Forum - Change Log: September 4

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Author Topic: Change Log: September 4  (Read 2247 times)

Tobias

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« on: September 05, 2011, 12:14:05 pm »
Minor changes mostly, since I can't really fix major things on the road, nor were there any major bugs either. ;P

Bug Fixes
- Emberberries are no longer affected by crowd-control spells. (Reported by Rhyfe)
- Grace did not trigger when landing critical hits against player targets. This has been fixed. (Reported by Rhyfe)

General Changes
- The area damage by Lucy has been reduced slightly.
- Timothy now manages to save himself in a regular difficulty dungeon run, after Lucy has been defeated. This allows completing Tanja's quest on a regular difficulty run, despite it not ending with fighting Sakkara.
- Several starting quests now give minor rewards, such as healing potions and a glove. This should ensure that most beginning players have at least 1-2 pieces of equipment, and a few potions to get through tougher quests.
- It is no longer possible to auction items with no value.
- In addition, the maximum buyout price is now limited to prevent arbitrarily high prices. No one has 1,000 gold (yet).

PvP
- The cost reduction granted by Grace has been reduced to 30% (down from 50%).
- Warping to Schwartzwald Castle warps directly into the keep if the player's guild owns the castle. It also does not consume the cooldown (does not work during GvG, and during TvT it would warp to the non-instanced castle map, which is kind of pointless).
- The Guild Page in the Schwartzwald Castle Keep will now warp to many towns and dungeons in the game, for free.
- He will also repair armour and sell/buy items, like the Guild NPC outside the castle.
- Towns and Dungeon warps are no longer switched around. (Found by Caydence)
- It is no longer possible to Skip through the Courtyard Gate (this time for real!). (Reported by Bramble).
- Event-summoned minions can now be properly targeted by single target spells in PvP maps. (Reported by Kitson)
« Last Edit: September 06, 2011, 02:06:20 am by toby »

Kitson

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« Reply #1 on: September 05, 2011, 07:59:38 pm »
it was a bug that the reduction was at 50? O-o

Tobias

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« Reply #2 on: September 06, 2011, 02:08:44 am »
Ooops, nope - fixed that. XD

The bug was "- Grace did not trigger when landing critical hits against player targets. This has been fixed. (Reported by Rhyfe)". This resulted in a slight reduction of the bonus granted by Grace, to counteract the damage increase they get through this fix.

Kitson

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« Reply #3 on: September 06, 2011, 09:10:49 pm »
oh. well...uh...dawn gets lucky now that it'll take longer for me to keep thrashing? i dunno, but ok. Adds to the challange.

Tobias

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« Reply #4 on: September 07, 2011, 04:14:57 am »

No. Before that, Grace did not proc *at all*, so with the fix you can actually thrash much sooner.

Quote
- Grace did not trigger when landing critical hits against player targets. This has been fixed. (Reported by Rhyfe)

The nerf was necessary to keep damage output in-line. If it still turns out to be too high, it'll be lowered to a 25% reduction.