Forum - Game Design: Charge

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Poll

Should a warrior's "Charge" have a knockback effect on the target?

Yes
4 (66.7%)
No
2 (33.3%)

Total Members Voted: 6

Voting closed: August 19, 2011, 06:18:08 pm

Author Topic: Game Design: Charge  (Read 2425 times)

Tobias

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« on: August 15, 2011, 06:17:18 pm »
Charge is a skill that warriors can use to close the distance between themselves and a target, and immediately get to close-combat. In addition, if the warrior charges from a large distance, the target is knocked back from the force of the impact - this can be used to obtain the "Payback" trophy on Cladt.

In other situations, the knockback effect may not be desirable - if you are using the skill to close the distance between someone running in PvP, or a monster looking for others - you actually knock them away from you again, which is probably not what you wanted.

Therefore; should a warrior's "Charge" have a knockback effect on the target?



Voting closed with the majority voting for Yes. The skill will remain unchanged. :3
« Last Edit: September 15, 2011, 01:50:48 pm by toby »

Shaun

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« Reply #1 on: August 16, 2011, 11:44:45 pm »
Personally I think there should be a knockback effect however the distance shouldnt be too far, that way the enemy dose fly back but not far enough that it is out of way out of your reach.

heres a demo:

P=player

T= target

I_____I= players feild of view

>= distance marker

current point:                  I___P___T__________I

impact:                           I___>>>PT__________I

reasonable distance:     I_______P>>T_______I

Too much!:                    I_______P>>>>>T____I

____________________________________________

hope you dont mind the demo I made, I tend to explain things better through visual diagrams or what ever you want to call this.