Analyse the target to learn various tactical information about it. Hold down your 'Shift' key when using this skill, or cast on yourself to see all monsters you have analysed so far.
|Available at||Level 1|
|Prerequisites||Quest: Magic and Science|
|Range||Any, 4 meters|
Analyse is a spell that lets you learn more of any monster that you use it in. It is taught at the end of a short quest chain, which starts at Luka, in Saliko Village. It is one of the basic spells that are available to every class in the game.
After casting Analyse on a monster, you will see a summary of the monster's stats at the time the analyse completed:
This includes the following information:
- Name: The name of the monster you analysed.
- Classification: The class the monster belongs to (such as Brute, Plant, Undead, Insect, Mechanical, ...).
- Defense: The physical defense (P.) and the magic defense (M.). A percentage indicates a common resistance against that particular damage class; for example, M.10% means that the monster resists 10% of the damage from every magic attack. In addition, its armor (indicated with "+" and the amount of armor the monster has) may further reduce physical damage.
- Base Exp: How much Experience a monster gives when killed.
- Level: The level of the monster.
- Element: The element of the monster, and its element level.
- Health: The current health of the monster.
In addition, the summary also lists a monster's abilities and spells; and any resistances and immunities if may have. Finally, the bottom row shows your Hit rate, Crit rate and Dodge rate against that monster.
You can use analyse on yourself to open your monster compendium, which lists of all the monsters you have analysed so far. This also allows you to review the analysis results of any monster, as well as sharing them with your group.
Monsters in the compendium that you have not personally seen and analysed yet, are shown with a unique number. Only monsters that have been analysed by at least one player in Paw'D are shown in the compendium at all. Because of that, monsters that have not been released or included in maps, switches and triggers (which are also considered monsters and sometimes cannot be analysed) are not included in the compendium. As a result of this, the numbers in the compendium may have gaps.
- You cannot analyse other players.
- Once you have analysed a monster, hovering over it again with your mouse will display its element directly in the name tag.
|General||Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker|
|Pet||Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here'|
|Extra Abilities||Curse of Roots|
|Combat||Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce|
|Defense||Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect|
|Others||Battle Stance • Defensive Stance|
|Arcane||Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic|
|Fire||Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail|
|Ice||Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova|
|Wind||Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload|
|Earth||Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding|
|Others||Grace of Elements|
|Restoration||Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal|
|Toxicology||Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve|
|Light||Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish|
|Magic||Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration|
|Dark||Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health|
|Close Combat||Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix|
|Ranged Combat||Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye|
|Traps||Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap|