Forum - Change Log: April 2013

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Author Topic: Change Log: April 2013  (Read 2038 times)

Tobias

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« on: April 24, 2013, 05:31:12 pm »
Several UI improvements have been made in the game client:

- Picking up items gives a visual feedback, showing they go in the bag.
- The stats and the skill window have a short description explaining their purpose.
- Enchantments from spirit bottles now show up on the item they enchant, in green text.


General Changes

- Fixed a race condition that could cause the server to fail.
- A short event has been added on April 1, where adventurers play as monsters (such as Noxxara) and fight players.
-- Added a trophy that is awarded to those adventurers that wipe out the player group as Noxxara.
- Fixed a glitch causing the background to show past the play field if the game client was resized.
-- This caused another glitch with resizing, that caused some of the play field be cut off. This was reported by Willow and fixed.
- Earrings can now be enchanted with gems prospected from raw mineral ores.
-- Gems for Intellect and Agility enchants have been added to the Argans and the Nightswarmers.
- A lot of additional gold eggs have been hidden for the Easter event, which award a gold tabard to those that manage to find all.
- Players attempting to respawn during a boss fight while the group has not yet been defeated will now be told that they cannot rejoin the fight and asked to confirm.
- The selection window showing up when enchanting items now shows the current enchants of each item when clicked, as well as the number of available enchantment slots.
- Pattern can now be obtained in the pattern shop, which also offers a preview.
-- The pattern shop also allows removing pattern for free.
-- Custom patterns automatically show up in the pattern shop when approved.
- Switching to a character that has no pattern now properly displays them as pattern-less (for real). (Reported by Nyssa)
- Fixed a glitch that caused the "Accept Revive" button to sometimes not work. Oops.
- Added better support for automated instances.
-- Additional map instances are automatically created to accommodate players if a map is overrun.
-- The current instance is shown in the top right (for example, "Saliko Village 3").
-- Clicking on the instance name lets you switch to other instances, in case you'd like to be in the same one as your friend(s).
-- The automated instancing code should be at least a bit smart, trying to keep parties and friends together in the same instance.
- Several glitches with instance switching were fixed:
-- Sound effects no longer sometimes stick.
-- Dynamic map elements no longer sometimes disappear.
-- The guild flags now show the correct colours and logos on all instances.
- Earrings can now be enchanted with gems.
-- Raw ores drop from several higher level monsters, which can be prospected into gems.
- Several new recipes devised by Pike have been added.
- The scripts at the farm that adventurers end up in after completing the initial area have been improved.
-- In addition, escaping from the mine now awards a trophy.
- Fixed a glitch in which players were not prompted for follow-up quests in certain circumstances.
- Sunglasses have been added to the Drayke's buried treasure chest.
- Christina now has a tabby fur pattern.
- The server will now retain random dungeon maps for at least a week, to help with slow bug reports. ;3
- The map editor on the live server attempted to load maps from the development server; this has been fixed.
- The Battle Instincts ability now reduces a much larger number of different area spells.
- Map instances created while adventurers are in that map now show up in the instance switch dropdown.
- Staff no longer adds to the total number of players in the instance switch dropdown. (Reported by Death)
- Shael in Schwartzwald Castle will now refuse to warp low level players to high level areas.
- Bluebells have been redrawn to match the style of virtually every other monster.
- Fixed a glitch that caused monsters whose respawn times persist reboots to respawn much, much later than planned.
- Frost Flame, Meteor Rain and Wind Gust are now correctly classified as magic-based area spells (instead of just regular magic spells).
- Cotton, a rare bluebell with a slightly different colour can now sometimes be found wandering about the fields west of Saliko. Don't count on killing it more than once per week.
- Several pets - Bluebells, Glacial and Water Spirits, Frostbloom Lizards - have received additional abilities, bringing them up to five.
- Crafting multiple items at once that bring you over the weight limit should now give the proper error message. (Reported by Pike)
- Arrows can now be hotkeyed and selected, as any other items. (Suggested by Pike)


Several client glitches have been fixed:
- A slow computer (or being tabbed out) could cause inaccurate positions on other characters in certain circumstances. This has been fixed. (Reported by Nyssa)
- Fixed a glitch in the prediction code that caused flying monsters to "skip" when switching platforms.

Hunters:

- Double Strafe has been spaced out - it has nine levels now, and it can be levelled up every two levels.
-- In return, most requirements that the hunter needs to spend X points in ranged skills have been removed. This also goes for traps.
- The buff given by Combat Training has been made significantly stronger.
« Last Edit: April 27, 2013, 12:08:55 pm by Tobias »