Surge of Light

Jump to: navigation, search

A fast but expensive spell that recovers slightly more than your regular heal. Use this spell if you need to quickly recover a lot of health when Heal would not be fast enough, and you can take the extra mana cost.

Required Class Priest
Skill Branch Restoration
Available at Level 1
Prerequisites Heal Lv. 1
Range All (only Hostile targets that are Dark, Demon or Undead), 4 meters
Cooldown 1 second

Skill Usage

Surge of Light is a spell that relies on the current level of Heal to determine how much it will heal for, similar to Bond of Healing. This spell is remarkably similar to the regular Heal, but has a faster casting time and heals slightly more. It is used when an ally is at a dangerously low amount of health while an monster is about to knock them out, where Heal would not be able to save them in time. It tends to be a more popular spell than Emerald Shield, sacrificing damage absorption over quick reaction healing. It can also damage Demons, Undead, and/or dark element targets without penalty to the damage dealt.

Unlike Heal, it has a 1.2 second cast time, at the expense of more mana being consumed. It shares the same mana cost as Emerald Shield, meaning that you should not use it more than Heal itself.

Notes

  • Surge of Light costs 60% more mana than a standard Heal, making it unreliable for constant use, but worth it in sparing situations.

Level

Skill Level Restoration Pts. Required Percentage of Heal
Lv. 1 5 115%
Lv. 2 15 125%

General
General Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker
Pet Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here'
Extra Abilities Curse of Roots
Warrior
Combat Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce
Defense Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect
Others Battle Stance • Defensive Stance
Mage
Arcane Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic
Fire Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail
Ice Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova
Wind Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload
Earth Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding
Others Grace of Elements
Priest
Restoration Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal
Toxicology Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve
Light Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish
Magic Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration
Dark Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health
Hunter
Close Combat Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix
Ranged Combat Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye
Traps Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap
Others Arrow Crafting