Difference between revisions of "Thunderbolt"

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(Basic Skill Data:)
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Cooldown: 1 second
 
Cooldown: 1 second
  
Description: Summons a ball of electric energy that hits your target for [[wind]] elemental damage.  
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Description: Summons a ball of electric energy that hits your target for [[wind]] elemental damage. Excellent against fire and water element monsters.  
: Excellent against fire and water element monsters.  
 
  
 
{| class="wikitable mw-collapsible"
 
{| class="wikitable mw-collapsible"

Revision as of 01:11, 23 February 2013

Basic Skill Data:

Required Job: Mage

Damage Type: Wind

Available at: Level 2

Range: 200 pixels (20 meters)

Cooldown: 1 second

Description: Summons a ball of electric energy that hits your target for wind elemental damage. Excellent against fire and water element monsters.

Level Base Damage Cast Time
Lv. 1 17-19 1.00 Second
Lv. 2 46-50 1.25 Seconds
Lv. 3 75-80 1.50 Seconds
Lv. 4 105-112 1.50 Seconds
Lv. 5 147-156 1.50 Seconds
Lv. 6 272-279 1.50 Seconds
Lv. 7 369-382 1.50 Seconds
Lv. 8 498-508 1.50 Seconds
Lv. 9 672-685 1.50 Seconds

Skill Usage:

Thunderbolt can be used with the following skills:

Flash Freeze: A frozen target will have Water 3 added to their type. Thus, Thunderbolt will receive a 75% damage bonus.

Frost Nova: Same as the above.

Overcharge: If skill points are allocated into Overcharge, then each Thunderbolt attack will inflict one "Lightning Change" debuff onto the target. The "Lightning Charge" debuffs can then be removed by Lightning Rod to regenerate a % of mana per "Lightning Charge" absorbed.