Bug Fixes
- Reinforced Crystal Rings can now properly be enchanted. (Reported by Dazz)
- Dungeons are populated with monsters once more. (Reported by Kitson and Dazz)
General Changes
- Water element characters are now more resistant against freeze effects.
- Emerald Shield and potions that block a certain amount of damage now take precedence over Mana Shield. (Suggested by Bramble/Rhyfe)
- Rare monsters no longer spawn immediately on maps that are instanced because too many players entered them.
- Several maps have dynamic spawn rates implemented, slowing the speed at which monsters spawn if few players are on it, and increasing it for groups of three and more. (Prompted by Rhyfe)
- Several players who KB-traded for PvP trophies will find that their KB count has been reset to zero. They have also been issued a warning.
- Players knocked out outside GvG and TvT no longer count towards any PvP trophies. It was supposed to be a perk for those that duel outside GvG and TvT fair and square, but I guess you can't have that without certain people promptly abusing it as much as they possibly can, while actually putting players that helped them cheat (by willingly letting themselves get ko'ed) on their ignore lists, just because their internet went out. Nice job!
- - Players killed inside GvG and TvT still count towards the PvP trophies. Kill-trading there is still considered foul play, and will be sanctioned if found. Repeated offenders will receive harsher punishment, up to and including account closure.