Toughness
Increases your maximum health and reduces the chance that you will be critically hit.
Required Class | Warrior |
---|---|
Skill Branch | Defense |
Available at | Level 1 |
Prerequisites | N/A |
Range | N/A |
Cooldown | N/A |
Skill Usage
A passive skill for Warriors that increases their maximum health, especially for tanking builds. It is of key importance to master this skill as a tank in order to increase their survivability in boss fights, allowing them to sustain more damage. As an added bonus, it slightly reduces the chances of being critically hit from a monster.
Towards DPS builds, Toughness is often added into as a dump skill if a Warrior has already added points into all of their priority skills. It is also the prerequisite to Taunt, meaning that DPS Warriors who wish to include Taunt in their build will require one point of this skill.
Notes
- With Toughness at Lv. 8 and proper tanking equipment, it is possible to achieve 10k or higher HP in the Schwartzwald Castle area when gaining the practice buff (that increases health).
Level
Skill Level | Minimum Lv. Required | Defense Pts. Required | Max Health Increase | Resistance to Criticals |
---|---|---|---|---|
Lv. 1 | 1 | -- | 5% | 1% |
Lv. 2 | 5 | 5 | 10% | 2% |
Lv. 3 | 10 | 8 | 15% | 3% |
Lv. 4 | 15 | 10 | 20% | 4% |
Lv. 5 | 20 | 12 | 25% | 5% |
Lv. 6 | 25 | 15 | 30% | 6% |
Lv. 7 | 30 | 18 | 35% | 7% |
Lv. 8 | 35 | 21 | 40% | 8% |
Lv. 9 | 40 | 24 | 45% | 9% |
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |