Skills

Revision as of 22:00, 7 April 2013 by PaiKai (talk | contribs) (-whoops forgot about skill points!-)
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Skills are a collection of abilities that help the player progress through the game. They represent a character class's defining characteristics and determine how a particular class can be used.

By default, every class has a set of General Skills, as well as their Class Skills. Additionally, Extra Ability skills may be obtained though spirit bottle effects.

Skills have a property known as Levels. The usefulness of a skill of a skill increases as Level increases. ---For example, the skill Bite will deal more damage at level 2 than at level 1. Skill level can be increased by distributing Skill Points, with one Skill Point being obtained per Level Up.

Each class has their own kind of skills{

Warriors have two kinds of Class Skills: Combat and Defence.

Priests have three kinds of Class Skills: Restoration, Toxicology, and Magic.

Hunters have three kinds of Class Skills: Close Combat, Ranged Combat, and Traps.

Mages have five kinds of Class Skills: Fire, Earth, Ice, Wind, and Arcane.