their skills to fit the area they're fighting in. Most areas in Paw'd tend to have monsters that are a specific element. In Saliko, a mage would be using a Fire set because the denizens have a characteristic of Earth. Moving into the area of Ashaya will encourage the mage to use a Wind set because the denizens there have a characteristic of Water. This costs the mage some gold each time they have to move to one area to another. It is encouraged to buy another skill set from ___(insert name)_____, saving gold and time for the mage traveling back to town.
+
There is a small way around to reseting skills over and over again, which is to buy skillsets (you can buy up to 3 additional skill sets) from Rhizel in Argan. Although this does not provide the ability to change element in the middle of a battle, a Mage doesn't have to go back to town and spend 1 gold to reset their skills, then come back anymore.
 +
 
 +
'''''General Game Play'''''
 +
 
 +
A Mage gets Level 2 Magic Shield because it is their defense, and Arcane Focus to boost the Magic Shield's efficiency. Also, a Mage gets Harvest Mana to get 60% of Mana.
 +
Each elemental set (Fire, Water, Wind, Earth) has their own play style, but all of them are given a way to recover mana in battle; however, some elemental sets are able to gain mana easier or provide additional bonuses.

Revision as of 06:28, 21 November 2015

Having practised the arts of dark magic for ages, mages are masters of the elements. They summon fire out of thin air, scorching enemies in their path, freeze them with ice spells, and scatter them with the element of wind. A skilled mage has many tricks up their sleeve, making them cunning and deadly opponents.

Like priests, mages draw their power from mana, a pool of magic energy that regenerates over time, which allows you to protect yourself from damage, while using strong elemental spells against on your foes.

Elements

Refer to the Elemental Property Table if needed.

Mages are able to use different elements, which are: Fire, Water, Wind, and Earth; with the ability to use four different elements, they are able to take advantage of their targets' elemental characteristic, but are susceptible to elemental disadvantages. From the Elemental Property Table, you can see what effects an element has on another element (Attacking Element v.s. Defending Element).

For example, Vilefang is Earth 1 (Defending Element); therefore, Fire (Attacking Element) will be effective on it by 25%. This ability to take advantage of a target's elemental characteristic are what make Mages great at dealing damage; Mages are the best people to play the role of being the DPS (Damage Per Second).

A disadvantageous situation that a Mage will come across is using an element that the target is resisted to. For example, Vilefang is Earth 1 (Defending Element); therefore, if you use an attack that has the characteristic of Wind, Vilefang will resist 12.5% of your attack (in other words, you only deal 87.5% of your usual damage). Because of this, a Mage has to reset their skills to bend the situation in their favor. When going from area to area, and bosses to bosses, a Mage has to change their skills to take advantage of the situation.

There is a small way around to reseting skills over and over again, which is to buy skillsets (you can buy up to 3 additional skill sets) from Rhizel in Argan. Although this does not provide the ability to change element in the middle of a battle, a Mage doesn't have to go back to town and spend 1 gold to reset their skills, then come back anymore.

General Game Play

A Mage gets Level 2 Magic Shield because it is their defense, and Arcane Focus to boost the Magic Shield's efficiency. Also, a Mage gets Harvest Mana to get 60% of Mana. Each elemental set (Fire, Water, Wind, Earth) has their own play style, but all of them are given a way to recover mana in battle; however, some elemental sets are able to gain mana easier or provide additional bonuses.