Minor changes mostly, since I can't really fix major things on the road, nor were there any major bugs either. ;P
Bug Fixes
- Emberberries are no longer affected by crowd-control spells. (Reported by Rhyfe)
- Grace did not trigger when landing critical hits against player targets. This has been fixed. (Reported by Rhyfe)
General Changes
- The area damage by Lucy has been reduced slightly.
- Timothy now manages to save himself in a regular difficulty dungeon run, after Lucy has been defeated. This allows completing Tanja's quest on a regular difficulty run, despite it not ending with fighting Sakkara.
- Several starting quests now give minor rewards, such as healing potions and a glove. This should ensure that most beginning players have at least 1-2 pieces of equipment, and a few potions to get through tougher quests.
- It is no longer possible to auction items with no value.
- In addition, the maximum buyout price is now limited to prevent arbitrarily high prices. No one has 1,000 gold (yet).
PvP
- The cost reduction granted by Grace has been reduced to 30% (down from 50%).
- Warping to Schwartzwald Castle warps directly into the keep if the player's guild owns the castle. It also does not consume the cooldown (does not work during GvG, and during TvT it would warp to the non-instanced castle map, which is kind of pointless).
- The Guild Page in the Schwartzwald Castle Keep will now warp to many towns and dungeons in the game, for free.
- He will also repair armour and sell/buy items, like the Guild NPC outside the castle.
- Towns and Dungeon warps are no longer switched around. (Found by Caydence)
- It is no longer possible to Skip through the Courtyard Gate (this time for real!). (Reported by Bramble).
- Event-summoned minions can now be properly targeted by single target spells in PvP maps. (Reported by Kitson)