Bug Fixes
- The damage from the DoT component of Frenzied Claw dealt full, unresisted melee damage every tick (instead of 58,25% resistible damage per tick). This has been fixed. (Reported by Sunny)
- Growl now applies the correct amount of damage reduction stacks. (Reported by Pike)
- After a skill reset, the Game Client will no longer claim that the character know a higher level of a skill than it actually does. (Reported by Pike and Kitson)
- - In addition, this also caused the wrong stats for that particular skill level to be displayed. This also has been fixed. (Reported by Kitson)
General Changes
- The DoT component of Frenzied Claw now deals 366% of the average damage dealt per tick during the channel (up from 233%).
- Healing Springs now ticks every second (down from every 2 seconds). Its mana cost was reduced by 33%. (Suggested by Sunny)
- The Fire Breath from the reanimated stone statues in the Gorath encounter can now be interrupted.
- Mana Shield now works like a toggle - casting the ability while Mana Shield is active will remove it, without costing any mana.