Surge of Light
A fast but expensive spell that recovers slightly more than your regular heal. Use this spell if you need to quickly recover a lot of health when Heal would not be fast enough, and you can take the extra mana cost.
Required Class | Priest |
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Skill Branch | Restoration |
Available at | Level 1 |
Prerequisites | Heal Lv. 1 |
Range | All (only Hostile targets that are Dark, Demon or Undead), 4 meters |
Cooldown | 1 second |
Skill Usage
Surge of Light is a spell that relies on the current level of Heal to determine how much it will heal for, similar to Bond of Healing. This spell is remarkably similar to the regular Heal, but has a faster casting time and heals slightly more. It is used when an ally is at a dangerously low amount of health while an monster is about to knock them out, where Heal would not be able to save them in time. It tends to be a more popular spell than Emerald Shield, sacrificing damage absorption over quick reaction healing. It can also damage Demons, Undead, and/or dark element targets without penalty to the damage dealt.
Unlike Heal, it has a 1.2 second cast time, at the expense of more mana being consumed. It shares the same mana cost as Emerald Shield, meaning that you should not use it more than Heal itself.
Notes
- Surge of Light costs 60% more mana than a standard Heal, making it unreliable for constant use, but worth it in sparing situations.
Level
Skill Level | Restoration Pts. Required | Percentage of Heal |
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Lv. 1 | 5 | 115% |
Lv. 2 | 15 | 125% |
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |