Growl
Threatens all nearby monsters with a menacing growl, lowering their attack and drawing their attention to you. Use to keep a group of monsters from attacking your friends.
Required Class | Warrior |
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Skill Branch | Defense |
Available at | Level 4 |
Prerequisites | Taunt Lv. 1 |
Range | 4 meters |
Cooldown | 5 seconds |
Skill Usage
For tanking Warriors, Growl is used to direct a group of monster's attention towards you. In addition, you cause them to lose up to 5% of their attack when they are hit with a Growl. It consumes 25 Fury upon use.
Naturally, if there are multiple monsters targeting the rest of your group instead of you, you should use Growl to drag their attention towards you. However if your group is caught between two nearby monster groups, then your damage dealer should be responsible for pulling one of the groups, while the tank should use Growl to take away the monster group's attention to make them focus on the tank.
Notes
- You should not use Growl against monsters which are sleeping due to another group member's effect, such as a Priest's Nightfall. It will cause them to wake up.
Level
- Amount of hate generation from Growl is dependent to your skill level. Having a higher skill level of Growl makes it easier to pull groups of monsters, while a lower level Growl will be much more ineffective.
Skill Level | Minimum Lv. Required | Attack Reduction |
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Lv. 1 | 4 | 1% |
Lv. 2 | 8 | 2% |
Lv. 3 | 13 | 3% |
Lv. 4 | 18 | 4% |
Lv. 5 | 23 | 5% |
Lv. 6 | 28 | 5% |
Lv. 7 | 33 | 5% |
Lv. 8 | 38 | 5% |
Lv. 9 | 43 | 5% |
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |