Terrify

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Terrifies the target, causing them to flee in fear for several seconds.

Required Class Priest
Skill Branch Dark
Available at Level 10
Prerequisites Dark Pact Lv. 3
Range 4 meters
Cooldown 30 seconds

Skill Usage

Terrify is a crowd-control spell that does not inflict damage, but rather causes the target to run in fear, constantly moving and stopping in a random direction for up to 35 seconds. This is similar to a spell like Nightfall where the effect can end early when the target takes damage, but instead allows the target to move. Dark Priests however, can attack the terrified target with certain spells (e.g: Dark Bolt, Torment) and not end the effect early.

This spell can be unsuitable for situations where you want to prevent the target from attacking you, and not accidentally run into an AoE spell that could break Terrify early. Another problem might arise when you want to attack the target, but they have ran so far away from you that you cannot reach them.

Notes

  • Monsters with this spell have an unfair advantage over players, allowing them to inflict damage to you without breaking Terrify early.
  • Mechanical type monsters are immune to Terrify. Demons and Undead have a reduced effect against them, and in PvP, against players is limited to 1/5 of it's duration.
  • Scary Idol at level 28, the only charm without "Charm of" in it's name, can extend the duration of Terrify by 33%.

Level

Skill Level Minimum Lv. Required Dark Pts. Required Fear Duration
Lv. 1 10 5 10 seconds
Lv. 2 20 10 20 seconds
Lv. 3 30 15 35 seconds

General
General Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker
Pet Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here'
Extra Abilities Curse of Roots
Warrior
Combat Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce
Defense Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect
Others Battle Stance • Defensive Stance
Mage
Arcane Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic
Fire Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail
Ice Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova
Wind Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload
Earth Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding
Others Grace of Elements
Priest
Restoration Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal
Toxicology Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve
Light Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish
Magic Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration
Dark Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health
Hunter
Close Combat Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix
Ranged Combat Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye
Traps Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap
Others Arrow Crafting