Bug Fixes
- Automatic instancing has been tested, and a lot of glitches with it have been fixed. Thanks to everyone who participated!
- The message that shows up if pets trigger the roots at Terechia no longer implies that the roots triggered themselves.
- Fixed a glitch that - under certain circumstances - prevented effects from show up.
- Fixed an obscure glitch that could sometimes cause a crash when disconnecting with the logout timer active. (Found by Bramble)
Class Changes
- Increased base damage that hunters deal slightly.
- - In addition, hunters now generate a small amount of endurance every time they use their regular ranged attack.
- The mana crystal conjured by mages can not take any damage outside PvP anymore (before it could not be killed, but damage still showed up, which ended up being confusing).
- - In addition, the amount of mana stored in the crystal is now shown in a buff.
- Mages can now learn Mists of Ice, which increases their mana recovery from water skills, as well as the susceptibility of monsters to their water attacks.
- Frigid Splash is another mage skill that deals damage over time, and increases the critical strike rate on the target.
- - Frigid Splash now has a visible effect on the target, making it easier to tell when it dropped off.
- Finally, mages who prefer if Arctic Winds does not freeze their targets can obtain the
Charm of Neverending Winter and trade the freeze for a damage bonus.
- - The charm drops from Sakkara, however it can be obtained for a few days (until July 31) from the Spirits in Argan Jungle as well.
- Doubled the endurance recovery from auto-attacking.
- - The cost of double strafe has been increased slightly.
General Changes
- Added support for costumes.
- - Costume slots allow you to set items you want to show up on your character, instead of what you are actually wearing.
- Battle logs can now be saved for later reference.
- - In addition, they can now be filtered by (specific) monsters, players, times and so on.
- - Misses now show up correctly in the "damage taken (by ability)" table.
- The skill names in the battle logs and the graphs should be more accurate now - before a lot of scripted skills used a generic description, which has been replaced with the actual skill name.
- Pets can no longer be dismissed while they are under a fear effect.
- The buffs and debuffs of pets are now saved.
- Battle logs can now be shared by making them public (which gives a sharable link).
- The
Charm of Ancient Protection now heals for 75% of the absorb effect (up from 50%).
- The Temple of Trials has been added to the eastern argan jungle.
- - So far, two bosses have been added, which can be challenged solo, or in a group.
- - When challenging a trial solo, an NPC will take the healer role (and a CC-er role for warriors).
- The battleground queue no longer shows the contestants who have queued. This is done to help prevent others from deciding on what class to queue as based on who's queued.
- - Instead, the number of how many players are queued in your own level bracket will be shown. This should also help clearing up some confusion, when someone was not called for a battleground (due to being a different level), even through their list showed sufficient other players queued. (Suggested by Pike)
- Added support for limited revives during boss encounters.
- - Before this change, it was possible (and, with Divine Clarity, very easy - once every 2 minutes) to revive characters a virtually unlimited amount of times during a boss fight. While berserk (and having to find a time window of about 8 seconds during which you receive no damage) prevented it somewhat, it was still a design flaw (especially since revive does restore health and mana).
- - With the change, three players can revive once, four player twice, and five players thrice during any single boss encounter. World bosses, TvT and so on are all unaffected.
- - A revive counts when the revived person accepts it.
- - Once the encounter ends (boss resets, or is defeated), all revives can be accepted as before.
Dungeons
- Adventurers can now obtain Timeless Guardian Stone Splinters from defeating bosses in the moonlight monastery.
And this concludes July.