Bond of Healing

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Heal your target and yourself of the health recovered by your regular heal. Use this spell if both you and your target need to be healed.

Required Class Priest
Skill Branch Restoration
Available at Level 1
Prerequisites Heal Lv. 1
Range Self/Allies, 4 meters
Cooldown 1 second

Skill Usage

Bond of Healing is a spell that relies on the current level of Heal to determine how much it will heal for, like Surge of Light. This spell is used when you and one of your allies take a lot of damage, that Heal would not be able to accomplish in the same amount of time. Bond of Healing tends to be a underused spell, because it is uncommon for only you as the healer and only one of your allies to be damaged at the same time. Either one of your members will take the damage, or most to all of your allies will.

Like Heal, Bond of Healing has a 2.5 second cast time. At most, it will recover slightly less than what a single Heal would perform to one ally. It is recommended that if you are not aiming for Bond of Healing, you would have to add a single point into it in order to gain access to the rest of the healing spells below it.

Notes

  • You cannot use this spell to deal damage against Demons, Undead, and/or dark element targets.

Level

Skill Level Restoration Pts. Required Percentage of Heal (to ally) Percentage of Heal (to self)
Lv. 1 10 75% 50%
Lv. 2 15 87% 75%

General
General Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker
Pet Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here'
Extra Abilities Curse of Roots
Warrior
Combat Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce
Defense Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect
Others Battle Stance • Defensive Stance
Mage
Arcane Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic
Fire Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail
Ice Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova
Wind Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload
Earth Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding
Others Grace of Elements
Priest
Restoration Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal
Toxicology Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve
Light Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish
Magic Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration
Dark Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health
Hunter
Close Combat Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix
Ranged Combat Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye
Traps Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap
Others Arrow Crafting