Forum - Boss Encounter: Frigus

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Author Topic: Boss Encounter: Frigus  (Read 2554 times)

Tobias

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« on: August 13, 2011, 01:21:25 pm »
Frigus' Lair is a dungeon for a group of three to five level 20 players. You will need at least one healer, one tank, and one damage dealer.

Health

Frigus has 22,500 hit points for three, 36,000 hit points for four, and 49500 hit points for five players.

Frigus Abilities

- Frost Flame: Summons a frozen flame on the ground. Lasts 10 seconds. Any player standing in it receives 405 water damage every 2 seconds, and gets "Frostbite".
    - Frostbite: Damage received from water element attacks increased by 25%. Lasts 12 seconds. Stacks.

- Collapse Icicle: Frigus summons a large block of ice in the air, which collapses on the ground after three seconds, dealing 675 physical water damage to any player caught in it.

- Frozen Geysers: 30 seconds into the fight and every 45 seconds afterwards, Frigus casts a spell to begin churning the water, causing geysers of freezing cold water erupt through the platform. The geysers follow a pattern. Players standing on them receive 192-384 water damage, and are knocked high into the air.

- Berserk: Frigus will go into a frenzied rage seven minutes into the encounter, increasing his damage output by 1000%.

Frost Guardian Abilities

Ten seconds after Frigus is engaged in battle, two Frost Guardians will spawn outside the pit. They have "Demon Skin", and will attack any player still outside with them.

- Demon Skin: The tough skin of this demon increases all of its defences and resistances by 90%.

- Frenzy: The Frost Guardian enrages upon seeing any intruder, doubling its casting and attack speed.

- Frost Bolt: A strong frost bolt that hits its target for 367 water damage and slows their walking, cast and attack speed by 15%. Stacks up to three times.

Medium and Hard Mode

The two ice sculptures at the entrance to the lair grant Frigus additional powers and abilities. They can be destroyed to weaken him. Leaving either one statue intact is regarded as medium hard mode, and will award additional loot when Frigus is defeated. Leaving both statues intact is regarded as hard mode, and awards every player a combat pet upon Frigus' defeat.

Ice Spirit Sculpture

If left intact, Frozen Spirits will spawn throughout the battle, to assist Frigus. They continuously gather demonic energy from the air, periodically granting them additional stacks of Demonic Power.

- Demonic Power: Damage and health increased by 20%. Gains powerful abilities as more demonic power is absorbed. Stacks to ten, upon which they gain ...
  - Demonic Frenzy: The Frozen Spirit glistens with Demonic Power, dealing 320 water damage every five seconds to all players in the lair. Further increased by Demonic Power.

- Empower: Frigus is tapping from the spirits captured in the ice sculptures, increasing his health by 21% and drawing additional powers and abilities from them. Geysers deal additional 28-56 damage.

Frost Demon Sculpture

If left intact, the frost demon sculpture allows Frigus to retreat to the ice realm, an alternate dimension where he is in control. While in the ice realm, only a shade of him connects him to the world.

- Shade of Frigus: 99 999 hit points, 99% reduction from all physical and magic damage.
    - Berserk: The Shade of Frigus goes berserk at the same time as Frigus does.

- Empower: Frigus is tapping from the spirits captured in the ice sculptures, increasing his health by 21% and drawing additional powers and abilities from them. Geysers deal additional 28-56 damage.

Players can follow after Frigus by stepping into the portal that is left behind. While in the ice realm, they receive stacks of Grim Cold every few seconds.

- Grim Cold: Deals 6 ice element damage every 5 seconds. Lasts until Frigus dies. Stacks.
« Last Edit: August 15, 2011, 12:43:39 am by toby »