Curse of Roots
Entangle your target with strong vines, rooting them in place for up to 20 seconds.
Required Class | Any |
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Skill Branch | Extra Abilities |
Available at | Level 1 |
Prerequisites | Lasher Spirit Bottle |
Range | 4 meters |
Cooldown | 1 minute |
Skill Usage
Binds a monster to the spot they were currently at, making them unable to move until they break free of the vines first. A vine (treated as a monster) spawns directly on the monster that it was used at, with both it's health and level dependent on the monster it was used on (e.g. the vine will be level 30 and have health appropriate to that level if used on a level 30 monster).
Similar to Nightfall and Flash Freeze at level 1, the roots stay active for up to 20 seconds, unless prematurely broken by the monster. Against players, the duration of the spell is 8 seconds.
A similar skill, Root Trap creates a stronger version of the vines with more health and lasting for up to twice it's duration.
Notes
- This spell can be used to prevent other spells from knockbacking the enemy. This has been commonly used by Mages to prevent an AoE such as Fire Wall from losing damage.
- If a monster uses a skill with a knockback effect on the roots and it survives, the roots will be displaced and become further away from the actual enemy. This prevents them from using auto-attack to break free of the roots early (unless they use a ranged ability to defeat it).
- Because the roots are treated as an ally monster, you can also use Emerald Shield and healing spells on it to prevent the monster from breaking free. This will not prevent them from using Skip (if the monster has it) to get out of it, however.
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |