Elemental Property Table
The elemental property table shows how strong elements are against each other. Each row shows the relative damage that an attack of one element does against every other element. In other words, use the row for the element of the attack, and the column for the element that the victim's armor is.
The number at the intersection of the row and the column shows the relative damage the attack does: 0% means that the damage does normal damage, +25% means that it does 25% more damage than usual, -25% means that it does 25% less damage than usual. Note that the table is for a level 1 element armor. If a monster is Water 2, the effects are twice as strong (so +25% becomes +50%).
For example, to check how much a Fire spell does on an Earth 3 element monster, you would find the correct row first:
Earth has +25%. However, since we assumed that the monster is Earth 3, you have to multiply it by 3. This means that a fire spell does 75% more damage than usual.
- Players are Neutral 2 by default.
- Frozen characters are Water 2, unless they were already water to begin with (in which case their element level is increased by 1 while frozen).
- Freeze spells against water element characters have a reduced duration.
- Petrified characters are Earth 2, unless they were already earth to begin with (in which case their element level is increased by 1 while petrified).
- Enchanting your armor with an elemental potion makes you level 1 of that element. For example, if you use a Vial of Enchanted Fire, you become Fire 1 element. One exception to this is if you have a Guardian Stone of Ice, your Vial of Enchanted Water changes from Water 1 to Water 2.
- The melee attack of players is Neutral as well. Since attacks and defense use separate elements, your melee attack will still be neutral even if you enchanted your armor with fire.
- You can determine the element of a monster by either trying different elements, or by using the Analyse spell.
- While you can stack elements, only the element applied to the outermost part of your armor counts. For example, if you enchanted your armor with a Snow Bat Spirit Bottle (which makes you Water 1) and then pour a Vial of Enchanted Wind over it, your final element will be Wind 1.
- You can also use the property table to find what armor is particularly effective against the element of damage you receive.