Difference between revisions of "Thunderbolt"
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− | + | ! Required Job | |
− | + | | Mage | |
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− | ! | ||
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− | | | + | ! Damage Type |
+ | | Wind | ||
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− | | | + | ! Available at |
+ | | Level 2 | ||
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− | | | + | ! Range |
+ | | 20 [[meters]] | ||
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− | + | ! Cooldown | |
+ | | 1 second | ||
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− | | | + | | colspan="2" | Summons a ball of electric energy that hits your target for [[wind]] elemental damage. Excellent against fire and water element monsters. |
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Revision as of 01:18, 23 February 2013
Required Job | Mage |
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Damage Type | Wind |
Available at | Level 2 |
Range | 20 meters |
Cooldown | 1 second |
Summons a ball of electric energy that hits your target for wind elemental damage. Excellent against fire and water element monsters. |
Skill Usage:
Thunderbolt can be used with the following skills:
Flash Freeze: A frozen target will have Water 3 added to their type. Thus, Thunderbolt will receive a 75% damage bonus.
Frost Nova: Same as the above.
Overcharge: If skill points are allocated into Overcharge, then each Thunderbolt attack will inflict one "Lightning Change" debuff onto the target. The "Lightning Charge" debuffs can then be removed by Lightning Rod to regenerate a % of mana per "Lightning Charge" absorbed.