I know that Select was crowing about doing around 900DPS with his hunter at level 30, but that's probably because he has all the best hunter gear, plus bonuses from spirit bottles and refinements. Just to put this into further perspective, his mage does 970 DPS.
The Hunter class does need another skill to protect itself with, in case it finds itself cornered.
I think it would better serve the hunter class if this became a detoxify skill.
The hunter needs extra protection. I was thinking that it should have something similar to what the Twigmoss Posionspitter has to reduce damage. Good for being surviving a few seconds more in a fight to try to try and win, or escape.
I think a simple solution is to give this skill a 2-3 second cool-down. Adding a longer cool-down won't affect the current DPS much, but it will make sure that this skill won't be an instant death sentence for other players.
I haven't made up my mind about "Arrow barrage" yet. I think it has a bit too much time... I was thinking that each level of the skill should be given every 10 levels. For example: level 10 = level 1 to level 40 = level 4.
The pet skills... are okay, but they still seem to produce a slightly more annoying ankle biters.
I have also finished 5 bows for the game, but I'm still working on the hunter charms.... trying to figure out what they are for.
Their melee skills are actually supposed to be weak. They start out fine, but they have a weaker modifier than normal skills, so they get less and less effective as you level them higher. What I want to avoid, is hunters being a class that is effective at range, and also effective at melee. When you're in melee, you want to get into range again, so you can do effective damage.
Secondly, while the hunter may get the Bow early on, and go through a short tutorial to learn how to use it, there is a distinct lack of hunter items till much later on in the game, reinforcing the idea that melee combat is the only option for hunters. The next couple of bows are not even available until the BFA quest line, and most of the rest of the Hunter items can be located in the Argan region, particularly in Mona. That quite an unbalanced gap in item distribution for the hunter class.
Fleshing out the melee skills would be an overkill, because the class already has a lot of different categories of skills to start with - from traps, to pets, to arrows. The complexity of having a combined rogue and hunter class is too high. Thus, we either make melee skills level cap earlier, or we scrap these skills entirely, and start them out with arrow skills.
Bows drop in the East Caves, BFA, Exiles, Monastery (4).Warrior DPS gloves drop from Hollow Tree, Casper, Twigmoss, Monastery (4).
My further arguments are identical to what I posted not too long ago: it's easy to cry "why do you not do more!!" but my time is a limiting factor, and the help I am receiving is vanishingly small compared to the vast amount of work that needs to be done, and that I do every single day.