Are stats a formula that can be measured evenly throughout, either on a curve or straight value system? Or are they entirely contrived values based on the integer?
Do stats have constant values? Or is it possible that they operate within a allowable range? i.e. one point in strength may be anywhere from .2 to .5 increase in the derived stat (attack).
Are stats equal across classes? i.e. does a Mage get the same benefit from applying a point to strength that a Warrior does?
How does luck work? I fully believe it is applied as there is a random generator for values in game but see no direct correlation.
Limited testing with tenacity has given mixed results, what is tenacity?
As far as I can tell there are 18 stats that a player can directly interact with [...]
Gear bonuses of course have no cost aside from time to acquire them and drop rates.
What is the difference between Accuracy, Precision, and Hit rating?
What is the difference between Stamina, Vitality, and Health bonus?
Some Items in the database are listed as plus to all stats. Which stats are all?
What is Endurance?
Is every item in the database attainable?
Are magic resistances listed as percentage elemental protection valid at higher levels?
What are the chances? Frequently, low, small?
How does the Sub stat Base attack affect attack?
Are higher stats decided with gear bonuses or selected by base stat? and what if they are equal?
Experience giving monster? Does level cap stop this?
Do you have to have a key item to complete a set?
Magic Armor and Magic Resistance? Same thing?
How are spell hit and hit different?
Some items are listed as attack for effect, does that mean spells for casters?
Stamina and Vitality are indeed the same. It was called Vitality years ago, and when I switched to Stamina I didn't update the description on older items. That'd be a project to do.
Probably. That's another project to go through the items and find that out. ;PTo clarify: magic armor is a stat, that reduces damage taken from magic attack. The server can apply it to all elements, or just specific elements. These take the attacker level into account - so to mitigate 5% of a firebolt from a higher level attacker, you need more armor. So, that should probably go on equipment. I remember calling that magic resistance on occasion too, so I am not sure how many items there are where I messed that up, without going through all of them.