Forum - Change Log: February 2013

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Author Topic: Change Log: February 2013  (Read 2648 times)

Tobias

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« on: February 04, 2013, 10:39:47 pm »
General Changes

- The crafting window for alchemy, cooking and arrows has been improved, allowing to craft multiple items at once. (Suggested by Bramble)
- Schwartzwald castle no longer resets to neutral when GvG starts.
- The health and the damage for the Schwartzwald General have been improved for the level 30+ bracket. (Suggested by Pike)
- Overzealous caching caused old guild logos to display for a loooong time. This has been fixed. (Reported by Pike)
- The summon pet window has also been improved, showing some basic information about each pet, as well as any biography entered on this website.
- It is no longer possible to move the item window or the pet selection window out of the screen.
- Infernal Heat now adds a 50% chance to Embers to increase the casting speed slightly for 20 seconds.
- The damage from Double Strafe has been increased again slightly.
- Added ghost element arrows, as well as iron arrows, which have a 5% chance to stun.
- After the first turn on the Tic-Tac-Toe panels, no turns are counted for two seconds, so that two players making initial turns don't accidentally the whole thing.



Bug Fixes

- Pressing arrow keys while the pet selection window is open no longer causes the character to walk.
- A regression bug caused traps to be visible from very far away. This has been fixed. (Reported by Dawn)
- In addition, obtaining two stealth buffs (such as Camouflage and Veil of Shadows) caused one of the buffs to never be dispelled.
- Having a very low magic resistance (well below zero) caused the damage to increase asymptotically. This has been changed to a more reasonable damage increase curve. (Reported by Dawn)
- The panels in the Robot Factory attic can no longer be targeted by supportive spells. (Reported by Pike)
- Fixed a glitch that caused characters to remain invisible even after their invisibility spell dropped off. (Reported by Caydence and Bramble)
- The Grilled Lizard Steak now gives 6 Stamina, as the tooltip implies. (Reported by Bramble)
« Last Edit: March 23, 2013, 05:54:00 pm by Tobias »

Tobias

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« Reply #1 on: February 12, 2013, 08:26:00 pm »
General Changes

- Added Elixirs of Nature Protection, which increase poison resistance. The recipe can be obtained from the spirits in Argan Jungle.
- Added Blessed Amethyst Anklet, which can drop from the chests in the Caves of Illusion.
- The Sharp Crystallized Needles no longer have a quantity limit. (Suggested by Kitson)
- Added a trophy ("The Practical Way") to the General trophies list.


Bug Fixes

- Fixed minor discrepancies in the quest descriptions of Coren. (Reported by Willy)
- The tooltip for Battle Cry now properly states the amount of attack / magic given to friendly targets. (Reported by Pike)
- New account registrations were stuck on "Please wait" on their first login for a few hours. This has been fixed.
« Last Edit: February 13, 2013, 01:39:20 am by Tobias »

Kitson

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« Reply #2 on: February 12, 2013, 10:23:56 pm »
i thought that i had sent you the ticket on the inquiry about the crystallized needles toby XD

Tobias

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« Reply #3 on: February 13, 2013, 01:39:37 am »
Fixed XD
A bug in the section that tells you what bugs were fixed. How nice is that!

Kitson

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« Reply #4 on: February 14, 2013, 12:54:09 am »
quite frankly something you would not expect to find here XD

Tobias

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« Reply #5 on: February 19, 2013, 08:03:48 pm »
Bug Fixes

- Once Nyranthix is defeated, the encounter now ends properly, and all characters leave combat.
- Nyranthix no longer fails to spawn if a group is defeated in phase 3, and then in phase 1.
- The combat log now distinguishes between melee and ranged attacks properly. (Reported by a lot of folk, just got back to doing it.)


General Changes

- I don't recall announcing this, so here we go: Added Exorcism, an AoE summoned by priests that hurts ghosts / undead / dark and demon monsters.
- Hunters can now sharpen their senses, increasing their current and maximum endurance for a short time. (Suggested by Dawn)
- - With these changes, hunters should be good to go to reach level 22.
- Priests can now learn a second level of Spiritual Regeneration, increasing the amount of mana they recover.
- Improved the performance of the stealth code, as well as logging.
- An evil sprite taught monsters what to do with hunters once they possess them.
- Website changes: We now have our own Wiki! If you want to add anything to it, go ahead - you can get to it by clicking on Game Guide in the navigation bar.

Tobias

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« Reply #6 on: February 25, 2013, 09:46:13 pm »
General Changes

- Ranges were measured in meters, but in a scale that wasn't very realistic. This has been fixed, and all skill descriptions have been adjusted. The skills themselves remain unaffected.
- Added several items to the bosses in the Battle for Ashaya, targeted at Hunters.
- Increased the level cap of hunters to 25.
- Hunters can now learn Arrow Barrage, increasing their auto-attack speed for a short time.
- Hunters can learn how to make explosive traps - these deal fire damage in a somewhat big radius, and knock any target it hits back.
- In addition, the damage from the fire traps has been increased significantly.
- Lieshy will offer players that find large rubies to make heart necklaces. These can be traded, and allow the recipient to heal whoever made the necklace for a percentage of their own health.

COPPA

- Added backend support for COPPA compliance.
- - This has been on my mind for some time now, and was definitely something that needed to be done before release. Since servers are located in the US, we fall under the COPPA, which essentially requires verifiable parental permission from any children under 13. The game doesn't ask for personal information, but being an online game, it shares anything the child types with others (otherwise known as chat ;P). As a result, we need parental permission for any child for that.
- - Characters of players where I know they are under 13 will be flagged as needing parental consent. In this mode, no information is stored or shared (this implies they also cannot chat or write messages of any kind). They can still interact through emoticons, and other players that try to whisper them are told that. In addition, their character profile is not shown, they cannot post on the forums, nor the wiki. Attempting to chat will give a message leading to the form where parental consent can be given. Note: If parental consent is given, they can chat normally, like any other players. This only affects players where no parental consent has been given yet. You can type /coppa in the chatbox to see your status - if you are affected, it will give you a link to the form your parents need to sign and return.
- - Parental consent may include full in-game access, as well as access to the forums, the wiki, and having their character pages (and potentially any screenshots marked as public) visible. The coding has been adjusted accordingly.
« Last Edit: March 02, 2013, 11:38:33 am by Tobias »