Difference between revisions of "Thunderbolt"
(→Basic Skill Data:) |
(→Basic Skill Data:) |
||
Line 11: | Line 11: | ||
Description: Summons a ball of electric energy that hits your target for [[wind]] elemental damage. Excellent against fire and water element monsters. | Description: Summons a ball of electric energy that hits your target for [[wind]] elemental damage. Excellent against fire and water element monsters. | ||
− | {| class="wikitable mw-collapsible" | + | {| class="wikitable mw-collapsible" data-expandtext="Open" data-collapsetext="Hide" |
! Skill Level !! Base Damage !! Cast Time !! Mininum Lv. Required | ! Skill Level !! Base Damage !! Cast Time !! Mininum Lv. Required | ||
|- | |- |
Revision as of 01:16, 23 February 2013
Basic Skill Data:
Required Job: Mage
Damage Type: Wind
Range: 200 pixels (20 meters)
Cooldown: 1 second
Description: Summons a ball of electric energy that hits your target for wind elemental damage. Excellent against fire and water element monsters.
Skill Level | Base Damage | Cast Time | Mininum Lv. Required |
---|---|---|---|
Lv. 1 | 17-19 | 1.00 Second | 2 |
Lv. 2 | 46-50 | 1.25 Seconds | 7 |
Lv. 3 | 75-80 | 1.50 Seconds | 13 |
Lv. 4 | 105-112 | 1.50 Seconds | 17 |
Lv. 5 | 147-156 | 1.50 Seconds | 20 |
Lv. 6 | 272-279 | 1.50 Seconds | 23 |
Lv. 7 | 369-382 | 1.50 Seconds | 27 |
Lv. 8 | 498-508 | 1.50 Seconds | 31 |
Lv. 9 | 672-685 | 1.50 Seconds | 35 |
Skill Usage:
Thunderbolt can be used with the following skills:
Flash Freeze: A frozen target will have Water 3 added to their type. Thus, Thunderbolt will receive a 75% damage bonus.
Frost Nova: Same as the above.
Overcharge: If skill points are allocated into Overcharge, then each Thunderbolt attack will inflict one "Lightning Change" debuff onto the target. The "Lightning Charge" debuffs can then be removed by Lightning Rod to regenerate a % of mana per "Lightning Charge" absorbed.