Forum - Change Log: June 3 - 26

Welcome! Please login with your in-game name.

 

Author Topic: Change Log: June 3 - 26  (Read 2341 times)

Tobias

  • Global Moderator
  • AR1 Security Unit
  • *****
  • Posts: 1572
« on: June 03, 2012, 10:56:04 am »
A new month, a new change log. ;P

Bug Fixes

- The Toy General's Scatter Shot will no longer randomly hit for several hundred million damage. (Reported by Sunny)
- Sound effects from skills cast by actors outside the player's vision range are no longer played.
- If an actor was knocked out while stunned, the animations didn't play correctly. This has been fixed.
- Several abilities did not show up properly for a few hours, due to a regression bug. (Reported by Kitson, Eleng555 and Goldy)
- The health of out-of-range players is once again shown properly. (Reported by Kitson)
- Mages that skipping on the ledge near the monastery will no longer sometimes miss the large tree trunk and fall to their doom. (Reported by Kitson)
- Sitting characters were shown as standing under certain circumstances. This has been fixed. (Reported by Scarpath)
- Items are now linked property in emotes. (Found by Willow)
- It is no longer possible to control multiple spiders during Ragefang and Goldsnare. (Found by Pike and Silverstream; Reported by Pike)


General Changes

- Leeching Poison now requires Poison Lv4 (down from Poison Lv5).
- Frost Sprites now have their own spirit bottle. (Thanks to Goldy)
- Each character can create new dungeons at most six times an hour to forego grinding on specific monsters, which was possible until now but never really intended.
- Added support for instance loading screens.
- - At the moment, the Battle for Ashaya is the only instance with a loading screen. It'll get there.
- - In addition, other minor touch-ups have been applied to the loading screen.
- Karo in Argan Jungle will now allow adventurers to reset their skills and stats. (Suggested by Goldy)
- The Ironwood Guardians summoned by Terechia will now be preloaded well ahead of time, to make sure they appear in a timely manner during the encounter. (Suggested by Fluffeh)
- - In addition, the minimap of the Observatory was zoomed out too far and has been fixed.


- A lot of other stuff was changed. I didn't keep a change log tho - that's what happens when you start neglecting your records. But to give credit where credit is due, looking at the bug report forum:
- Frostbloom Flowers wrongfully dropped from non-frostbloom hatchlings. This has been fixed. (Reported by Goldy)
- The description of Blessing of Strength displayed the wrong duration. (Also reported by Goldy)
- Some scripted NPCs were displayed being on the very left side of the map, regardless of their true position. (Reported by Pike)

Now, from June 19 and beyond:
- The Snake-Eating Lasher in the monastery can be dropped anywhere above the snake pit, and not just off the left side, and it'll award the trophy. (Suggested by Caydence)
- Various optimizations have been applied, which should improve server performance.
- The graphics of Gift of Earth have been updated to make the ability more visible, especially when the caster is hostile.
- Several additional spirit bottles have been added. (Illustrated by Goldy)
- Angeldew, Jesters and Gunmen (and a few other monsters at a lower rate) now drop bars of Chocolate Fudge. (Idea and design by Willow)
- The client no longer that suggests players press their "15" key on the extended hotkey bar, and rather names the appropriate hotkey (if set).
- A spirit bottle for the Hyacinth Flies has been added. (Illustrated by Eleng555)
- The notice board in Argan Village now also lets players access their guild bank and storage.
- Also, the little forest spirit saved by adventurers at the entrance of Argan Village now has its name displayed.
- The server will now remember if your character was in the #Main channel last time you logged in, and re-join #Main if that was the case.
- If everyone of a group went offline, the first group member to sign on will be made the group leader.
- - Should this occur, the loot mode is also reset to loot pool.
- Dexterity now reduces cast time in a non-linear way, which should be more noticeable especially for the first few points of DEX.
- Minor protocol tweaks have been performed, reducing the amount of data that needs to be exchanged.


Dungeons

- The time before the balcony in the monastery collapses is now increased for groups with 3 players. (Suggested by Caydence)
- In addition, the time given to pass the gauntlet in the monastery has been increased slightly for groups of four players.


PvP

- GvG has been re-enabled on Tuesdays, and has been changed for a first test:
- - Each guild can mark five of their members that can participate, through the guild roster.
- - You can de-select members again before and after, but not during GvG (note that removing a member still makes count as selected until GvG ends).
- - GvG lasts for a maximum of fifteen minutes, however if a guild (or the monsters) manage to defend the castle for five minutes, they will be considered the winner.
- - The other mechanics are the same as before.
- The magic resistance of the Ancient Relic has been decreased.
- The Schwartzwald General should now offer repairs to their team.

neeki

  • Bluebell
  • **
  • Posts: 22
« Reply #1 on: June 29, 2012, 05:19:01 pm »
yay!