Sound Data Strings

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The following sound objects accept data strings to change their behaviour:


  • Birds 1 and Birds 2: Accepts a list of hours (in-game time) during which the birds should chirp. For example, "5-10,12,14-18" will make the birds chirp from 5:00-10:59am, from 12:00pm to 12:59pm, and from 2:00pm to 6:59pm. Overflowing day boundaries ("23-2") are supported. If nothing is supplied, the birds always chirp.
  • Chimes (Westminster Quarters): Accepts a list of when the bells should chime (in-game time). Each entry of the list needs to have the hour, and, immediately afterwards, the quarter. Due to the implementation, the fourth quarter is actually numbered the zeroth quarter of the next hour. For example, 120 would allow the bells to strike twelve o'clock (noon, not midnight. Midnight would be "00"). 121 would allow the first quarter after noon, 123 would be the third quarter, 130 would be the 1pm chime. As the name suggests, they play the Westminster Quarters. "00-50" would play every single chime from midnight to 5am. "230-10" would play the chimes from 11pm to (and including) the 1am one ("230-100" would play them until 10am). If nothing is supplied, the bells chime every quarter hour, every hour.