Curse of Roots

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Entangle your target with strong vines, rooting them in place for up to 20 seconds.

Required Class Any
Skill Branch Extra Abilities
Available at Level 1
Prerequisites Lasher Spirit Bottle
Range 4 meters
Cooldown 1 minute

Skill Usage

Binds a monster to the spot they were currently at, making them unable to move until they break free of the vines first. A vine (treated as a monster) spawns directly on the monster that it was used at, with both it's health and level dependent on the monster it was used on (e.g. the vine will be level 30 and have health appropriate to that level if used on a level 30 monster).

Similar to Nightfall and Flash Freeze at level 1, the roots stay active for up to 20 seconds, unless prematurely broken by the monster. Against players, the duration of the spell is 8 seconds.

A similar skill, Root Trap creates a stronger version of the vines with more health and lasting for up to twice it's duration.

Notes

  • This spell can be used to prevent other spells from knockbacking the enemy. This has been commonly used by Mages to prevent an AoE such as Fire Wall from losing damage.
  • If a monster uses a skill with a knockback effect on the roots and it survives, the roots will be displaced and become further away from the actual enemy. This prevents them from using auto-attack to break free of the roots early (unless they use a ranged ability to defeat it).
  • Because the roots are treated as an ally monster, you can also use Emerald Shield and healing spells on it to prevent the monster from breaking free. This will not prevent them from using Skip (if the monster has it) to get out of it, however.

General
General Auto-AttackAlchemyElixir MasteryCookingCraftAnalyseFirst AidMarker
Pet Call PetRevive PetPet: 'Attack'Pet: 'Follow Me'Pet: 'Stay Here'
Extra Abilities Curse of Roots
Warrior
Combat BiteImproved BiteFocused StrikeSlashSwipeNatural FighterAdrenaline RushThrashBattle CryOverpowerPounce
Defense ToughnessChargeBashSmiteTauntShattering StrikeGrowlBurning DeterminationSpell ReflectUnyielding Rage EnduranceDivine PleaDeflect
Others Battle StanceDefensive Stance
Mage
Arcane Mana ShieldHarvest ManaArcane FocusBind ElementalSkipInvisibilityTeleportBind EarthDisrupt MagicArcane MightDispel MagicSteal Magic
Fire Fire BoltEmbersIgniteFire WallInfernal HeatFire Hail
Ice IcicleArctic WindsMana CrystalMana ExplosionIce SpikesMist of IceFrigid SplashIntense ColdPath of FrostBlizzardFlash FreezeFrost Nova
Wind ThunderboltLightning BoltOverchargeLightning RodWind BurstOverload
Earth Earth SpikeSpike TrapRune of PowerHeavy RuneRune of WisdomRune of Warding
Others Grace of Elements
Priest
Restoration RevitaliseReviveSerenityElemental WardHealBond of HealingHealing SpringsSong of HarmonySurge of LightDivine ClarityEmerald ShieldHealing WindsGreater Heal
Toxicology Petal RainPoisonPoison DustStirEnvenomNightfallCure PoisonLeeching PoisonUnfaltering Resolve
Light JudgementSpiritual RegenerationExorciseHoly FireNourish
Magic Blessing of SpeedBlessing of FortitudeCurse of SlownessCurse of SilenceProtection of NatureInspiration
Dark Dark PactSpirit StrikeLife TapDark BoltTerrifyTormentEvil LandPossessDrain Health
Hunter
Close Combat RakeRipEnchant PoisonCamouflageVeil of ShadowsSprintShadowstepHeal PetBattle InstinctsCombat TrainingTouch of the Phoenix
Ranged Combat Double StrafeBow MasteryFocused ShotArrow ShowerSnipingSharp ShotDisrupting ShotPiercing ShotSharpen SensesSiphoning ShotArrow BarrageEagle Eye
Traps Trap ProficiencyTar TrapIncinerating TrapRoot TrapExplosive Trap
Others Arrow Crafting