Mage

Revision as of 06:29, 21 November 2015 by Dosh (talk | contribs)
Jump to: navigation, search

Having practised the arts of dark magic for ages, mages are masters of the elements. They summon fire out of thin air, scorching enemies in their path, freeze them with ice spells, and scatter them with the element of wind. A skilled mage has many tricks up their sleeve, making them cunning and deadly opponents.

Like priests, mages draw their power from mana, a pool of magic energy that regenerates over time, which allows you to protect yourself from damage, while using strong elemental spells against on your foes.

Elements

Refer to the Elemental Property Table if needed.

Mages are able to use different elements, which are: Fire, Water, Wind, and Earth; with the ability to use four different elements, they are able to take advantage of their targets' elemental characteristic, but are susceptible to elemental disadvantages. From the Elemental Property Table, you can see what effects an element has on another element (Attacking Element v.s. Defending Element).

For example, Vilefang is Earth 1 (Defending Element); therefore, Fire (Attacking Element) will be effective on it by 25%. This ability to take advantage of a target's elemental characteristic are what make Mages great at dealing damage; Mages are the best people to play the role of being the DPS (Damage Per Second).

A disadvantageous situation that a Mage will come across is using an element that the target is resisted to. For example, Vilefang is Earth 1 (Defending Element); therefore, if you use an attack that has the characteristic of Wind, Vilefang will resist 12.5% of your attack (in other words, you only deal 87.5% of your usual damage). Because of this, a Mage has to reset their skills to bend the situation in their favor. When going from area to area, and bosses to bosses, a Mage has to change their skills to take advantage of the situation.

There is a small way around to reseting skills over and over again, which is to buy skillsets (you can buy up to 3 additional skill sets) from Rhizel in Argan. Although this does not provide the ability to change element in the middle of a battle, a Mage doesn't have to go back to town and spend 1 gold to reset their skills, then come back anymore.

General Game Play

A Mage gets Level 2 Magic Shield because it is their defense, and Arcane Focus to boost the Magic Shield's efficiency. Also, a Mage gets Harvest Mana to gain 60% of Mana. Each elemental set (Fire, Water, Wind, Earth) has their own play style, but all of them are given a way to recover mana in battle; however, some elemental sets are able to gain mana easier or provide additional bonuses.