Difference between revisions of "Thunderbolt"

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(Basic Skill Data:)
(Basic Skill Data:)
Line 4: Line 4:
  
 
Damage Type: Wind
 
Damage Type: Wind
 
Available at: Level 2
 
  
 
Range: 200 pixels (20 meters)
 
Range: 200 pixels (20 meters)
Line 14: Line 12:
  
 
{| class="wikitable mw-collapsible"
 
{| class="wikitable mw-collapsible"
! Level !! Base Damage !! Cast Time
+
! Skill Level !! Base Damage !! Cast Time !! Mininum Lv. Required
 
|-
 
|-
| Lv. 1 || 17-19 || 1.00 Second  
+
| Lv. 1 || 17-19 || 1.00 Second || 2
 
|-
 
|-
| Lv. 2 || 46-50 || 1.25 Seconds
+
| Lv. 2 || 46-50 || 1.25 Seconds || 7
 
|-
 
|-
| Lv. 3 || 75-80 || 1.50 Seconds
+
| Lv. 3 || 75-80 || 1.50 Seconds || 13
 
|-
 
|-
| Lv. 4 || 105-112 || 1.50 Seconds
+
| Lv. 4 || 105-112 || 1.50 Seconds || 17
 
|-
 
|-
| Lv. 5 || 147-156 || 1.50 Seconds
+
| Lv. 5 || 147-156 || 1.50 Seconds || 20
 
|-
 
|-
| Lv. 6 || 272-279 || 1.50 Seconds
+
| Lv. 6 || 272-279 || 1.50 Seconds || 23
 
|-
 
|-
| Lv. 7 || 369-382 || 1.50 Seconds
+
| Lv. 7 || 369-382 || 1.50 Seconds || 27
 
|-
 
|-
| Lv. 8 || 498-508 || 1.50 Seconds
+
| Lv. 8 || 498-508 || 1.50 Seconds || 31
 
|-
 
|-
| Lv. 9 || 672-685 || 1.50 Seconds
+
| Lv. 9 || 672-685 || 1.50 Seconds || 35
 
|}
 
|}
  

Revision as of 01:15, 23 February 2013

Basic Skill Data:

Required Job: Mage

Damage Type: Wind

Range: 200 pixels (20 meters)

Cooldown: 1 second

Description: Summons a ball of electric energy that hits your target for wind elemental damage. Excellent against fire and water element monsters.

Skill Level Base Damage Cast Time Mininum Lv. Required
Lv. 1 17-19 1.00 Second 2
Lv. 2 46-50 1.25 Seconds 7
Lv. 3 75-80 1.50 Seconds 13
Lv. 4 105-112 1.50 Seconds 17
Lv. 5 147-156 1.50 Seconds 20
Lv. 6 272-279 1.50 Seconds 23
Lv. 7 369-382 1.50 Seconds 27
Lv. 8 498-508 1.50 Seconds 31
Lv. 9 672-685 1.50 Seconds 35

Skill Usage:

Thunderbolt can be used with the following skills:

Flash Freeze: A frozen target will have Water 3 added to their type. Thus, Thunderbolt will receive a 75% damage bonus.

Frost Nova: Same as the above.

Overcharge: If skill points are allocated into Overcharge, then each Thunderbolt attack will inflict one "Lightning Change" debuff onto the target. The "Lightning Charge" debuffs can then be removed by Lightning Rod to regenerate a % of mana per "Lightning Charge" absorbed.