Forum - Change Log: September

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Author Topic: Change Log: September  (Read 2159 times)

Tobias

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« on: September 02, 2012, 10:00:37 am »
And here we go again!


Bug Fixes

- Monsters with minions no longer respawn until all of their minions have been defeated or despawned. (Reported by Pike)
- The star displayed over the heads of quest givers was displayed on the wrong location, if that quest giver walked out of range. (Reported by Nyssa)
- The quest for Kiu's pet, Hope, and the description for the Slice of Butter item had poor grammar, which has been corrected. (Reported by Kitson)
- Certain portals in the randomly generated dungeons did not link to the correct positions of the previous map. This has been fixed. (Reported by Pike)
- - A regression bug caused the same behaviour to occur under similar circumstances. This has been fixed (for real!) now. (Also reported by Pike)
- The description of the anklet obtained from defeating Celeah stated that it was a hairpin. This has been corrected. (Reported by Blizzardfoot)
- The calculation of characters' defence elements was somewhat messy, and could not deal with stacked elements (such as a spirit-bottle based element, and an elemental enchantment potion). This has been fixed, so that every application has a priority assigned to it, determining which effect overwrites which. (Reported by Pike)
- If characters used Burning Determination before the previous effect wore off, the visual effect for it would never be removed. (Found by Pike)
- Players that joined the Battle for Brightheart after the teams had switched saw the chat of the wrong team. (Reported by Scarpath)
- It was possible to gain a large amount of armour using the buff applied by the Shadow Creatures during and after Celeah's encounter. This has been fixed. (Reported by Caydence)


General Changes

- Recipes for waffles and sushi have been added.
- The damage of several skills has been adjusted slightly.
- - The greatest changes are the AOE damage from Spike Trap, Hail of Fire and Swipe, which should now do competitive damage if targeted at a group of characters.
- - In addition, mages are now able to teleport to up to three locations they have been at before.
- - Battle Cry did not apply the correct buff, and the tooltip did not show the correct values either. This has been fixed. (Reported by Caydence)
- Andy now sells 150 storage slots. (Suggested by Pike)
- The "Pool" loot distribution function has been reworked.
- If an item is put in the loot pool, any group member is given three options:
- - "I'd take this." (Take): Rolls on the item, if no one else wants it.
- - "I want this." (Want): Rolls on the item, bypassing anyone who selected Take. Using this option will bind the item to whoever won the roll, even if the item would normally not bind immediately after being picked up. Items that are not equip- or consumable (such as valuable items, like pearls) do not have this option.
- - Finally, players can simply close the loot pool prompt, in which case they pass on the item.
- Disrupt Magic now displays a visual effect on the target, even if it does not flat-out silence them. (Suggested by Blizzardfoot)