Forum - Change Log: October 2014 to March 2015

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Author Topic: Change Log: October 2014 to March 2015  (Read 3574 times)

Tobias

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« on: October 12, 2014, 02:58:22 pm »
Okay, so - I am not going to catch up on the change logs for all the months I haven't written them, but rather draw a line here (so all the trials, matchmaking, quests, class changing, housing, dialogs, equipment dyes, trial difficulties, dungeon difficulties, scaling rewards, and anything else I forgot - they've been added, but don't get a change log entry) and continue from what has changed from now on.


- Fixed: Joining a group while in the cafe of the beginner area, or waiting outside the cafe map until it resets causes the event to get stuck (Reported by Rengarr).
- Fixed: Connecting to the game can result in a 15 second delay before the login proceeds (Reported by Bramble).
- Fixed: Swipe no longer puts auto-attacks on a two second cooldown (Reported by Kirk).
- Fixed: Overload no longer receives double the magic power (Reported by SelectLOL).
- Fixed: The encounter on Casper (Hard) would become glitched when a group member remained on the loading screen too long.
- Fixed: A lot of abilities that had a longer cooldown had no global cooldown, resulting in extremely high damage if chained together without delay. This has been fixed - most skills that have a longer cooldown now also have a one second global cooldown.
- Fixed: Overload no longer does double damage on its target (Reported by hihihi).


Dungeons

- Casper (Hard) can now drop the bandages Dave in the Blackwood Caverns is wearing.
- The damage from the flame of Blazing Meteor and the Fiery's Sprite's Detonate on Casper (Hard) has been increased.


General

- Mages can now learn Overload.
- hihihi drew a spirit bottle for Aeris, which has been added in (Thanks go to hihihi).
- Priests' 'Holy Fire' has been changed:
-- When used on a monster where Holy Fire is already active, it spreads to up to four nearby targets, with the same base damage and duration as the original buff.
-- In addition, Holy Fire only received a fraction of the caster's magic. This has been fixed.
- The mana cost of 'Nourish' has been increased.
-- Nourish now reaches its maximum damage at five stacks.
- The elements of the Jesters and the Polished Gunmen have been adjusted to something more fitting (Suggested by Okxie):
-- The red jesters using fire bolt and embers are now fire element.
-- Polished Gunmen are now wind element.


PvP

- The defending team in the Siege of Brightheart can now concede their round early (giving them less time to attack), in exchange for additional rewards should they still win.

Tobias

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« Reply #1 on: October 24, 2014, 09:18:21 pm »
Bug Fixes

- Players were considered 'new' to a dungeon under certain circumstances, even after clearing all the bosses (Reported by DanMaster and Bramble).
- If a canopy bed was added to a room and then removed again, the next furniture added to the room would disappear. This has been fixed (Reported by Bramble).
- Reflected abilities are now properly logged in the combat log.

General

- The chests awarded from completing the Hollow Tree while scaled now have a chance drop Chewy Bones, which can be carried in your maw.
- The damage bonus from Crushing Blows was too high, and the ability has been removed.
-- To compensate for Bite being a forced neutral element attack, the damage dealt by that ability has been increased by 25%.
- Two quests written by selectLOL have been added to the exiles in the cave to Midnight Mountain (Thanks go to selectLOL).
- During the encounter with Casper (Hard), the candles could be lit twice before burning out. This has been lowered to burning out after being lit the first time, seeing that groups still have ample time to clear the mobs even with the change.
- The Guild Master at Schwartzwald Castle now sells Guild Banners.

Tobias

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« Reply #2 on: October 31, 2014, 09:58:06 pm »
Priests

- The damage dealt by Exorcise has been increased.
- Possess can now be used against Brutes if the attacker is under the effect of Dark Pact Level 3.
-- In addition possess no longer requires Terrify, and the number of points required in dark skills has been reduced.
-- Possess now has an 8 second cooldown.
- Serenity is now an active skill (usable every five minutes), reducing monster hate and restoring a small amount of mana.


Mages

- Thunderbolt no longer has a different cast time for levels 1 and 2.
- Overcharge and Lightning Charges have been reworked:
-- The damage bonus from Overcharge has been reduced to 15%, but it no longer dispels the Lightning Charges upon reaching five stacks.
-- The mana recovered from Lightning Rod has been increased.
-- Lightning Rod now has a five second cooldown.
-- Overload now requires Overcharge, instead of Lightning Bolt. Its damage now depends on the number of Lightning Charges on the target.

Tobias

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« Reply #3 on: November 01, 2014, 06:57:17 pm »
Fixed: Monsters possessing players will now also consider targets that are in range of the possessed player, even if they are out of range for the possessing monster. (Reported by selectLOL)
Fixed: Picnic baskets no longer magically float during Casper (Hard).
Fixed: The candles during Casper (Hard) can no longer be continuously lit. (Reported by selectLOL)
Fixed: The invasion will no longer be considered failed if a monster resets for whatever reason. Instead, monsters that reset will make a bee line for the barricades. (Reported by selectLOL and Sengir)
Fixed: Players in a cat costume no longer walk in place after channeling a spell. (Reported by Aquar).


General

- Added support for skill telegraphs.
-- A couple of monster abilities use these telegraphs, in particular for hard hitting skills that had no visual indication of their size.
- Casper's "Hell's Touch" ability now displays a timer.
- The invasion of Saliko Village during Halloween scales players to a level appropriate for this event.
-- As a result, the health of most monsters involved in the event has been lowered, as it no longer has to account for level 30s and higher.
- The Mindless Zombie in the Saliko Forest had its hit stats increased, so that it can feed on brains more easily.
« Last Edit: November 02, 2014, 04:54:56 pm by Tobias »

Tobias

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« Reply #4 on: November 11, 2014, 01:46:49 am »
Fixed: It is no longer possible to fall through the wall in the cave to Midnight Mountain (Reported by DanMaster).
Fixed: The battle log works once again. (Reported by selectLOL)


General

- It is now possible to disband parties by typing /disband.
- The stats of the "Captain's Signet" have been updated, increasing magic armor, while decreasing stamina.
- The website and its forum now deal with small screens more gracefully.


Quests and Events

- The 2014 quest line for Halloween has been added since a few days ago.
-- This includes a new map to the Monastery, which have been designed by selectLOL.
-- Adventurers looking for a challenge can battle Darneus in the Cursed Farm.
-- Several bugs in the quest line were fixed (reported by Kirk, Orly, selectLOL and DanMaster).
-- During the encounter with Terechia, Danae is now visible to everyone, even if they are not on the event quests.
-- Danae is also less stubborn about fighting Terechia her way.
- The spawn time of the Mindless Zombie in Saliko Forest has been increased.

PvP

- If teams during SO and CTF become unbalanced in numbers, the team with fewer players may decide if they want to continue trying, or close the battleground. If they vote for the latter, a two minute timer starts, after which the team with the highest score wins. (Suggested by Bramble)
-- Should the teams become balanced once more, the timer and any votes are cancelled.



Tobias

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« Reply #5 on: November 21, 2014, 10:40:23 pm »
Classes

- The mana cost of Spirit Strike has been increased.
- Dark Bolt now restores a small amount of mana if Torment is active on the target.
- Hiding from monsters in the alcove in the tree of the Upper Wilderness only works if the monster did not see you entering it.
- Mages can now learn Mana Explosion, releasing the remaining mana in their mana crystal in a burst, and dealing damage to any nearby targets.
- Warriors can now learn Pounce, allowing them to leap at nearby platforms, dealing damage to any target they land on.


Dungeons

- While fighting Darneus, it is possible to dodge the lances with a 90% chance by laying down in time.
- A trophy is now awarded for defeating Darneus with two or more stacks of Infectious Bite. (Idea by selectLOL)
-- Infectious Bite now only lasts 30 seconds.
- If all players are defeated during an encounter, the encounter will be forced to reset after a short delay.


General

- Several quests have been added to the Blackwood Caverns. (Thanks go to Bramble!)
- With enough quests available to level from 35 without having to grind, level 36 has been enabled.
- Moonlit Heartblossoms and Moonlit Spiritual Herbs now spawn in the upper wilderness.
- The Dewdrop Amulet can now be dyed.


- Fixed: Multi-target spells would sometimes fail if one of the targets was defeated mid-cast. (Reported by selectLOL)
- Fixed: Mana Explosion would not hit other players. (Reported by selectLOL)
- Fixed: Lily would not take back the Dewdrop Amulet, even if you completed the quest and picked the gold reward. (Reported by selectLOL and Orly)
« Last Edit: November 22, 2014, 08:52:41 pm by Tobias »

Tobias

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« Reply #6 on: November 30, 2014, 09:55:42 pm »
General

- Greater Healing and Mana potions can now be used at level 19. (Suggested by selectLOL)
- The spirit standing next to the boat in Southern Elyssia will now specifically state that they will return to Argan Jungle.
- The pathing range of Pounce has been increased.


Events

- Numerous turkeys have been sighted around Saliko, and will be around for two weeks, until Dec 11.
-- Henriette, who is part of a Thanksgiving-only world event, has been seen around Jack's farm. Defeting her will cause her to drop a dyeable Pilgrim's Hat.
- A world boss has been added to the Abandoned Mine in the Blackwood Wilderness.
-- Several additional MVP drops have been added.
-- The respawn time of the boss has been reduced to 2-24 hours.
- The experience awarded by completing world-events has been greatly increased.


Bug Fixes

- Fixed: Certain monsters should no longer miss their jump target and reset. (Reported by Bramble)
- Fixed: The scaling indicator will no longer disappear under certain circumstances while knocked out. (Reported by Bramble)
- Fixed: The Dewdrop Amulet can now be placed in storage. (Reported by Kevin)
- Several typos were corrected. (Reported by Orly and Bramble).

Tobias

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« Reply #7 on: December 01, 2014, 05:03:23 pm »
General

- The quests at the Temple of Trials now mention that players who get knocked out will be revived by one of the spirits after the battle ends.
- Ornaments and trees can now be put up inside rooms.
- Rooms received a limit of how many objects can be placed in them. This might depend on room size, later on, but so far, it's 120. That is more than even the mobbiest map, so you should not realistically hit this limit anytime soon.

- Fixed: The distance calculation for Pounce has been improved to be more precise.
- Fixed: The platform inside the large tree of the Upper Wilderness of Blackwood should be a bit less finicky.

Tobias

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« Reply #8 on: December 08, 2014, 05:21:45 pm »
General

- Flameburst, a fire based world boss, has been added to the abandoned mine of the Blackwood Wilderness.
-- Note that Flameburst will enrage if lured too far to the entrance, blasting his primary target with high damage fireballs until he either resets, or his target moves away from the entrance.
- The quest line at the Blackwood Caverns has been continued.
- Spell telegraphs from friendly targets now appear in a different colour.
- Several additional drops have been added to Flameburst.
-- This includes decorative items that can be hung up on trees, as well as used as furniture.
-- In addition, Flameburst will always drop at least one item now.
- The monsters in the abandoned mine now have their own proper sound effects.
-- Ichas' frost tomb has received a sound effect as well.
- Several typos have been corrected. (Thanks go to Bramble)
- Some of the empty areas in the Blackwood Caverns have been furnished.
- Fixed: The Thornbloom Ancients should no longer randomly attack their trip wires. (Reported by selectLOL)
- Fixed: The chatbox of shopkeepers should no longer overlap their stock.
- Fixed: The Dewdrop Amulet's effect is now applied correctly upon signing on. (Reported by selectLOL and noah)


Events

- Anyone who wants to be a Secret Santa later in December should talk to Alyshia in Saliko Village - she will accept signups until December 14.
-- Alyshia will also trade red baubles for a variety of other baubles - and Santa Plushies.
- It is now possible to turn the ornaments before hanging them up.

Dungeons

- The music for Casper (Hard) has been changed to something more fitting.
- Fixed: The candles during Casper (Hard) now disappear after they burned down.
- Fixed: Terechia's Dark Barrage is a barrage of shots once again. (Reported by selectLOL)
« Last Edit: December 08, 2014, 06:20:12 pm by Tobias »

Tobias

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« Reply #9 on: December 20, 2014, 06:06:03 pm »
Dungeons
- The damage dealt by the Frozen Flame spell from the Midnight Guard Controllers has been greatly increased.
- The Deactivated Security Unit will no longer sometimes miss their platform and reset. (Reported by Kirk)

Events
- Secret Santas are now able to include a message, which Alyshia will include with their gifts. (Suggested by Bramble)
- Rose allows Secret Santas to create an item-lookalike that can be gifted to their presentee. (Suggested by Kirk)
-- The stats from that item are the same as an Argan Jungle quest item, requiring level 30 to wear.
Fixed: Secret Santas were not assigned under certain circumstances. (Reported by Leo)

General
- Mail stationary is now loaded on demand.
- Group leaders now have the option to synchronize the levels of their entire group (to the lowest leveled players), increasing the amount of experience that the lower level players get.
-- This setting has no effect within dungeons that have runed stones to individually adjust their difficulty.
- Valentine stationary now makes the text of the mail appear in pink.
- Holiday stationary has been added to gift boxes at a low drop rate.
Fixed: Groups created before level synchronization was implemented were set to enable scaling. This has been fixed.
Fixed: The visual for the Golden Coronet has been adjusted. (Suggested by Bramble)
Fixed: Several windows have been updated to no longer overlap the chat text when talking to NPCs.
Fixed: A typo in Alexandra's quest was corrected. (Reported by Kittygiri)
Fixed: The Large Fireplace dropped by Flameburst is now rolled for. (Reported by selectLOL)

PvP
- Contestants that respawn in Elyssia Ridge are shielded from physical and spell damage for a few seconds.
- The duration of "Fury of Schwartzwald" has been increased.

Skills
- The time after casting Disrupting Shot and the disrupt effect taking place has been reduced. (Suggested by DanMaster)
- Blessing of Fortitude now displays a visual effect when applied.
Fixed: Memorizing or using teleport slot 2 was not possible as long as slot 1 was not occupied. (Reported by Kirk)

Tobias

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« Reply #10 on: January 17, 2015, 10:11:06 pm »
I guess I missed change-logging everything from New Years. So, from what I remember:

General

- New Years events had been added, including updated quests with higher difficulty than last years, which also rewarded new rockets.
-- The fireworks in the firework show now paint effects onto the sky.
- All the Christmas gifts have been sent out, and adventurers putting up trees have been rewarded with a free pattern, as they have been last year.
-- The letters from the Secret Santas now feature an all new holiday layout!
-- Characters sitting on sleds can now lay down if they so want.
-- At the same time, going AFK will no longer cause your character to lay down on mounts that you can't really lay down on. (Reported by Bramble)
-- Passengers sitting on sleds no longer get dragged into faux battlegrounds with the owner of the sled. (Reported by Kirk)
-- Likewise, it is now possible to enter rooms in the Blackwood Caverns with a passenger on your sleds.
- The Toy Flyer and Toy Racers now have low-damage attack abilities that they can use on each other.
- Group leaders can now choose to scale to the level of their lowest group member, which awards them additional experience during battle.
- Several touch features have been added to the game client.
-- Double clicks work even on iPads now! So, if you tap twice, it's a double click. Science! Why did they not think about that?
-- Tapping a monster with touch enabled will now bring up a ring of skills - flinging into the direction of the skill will use it. (Suggested by Bramble)
-- Tapping in roughly the same area of the previous monster will show the skill ring immediately - for the same target.
-- Flinging upwards with touch enabled will jump, while flinging downwards will sit/lay down.
- Group bars have been redesigned.
-- Several glitches with them (such as battleground bars not disappearing) have been fixed.
-- Group bars will now indicate an adventurer's primary role.
-- It is now possible to fade out your group bars. (Suggested by Lillyeh)
-- Group bars are now hidden while in a battleground.
-- Poison effects now show up in group bars.
- Several new pattern drawn by Scarpath have been added!
-- The Timber Wolf pattern now displays during the dialogues, as well. (Drawn by Scarpath)
- Akia in Saliko Village now uses different expressions in her dialogues.
- Fixed: Players no longer randomly appear to be standing on their mount under some circumstances.
- Fixed: Several typos and poor grammar have been corrected. (Reported by Orly, Bramble, Kevin, Jerali and Balance)
- Fixed: Battle Cry stated that Charge would not use Fury, however it still did. This has been corrected. (Reported by selectLOL)
- Fixed: Shooeys would randomly attack adventurers venturing past the chapel during daytime. This has been fixed. (Reported by selectLOL)
- Fixed: The recipe for the Glass of Eggnog is now rolled for. (Reported by Orly)


Dungeons

- A low level trial has been added to Saliko Village, introducing new adventurers to healing/tanking/DPS, and cluing them in to what abilities they should use.
- The first boss of the Crystal Crypt is now available.
- Several quests have been added to Ashaya Village.
-- This includes a quest chain leading to the first boss of the Crystal Crypt.
- Simple woolen carpets are now sold in the Blackwood Caverns.
- The health gain for new adventurers of the Demonish Fiend during Casper (Hard) has been decreased by 20% to make the fight more accessible.
- Axrahn will now wait longer before calling the other exiles for help if engaged with the help of the lizards.


PvP

- Several changes have been made to Cheese Hunt, in order to keep level gameplay out, keeping it a fast-paced and fair battleground:
-- Invisibility is 33% of its usual duration, up to a maximum of eight seconds.
-- Veil of Shadows is 25% of its usual duration.
-- Nightfall is 75% of its usual duration.
-- The Nightfall trinket only allows the use of Level 1 Nightfall, however it now makes the skill cast instantly.
-- The area revealed by Light Beacon has been greatly increased.
- Light Beacon now removes stealth, in addition to invisibility.
« Last Edit: January 17, 2015, 10:14:35 pm by Tobias »

Tobias

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« Reply #11 on: February 18, 2015, 09:52:05 pm »
Well, I'm no good at keeping up with those change logs. XD

Bug Fixes

- It is no longer possible to cast area spells in thin air on certain maps. (Reported by selectLOL)
- The equipment screen showed the last selected pattern from the pattern shop. This has been fixed. (Reported by Foxleap)
- The dialog picture of costum full-colour patterns will no no longer be discoloured under certain circumstances.
- Lots of typos have been fixed. (Thanks go to Kevin, Foxleap and Daahs)
- Several pixels in custom patterns were clipped. (Reported by Jerali)
- Monster assisting was quite broken, and has been fixed. As such, assisting monsters will now be more readily available to lend their comrades a paw. Beware!
- If an item could not be traded due to being bound, no error message was shown. This has been fixed. (Reported by Raincloud)
- The 'Detonate' telegraphs during Casper (Hard) now update properly if the monster is pushed.

Dungeons

- The Crystal Crypt has received two more bosses, that have since been balanced:
-- Stewie Sizzlepaw is now an optional boss, requiring you to specifically engage him to start the battle.
- The fire from Blazing Meteor during Casper (Hard) will now deal its damage immediately upon stepping into it.


General Changes

- If a member of a premade trial group drops out, the remaining members are now prompted whether they want to refill their ranks or not.
- MacOS and Windows now have their own standalone clients.
-- Several glitches in the standalone client have been fixed. (Reported by Leo)
- Costumes now also work for Earrings. (Suggested by Lillyeh)
-- In addition, tabards are valid costumes now as well. (Suggested by Bramble)
- Scarpath has drawn a lot of new patterns, that have all been added to the pattern shop. Thanks!
- Certain patterns can now be combined where it makes sense (such as Bunny Tail on top any regular pattern).
- Purchasing the same pattern as you already have does not cost any gold.
-- This can be used to remove combined pattern (for example, when you want to use your regular tail again).
- Several world bosses will now receive a stacking buff upon resetting, which heals them to full once it reaches five stacks. This is to prevent zerging bosses and encourage quality play - with properly prepared pulls.
- Group scaling will now properly override dungeon scaling, if the target level is lower. (Reported by selectLOL)
- A more prominent effect reminding new adventurers to use their skill points is displayed when leveling up.
« Last Edit: February 18, 2015, 09:56:26 pm by Tobias »

Tobias

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« Reply #12 on: March 01, 2015, 01:25:29 pm »
Bug Fixes

- Players sitting on mounts receive damage from falling once more.
-- This does not include air-borne mounts, which will still prevent all falling damage.
- More typos have been fixed. (Thanks go to Orly, Kevin, Foxleap and Daahs)
- Group scaling did not working across maps. (Reported by DanMaster)
- Evil land will no longer harm dark monsters, even if used offensively. (Reported by selectLOL)
- Using the dragons to fly back to Saliko and then picking a different destination while already mounted would result in a .. very long journey. This has been fixed. (Reported by Daahs)


General Changes

- Level 37 has been released.
- Several new spells have been added to accommodate level 37:
-- Priests can now learn 'Healing Winds', an area version of Revitalise.
-- Ice Mages can use 'Path of Frost' to slow down their enemies, and increase their wind damage done.
-- Earth Mages have received two new runes that buff their allies and debuff their foes.
- A quest chain has been added to go with the Valentine events, starting at Blackwood Caverns. Thanks go to Bramble, who wrote them!
-- Note that you need to have completed the 'Defensive Breakthrough' quest as a prerequisite.
-- These quests will take you into the Tunnels of Illusion, so having completed the quests there will be quite helpful.
-- These quests will remain available until St. Patrick's Day.
- The Bluebell Carriage now retains the Parasol when upgraded.
-- In addition, the adventurer owning the carriage may now dismiss the passenger from it.
-- The Carriage no longer turns while casting Petal Shower.
- The price of the Scroll of Spoils has been increased to 80 Tokens of Honour.
-- In return, the chests for said scrolls contain loot that is level-appropriate to whoever is using the scroll.
-- The Scroll of Treasures has been removed, and its loot table has been merged with the loot table of the Scroll of Spoils.
- Unmounting in mid-air now retains momentum.
- Scrolls of Blizzard and Lightning have been added.


Dungeons

- The damage from Axrahn's Charge in the Crystal Crypt when engaged with four to five players has been reduced.
-- In addition, the delay before using Swipe after Charge, Mighty Roar and Bladedance has been increased.
- Similarly, the damage received from spears shattering when Myrthe casts Ether Burst is now adjusted based on the total number of players.
-- In return, the damage from Shatter is now both wind and ice.
- The charm spell on Danae will already trigger at four stacks now.
- The loot from Terechia's Treasure Casket and the Pouch of Spoils received from Dyana has been improved slightly.