Difference between revisions of "Skills"

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Skill level can be increased by distributing Skill Points, with one Skill Point being obtained per Level Up.  
 
Skill level can be increased by distributing Skill Points, with one Skill Point being obtained per Level Up.  
  
Each class has their own kind of skills{
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Each class has their own kind of skills:
  
Warriors have two kinds of Class Skills: Combat and Defence.
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Warriors have two kinds of Class Skills- Combat and Defense.
  
Priests have three kinds of Class Skills: Restoration, Toxicology, and Magic.
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Priests have three kinds of Class Skills- Restoration, Toxicology, and Magic.
  
Hunters have three kinds of Class Skills: Close Combat, Ranged Combat, and Traps.
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Hunters have three kinds of Class Skills- Close Combat, Ranged Combat, and Traps.
  
Mages have five kinds of Class Skills: Fire, Earth, Ice, Wind, and Arcane.
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Mages have five kinds of Class Skills- Fire, Earth, Ice, Wind, and Arcane.

Revision as of 02:35, 8 April 2013

Skills are a collection of abilities that help the player progress through the game. They represent a character class's defining characteristics and determine how a particular class can be used.

By default, every class has a set of General Skills, as well as their Class Skills. Additionally, Extra Ability skills may be obtained though spirit bottle effects.

Skills have a property known as Levels. The usefulness of a skill of a skill increases as Level increases. ---For example, the skill Bite will deal more damage at level 2 than at level 1. Skill level can be increased by distributing Skill Points, with one Skill Point being obtained per Level Up.

Each class has their own kind of skills:

Warriors have two kinds of Class Skills- Combat and Defense.

Priests have three kinds of Class Skills- Restoration, Toxicology, and Magic.

Hunters have three kinds of Class Skills- Close Combat, Ranged Combat, and Traps.

Mages have five kinds of Class Skills- Fire, Earth, Ice, Wind, and Arcane.