Difference between revisions of "Immune"

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* Any element 4 (or higher) character is immune against attacks of that particular element. This is because based on the [[Elemental Property Table]], damage is reduced by 100%, making it 0 no matter how high the damage was. Ghost is an exception, as ghost attacks work well against other attacks. Instead, a ghost 4 element monster will be immune against neutral element attacks.
 
* Any element 4 (or higher) character is immune against attacks of that particular element. This is because based on the [[Elemental Property Table]], damage is reduced by 100%, making it 0 no matter how high the damage was. Ghost is an exception, as ghost attacks work well against other attacks. Instead, a ghost 4 element monster will be immune against neutral element attacks.
 
* Guardians, High-Guardians and Bosses are immune against any effects that impairs their movement (such as Overpower or Curse of Slowness), or that causes loss of control (such as Flash Freeze, Possess or Nightfall).
 
* Guardians, High-Guardians and Bosses are immune against any effects that impairs their movement (such as Overpower or Curse of Slowness), or that causes loss of control (such as Flash Freeze, Possess or Nightfall).
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* Some spells - such as Bash - have multiple effects that can be resisted. They will show an "immune" message if one effect is resisted, even if the other effect went through. For example, Smite both interrupts a spell, and applies a silence effect, which renders the target unable to cast the spell again for a set amount of time. If used against a boss, the spell interruption will work, however the silence effect will fail - thus giving an "immune" message, even if the spell was successfully interrupted.

Revision as of 15:25, 21 April 2013

"Immune" is a possible outcome of any attack or spell, meaning that it was ineffective against the target. It is indicated by an "Immune" damage number coming from the character that was attacked, and, for spells that inflict status effects, as an error message ("Skill failed: the target is immune").

Unlike a regular resist, absorb, or a miss, a character that is immune will always remain immune, no matter how often you use the spell. For example, using Thunderbolt (a Wind spell) against a Wind 4 element monster will result in an "immune" damage number, because no matter how often you use Thunderbolt on it, it will never work.

Notes

  • Any element 4 (or higher) character is immune against attacks of that particular element. This is because based on the Elemental Property Table, damage is reduced by 100%, making it 0 no matter how high the damage was. Ghost is an exception, as ghost attacks work well against other attacks. Instead, a ghost 4 element monster will be immune against neutral element attacks.
  • Guardians, High-Guardians and Bosses are immune against any effects that impairs their movement (such as Overpower or Curse of Slowness), or that causes loss of control (such as Flash Freeze, Possess or Nightfall).
  • Some spells - such as Bash - have multiple effects that can be resisted. They will show an "immune" message if one effect is resisted, even if the other effect went through. For example, Smite both interrupts a spell, and applies a silence effect, which renders the target unable to cast the spell again for a set amount of time. If used against a boss, the spell interruption will work, however the silence effect will fail - thus giving an "immune" message, even if the spell was successfully interrupted.