Bond of Healing
Heal your target and yourself of the health recovered by your regular heal. Use this spell if both you and your target need to be healed.
Required Class | Priest |
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Skill Branch | Restoration |
Available at | Level 1 |
Prerequisites | Heal Lv. 1 |
Range | Self/Allies, 4 meters |
Cooldown | 1 second |
Skill Usage
Bond of Healing is a spell that relies on the current level of Heal to determine how much it will heal for, like Surge of Light. This spell is used when you and one of your allies take a lot of damage, that Heal would not be able to accomplish in the same amount of time. Bond of Healing tends to be a underused spell, because it is uncommon for only you as the healer and only one of your allies to be damaged at the same time. Either one of your members will take the damage, or most to all of your allies will.
Like Heal, Bond of Healing has a 2.5 second cast time. At most, it will recover slightly less than what a single Heal would perform to one ally. It is recommended that if you are not aiming for Bond of Healing, you would have to add a single point into it in order to gain access to the rest of the healing spells below it.
Notes
- You cannot use this spell to deal damage against Demons, Undead, and/or dark element targets.
Level
Skill Level | Restoration Pts. Required | Percentage of Heal (to ally) | Percentage of Heal (to self) |
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Lv. 1 | 10 | 75% | 50% |
Lv. 2 | 15 | 87% | 75% |
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |