Smite
A key ability that interrupts any spell cast by the target, and prevents them from using another spell from that school for five seconds. Use to prevent creatures from casting devastating spells on you and your friends.
Required Class | Warrior |
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Skill Branch | Defense |
Available at | Level 5 |
Prerequisites | Charge Lv. 1 |
Range | 1 meter |
Cooldown | 15 seconds |
Skill Usage
Smite is a key situational skill that prevents a monster or boss from carrying out one of their skills during their cast. It is instantaneous upon use, but depends on how fast you recognize that skill and attempt to stop it. Upon contact, it deals damage equal to half of your physical attack, and consumes 20 Fury. It also silences the target from using that similar school of skills for five seconds.
Unlike Disrupt Magic from mages which can only counter magical spells, Smite can prevent both physical and magical spells. Smite shares it's interrupting capabilities with skills from other classes such as the Hunter's Disrupting Shot and the Priest spell Curse of Silence.
Notes
- There are some spells that cannot be interrupted at all, often indicated by a shield icon next to the casting bar.
- Few bosses are immune to being interrupted with entirely, or has a limit to the number of interrupts it can receive before becoming fully immune to them. A particular monster such as the Beholder (from Blackwood Depths) can interrupt all spells at close proximity if it is not already suffering from freeze or sleep.
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |